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LordPrometheus

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Everything posted by LordPrometheus

  1. I heard a rumor that our new book is coming in October, think it came from Honest Wargamer. I'd love for it to be sooner, of course.
  2. It really is a shame that GW seems to have almost abandoned this faction in 3.0. We were pretty decent at the end of 2.0, but man... being unable to use half the special rules of the new edition really blows.
  3. The point of what I'm saying is that players disagree on "intent" all the time. I think Nagash getting Hexwraith bodyguards is absolutely intended in NH, just like I thought the Cruciator negating ALL wounds on 5s was intended. I was right about the Cruciator, but obviously some people disagreed at the time. I hope I'm also right about Nagash.
  4. Here's the million dollar questions: 1. Do the Hexwraiths gain the mandatory bodyguard ability in Emerald Host? 2. Is Nagash always a general in NH armies, including Emerald Host? The answer to both is yes. It seems pretty clear cut to me. It doesn't matter who the general is, the Hexwraiths get to bodyguard them. In fact, it is a mandatory rule. You don't get the option.
  5. Several people on this very forum argued that it DOESN'T work that way, and said we were "exploiting crappy wording to gain an advantage" at the time.
  6. But if "benefit" means "profit in any way from" in this case, then if a different hero puts a debuff on an enemy, and Nagash attacks and kills it, that would not be allowed either, because he "benefited" from the debuff.
  7. Funny you mention that, the Cruciator was FAQ'd to work the way we all understood it to work, ie, giving a 5+ Ward for everything, not just MWs.
  8. He's not, it's the Hexwraiths that gain the ability, not Nagash.
  9. Holy ******, you're right! It affects the bodyguard keyword, NOT the general! NICE!
  10. Not gonna lie, this would make me thrilled if it happens. It's almost as good as a new tome!
  11. I agree, but the good news is, you can use Mystic Shield and AoD on him to negate rend, even in Nighthaunt!
  12. I'm super happy about the change to Nagash. I immediately thought up an Emerald Host list to abuse his model return, but then I realized he gets no allegiance abilities and was sad XD It was always very strange that Nagash couldn't lead his own ghost army. It made no sense lore wise. Glad they finally made this change so I can brew some NH lists. He's the hammer that we were lacking.
  13. Because the prayer rules don't say you can't move anymore in the movement phase. Some people say that's "broken", because SCE isn't allowed to have strong rules, apparently.
  14. I'm 99% sure they get to pick from the lore, just like every other Wizard does. The rules for Wizards say they get to pick.
  15. I strongly disagree with this. She's a super tanky support hero with good but not great damage output. I'm sad she went up 20 points for no reason, but I'm still convinced her optimal place in our tome right now is in Knights Excelsior, reviving expensive Paladins every turn and being a huge pain in the butt for our opponents. She's still a useful piece in other hosts, but maybe not optimal. Agreed. People are sleeping on her, I think. The points increase is a big part of why, but she's also not supposed to be deleting monsters in one shot like the Prime is, and I think that disappointed a lot of people. She's good in combat, lives forever, brings back models for free, and makes her friends ignore battleshock. That's worth it to me!
  16. I agree. Maybe the reason we're less complicated than other factions is: A. The power level/complexity of the game is designed to go down in 3.0 and/or B. If/when Cities gets a new book, we're designed to mix with them for extra complexity/power.
  17. Looks like fun to me! Some people have been hating on Yndrasta, but I think she's been misunderstood. She's not a melee beatstick like Prime is, and I made that mistake at first too. She's a support piece who has the ability to counterpunch pretty hard. In the right list I definitely think she's worth it. Bo Jackson (Bastian) is our new 300 point melee beatstick/anti Garg/anti Archy tech. Drop some Praetors with him and go ham.
  18. I think the trend is going towards "normal" saves being 4+ and 5+. 3+ is for elites like SCE and heroes only. At least that's what the scuttlebutt is.
  19. Maybe reinforce the Hunter battlelines for more shooting power? Or a unit of Paladins/Evocators for some extra damages?
  20. Well my expectations were more on the "fantasy Custodes revamp" side LOL, That's totally my fault, I know. But overall I'm happy with the book now. I hope we don't get power crept into oblivion this edition like happened last time.
  21. So on first blush, I was really disappointed in the Oldcast rules, minus the Paladins. They really took a nerf bat to a lot of things for no reason (I'm looking at you, Heraldor). But on further review, Liberators (and Redeemers in general) are really really good in Stormkeeps. Even the poster boy for Ridiculously Overpointed Models, Vandus, got a points reduction and seems like he would be a lot of fun to build a Redeemer spam list around. Something like: Stormkeep Hammers of Sigmar Relictor Vandus Yndrasta 10x Judicators 10x Libs 15x Vindictors 10x Sequitors 1985 points You can have your entire army basically BS immune, counting as a zillion models on objectives, Yndrasta returning models, with Vandus giving extra attacks, everybody has Ward on objectives and dealing MWs to chargers. Seems really fun to play if nothing else.
  22. Yeah it's really disappointing unless you like Cultists. Wheeeee....
  23. This is what I want to build towards. I'm going full Dadhammer with the dragons lol I disagree. You're forgetting that they're Monsters as well, which means extra MWs in the combat phase. I didn't realize this myself until this morning, which makes them absolutely insane.
  24. That's exactly the first thing I said LOL
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