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Cookiez

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  1. Photos: https://ibb.co/album/f1KHiv - Tzeentch, books https://ibb.co/album/nwfOOv - Nurgle https://ibb.co/album/d4yciv - Khorne Slaanesh Hey! I got a really huge Chaos collection to sell, mainly Tzeentch and Nurgle. All, except a few models, painted by myself. Heavily used, but always with care, won some small painting competitions. It's a 40k army, but I can divide it by gods if you wish. PM if interested, we can talk about price there. 4x books: Disciples of Tzeentch (AoS), Maggotkin of Nurgle (AoS), Chaos Daemons (40k), Thousand Sons (40k) Tzeentch: Lord of Change with Rod of Sorcery Magnus the Red Changeling Blue Scribes (finecast) Ahriman on disc Exalted Sorcerer on foot 2 Morghasts as Daemon Princes (one base colours only, second one not finished but TT) Herald on foot Pink horror from Silver Tower count as Herald on foot Herald on Burning Chariot 30 Pink horrors (20 not painted by me, lower quality, 10 as seen on the pics) 30 Blue horrors 20 Brimstone horrors from GW 32 Brimstone horrors from third party (can't recall the name now) Baleful Vortex Nurgle: GUO (main weapon magnetized) Mortarion (95% finished) Tree Herald on foot Bilepiper Scrivener 3 Plague drones 30 Plaguebearers on 32mm 30 Plaguebearers on 25mm (repainted, slightly different colour) 3 Nurglings by GW 3 Nurglings from spare parts Khorne: Bloodthirster (broke on the flames, now pinned) 24 Bloodletters painted 6 Bloodletters sprues Slaanesh Shalaxi with magnetized main weapon (so can be used as a KoS as well), only skin finished, rest left unpainted Contorted Epitome Infernal Enrapturess, sprues
  2. Hello, Hive mind! I've decided to give AoS 2.0 a shot after dropping it in favour of 40k with the edition switch. How are IDK now competitively after GHB19? Not that good as before Slaanesh, but reliable, I bet? Morrsarr got gutted a bit, but how are the other point changes and matchups? As I see it right now is that Slaanesh is a autolose, but every other absolutely doable? Is Morrsarr spam with 3x Reavers and fliptide still the tournament to go list or any other things emerged? I was thinking about Akhelian Corps with just 1 Allopex as a tax and hunter killer missile, but I lack practice to judge my initial thoughts. The turtle seems overpriced just a bit right now, but the cover bubble seems decent with fliptide and the damage is okay-ish with the battalion reroll and 2+ save in AoS is much better than in 40k. Heroes are really lackluster, so taking double wizard is ok, I guess? And also a clarification - setting 2 full boats, given there is enough space, is legal or is it just two halves? My local scene is very competitive and so am I, so I'm really looking into tailoring the list.
  3. The fixed to wound roll and no invulnerable saves are the main problem here. Look at 40k knights - 24 wounds, T8 which means small arms wound it on 6 and only dedicated at weapons on 4+ or 3+, native 5 invulnerable which can be uped up to 4++. There are really only few armies that can kill a knight in one turn. Monster in AoS is just as fragile as gor unit.
  4. Ok, I've read through some pages and to summarize the most competitive choices and top builds. So what I'm looking at right now are: - Bestigors - Ungor Raiders/Ungors - Enlightened - Taurus spell and a combination of 2 Shamans. Within Slaanesh (without Enlightened then, ofc) alliegiance accompanied by Keeper and the mirror. The second option is the Khorne alliegiance with Bloodsecrators. Did I miss anything? Any competitive builds with BoC alliegiance? It seems really lakcluster to me.
  5. The dictatorship of the mediocre is disgusting. If you like playing competitive games, stay competitive and never bring units that you don't like to please someone, find some more competitive minded people and have fun. And, after all, you're going to a tournament - and the aim is to win, right?
  6. Sorry for the bad pictures, but hey... I can see some light at the end of the tunnel.
  7. Although the latest ID content suggests than the priority in combat won't be affected, there are a few things from 40k that works better - rolloff for initiative with +1 to one, who deployed first, you go, I go turns as double turns have to much of an impact. Also the new faq 40k changes for deep striking seem to be good, as alpha strike is not healty for the game. I really hope for some good rule changes.
  8. It's rather clear in the ID book, that there will be more and the shipwreck is just one of them.
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