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kenshin620

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Everything posted by kenshin620

  1. I would love to see if theres any changes/tweaks with AoS 2.0.
  2. Saurus are still pretty decent line infantry. Depending on which flavor you like, could make a Sunclaw host or an Eternal host. Or I guess a Firelance host if you can stomach the Cold One riders (or heavily convert the elf ones)
  3. Are Arcanite Cabals any good? Looks neat on paper but it doesn't use the usual Tzeentch wizards like Curselings and Summoners.
  4. I find Anvilgard fascinating. Is it better to try to swarm the entire board with bodies to pressure the enemy into the corner or should it mostly be a traditional list with the added benefit of a possible forced retreat rule for the enemy?
  5. The biggest is probably Bestigor Battleline I'd say? But you could easily take some min ungors or something. Then I guess the the ambush rule. It is a little weird though how the ambush rule and the herdstone rule sort of contradict each other. The ambush rule promotes going knee deep in enemy territory, the herdstone meanwhile promotes hugging your territory. Its not like Brayherd is known for shooting (though I guess its a nice spot to park a shaman). I mean heck look at Skaven. Split up into 6 factions, with one of them being made up of only Leaders! Almost everyone wants to be Legions of Nagash....but I don't think AoS is getting much for the next few months other than the Darkoath/Moonclan update. The current update schedule is really stretching out SCE/NH (paddling back and forth between AoS release, then Specialist Games, then 40k Kill Team). I'm also curious, should God marks come back to Beastmen? On one hand that could KILL mono Beastmen armies much like slaves to darkness, but on the other hand at least people might be more inclided to get some! Or at the very least do you think God Marked units should be usable in a beastmen army? For example Tzaangors also being eligible as a Brayherd unit rather than ally? I mean they still have the Gor keyword.
  6. So awesome! Really like the more theme appropriate Swords spell. Never thought about painting that as blood!
  7. I agree with this. I mean theres only two things that Liberators do, be a battleline tax and slightly tank objectives.
  8. Well heres one of the quotes from their discussions. Keep in mind though the Battalions they're using in LON are the ones that the Night Haunt models have been put into LoN through the FAQ, so they're not using allied Nighthaunt units like the new Black Coach.
  9. I'm not sure if they reference it anywhere else, but the Skaven Pestilens FAQ/Designer Commentary has it. Do note that that I think Matched Play/Tournament settings usually may have their own limitations. For example I have seen some people cite "only one set of musician/banner" per unit increment (so 10, 20, 30 for multiples of 10) to prevent a unit made up of 15 banners and 14 musicians and 1 champion.
  10. Are we talking about the launch of AoS where they didn't have point values and they split up skaven into 6 factions? ? Though on the talk about those Everchosen battalions, Death players have been using Nighthaunt Battalions in Legions of Nagash due to the new 2.0 battalions completely lacking FACTION keywords. If that continues, maybe Everchosen down the line will get fixed or updated whenever Darkoath updates.
  11. To put it in a way, Tamurkhan's Horde is what all the current armies (aside from Night Haunt) have, mini subfactions that give you a benefit but puts a Command Trait and Artifact "tax". I would not be surprised if most Mega Battalions (with a name, there are others that are far more generic) start to turn into these mini factions like The Blessed Sons or The Munificent Wanderers.
  12. They look a bit chunkier, but can easily explain "these are big and strong dwarfs!"?
  13. Garrek isn't the one who comes with Riptooth, thats Magore.
  14. Technically you should boo the FW rules team! They always seem weirdly separate despite being more legitimate in the past half decade or so. Heck look at the fact that Chaos Dwarves can ally to other chaos factions...but no one can ally to them.
  15. All models with Mark of Slaanesh become Slaanesh units. And as long as a unit just says "Battleline" as opposed to "Battleline in Slaves to Darkness army", it will count towards your Battleline.
  16. Plus the verminlord can then take Nurgle items and traits! And you could convert rat ogors into plague ogors or bile troggoths!
  17. Forgeworld has all the updated stats for their things on their website. https://www.forgeworld.co.uk/en-GB/Warhammer-Age-of-Sigmar?N=2903449697+1114623960&amp;Nr=AND(sku.siteId%3AGB_fw%2Cproduct.locale%3Aen_GB_fw)&amp;Nrs=collection()%2Frecord[product.startDate+<%3D+1531493640000+and+product.endDate+>%3D+1531493640000] The Mornghoul is "ok", not the rage inducing monster he was. But I'm pretty sure if you want to use a behemoth now in NH, the Black Coach is the better and cheaper option.
  18. Anyone have any luck with Dread Saurians? Obviously quite expensive, especially given how many other behemoths you can fit in.
  19. IMO I feel that AoS 2.0 is similar to WFB 8th. Some magic defense is almost necessary compared to none (although at least its not like 8th edition where 90% of all armies had a lvl 4 wizard and a BSB).
  20. Thats basically Beastmen MO for like the past few years! "We have fun, just not in the competitive sense!" ? Can we at least get our other god marked gors?
  21. You can be undead but use the power of light to destroy your enemies, Tomb Kings were very much big on that! Heck in MTG many spirits/ghosts are White colored to represent the more ethereal aspect of ghosts as opposed to reanimated skeletons and zombies who are traditionally Black (and in the "totally not Egypt" expansion they had, many mummies were also White). Granted in MTG undead aren't inherently "evil" and some ghosts are actually benevolent. Unless its the stupid Bankers from Ravnica who always collect their debts, even in death!
  22. Plus imo since Stormcasts are so new to warhammer as a whole, theres right now not much emotional connection to adhering to a stormhosts color scheme to its rules compared to say Space Marines. I mean I'd definitely be weirded out if someone had a Black Templar army thats actually a Space Wolves army.
  23. I mean to be fair aren't there tournaments that also ban Free Cities? (and technically by extension Fist if the Everchosen, Wraith Fleet, and Stoneklaw Gutsompas, but those are really non issues and I think destruction needs all the help it can get!) But technically the Firestorm allegiances are still Matched play Legal. It's just an extra layer of rules that a tournament wants to have in place. Heck I wouldn't be surprised if a tournament went "yea we're hard capping Engine of the Gods to one per army".
  24. This isn't an undead army, its a chaos army, but it basically has fire spirits! Could take some color ideas from these.
  25. Depending on the General, the Mortarch or Lord of the Spirit Hosts trait bring back entire models, so that makes multiwound models far tastier to revive than single wounds.
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