Dragobeth Posted April 26, 2018 Share Posted April 26, 2018 (edited) 9 hours ago, Aranthir said: Some random things I heard : - new "Edition" of AoS will introduce new Battleplans - there will be a rule that no unit/model can be deployed closer then 9'' from enemy. - I heard other things we already know (wh40k alike combat, possibility of rolling for turn going away etc) I hope that "wh40k alike combat" is false, if I like 40k system I could be playing 40k; same with rolling for turn, it makes the games more random (good thing for me personally) Aren't battleplans something like scenarios? About The Tainted Heart... love in the Mortal Realms? yes please Edited April 26, 2018 by Dragobeth 5 Quote Link to comment Share on other sites More sharing options...
AdamR Posted April 26, 2018 Share Posted April 26, 2018 2 hours ago, Dragobeth said: I hope that "wh40k alike combat" is false, if I like 40k system I could be playing 40k; same with rolling for turn, it makes the games more random (good thing for me personally) Same here. I mean I like 40k, but I like AoS more! WRT new battleplans - isn't that just Generals handbook 2018 content? 1 Quote Link to comment Share on other sites More sharing options...
Tzaangor Management Posted April 26, 2018 Share Posted April 26, 2018 Not setting up within 9" would create some strange rules conflicts and scenarios as well. The units that immediately spring to mind are Horrors (splitting rules), Fanatics and Vanguard Hunter units. Vanguard Hunter units (including the Aquilor's command ability) in particular have a specific rule that says they must be set-up outside 7", as many of their ranged attacks are 9". It's possible that they'll change all of those scrolls, but there's been a general reluctance to do so so far. Quote Link to comment Share on other sites More sharing options...
Kramer Posted April 26, 2018 Share Posted April 26, 2018 (edited) 2 hours ago, Tzaangor Management said: Not setting up within 9" would create some strange rules conflicts and scenarios as well. The units that immediately spring to mind are Horrors (splitting rules), Fanatics and Vanguard Hunter units. Vanguard Hunter units (including the Aquilor's command ability) in particular have a specific rule that says they must be set-up outside 7", as many of their ranged attacks are 9". It's possible that they'll change all of those scrolls, but there's been a general reluctance to do so so far. Universal in game changes will affect so much unforeseen stuff I remain very sceptical. Changes to battleplans who starts the game (extra roll off, if you finish setting up first +1 to that roll for example), should be fine. But also suggested stuff like all charging units hit first, will heavily heavily impact the point system. So for my money, change the scenario's, maybe even expand the terrain rules and for that reason take them out of the core rules and leaving the none magical terrain rules, stuff like that are all posibilities but I don't expect more than tweaking to be honest. Edited April 26, 2018 by Kramer 1 Quote Link to comment Share on other sites More sharing options...
Cookiez Posted April 26, 2018 Share Posted April 26, 2018 Although the latest ID content suggests than the priority in combat won't be affected, there are a few things from 40k that works better - rolloff for initiative with +1 to one, who deployed first, you go, I go turns as double turns have to much of an impact. Also the new faq 40k changes for deep striking seem to be good, as alpha strike is not healty for the game. I really hope for some good rule changes. Quote Link to comment Share on other sites More sharing options...
chord Posted April 26, 2018 Share Posted April 26, 2018 New Battleplans? There are probably over 100 already. I don't think they need new rules for new battleplans Quote Link to comment Share on other sites More sharing options...
Chikout Posted April 26, 2018 Share Posted April 26, 2018 I really hope there are not significant rules changes this year. The state of the game is pretty good. The balance is a handful of tweaks away from being pretty good. We have just had 4 new battletomes tomes which all play significantly differently which will give interesting new challenges for players in the next. There are players here and there who are unhappy about certain aspects of the game, but aside from the Balewind Vortex being broken there is no consensus. If I was GW I would introduce some more optional rules for people to engage with if they wish, give Tzeentch and the Balewind a nerf and and Destruction a buff and then leave the game be for a year while continuing to introduce new battletomes. If they start changing rules for the sake if it, they may find the improving balance of the game set back to zero and they risk upsetting large portions of the playerbase. If they do want to change some larger things, they should offer beta rules for players to test as they are doing with 40k. 9 Quote Link to comment Share on other sites More sharing options...
PJetski Posted April 26, 2018 Share Posted April 26, 2018 Rolling for turn order is fine. If you don't like it then just add a house rule. You'll quickly see how static and boring the game becomes when you can predict the flow of the game from deployment... AOS does not need the same restrictions on deep strike that 40k has. There are far less units capable of doing it and they are far less impactful when they do it. 4 1 Quote Link to comment Share on other sites More sharing options...
Thebiggesthat Posted April 26, 2018 Share Posted April 26, 2018 I'd like a battletome that wasn't full of rules on top of rules on top of rules, that's a good start. Needlessly complicated rules need some streamline treatment 1 Quote Link to comment Share on other sites More sharing options...
BURF1 Posted April 26, 2018 Share Posted April 26, 2018 3 hours ago, Tzaangor Management said: Not setting up within 9" would create some strange rules conflicts and scenarios as well. The units that immediately spring to mind are Horrors (splitting rules), Fanatics and Vanguard Hunter units. Vanguard Hunter units (including the Aquilor's command ability) in particular have a specific rule that says they must be set-up outside 7", as many of their ranged attacks are 9". It's possible that they'll change all of those scrolls, but there's been a general reluctance to do so so far. On the plus side, not like anybody takes those units except for funsies anyway. Quote Link to comment Share on other sites More sharing options...
BURF1 Posted April 26, 2018 Share Posted April 26, 2018 1 hour ago, PJetski said: Rolling for turn order is fine. If you don't like it then just add a house rule. You'll quickly see how static and boring the game becomes when you can predict the flow of the game from deployment... AOS does not need the same restrictions on deep strike that 40k has. There are far less units capable of doing it and they are far less impactful when they do it. I mostly think that rule will just be in response to stormcast battalions finding new ways to break their shoddy writing all the time. That said, half the units in the stormcast book go from 'meh' to 'feel bad for stores that still have stocks of them' if their delivery system gets tanked. Having a 72% chance that that 400pt unit of decimators you brought dies out in the open for free is no bueno. Quote Link to comment Share on other sites More sharing options...
bsharitt Posted April 26, 2018 Share Posted April 26, 2018 4 hours ago, PJetski said: Rolling for turn order is fine. If you don't like it then just add a house rule. You'll quickly see how static and boring the game becomes when you can predict the flow of the game from deployment... Yeah, I definitely don't want the roll off for turn to go away, but I wouldn't mind see first to turn become a roll off with +1 for who finished deploying first. If first to drop doesn't become a 100% first to go, maybe we could also see battalion points go back down since the GHB2017 price jumps were most likely geared at factoring in the cost of "buying" the first turn. Quote Link to comment Share on other sites More sharing options...
Tzaangor Management Posted April 26, 2018 Share Posted April 26, 2018 4 hours ago, Kramer said: Universal in game changes will affect so much unforeseen stuff I remain very sceptical. Changes to battleplans who starts the game (extra roll off, if you finish setting up first +1 to that roll for example), should be fine. But also suggested stuff like all charging units hit first, will heavily heavily impact the point system. So for my money, change the scenario's, maybe even expand the terrain rules and for that reason take them out of the core rules and leaving the none magical terrain rules, stuff like that are all posibilities but I don't expect more than tweaking to be honest. Agreed, I remain skeptical of 'AOS 2' in general and see a lot of wish-listing rather than solid rumors. 3 hours ago, BURF1 said: On the plus side, not like anybody takes those units except for funsies anyway. That's sort of true, but you're talking about arguably the best looking Stormcast models, who've just had a Start Collecting Box created, who're also over-pointed. Not only would it make no sense in terms of invalidating rules scrolls, but it would make no sense in terms of selling models that must have been expensive and time consuming to create. I don't think they need much of a shift in points to become relevant, but if they have to deploy outside of 9" then they'd likely be over-costed if they were the same price as Liberators. 1 Quote Link to comment Share on other sites More sharing options...
greengiant Posted April 26, 2018 Share Posted April 26, 2018 I would like to see the roll for turn have some kind of modifier. Such as the player who is losing gets +1... or the player who did not just complete their turn gets +1. Still a random event, but giving some help to keep the game more linear. Quote Link to comment Share on other sites More sharing options...
chord Posted April 26, 2018 Share Posted April 26, 2018 4 hours ago, Thebiggesthat said: I'd like a battletome that wasn't full of rules on top of rules on top of rules, that's a good start. Needlessly complicated rules need some streamline treatment Agreed this would be ideal. Quote Link to comment Share on other sites More sharing options...
Naflem Posted April 26, 2018 Share Posted April 26, 2018 21 hours ago, Aranthir said: - there will be a rule that no unit/model can be deployed closer then 9'' from enemy. That seems unlikely as it looks like they've just recently been coming up with closer deepstrikes in the rules. 1 Quote Link to comment Share on other sites More sharing options...
BURF1 Posted April 27, 2018 Share Posted April 27, 2018 11 hours ago, Tzaangor Management said: Agreed, I remain skeptical of 'AOS 2' in general and see a lot of wish-listing rather than solid rumors. That's sort of true, but you're talking about arguably the best looking Stormcast models, who've just had a Start Collecting Box created, who're also over-pointed. Not only would it make no sense in terms of invalidating rules scrolls, but it would make no sense in terms of selling models that must have been expensive and time consuming to create. I don't think they need much of a shift in points to become relevant, but if they have to deploy outside of 9" then they'd likely be over-costed if they were the same price as Liberators. Vanguard hunters are overcosted NOW at the same price as liberators, at their ridiculous 140 they're easily the worst unit in the battletome armies. Quote Link to comment Share on other sites More sharing options...
BrownDog Posted April 27, 2018 Share Posted April 27, 2018 First look at the new Stormcast unit that's been rumoured, along with a nice story (GHOST BUSTERS!!!!!!) https://malignportents.com/story/the-price-of-apotheosis/ 3 2 Quote Link to comment Share on other sites More sharing options...
Bloodmaster Posted April 27, 2018 Share Posted April 27, 2018 Damn now someone has to make an ghost busters animated series into where the original Ghostbusters are replaced by stormcasts. Quote Link to comment Share on other sites More sharing options...
BrownDog Posted April 27, 2018 Share Posted April 27, 2018 Also a confirmed Age of Sigmar novel coming out on the Varanguard, exciting 3 Quote Link to comment Share on other sites More sharing options...
HorticulusTGA Posted April 27, 2018 Share Posted April 27, 2018 9 minutes ago, BrownDog said: Also a confirmed Age of Sigmar novel coming out on the Varanguard, exciting Great ! Where did you find it ? Quote Link to comment Share on other sites More sharing options...
BrownDog Posted April 27, 2018 Share Posted April 27, 2018 6 minutes ago, HorticulusTGA said: Great ! Where did you find it ? From the author https://a-40k-author.tumblr.com/ 1 Quote Link to comment Share on other sites More sharing options...
PJetski Posted April 27, 2018 Share Posted April 27, 2018 2 hours ago, BrownDog said: First look at the new Stormcast unit that's been rumoured, along with a nice story (GHOST BUSTERS!!!!!!) https://malignportents.com/story/the-price-of-apotheosis/ That was awesome! Definitely my favourite one so far 2 Quote Link to comment Share on other sites More sharing options...
WarbossKurgan Posted April 27, 2018 Share Posted April 27, 2018 The Rumour Engine – December 19th, 2017 https://www.warhammer-community.com/2018/04/27/may-white-dwarf-preview-27-aprgw-homepage-post-2/ (I know; 40k! *shrugs*) 2 Quote Link to comment Share on other sites More sharing options...
Ar-Pharazôn Posted April 27, 2018 Share Posted April 27, 2018 So based on new announcements, the earliest we can expect for a new Battletome is June? Quote Link to comment Share on other sites More sharing options...
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