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BigNStinky

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  1. I still will never forgive GW for not updating the rules for my immense Khorne Dragon. I still run him at any and every opportunity even though he's legends and his rules are complete trash. I've also been burnt and rage sold my Swifthawk agents force (I regret this immensely as the models were beautiful) and most of my Eldritch council force (I kept my Forgeworld dragon rider everything else is gone). Although AoS is entering and pushing boundaries with new stuff (ex: lumineth, OBR, etc.) I find a lot of the wackier higher fantasy themes are just not my thing. A big example is Kharadron - they're SO CLOSE to being something I love but its just... off? Missing something. I couldn't even say exactly what but its just not quite there for me and the same is true of a lot of armies coming out but that's probably just nostalgia and preference talking. As others have stated they should have ripped the band aid completely. I sold armies to fund "new" stuff to make said forces above with the idea that GW had culled what it wanted and what was left would be safe (at least in the sense that they may get new models at some point) and then they were over time removed. I know from a business standpoint the churn of armies and purchases is good for GW but I find myself looking at 3rd party and 2nd hand miniatures exclusively now.
  2. Skaven done dirty and sylvaneth done right. RIP non-order lovers.
  3. Now this. Is what I had envisioned from the art.
  4. I like it. They seem to have finally learned a thing or two about not loading both mortal wound/LoS onto shooting from the Sentinels.... Not amazing but if things start coming out along these lines excessive shooting will be much less of an issue.
  5. Artillery need scaling to hit/damage values based on the number of models in the units they target (this would have been very good against the 2nd ed blob battleline lists) and more shots so they can't whiff their single cannonball/projectile loads (or do what OBR did right and give them a choice of shot to utilize in a given turn with different advantages/disadvantages to each). Also they should never have given projectile units range on par with artillery in the first place, artillery should have been king of high ranges and units been limited to 12" with 18 being exceptional or something. - This is unlikely to ever change as it would require overhauling every single warscroll out there. Not sure if they will ever be particularly viable in 3rd ed the way its developing. They would have to put out immense ranged damage to compete with current ranged units and frankly I'd prefer they toned the whole ranged mortals/high rend down a lot to begin with.
  6. I only buy second hand now (ebay, exchange groups etc.) at massive discount. I am more focused on conversions than playing until COVID settles some more so it hasn't been hard to not buy too much. Problem is my motivation is seeing things on the table so without many games its been harder to push myself to finish projects. As for rules? yea they have pretty big flaws. I am hopeful that the FAQ (which they bungled) will be the beginning of a tightening of the ruleset. Dunno I played back in fantasy and old 40k with factions that languished for DECADES so any updates seem good by comparison
  7. Conversion/unique painting idea first. I then browse around to see how much it would cost to pull it together. Good deals on models (particularly 2nd hand like ebay or exchange groups) clinches or kills it.
  8. Probably not. This looks like a compilation of wish-listing. I really doubt Lumineth will get anything else for at least another year. Beasts and Gitz are not looking like they are happening either.
  9. Wasn't this a surprise part of a giant chaos knight shoulder pad? I thought I saw one floating around but I may be mistaken or its another vulture creature...
  10. I think its fine but that there are other issues exacerbating the problem that might need some looking at. Heroic recovery on hero monsters make it too easy to heal off the damage that does make it through high saves which are needed for some sort of survivability in this game. I do like that hero monsters are finally worth a damn in combat (not just dying to juiced hordes instantly) but many are a bit too tough at the moment. On the flip side I find foot heroes to be either too lousy in combat or too squishy (or both) to ever really take them. Things like Sigvald skirt the line of a good foot combat hero and hes a very special case but I would hate to see Gotrek-esque heroes marching all over the place annihilating blocks of infantry left and right. Mortal wound access is both a) too easy to access for some factions and b) not available to all factions evenly. Which sucks as it is c) the best answer to basically everything combat/shooting related. This I think adds to the problem as well. Units spitting out combined mortals/regular damage had to be mitigated somehow and they have made mortals such an overwhelmingly good option that there are few tools to reduce its output. So regular saves were instead tampered with to help reduce incoming damage and units without mortals continue to suffer a bit. I think it was a huge mistake to lean into giving mortal wounds out like candy and it should never have become a stock rule on so many war scrolls and instead should have been replaced with increased rend/wound values or something to that effect and kept the mortals on 6's on stuff like foot/horse combat heroes to make them a bit more attractive as a line breakers and differentiate them a bit more from regular sloggers. I am unsure as to how to deal with the problem myself but it is at the point where I have shelved my sons as they overwhelmingly benefit from being hero monsters with good saves and access to wards and it has definitely poisoned the gaming group a bit with their recent performances requiring little to no tactical acumen on my part (which I will fully admit).
  11. Most of the daemons of other factions have a loci ability attached to them. I assume this is just referring to their GUO having a new ability.
  12. Definitely would prefer if more gods were in the new Nagash point range or higher than where they currently are. Morathi points cost is an blight on the game for such an obnoxious model.
  13. I am hoping this is temporary and they are just waiting for the warhammer app to start giving them out freely again. I made a close group of regulars by playing matches at a local store with a friend. People were interested in the models so we scrolled through the warscrolls alongside what they found cool and they basically started their list building and purchasing through that. Without an easy way to guide the new players in their decision making our group would have likely never taken off as people would have made poor purchases and left out of frustration (think on how you would react if your first purchase was a few hundred dollars of Slaangors). Even WITH the scrolls available there has still been some losses due to the loose rules and poor warscrolls of some units not living up to their tabletop miniatures appearance (RIP our Beasts of Chaos player). Frankly I will just acquire the rules elsewhere and this cools any enthusiasm I have for new releases/purchases/supporting GW directly for the time being. My current project Soul blight army will remain unfinished for the time being.
  14. Multiple castings of arcane bolt is specific to Nagash and Arkhans warscroll. It used to be the case that they could also cast multiple mystic shields but that has since been removed as the function of mystic shield has changed.
  15. Bump recovery healing to 1d6 wounds and once per battle per hero and it would be a bit nicer feeling. Every single hero phase seems dirty even for my Sons.
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