PrimeElectrid Posted August 26, 2021 Share Posted August 26, 2021 1 hour ago, Scurvydog said: Save stacking only devalues armor saves and enforces that everything is now about mortal wounds and ward saves. This is bad news for Stormcast, as units like annihilators pay a lot of points for that high save, yet has no use for it in many cases, with the most powerful units right now packign a lot of MW output, even at range. The extreme amount of units with access to MW output has really thrown the armor save balance out of the window. Now also Kruleboyz entering the fray with MW output on 6s to hit. There is no counterplay to that and just melts expensive elite high save units. They should really have held back with all those MWs and kept them to abilities and spells and used dmg and rend for effects, such as lumineth getting 1 more rend and damage on 6s possibly, instead of just mortal wounds with no counterplay to it. Play hammers of Sigmar. Stand within 12” of an objective (which is most of the board). Get a 6+. 1 Quote Link to comment Share on other sites More sharing options...
Scurvydog Posted August 26, 2021 Share Posted August 26, 2021 Summarize your hobby mood right now. 4 5 2 Quote Link to comment Share on other sites More sharing options...
Percivael Posted August 26, 2021 Share Posted August 26, 2021 I’m going to the Facehammer GT 2021 and unfortunately the new Stormcast book will not be out in time so I will be playing with my Stormcast army for the first time in 3.0 with the old book. I’m looking for advice on my list and what Subfaction to choose (or Staunch Defender!) Tempest Lords look good because of the command point generation and so many ways to spend them in 3.0. Also Astral Templars +1 to hit against monsters army wide may be good in the current meta. What would you choose? Can’t decide on what to spend last 260 pts on. I was thinking either 5 Evocators on foot OR another Ballista and a Knight Incantor. Which would you choose? My list is - Lord Arcanum on G Charger, Lord Ordinator, K-Azyros, 3 x 5 Sequitors, 3 Evocators on Dracolines, 3 x Ballistas , Bastiladon with Solar Engine. I know the Bastiladon is an odd choice but it’s a conversion and it is there as a centrepiece as much as anything else. So a last hurrah for the AoS 2.0 Stormcast book! I’m thinking spam ballistas may be the only way to give me a fighting chance of winning a couple of games through dumb luck. Always outnumbered, never outgunned! Quote Link to comment Share on other sites More sharing options...
LordPrometheus Posted August 26, 2021 Share Posted August 26, 2021 1 hour ago, Percivael said: I’m going to the Facehammer GT 2021 and unfortunately the new Stormcast book will not be out in time so I will be playing with my Stormcast army for the first time in 3.0 with the old book. I’m looking for advice on my list and what Subfaction to choose (or Staunch Defender!) Tempest Lords look good because of the command point generation and so many ways to spend them in 3.0. Also Astral Templars +1 to hit against monsters army wide may be good in the current meta. What would you choose? Can’t decide on what to spend last 260 pts on. I was thinking either 5 Evocators on foot OR another Ballista and a Knight Incantor. Which would you choose? I'd go with some Annihilators, personally, but if you don't have them, then Evocators are still really good. I'd go with Staunch or Astral Templars, personally. 1 Quote Link to comment Share on other sites More sharing options...
jhamslam Posted August 26, 2021 Share Posted August 26, 2021 2 hours ago, Percivael said: I’m going to the Facehammer GT 2021 and unfortunately the new Stormcast book will not be out in time so I will be playing with my Stormcast army for the first time in 3.0 with the old book. I’m looking for advice on my list and what Subfaction to choose (or Staunch Defender!) Tempest Lords look good because of the command point generation and so many ways to spend them in 3.0. Also Astral Templars +1 to hit against monsters army wide may be good in the current meta. What would you choose? Can’t decide on what to spend last 260 pts on. I was thinking either 5 Evocators on foot OR another Ballista and a Knight Incantor. Which would you choose? My list is - Lord Arcanum on G Charger, Lord Ordinator, K-Azyros, 3 x 5 Sequitors, 3 Evocators on Dracolines, 3 x Ballistas , Bastiladon with Solar Engine. I know the Bastiladon is an odd choice but it’s a conversion and it is there as a centrepiece as much as anything else. So a last hurrah for the AoS 2.0 Stormcast book! I’m thinking spam ballistas may be the only way to give me a fighting chance of winning a couple of games through dumb luck. Always outnumbered, never outgunned! Id take annhilators, imperetant, incantors and Gotrek personally. Maybe 6 raptors 1 Quote Link to comment Share on other sites More sharing options...
jhamslam Posted August 26, 2021 Share Posted August 26, 2021 8 hours ago, Scurvydog said: The extreme amount of units with access to MW output has really thrown the armor save balance out of the window. Now also Kruleboyz entering the fray with MW output on 6s to hit. There is no counterplay to that and just melts expensive elite high save units. Their damage and rend is general is kinda pathetic, easily weathered. They kinda need the MWs and beasties so im ok with it. My problem with SCE wasnt that they were weak to MWs it was that a 4+ save made them weak to everything else too, chip damage, mass no rend damage etc 2 Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted August 27, 2021 Share Posted August 27, 2021 Core book faq is out in German. Main items that apply to SCE: * bodyguard has been ruled as a ward ability (called that one completely wrong) * units of monsters get to do a rampage each (🤞dragon knights) 1 Quote Link to comment Share on other sites More sharing options...
Turragor Posted August 27, 2021 Share Posted August 27, 2021 Duplicate mount traits are gone: 27.3 – EnhancementsAdd the following rule:‘27.3.8 MOUNT TRAITSSome sets of allegiance abilities include mount traits. Each time you take a mount trait enhancement, you can pick 1 mount trait and give it to an eligible Hero in your army. A Hero cannot have more than 1 mount trait and an army cannot include duplicates of the same mount trait.’ 1 Quote Link to comment Share on other sites More sharing options...
LordPrometheus Posted August 27, 2021 Share Posted August 27, 2021 New FAQ is up: https://www.warhammer-community.com/wp-content/uploads/2019/07/ObWHvaLLEDgyPGQp.pdf Bodyguards REPLACE wards, even though they're not wards themselves. Interesting. Quote Link to comment Share on other sites More sharing options...
Scurvydog Posted August 27, 2021 Share Posted August 27, 2021 I guess it is pointless with the book being supposed to be out, but Dracothian Guards should really have the "ELITE" rule 2 Quote Link to comment Share on other sites More sharing options...
PJetski Posted August 27, 2021 Author Share Posted August 27, 2021 36 minutes ago, Turragor said: Duplicate mount traits are gone: 27.3 – EnhancementsAdd the following rule:‘27.3.8 MOUNT TRAITSSome sets of allegiance abilities include mount traits. Each time you take a mount trait enhancement, you can pick 1 mount trait and give it to an eligible Hero in your army. A Hero cannot have more than 1 mount trait and an army cannot include duplicates of the same mount trait.’ They really need to reprint the entire Enhancements page, it's a hot mess Quote Link to comment Share on other sites More sharing options...
Nizrah Posted August 27, 2021 Share Posted August 27, 2021 3 minutes ago, PJetski said: They really need to reprint the entire Enhancements page, it's a hot mess They need to reprint entire corebook. 3.0 is hot mess with stacking ward again... 1 1 Quote Link to comment Share on other sites More sharing options...
Sleepa Posted August 27, 2021 Share Posted August 27, 2021 2 hours ago, Nizrah said: They need to reprint entire corebook. 3.0 is hot mess with stacking ward again... If their plan is to fix ward-stacking with subsequent battletome releases, then yes; that ****** is going to ruin comp play for like a year... 1 Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted August 27, 2021 Share Posted August 27, 2021 (edited) Tauralon stocks are pretty high right now. 5++ with amulet, 6++ as a Hammers general, 6++ steel pinions. On top of the inherent 3+ save that he can self buff twice and still have a cast left over for arcane bolt. And scores extra tactic VPs for being a monster. Edited August 27, 2021 by PrimeElectrid 1 Quote Link to comment Share on other sites More sharing options...
Marcvs Posted August 27, 2021 Share Posted August 27, 2021 1 hour ago, PrimeElectrid said: Tauralon stocks are pretty high right now. 5++ with amulet, 6++ as a Hammers general, 6++ steel pinions. On top of the inherent 3+ save that he can self buff twice and still have a cast left over for arcane bolt. And scores extra tactic VPs for being a monster. Sure, but I'd rather hope all tournaments will just rule out the dpr stacking Quote Link to comment Share on other sites More sharing options...
lare2 Posted August 27, 2021 Share Posted August 27, 2021 (edited) I'm not picking up on the ward stacking. Can someone please point me to it? Edit: found it. Doesn't that just ignore 14.3 of the core book? There it says, just use 1 ward but in the faq... you can just go mad. Edited August 27, 2021 by lare2 Quote Link to comment Share on other sites More sharing options...
Drofnum Posted August 27, 2021 Share Posted August 27, 2021 (edited) 15 minutes ago, lare2 said: I'm not picking up on the ward stacking. Can someone please point me to it? Edit: found it. Doesn't that just ignore 14.3 of the core book? There it says, just use 1 ward but in the faq... you can just go mad. Its in the core rule FAQ. Q: In section 14.3 of the core rules, ward rolls are made to negate a wound or mortal wound before it is allocated to a model. However, many units in the game have abilities that trigger when a wound or mortal wound is allocated to a friendly model. Can I use abilities that negate allocated wounds or mortal wounds after a ward roll? A: Yes. Edited August 27, 2021 by Drofnum 1 Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted August 27, 2021 Share Posted August 27, 2021 (edited) 31 minutes ago, lare2 said: I'm not picking up on the ward stacking. Can someone please point me to it? Edit: found it. Doesn't that just ignore 14.3 of the core book? There it says, just use 1 ward but in the faq... you can just go mad. It’s duuuuuuumb Abilities that negate damage before the wound is allocated is a ward. However this only applies to new (3.0) wards. Old (2.0) damage prevention stuff applies when you allocate wounds, AFTER the ward wording. They clearly forgot how old damage prevention works or that they haven’t updated all old damage prevention to the new ward wording. Edited August 27, 2021 by PrimeElectrid 1 1 Quote Link to comment Share on other sites More sharing options...
lare2 Posted August 27, 2021 Share Posted August 27, 2021 1 minute ago, PrimeElectrid said: It’s duuuuuuumb Abilities that negate damage before the wound is allocated is a ward. However this only applies to new (3.0) wards. Old (2.0) damage prevention stuff applies when you allocate wounds, AFTER the ward wording. They clearly forgot how old damage prevention works or that they haven’t updated all old damage prevention to the new ward wording. Just playing catch up. See there's a thread under discussions section. Utter bs - can't imagine it will last. Gonna be a nightmare in the meantime though. 1 Quote Link to comment Share on other sites More sharing options...
Champasaur Posted August 28, 2021 Share Posted August 28, 2021 So one thing that had been confusing me: Where had we seen that the new Stormkeeps do not get to use Scions of the Storm (deepstrike)? I had seen people talking about it but never found the ruling for myself. Quote Link to comment Share on other sites More sharing options...
Drofnum Posted August 28, 2021 Share Posted August 28, 2021 16 minutes ago, Champasaur said: So one thing that had been confusing me: Where had we seen that the new Stormkeeps do not get to use Scions of the Storm (deepstrike)? I had seen people talking about it but never found the ruling for myself. Its in whichever broken realms book gave the stormkeep abilities. Kragnos I believe? Quote Link to comment Share on other sites More sharing options...
AdamR Posted August 28, 2021 Share Posted August 28, 2021 30 minutes ago, Drofnum said: Its in whichever broken realms book gave the stormkeep abilities. Kragnos I believe? Morathi Quote Link to comment Share on other sites More sharing options...
Champasaur Posted August 28, 2021 Share Posted August 28, 2021 (edited) 38 minutes ago, Drofnum said: Its in whichever broken realms book gave the stormkeep abilities. Kragnos I believe? Ah, I'm still relatively new to SCE and Stormkeeps were always something I had just rolled over. Thanks for pointing it out. Edit: Would this also exclude Blaze of Glory? Or are we still not sure since that ability is still new? Edited August 28, 2021 by Champasaur Quote Link to comment Share on other sites More sharing options...
Marcvs Posted August 28, 2021 Share Posted August 28, 2021 5 minutes ago, Champasaur said: Ah, I'm still relatively new to SCE and Stormkeeps were always something I had just rolled over. Thanks for pointing it out. Edit: Would this also exclude Blaze of Glory? Or are we still not sure since that ability is still new? We don't know about blaze of glory. even in a Stormkeep a stormcast would still be a stormcast so logically they should explode as well but only the new BT will tell us Quote Link to comment Share on other sites More sharing options...
Sagittarii Orientalis Posted August 29, 2021 Share Posted August 29, 2021 Behold, the products for next week's pre-orders are...40K Orks. What is worse is that some of the new Ork models are not shown for the preview of next week's pre-order. That means pre-order for Orks might continue for another week! 2 Quote Link to comment Share on other sites More sharing options...
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