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kenshin620

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Everything posted by kenshin620

  1. Ahh ok, I tend to mostly look at pink text and forget about the rest.
  2. Yea problem with Guard is that they're still 1 wound. You'd think at that point level they'd be 2 wounds. Anyways so far though Engines are still not nerfed? Interesting to see how long that lasts.
  3. Chaos has always been Double Sided (both good and bad). Thats why they are so tricky to worship. Its just the good part tends to be a little overshadowed when they demand sacrifices. Khorne is about Martial Prowess and Honor Tzeentch is about Hope and Change Nurgle is about Longevity Slaanesh if about Creativity, Art, and New Experiences. Back in Old-Hammer, you had Cathay (totally not china) where they actually had Chaos cults that weren't "evil"....because of Celestial Bureaucracy or something....
  4. Dang they nerfed Magisters only summoning 1 spawn per spell attack! But it is a guaranteed spawn!
  5. If beastmen do get updated, hopefully they don't bung this one up like what happened in 7th edition!
  6. Neat that chaos spawn are back, I mean it even has a Khorne head! GW didn't need new players to buy 4000pts, they just needed them to buy a starter set. I came from a forum that was very cynical about GWs business running (this was back when they were losing CEOs faster than a tech startup) and according to them, GW preferred if 10 new players walked in the door and bought a starter set each rather than 10 regulars who would only buy a single box of space marines. Did this sound sustainable? No. But short term wise it probably sounded better. At least assuming that business model is true, which it may have partly been.
  7. Depends on the tourney. Technically Realm artifacts are Matched Play legal but some tourneys may choose to not use them.
  8. I actually do wonder just how many events people use Grand Allegiances that are perfectly able to be Firestorm Allegiances (mostly Order and Destruction for obvious reasons) but don't use the extra rules simply because they forget that Firestorm exists!
  9. Another thing to keep in the is the PLASTIC ONLY market GW has cultivated. Plastic molds are NOTORIOUSLY expensive (even small ones can be tens of thousands of dollars/pounds), especially in GW's case since they......I'd say objectively have the best 28mm hard plastic plastic wargaming models (not best period, I mean you got those insanely detailed Military Model kits). Since they took out metal models and replaced it with (pretty terrible) resin, they went "ok we'll just do all plastic. even for special characters!". Combine this with their IP paranoia (so they also invest into legal protection) and each kit they make is basically a pretty significant investment, one which they have to go "will this make back its money?" This is especially difficult since wargaming is a niche hobby, they aren't Bandai Namco who easily sell tens of thousands of Gunpla a year. Thats why it usually appears to be forever for an army to get new models, because it does. Thats also why so few companies outside of GW invest heavily into hard plastics, outside of Historical wargamign since they at least don't have to hire lawyers. At the end of the day, GW wants to make money. And how do you make money if people already own 4000pts of models? Change the meta, introduce new mechanics (endless spells), make new models to complement the old, nerf common units so people feel they should buy different models, or even invent new armies that people may be interested in. Or in an extreme case, "kill" off a game with 25 years of history and rewrite the entire thing. I have been in the hobby since 2008, I have seen massive changes. I have seen the Assault Heavy meta of 40k in 5th edition get absolutely ravaged by 6-7th edition massively nerfing armies like Wych Cult Dark Eldar and Blood Angels. I have seen the IG Chimera go from Hero to Zero. I have seen the Alpha Strike MSU 7th edition WFB get radically changed into the Big Bus Grind Meta (and Lvl 4 wizard+BSB meta) of 8th. I have seen Ogres go from a gimmicky army to one of the best in 8th edition to....well lets just say that Beastclaw Raiders are back to gimmicky tier (but I still love them!) And GW sometimes does use inter-edition FAQs and Erratas to change things though if things get extreme. 8th edition 40k was very troubling with people running armies of nothing but flyers, so they had to nerf that (much to the dismay of peopel who bought 6-8 Forgeworld aricraft I bet). Even recently they shook up the meta again by nerfing turn one Deep Striking, and the "rule of 3". People who did Cheesy things like running 7 flying Hive Tyrants suddenly had an illegal list. While these measures are great for squashing power gaming, there are times where running cheese was the only way (supposedly). Bonesplitters and their Kunning Ruk some argue is the only way for Bonesplitters to be competitive. It This isn't a video game you bought at the store for $60. This is costs quite a bit more, and it is partially understandable why people may be upset. And also yea it does get much harder to be in the GW hobby outside of the big countries like US or UK since warhammer is even more scarce there. Ok I think I typed enough. Back to SKULLS FOR THE SKULL THRONE.
  10. Really nice! Man imagine if TK were still around and got their own Endless Spells like a swarm of flesh eating scarabs, or a good ol sandstorm.
  11. I think that was WFB to AoS! Man I remember top tier Warriors of Chaos. Those giant blocks of Khorne great weapon marauders that were like 7pts a model made everyone go nuts (though that was 7th edition, 8th saw marauders heavily nerfed, but WoC were still overall top-high tier). But yea unless you're planning on being a serious tournament player, having fun with what you like should be one of the main reasons for playing. Ah heck look at the Destruction section of this forum! We're borderline masochistic! And also thats the gamble with warhammer, you never know what the heck is up with GW. An unfortunate fact is that updates and balance are lopsided depending on what the GW's design team is interested in. In AoS for example, they are very much not interested in Destruction (other than the Moonclan update, and who knows when thats coming out!). Now I suppose if you had a tight enough group, house and fans rules could be an option. I used to have a hobby of making fan updates.
  12. Khorne is too manly for magic! Unless its an Allied Tzeentch wizard becuase you want an endless spel. Anyways GW has a policy of not releasing rules for models they do not have for sale ever since the Chapter House Fiasco. On one hand that makes it easier for new players not having to convert, on the other hand books are then dictated by models rather than fluff. This also killed off many Special Characters that never got models.
  13. As far as everyone can tell, all the allegiances from Firestorm are matched play legal in 2.0 but check with your opponent before hand. Granted this is mostly for Destruction and Order. Also Ogors are left out of Stoneklaw's.
  14. Don't forget that if you're using a mixed destruction force thats all orruks and grots (plus aleguzzlers) you can use Stoneklaw's Gutstompas allegiance. It may be random but at least you can squeeze a bit more juice from the mixed list! And destruction could use all the help it can get!
  15. Oh yea I forgot about the shuffling of battalions, especially the stormhost ones. I wouldn't be surprised if all "named" Mega Battalions do something like that. So for khorne that could affect Goretide, Skullfiend Tribe, Reapers of Venegance, and Bloodlords. If they ever get an update anyways.
  16. This may not be the SCE discussion...but how did this happen? Last I remember there weren't any Battleline changes. Or does it have to do with the Stormhosts forcing particular special characters to only affect their stormhost (Gavriel Sureheart comes to mind). Anyways seeing how this book came out less than a year ago, I do not see GW changing it for at least another 1.5-2 years. Heck back in the days of Warhammer Fantasy Battles, Bretonnia's last book was in 2003....and would be used until the death of WFB (granted thats the elephant in the room, but there were also a number of 7th edition books that would never get an 8th book).
  17. I think they assumed that since the main rules don't give special characters traits and items that it would be obvious to also be applied to "mandatory" traits and artifacts. Then again in 40k, special characters there automatically take their "forced" Warlord Traits so it can be confusing on their stance on that stuff.
  18. I keep forgetting, does the Fleshhound with the Mighty Lord benefit from traits and artifacts or no? I mean RAW hes not a mount, which are clearly defined to not benefit from traits and artifacts. So it technically more like the Mighty Lord is "dual wielding" weapons like other khorne leaders that dual wield. But it seems RAI the fleshhound is technically a separate entity that runs along his master.
  19. Not really sure how effective MSU is for slaves and beasts. They seem like they'll melt even in close combat and against the numerous amount of "deal 1" or "deal D3 mortal wounds" that almost everyone has access to. Imo very few units work at their minimum sized in AoS (Putrid Blightkings are one of the few that actually are probably best at min size). But for the most part, bigger units means- 1. They can survive to get into and fight past at least 1 round of combat (especially against Double combat round units like Nighthaunt) 2. More models can benefit from a unit buff. Note that this is mostly in reference to foot infantry like chaos warriors and bestigors. Cavalry are ok in min sizes (they can get unwieldy in higher numbers sometimes).
  20. Special characters can never gain command traits or items.
  21. Also has anyone thought about Hallowheart much? Seems awesome with Archmages (-2 to dispel, enough to make runelords jealous). And endless spells help the somewhat weak offensive options for archmages. Though its weird that Hallowheart has a good chunk of "high elves" but missing swifthawk agents and lion rangers.
  22. You could even sell off the other two juggs for spare change, or maybe turn them into juggernaut chariots (gorebeast chariot or blood throne count as ).
  23. I think they'll make plastic Squats before making a plastic JuggerLord. The only hope would be to wait for when they make Codex World Eaters and make a world eater lord on juggernaut, which also seems highly unlikely. I mean heck they never made a plastic Harbinger of Decay for nurgle, a hero that actually has quite a lot of use (granted you can easily make a count as using chaos knights).
  24. Just to be sure, Verminlord Corruptors in nurgle generate daemon nurgle spells right? They seemed to forgot to put that option on warscroll builder, but remembered to put in the rest of the nurgle traits and items!
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