Neil Arthur Hotep Posted June 9, 2021 Author Share Posted June 9, 2021 2 minutes ago, GutrotSpume said: I’m really struggling to understand this reinforcement rule! So you can only make units bigger 4 times in a 2k battle? So for example if I had 5 units of 5 Boingrot Bounders I could only make 4 of them more than 5 models? That seems to be the idea. However, their minimum unit size could potentially go up as well. 1 Quote Link to comment Share on other sites More sharing options...
JonnyTheKing Posted June 9, 2021 Share Posted June 9, 2021 I think the reinforcement rule could be cool if implemented in a good way? Kinda interested? 2 Quote Link to comment Share on other sites More sharing options...
GutrotSpume Posted June 9, 2021 Share Posted June 9, 2021 4 minutes ago, SorryLizard said: As far as I know we don't actually have the text to see from an official source. Just rumours. So we can't really know for certain (and even then WarCom reveals are not always 100% correct anyway). Ok thanks. Loads of min sized units on the board is the first big positive I’ve seen from previews and leaks. Just gotta hope they realise what a nightmare the new coherency rules are and faq it soon after release. 1 Quote Link to comment Share on other sites More sharing options...
whispersofblood Posted June 9, 2021 Share Posted June 9, 2021 11 minutes ago, peasant said: Sentinels are 10/20 so not affected That is still only 7 dmg to a unit without a ward and a 4+ save, and given that most LRL units are 5 men outside Wardens that is a valuable reinforcement point for each unit. Its a good unit, its hardly impressive. 20 Irondrakes do almost 9 dmg, plus the grudge hammer for 20 pts more. So in the ballpark as far as Unleash Hell is going. Once you get passeds the emotional impact of MW and just deal with the dmg you can move on from the boogeyman. 1 Quote Link to comment Share on other sites More sharing options...
Third Posted June 9, 2021 Share Posted June 9, 2021 6 minutes ago, Neil Arthur Hotep said: Nothing short of a warscroll rewrite will be likely to fix them, no need to bring it up every time. I strongly disagree costing, lets say 20-30 points extra would hurt them alot. Maybe even 10 points would do it, but that is questionable. Quote Link to comment Share on other sites More sharing options...
peasant Posted June 9, 2021 Share Posted June 9, 2021 Just now, whispersofblood said: That is still only 7 dmg to a unit without a ward and a 4+ save, and given that most LRL units are 5 men outside Wardens that is a valuable reinforcement point for each unit. Its a good unit, its hardly impressive. 20 Irondrakes do almost 9 dmg, plus the grudge hammer for 20 pts more. So in the ballpark as far as Unleash Hell is going. Once you get passeds the emotional impact of MW and just deal with the dmg you can move on from the boogeyman. Thats the point shooting is OP so in 3.0 It should be controlled somehow, not favored adding more Ranged MW delivery and additional activations. 1 Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted June 9, 2021 Author Share Posted June 9, 2021 1 minute ago, Third said: I strongly disagree costing, lets say 20-30 points extra would hurt them alot. Maybe even 10 points would do it, but that is questionable. I was thinking more of the design problems they inherently have (line of sight ignoring mortal wounds at a 30" distance). But you are right, of course, that they could be made less attractive with points increases. 4 Quote Link to comment Share on other sites More sharing options...
SorryLizard Posted June 9, 2021 Share Posted June 9, 2021 6 minutes ago, GutrotSpume said: Ok thanks. Loads of min sized units on the board is the first big positive I’ve seen from previews and leaks. Just gotta hope they realise what a nightmare the new coherency rules are and faq it soon after release. If we do end up with a whole bunch of minimum sized units (and the pitched battle profiles don't change what minimum sized is of course) then the coherency rules become less of an issue anyway. Most elite units are 3-5 models. Battleline are 10 and some horde units (rats, marauders, grots) are 20. 1 Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted June 9, 2021 Share Posted June 9, 2021 7 minutes ago, whispersofblood said: That is still only 7 dmg to a unit without a ward and a 4+ save, and given that most LRL units are 5 men outside Wardens that is a valuable reinforcement point for each unit. Its a good unit, its hardly impressive. 20 Irondrakes do almost 9 dmg, plus the grudge hammer for 20 pts more. So in the ballpark as far as Unleash Hell is going. Once you get passeds the emotional impact of MW and just deal with the dmg you can move on from the boogeyman. is “just deal with the damage” the new “just kill the heroes”. 1 Quote Link to comment Share on other sites More sharing options...
GutrotSpume Posted June 9, 2021 Share Posted June 9, 2021 1 minute ago, SorryLizard said: If we do end up with a whole bunch of minimum sized units (and the pitched battle profiles don't change what minimum sized is of course) then the coherency rules become less of an issue anyway. Most elite units are 3-5 models. Battleline are 10 and some horde units (rats, marauders, grots) are 20. Agreed, it makes coherency less on issue. Thinking about the implications of loads of MSU units it makes my Sons Of Behemat even better as instead of being bundled by 30 buffed up dudes who could potentially kill you you’ll get hit by 5-10 max models and your activation projects a lot more power than theirs. Quote Link to comment Share on other sites More sharing options...
whispersofblood Posted June 9, 2021 Share Posted June 9, 2021 3 minutes ago, PrimeElectrid said: is “just deal with the damage” the new “just kill the heroes”. It is a war game... Quote Link to comment Share on other sites More sharing options...
SorryLizard Posted June 9, 2021 Share Posted June 9, 2021 Bring the Prismatic Palisade to block LoS of shooting units! Flawless path to charging glory! Quote Link to comment Share on other sites More sharing options...
Darkhan Posted June 9, 2021 Share Posted June 9, 2021 1 hour ago, Neil Arthur Hotep said: More detail on this one: "Reinforcements are 4 max in a 2000 point army. Take a unit from 10 - 20 is 1 reinforcement. Battleline units can be reinforces 2 times. None battleline only 1 time." So this means that a unit of 9 stormfiends are back if you go skryre🤔 1 Quote Link to comment Share on other sites More sharing options...
GutrotSpume Posted June 9, 2021 Share Posted June 9, 2021 3 minutes ago, Darkhan said: So this means that a unit of 9 stormfiends are back if you go skryre🤔 I guess they could have the ‘single’ keyword and be capped at 3 🤔 1 Quote Link to comment Share on other sites More sharing options...
Darkhan Posted June 9, 2021 Share Posted June 9, 2021 2 minutes ago, GutrotSpume said: I guess they could have the ‘single’ keyword and be capped at 3 🤔 Aaah you wish🤣 Quote Link to comment Share on other sites More sharing options...
GutrotSpume Posted June 9, 2021 Share Posted June 9, 2021 5 minutes ago, Darkhan said: Aaah you wish🤣 Haha I play Skryre so would be more than happy being able to put a block of 9 back on the table. 1 Quote Link to comment Share on other sites More sharing options...
BigNStinky Posted June 9, 2021 Share Posted June 9, 2021 This reinforcements news (if real) is the best thing I've heard yet. It immediately banishes my fears about command ability stuff like Unleash hell and too many deathstar lists (granted they can still exist it will just be a bit more limited than blob 1 & blob 2 camp Obj 1 and Obj 2 come get some). 1 Quote Link to comment Share on other sites More sharing options...
Grimrock Posted June 9, 2021 Share Posted June 9, 2021 Honestly I'm not really seeing how the reinforcements makes too huge of a difference. I guess it can protect against some types of spam, but it's super dependent on what the base unit sizes are. I could easily still take 4 units of 40 marauders or a big blob of flamers in eternal conflagration (assuming battleline if rules work with it). It messes with fireslayers sure, but I'm not sure what else. Quote Link to comment Share on other sites More sharing options...
Nadure Posted June 9, 2021 Share Posted June 9, 2021 One thing it would do is punish blobbing by making many endless spells dramatically scarier: many of them target units and not models. Quote Link to comment Share on other sites More sharing options...
Envyus Posted June 9, 2021 Share Posted June 9, 2021 1 hour ago, peasant said: Thats the point shooting is OP so in 3.0 It should be controlled somehow, not favored adding more Ranged MW delivery and additional activations. You keep saying this, and it's not looking the case to me. 2 Quote Link to comment Share on other sites More sharing options...
Sharklone Posted June 9, 2021 Share Posted June 9, 2021 guys. Thanquol. 4 Flamers. Unleash Hell. 1 2 Quote Link to comment Share on other sites More sharing options...
JonnyTheKing Posted June 9, 2021 Share Posted June 9, 2021 (edited) I feel like the reinforcements could lead to shenanigans for certain units, as mentioned above like 3 or 4 40 man Marauder units could be a problem for some armies to deal with but it could also fix issues such as Tzeentch flamers, Salamanders etc perhaps Edited June 9, 2021 by JonnyTheKing Quote Link to comment Share on other sites More sharing options...
Reinholt Posted June 9, 2021 Share Posted June 9, 2021 I feel like KO are the big winner of the reinforcement rules because they are still just taking boats. Unleash Hell Ironclad is still very much a thing. Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted June 10, 2021 Share Posted June 10, 2021 5 hours ago, Scurvydog said: So I got 6 Varanguard built and painted for my empty throne list and another 3 still NiB... Sounds a lot like ebay time Nooo! Keep them. They’ll still wreck face. Just in units of 3. 1 Quote Link to comment Share on other sites More sharing options...
Neverchosen Posted June 10, 2021 Share Posted June 10, 2021 (edited) 6 hours ago, Neil Arthur Hotep said: More detail on this one: "Reinforcements are 4 max in a 2000 point army. Take a unit from 10 - 20 is 1 reinforcement. Battleline units can be reinforces 2 times. None battleline only 1 time." If I am reading this right I will have to convert my unit of 20 Chaos warriors with Sword and shield into 2 units of ten? Or a unit of 5 and one of 15? Because taking 20 would = 4 reinforcements which is more than they could take as a battle line unit 🤔🤯 Just when I thought I was done with the army... 😢 Edited June 10, 2021 by Neverchosen Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.