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4 minutes ago, Gwendar said:

Well, I'm just saying on paper it doesn't work out for me but I love Eshin and would like to run them more; played them a lot in 1st ed AoS. In practice I know it could be different which is why I'm curious at what your list looks like. I imagine it's a Deathmaster, Deceiver, 40-80 Night Runners and the rest Gutter Runners? Not a wide variance in Eshin so what you do see is generally samey.

Yeah it is, add in a warpseer or Thanquol and your there! It doesn’t look great on paper at all, I took it for purely fluff reasons but it works for me! Here’s some photos of the Ninja rats in action

311BE900-5E2C-4C12-BDCD-CC533E9CE023.jpeg

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6C40A734-3CF4-4237-9D10-B302F511AD09.jpeg

C5D05500-C250-43EC-AF7B-8BF0CE79105D.jpeg

BDED91DA-1F5C-4AA7-A4D5-7BA44AB91073.jpeg

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@Bank-C All I can say is that I appreciate you for making me want to get the sneaky-boys back out. I thought I was done painting Skaven but.. guess I can squeeze in some more.... maybe.

Might take them to a tournament one day, but overall will probably use them against more casual players (I usually bring 2 lists to local tournaments for that reason) but you seem to make them work well which is awesome 😉

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I'm taking my rats to another tournament soon.

Don't really feel like converting jezzails or buying metal so: cannons.

What do you guys think? Would it be better to just have more fiends? Drop a cannon for more spells or clanrats?

Spoiler

Allegiance: Skaventide

Leaders
Arch-Warlock (160)
- General
- Artefact: Vigordust Injector
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Warlock Engineer (100)
- Artefact: Vial of the Fulminator
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Warlock Engineer (100)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
20 x Clanrats (120)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear

Units
6 x Stormfiends (520)

War Machines
Warp Lightning Cannon (180)
Warp Lightning Cannon (180)
Warp Lightning Cannon (180)

Battalions
Arkhspark Voltik (60)
Warpcog Convocation (60)
Arkhspark Voltik (60)

Endless Spells / Terrain / CPs
Soulsnare Shackles (40)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 136

 

Edited by Verminlord

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20 minutes ago, Verminlord said:

 

I'm taking my rats to another tournament soon.

Don't really feel like converting jezzails or buying metal so: cannons.

What do you guys think? Would it be better to just have more fiends?

  Hide contents

Allegiance: Skaventide

Leaders
Arch-Warlock (160)
- General
- Artefact: Vigordust Injector
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Warlock Engineer (100)
- Artefact: Vial of the Fulminator
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Warlock Engineer (100)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
20 x Clanrats (120)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear

Units
6 x Stormfiends (520)

War Machines
Warp Lightning Cannon (180)
Warp Lightning Cannon (180)
Warp Lightning Cannon (180)

Battalions
Arkhspark Voltik (60)
Warpcog Convocation (60)
Arkhspark Voltik (60)

Endless Spells / Terrain / CPs
Soulsnare Shackles (40)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 136

 

Ran something similar a couple weekends ago (1 less WLC and used WLV + Vermintide) but it didn't quite work out well for me.. but that was on my part if I'm honest.. and playing against LoS blocking Sylvaneth didn't help. The Fiends are going to be the big thing here obviously, but the 3 Cannons are nice as "Jezzails", especially when focus fired or overcharged.

Just keep those Fiends protected.. with no Bridge you're less likely to get them killed like I did 😉

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Welp, both games this weekend were a bust with the Fiends\Monks\WLC. I won't lie though, both times I've played it with Sylvaneth I lost the Fiends due to my own stupidity and not pre-measuring from trees.. although when my opponent is using 3d printed ones and not uses the trees (just the bases they fit on) it's easy for me to forget I feel 😅

Anyway, I'm going to keep at it, but from here on out I'll be going with the following for testing and sticking with it over at least 6-8 games to get a better testing pool:

Spoiler

Allegiance: Skaventide

Leaders
Grey Seer (140)
- General
- Trait: Master of Magic
- Lore of Ruin: Skitterleap
Warlock Engineer (100)
- Artefact: Vigordust Injector
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Warlock Engineer (100)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
40 x Clanrats (200)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade

Units
6 x Stormfiends (520)
- 2x Windlaunchers
- 2x Ratling Cannons
- 2x Shock Gauntlets
6 x Warplock Jezzails (280)

Behemoths
Hell Pit Abomination (240)

Endless Spells / Terrain / CPs
Warp Lightning Vortex (100)
Prismatic Palisade (30)
Extra Command Point (50)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 155
 

I think one of my biggest issues is how I use Bridge, so I'm just going to take my own advice and drop it to see how it goes. Against more mobile armies (Seraphon...) they will do worse but the combined threat of the Windlaunchers and Jezzails limits board space for squishy heroes to run to. 6 Jezzails should still 7-9 wounds on average with a Spark which is plenty to kill support heroes or bracket something else for the Windlaunchers to potentially finish off. You all know how much I love my WLV so I mean... there it is, doing what it does on T1 or T2\3 against something your opponent wishes they didn't cluster together.

I'm most curious about the Hell Pit though. With it's 2d6" movement, it's going to be used reactively rather than proactively by counter-charging, but that's not to say it can't push up solo.. just don't let it get charged and 1-shot. It's attack profile makes it good for any situation, but I think it shines best as anti-horde. Best of all, I don't need to push around another 40 models and 1 less spell to worry about going off 😉

Edited by Gwendar
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11 hours ago, Gwendar said:

Welp, both games this weekend were a bust with the Fiends\Monks\WLC. I won't lie though, both times I've played it with Sylvaneth I lost the Fiends due to my own stupidity and not pre-measuring from trees.. although when my opponent is using 3d printed ones and not uses the trees (just the bases they fit on) it's easy for me to forget I feel 😅

Anyway, I'm going to keep at it, but from here on out I'll be going with the following for testing and sticking with it over at least 6-8 games to get a better testing pool:

  Hide contents

Allegiance: Skaventide

Leaders
Grey Seer (140)
- General
- Trait: Master of Magic
- Lore of Ruin: Skitterleap
Warlock Engineer (100)
- Artefact: Vigordust Injector
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Warlock Engineer (100)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
40 x Clanrats (200)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade

Units
6 x Stormfiends (520)
- 2x Windlaunchers
- 2x Ratling Cannons
- 2x Shock Gauntlets
6 x Warplock Jezzails (280)

Behemoths
Hell Pit Abomination (240)

Endless Spells / Terrain / CPs
Warp Lightning Vortex (100)
Prismatic Palisade (30)
Extra Command Point (50)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 155
 

I think one of my biggest issues is how I use Bridge, so I'm just going to take my own advice and drop it to see how it goes. Against more mobile armies (Seraphon...) they will do worse but the combined threat of the Windlaunchers and Jezzails limits board space for squishy heroes to run to. 6 Jezzails should still 7-9 wounds on average with a Spark which is plenty to kill support heroes or bracket something else for the Windlaunchers to potentially finish off. You all know how much I love my WLV so I mean... there it is, doing what it does on T1 or T2\3 against something your opponent wishes they didn't cluster together.

I'm most curious about the Hell Pit though. With it's 2d6" movement, it's going to be used reactively rather than proactively by counter-charging, but that's not to say it can't push up solo.. just don't let it get charged and 1-shot. It's attack profile makes it good for any situation, but I think it shines best as anti-horde. Best of all, I don't need to push around another 40 models and 1 less spell to worry about going off 😉

I like it. How do you think you will go without battleshock immunity though? I'm guessing the thinking here is skaven don't have a whole bunch of need for CP and most units will be escorted by leaders anyway? 

Haven't tried it yet, as all my lists have had a bell or warpseer. Looking forward to hearing how it goes nonetheless, certainly gives you more points for toys. 

Have you considered the bell of doom? 

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2 hours ago, fishwaffle2232 said:

I like it. How do you think you will go without battleshock immunity though? I'm guessing the thinking here is skaven don't have a whole bunch of need for CP and most units will be escorted by leaders anyway? 

Haven't tried it yet, as all my lists have had a bell or warpseer. Looking forward to hearing how it goes nonetheless, certainly gives you more points for toys. 

Have you considered the bell of doom? 

Pretty much. I can include the Bell or a Warpseer if I find it's a problem though so this is just rough draft A.

Eh.. not really. I see it's merits but I'm generally more worried about a T1 charge which means I can't get the Bell out and is why a Screaming Bell is better. To be honest, if you get T1 charged, whatever's doing the charging is likely going to 1-shot 20 or 40 Clanrats anyway. The amount of things in the game that can do that is rather high so.. not much is generally left to make BS immune 😉

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You know i’ts always funny thinking about the past battles.

you always come up with those mad Ideas which you then try out on the battlefield, like the time I was playing 380clanrats and some lord, or when I just had the need of using 6warpflamers.

the next day your start thinking that it probably can’t get any crazier, and there’s were we all are clearly wrong.

so what could possibly be the most maddest, never used and almost impossible to ise list in the entire game.

well here we have the Doombringers,

which basically is a list consisting of at Least 4 Warlock bombardiers.

Now it may not sound or seem very frightening at first sight, till you start using more more more poisoned wind or doom rocket, on those pesky heroes or units that’ll soon be in sight.

and with using the red button of destruction for either your frenemy or yourself, I really mean to use it every single time!!

For the rest of the list you can literally take what ever you desire.

I for example am going for 140 Clanrats and a brick of 40 Stormvermins, who’ll be buffed by a screaming bell and a Clawlord.

Aand after a battle with this list, you may take the title of Doom engineer for yourself, because the destruction you’ll be causing no matter on what side will be so immense and such an art that even Ikkit with his doomsday device would kneel before you, (although probably just for a second before he uses that bomb on you, so be careful)

Now to not get anybody’s hopes up, but I’ll be able to try the list, although with less clanrats out on a friend of mine, and to not confuse any of you guys, but yes I do have 4bombardiers.

although might be 5 if Im not mistaken 
A039079E-979A-47AA-A29B-A0BE4999F65D.jpeg.fcf822d924266cf7892db8f9d931f371.jpeg

right and here’s a small bonus clip of my painted Doom engineer4CE77001-70F3-45E0-8C3D-787416291166.jpeg.d6728303e211fc121b8ef7d7c2d621df.jpeg72234BB9-DC09-4CA3-8E2B-382480462AA4.jpeg.518af30c16e060bcb9ff2c57cd29340c.jpegB4EBB27E-A81A-44F8-8D53-077BAC1FB00B.jpeg.299aebc6350cd335c5789c38fb61e47b.jpegEA9E9F81-5ED5-41B5-8238-F6BC81499D2F.jpeg.32e06f797d1bf47896fa7b0c108afe5d.jpeg35E90C6B-98FD-418A-9B8F-406954E0EFDC.jpeg.b3d15d90d16b0610c197365de9d98704.jpegE1362FE7-AF85-4503-83AE-408C091F2E04.jpeg.50a000dc82af1f1d4873b9488875c7d3.jpegDA0A64B6-BD1B-4420-9ABB-04690D5E1348.jpeg.3149f71f2ea53425fd51c24e71e1d4cb.jpeg

Edited by Skreech Verminking
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Out of curiosity, what would you guys run in a 1000pt doubles event?

I'm gonna be playing with my wife next month, she's taking my OBR and I'm gonna play Skaven.

Seer on Bell - Master of Magic, Warpgale, maybe Skavenbrew or something.
20 Clanrats
20 Clanrats
40 Monks
2 Warpfire Throwers
Geminids
Vermintide

=1000

I think I'll have my wife run..

Soulreaper - Arcane Command
Boneshaper - Empower Blades, Petrifex stuff
20 Mortek
20 Mortek
Harvester
Shrieker
=1000

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2 hours ago, Obeisance said:

Out of curiosity, what would you guys run in a 1000pt doubles event?

I'm gonna be playing with my wife next month, she's taking my OBR and I'm gonna play Skaven.

Seer on Bell - Master of Magic, Warpgale, maybe Skavenbrew or something.
20 Clanrats
20 Clanrats
40 Monks
2 Warpfire Throwers
Geminids
Vermintide

=1000

I think I'll have my wife run..

Soulreaper - Arcane Command
Boneshaper - Empower Blades, Petrifex stuff
20 Mortek
20 Mortek
Harvester
Shrieker
=1000

Considering that your wife/ playing body will be taking a good amount of staying power, which will also be able to deal a ton of damage, I think, you’ll be best of supporting her with some things that she lacks in the list.

So going for a more skryre only build were Stormfiends can be your battleline isn’t a bad option.

I’d then go for a unit of 6 of them 2warpflamers, maybe a cannon to snipe any enemy units out, or a doomwheel buffed with the vial of the fulminator to kust be a nuisance for your opponent.

as a lord I would either take a bombardier if you have the points left and the model or a engineer.

right and a unit of 5acolytes, just to have a legal 1000points list

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So what are folks opinion on 30 Acolytes vs 6 Stormfiends as I have a bit of trouble choosing which unit to use.

So 6 stormfiends have the range and can do a lot of damage when buffed (Spark, More More and Vigor) but they lack abit when they are not buffed. Also they are a pretty beefy unit and can do some melee damage

 

30 Acolytes on the other hand can do crazy amount of damage (buffed and unbuffed) however they are on 32mm so it can be a problem getting everyone in range and the 8” is pretty low (20” threat range however).

So yeah I can’t really decide whats best…

What do ya’ll think?

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On 2/1/2020 at 8:50 PM, Gwendar said:

Ran something similar a couple weekends ago (1 less WLC and used WLV + Vermintide) but it didn't quite work out well for me.. but that was on my part if I'm honest.. and playing against LoS blocking Sylvaneth didn't help. The Fiends are going to be the big thing here obviously, but the 3 Cannons are nice as "Jezzails", especially when focus fired or overcharged.

Just keep those Fiends protected.. with no Bridge you're less likely to get them killed like I did 😉

Do you think the battalion is worth the points/drop reduction/CP?

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25 minutes ago, Congratz said:

So what are folks opinion on 30 Acolytes vs 6 Stormfiends as I have a bit of trouble choosing which unit to use.

So 6 stormfiends have the range and can do a lot of damage when buffed (Spark, More More and Vigor) but they lack abit when they are not buffed. Also they are a pretty beefy unit and can do some melee damage

 

30 Acolytes on the other hand can do crazy amount of damage (buffed and unbuffed) however they are on 32mm so it can be a problem getting everyone in range and the 8” is pretty low (20” threat range however).

So yeah I can’t really decide whats best…

What do ya’ll think?

Me personally I don't doubt the power of the Stormfiends but I can never not look at how expensive they are points wise. 6 Stormfiends costs 520 points while the 30 Acolytes cost 320 which leaves you 200 juicy points for something else that can help improve your army. There are definitely pros and cons to both units and I think they're both great but for me every time I write a list I can never seem to want to fit in Stormfiends because of that price tag.

 

I could be crazy and been hitting the warpstone sparks too much recently but thats just how I feel on that topic 😅

Edited by Drcrabs

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23 minutes ago, Congratz said:

So what are folks opinion on 30 Acolytes vs 6 Stormfiends as I have a bit of trouble choosing which unit to use.

So 6 stormfiends have the range and can do a lot of damage when buffed (Spark, More More and Vigor) but they lack abit when they are not buffed. Also they are a pretty beefy unit and can do some melee damage

 

30 Acolytes on the other hand can do crazy amount of damage (buffed and unbuffed) however they are on 32mm so it can be a problem getting everyone in range and the 8” is pretty low (20” threat range however).

So yeah I can’t really decide whats best…

What do ya’ll think?

I think it's less of a choice of what's better and more of a playstyle choice, if I'm honest. Both will do crazy damage, with the Acolytes probably edging ahead on average (I did 75 damage with 30 of them vs. a unit of 20 Spite-revs last batrep) but I firmly believe both need to be buffed to be worth it. Acolytes slightly less so as they can still do work against other hordes. You're trading range for this as well.. and yeah, the 32mm bases hurt but as you can see they still do just fine if you play them more defensively and counter-shoot against something that got too close.

As @Drcrabs said, 6 Fiends is going to eat into your points and require you build around them; 30 Acolytes are going to allow you to bring more, and in my case it allowed me to bring 40 Monks (testing a Hell Pit in place of them though) and 9 Jezzails for 3 threats on the board that all have preferred targets, but can do whatever. With these Fiends lists, you're generally running 40 Monks or 9 Jezzails alongside them and it's more of an "all eggs in 1 basket" approach which can be detrimental if they get taken out. If Acolytes get taken out, you at least have 2 more choices in Jezzails\Monks\Stormvermin\Hell Pit\etc to fall back on.

Either way you're going to be susceptible to heavy shooting\magic so I wouldn't make a case for that as an argument of durability; 6 Fiends are only 38 wounds now compared to the units of 9 that were 57 which is huge. There's a plethora of shooting units out there than can 1-shot 6 Fiends just as easily as they can 30 Acolytes or 40 Monks, and no screen can save you against shooting due to how LoS works in AoS.
 

12 minutes ago, Verminlord said:

Do you think the battalion is worth the points/drop reduction/CP?

I think Arkhspark is great, but I don't know that the drop reduction or CP really did anything of merit.. I can always buy a cp for 50 points if I really want one. I think it's worth running again as 2 WLC's with a -1 to their power is better than most people think but it's effectively the same price\more expensive with the battalion taxes than 9 Jezzails who can work alone with a higher threat range.

 

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I've got a 1500 pt tournament coming up, i think Skaven are my best bet. Ive got a few lists, wanted some advice. Leaning heavily towards Skyre stuff. We're assuming its 3 battleline because the store doesnt have the rules up yet and the person we talked to didnt know. So obviously things will change if its 2 battleline, but i believe most 1500 lists are 3  ( any insight is appreciated) 

1s list 
GS on bell- 240 
Master of magic
Suspicous orb
Warpgale 

1 engineer- 100 pts
MMMWP

40 clanrats- 200 points
20 clanrats- 120 points
20 clanrats- 120 points
Swords and shields on the 20 blobs, spears on the 40. 

2 WLC
2 Doomwheels

1 vermintide ( had a spare 40 pts) 

Figured i could stay back, protect my backline cannons with rats, shooting the threats off the objectives/table and sending up my Doomwheels to harass objectives. Goal being push the rats slowly towards the objectives while eliminating threats from range.  Bell for Bshock immunity mainly. Not sure if i should drop 20 rats and the spell for a bombadier for redundancy. 

2nd list is 

Warpseer- General- 320 points
Master of magic
suspicous stone

Thanqoul- 400 points 
4x warpflame throwers

40 clanrats w/ spears and shields -200 points
20x clanrats w/ Swords and shields -120 pts
20xclanrats / swords and shields  -120 points

hellpit abomination- 240 pts

WLV -100 pts

1500/1500

I've tried this list against OBR PE 1x so far. Thanqoul had a hard time getting into range to really be effective with his warpflame, but his spellcasting is as always amazing. but thats 400 points that really didnt come into play at all ( i did get double turned on 2/3 and it was the one where if you control all 4 points you auto win, he swarmed my points and butchered my rats with the double turn) So I still have hope for Thanqoul, but it seems liek alot of the time he doesnt do much besides cast turn 1/2. Hellpit abomination is deadly, but that 2d6 random movement is straight up garbage. WLV is super hit or miss for me, i always try to bring it, but it completely whiffs half the time.  And 100 points can go a long way in Skaventide. 

Edited by Ser_namron

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SKAVEN players

https://www.warhammer-community.com/2020/02/05/what-you-can-get-at-the-black-library-celebrationgw-homepage-post-3fw-homepage-post-3/

At the very end they mention that The Loathsome Ratmen and All Their Vile Kin  will be put up for print on demand order. GW Print on demands are normally  a week or so and then you wait for a fantastic print copy to arrive. This book is the basic go-to lore book for Skaven from the Old World. Chock full of Skaven stuff! Worth a buy for ANY Skaven fans! 

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@Gwendar Please let us know how that hell pit abomination does! I bought one too but I couldn't get myself to play it yet.

@Skreech Verminking Same! Keep us posted please. This list with 4 warlocks seems fun.

I'm thinking of playing 3 warlock engineers myself (one on a balewind). Their spell has always impressed me. Free D6 MW ...

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What do you think about moulder list ?

i play against my friend at 1000 points each.

Allegiance: Skaventide


LEADERS
Master Moulder (100) - Artefact :  Rabid Crown  
Grey Seer on Screaming Bell (240) - General - Command Trait : Master of Magic  - Artefact :  Suspicious Stone  - Lore of Ruin : Death Frenzy
UNITS


8 x Rat Ogors (400)
3 x Packmasters (60)
40 x Giant Rats (200)
TOTAL: 1000/1000

 

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2 hours ago, Luca said:

What do you think about moulder list ?

i play against my friend at 1000 points each.

Allegiance: Skaventide


LEADERS
Master Moulder (100) - Artefact :  Rabid Crown  
Grey Seer on Screaming Bell (240) - General - Command Trait : Master of Magic  - Artefact :  Suspicious Stone  - Lore of Ruin : Death Frenzy
UNITS


8 x Rat Ogors (400)
3 x Packmasters (60)
40 x Giant Rats (200)
TOTAL: 1000/1000

 

Look like fun list. Especially at low points for a game against a friend. 
but you can only have one artefact. 
 

enjoy

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9 hours ago, Luca said:

What do you think about moulder list ?

i play against my friend at 1000 points each.

Allegiance: Skaventide


LEADERS
Master Moulder (100) - Artefact :  Rabid Crown  
Grey Seer on Screaming Bell (240) - General - Command Trait : Master of Magic  - Artefact :  Suspicious Stone  - Lore of Ruin : Death Frenzy
UNITS


8 x Rat Ogors (400)
3 x Packmasters (60)
40 x Giant Rats (200)
TOTAL: 1000/1000

 

Looks good, just a couple of things to consider.  The Master Moulder has a 5+ chance of bringing back a destroyed unit, so splitting your Rat Ogors into 2 units of 4 gives you 2 chances to bring something back. They don’t really gain anything from being in units of 8 anyway. Both units can still benefit from the packmasters if close enough.

Also, be aware that your giant rats will die quickly leaving your bell stranded. You could swap it for a Grey Seer on foot and another Master Moulder? But you would lose the battleshock bubble.

Enjoy... I love playing Moulder, especially at 1000pts where it can be quite fun 😃

Edited by Cosmicsheep

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So I have good and bad news.

The good news are that I’m finally going to play a game of aos with a 2000points Skaventide list against a friend of mines.

the bad news would be that it isn’t the 4bombardiers list I was hoping to use.

I sadly was unable to paint them all, and when I was trying to put them into my army it just didn’t feel right to me to have unpainted models at a friendly match.

So instead of taking 4Bombardiers I choose this:

Allegiance: Skaventide
- Mortal Realm: Chamon
LEADERS
skallog the mad (120)
Warlock Bombardier
- Artefact : Vial of the Fulminator
- Lore of Warpvolt Galvanism : More-more-more Warp Power!
Sir Doom Engineer (120)
Warlock Bombardier
- Artefact : The Brass Orb
- Lore of Warpvolt Galvanism : More-more-more Warp Power!
Skaa Bloodtail, right claw of clan mors (100)
Clawlord
- Mighty Warlord Command Trait : Brutal Fury
Grey Seer Sniketrikk (240)
Grey Seer on Screaming Bell
- General
- Command Trait : Master of Magic - Lore of Ruin : Death Frenzy
UNITS
The black furred gnawers of the deep warrens (200)
  40 x Clanrats - Rusty Blade
****** backstabbering backstabber (200)
40 x Clanrats - Rusty Blade
The Red Guard (450)
40 x Stormvermin - Halberd & Shield
The man-things flayers (260)
3 x Stormfiends
- 1 x Windlaunchers
- 1 x Ratling Cannons
- 1 x Doomflayer Gauntlets
Teethbreaker (60)
1 x Ratling Gun
The Dwarf-things menace (70)
1xWarfplamer
WAR MACHINES
The Messenger of Doom! (160)
 Doomwheel
 TOTAL: 1980/2000
EXTRA COMMAND POINTS: 0
WOUNDS: 182
LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 2/4 ARTILLERY: 0/4 ARTEFACTS: 2/1 ALLIES: 0/400

ED2874C3-9707-4995-9898-6AE41FA3DA56.jpeg.9cf33228aa8d6af31f4fb93b7213cba9.jpeg

and for everybody wondering why I have a second artifact, me and my opponent are both taking part on a bigger Narrative event, where the grand allegiances try and fight for supremacy.

and since chaos and Destruction own enough regions, we both are able to take a second artifact.

Edited by Skreech Verminking
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I applaud your "no unpainted models" stance, and wish I had the courage (and painting time/motivation/discipline) to do the same myself. 

Re: Acolytes vs Stormfiends, surely one of the things to take into consideration is that thirty Acolytes are going to be tricky to obtain, whether because of the absurd expense of buying them or the fuss of converting them. I'm pretty dedicated to converting them but I've still only got about 20 sorted after two years.

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Quick question, does battleshock trigget death frenzy? Since it counts as the model have been slain.

Or does the model get removed from play before it is triggered as slain. So it does not work.

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4 minutes ago, Darkhan said:

Quick question, does battleshock trigget death frenzy? Since it counts as the model have been slain.

Or does the model get removed from play before it is triggered as slain. So it does not work.

I always played that it doesn’t trigger the deathfrenzy rule, since the model counts as being slain in the past,

 

at least that is how I’ve been playing it 

Edited by Skreech Verminking
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