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OkayestDM

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Everything posted by OkayestDM

  1. That sounds about right to me, especially given the timeframe for current releases. I've been hoping for a Destruction Ascendant story arch, but in all honesty Slaanesh would be a bigger shakeup and makes more sense as an event overshadowing Nagash's recent skullduggery. (If you will )
  2. They have no one fighting method, with different Chambers favoring different styles. The second more exaggerated individuality within the Stormhost is meant to result in internal friction, with different groups butting heads over the direction they should take as a whole. Internal conflict is something lacking amongst the Stormcast, and to my mind it always makes better stories. I really like the lore for yours, you've certainly given them a lot of history! That's really cool man! I can just imagine the conversions! They all sound good though! Sometimes you've got to leave a thing vague until inspiration strikes. It's worked well for me in the past.
  3. Veering slightly from the current conversation track, but what if all the imminent and rumored Aelven releases are because the next big lore event is going to be Slaanesh escaping captivity? Wrath of the Everchosen hung a lantern on the Dark Prince, who hasn't gotten a lot of lore publicity since the HoS release. Not really conclusive proof, but coupled with the Aelves, it might be leading in that direction?
  4. A place to discuss and/or update your personal lore for any and all of the armies you play, and to exchange ideas on the matter. It can be simple or in-depth. There's usually a lot of discussion around this, but I didn't see a Thread dedicated to it. I'll get the ball rolling (I own several armies, so most of my lore is more generic/bare bones at the moment. As I play/paint more of them, I intend to flesh them out more.) Like many players, I started with Stormcast. The Starforged Templars are comprised of mortal warriors who were reforged AFTER the armies of Sigmar began their campaign to liberate the mortal realms. Specifically, those who learned of Sigmar's immortal warriors and - for reasons both selfish and selfless - swore their souls to the God-King in the hopes of being reforged upon their deaths. Whatever memories are kept or lost, each member of the Stormhost vividly recalls the moment they dedicated themselves to Sigmar, and this speck of identity helps to anchor the Stormcast through whatever they face. However, it also carries with it traces of their former personality - for better or for worse. Unlike many of the other Stormhost, there can be considerable friction between this one's members, as their superhuman personalities clash. As of yet, nothing has come of it, but some of the other Stormcast secretly wonder if perhaps the God-King was not quite so discriminating with the members of this newer host as he had been with his others.
  5. Honestly, I wouldn't be surprised if GW released something that adds a whole bunch of Battalions to CoS at some point. That said, this would be a solid fix for now, and honestly a great option to have going forward. Might change the battleline requirement to 2-3 though, as that would scale better with smaller point games.
  6. That's . . . a REALLY good idea. Staggeringly simple, but all the better for it!
  7. So, I've had Wanderers for a little while now. I love the models and started collecting them before CoS became a thing. I thought that they were a shoe-in for the Living City, but I was overall disappointed with how they synergized in that city (granted, I've only built a little and haven't played them much.) However, I started looking at their synergies with other cities and Tempest Eye looks like it could really compliment their play style. Has anybody had more experience with either of the cities? What was your takeaway?
  8. Lol, completely true. I meant more in person, I know there's no helping the internet 😛
  9. Personally, I prefer having the room to fill in the blanks and make the army lore my own. Granted, you can do that even if the lore is more fleshed out, but there's often a lot more push-back from others who think its wrong to change the official lore. When they leave things a bit vague, you can discard or change whatever you like, and the reaction is frequently a lot more positive.
  10. I've found that 40%-65% is a pretty decent range. I've sprayed in both and never had any issues.
  11. I definitely enjoy the convenience of digital rules and support apps when done right - and I have several of them for the sake of convenience - but I've always preferred hard copies myself. Yes, they can go out of date quickly, but if I read the erratas once or twice, I'm usually good to remember them. I don't like relying on tech for my hobbies and games for several reasons, though the primary one is that a computer issue or dropping/loosing my phone could deprive me of my gaming tools. If I drop a book, I just pick it up again. Maybe dust it off.
  12. For my part I think that a series of Stormhost supplements would be impractical. I'd rather they just fine-tune the Stormhosts in the book so they were more useful and added real flavor. That said, I wouldn't mind if GW gave us ways to customize our own Stormhost. Just, preferably all in one book. Still, we've got big red buttons for 3 more named chambers just waiting for a Sigmar "The hell I can't!" We didn't get anything last year, so who knows, maybe there's an update in the near(ish) future? If they do pop a new chamber, I hope it's more like Extremis. Just a few models. We don't really need much else, we just need what we already have to be good.
  13. I'm guessing mid to late April. That gives them time for 6-8 "Lumineth Week" articles in total, which seems to make sense to me. They might run longer, but if we're assuming a release roughly the same size as the Ossiarchs, they'd likely be struggling to fill a proper article with anything relevant at that point. Plus, much longer than that and they risk hype-fatigue.
  14. Man, I hope not. That would be such a disappointing waste of potential.
  15. Honestly, I'm all for that. To be clear, I agree that tighter, thematic factions are absolutely the cleanest and best way to go, but creating systems that support mixing and matching within the grand alliances is an option I would be very happy to have, should I ever have a yen to try something unusual. Options are always a good thing.
  16. Katakros has the more disciplined troops who require remarkably little resupply. They don't eat, sleep, or tire, after all. He's studied the art of war since before death, and doubtless put some of those hours in to learning what he could about Archaon, with direct data available from Nagash once he got a refund on death. This makes an invasion of the Allpoints theoretically feasible for Katakros, as he can replenish his forces with the enemy fallen and keep pressing relentlessly forward. All that said, my money is still on Archaon. It's unclear just how much information about the current state of the Allpoints is readily available, but from what I understand, Archaon has that place locked down pretty tight. Control of information and familiarity with territory are essential to any successful campaign, and there's no question as to who has the advantage there. My money is on this campaign being less about conquering the Allpoints, and more about establishing a foothold. If Nagash can get a few key strategic locations in Archaon's seat of power and hold onto them, he can change the terms of the war in the realms. Right now, Archaon is the one determining when and how his forces engage with the enemy, and can do so at his leisure because he's turtled up in the most strategically advantageous location in all the realms. The campaign itself is likely a "shock-and-awe" approach to making that happen. Present Archaon with a problem he can't ignore (Katakros rampaging across the Allpoints, conquering left and right) and use the distraction to enact the real plan. Any other gains made by Katakros are just gravy.
  17. SCE was the army I first collected. I like them, but they've never been what I hoped they would. Ironjawz ended up being that😛 Honestly, Ironjawz are much more new/starter player friendly than Stormcast are. You're gonna have a lot of fun!
  18. I've owned Ironjawz since before their update. I've never actually played them myself, but I used them to teach some friends how to play the game, so I'm still very familiar with them. If you want to go aggressive, they're one of the best options to pick. The sheer number of attacks they get is stunning, and all of their abilities and synergies either help you close in on the enemy faster, or make you stronger when in combat with them. If what you want most from the game is to have your little plastic guys punch their little plastic guys REALLY hard, these are the guys for you. Their only real weakness is Mortal Wounds. They don't deal that many, and they have very little defense against them, but their high wounds help mitigate that. (One of the secret benefits of Brutes, at 3 wounds apiece they're surprisingly tanky. Definitely worth investing in at least 1 unit of them.)
  19. Random query: According to the core rules, an unmodified 1 to hit, wound, or save auto-fails. If that's true, why does the LoC initially have a 1+ to wound characteristic on his Staff of Tzeentch? Just to protect against a debuff?
  20. That's something I'd really like them to address. I'm frustrated that making the named character your general feels like you're getting less bang for your buck, even though both the fluff and common sense make them the obvious choice. I wish they'd let you take an extra command point or two for loosing out on the trait you would have gotten otherwise. That would work both as a trade-off and thematically, because the named character would probably be considered a superior commander anyway.
  21. I voted mixed, because there's a lot of factors involved. Subfactions across the board are a toss-up. Some aren't well thought-out or implemented, whereas others are amazing (or atrocious, depending on which side of the table you're on.) The better the subfaction's inherent rules, the less painful it is to be locked into a specific artifact and command trait. My preferred option would be that picking a subfaction "unlocked" a unique command trait and artifact, which you could use or pass over as you chose. However, given that you get bonuses otherwise unavailable to your main faction, I can understand why they made it non-optional.
  22. Oh shoot, I didn't realize it was a unique character. That would have been very thematic for the model. Probably just as well though.
  23. Fun thought concerning the Changeling. Give him the Artifact that eats an enemy artifact on an unmodified 6 to hit and drop him more than 3 inches from an enemy hero toting something scary/cheesy (looking at you Ethereal Amulet.) Make a 3 inch charge and Destiny Die a 6 to hit. Not necessarily a sporting choice, and there's a few things that would have to pan out for it to work, but certainly a good tool to have in the box. The downside of course is that you're almost certain to loose him without ever getting to benefit from his spells or abilities.
  24. They made a big deal about how much strain the Order Alliance was under when they first released Soul Wars. Doesn't necessarily mean anything will come of it, but there's certainly potential there.
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