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231 Celestant-Prime

About Num

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    Dracothian Guard

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  1. I was thinking of going too... If the Grand Skreech Verminking himself is in attendance, then it gets even better!
  2. @PiotrW There are two easy conversions you can do on the rat ogor with the blade. One is cutting part of the arm down and replacing it with a warpfire thrower or a windlauncher from the stormfiend kit. The size fits perfectly. The other is cutting the blade and add a flame on it (like the one from the island of blood clawlord banner). As for painting big models, I agree the good thing with skaven is that you don't really need big models anyway. You can do a full viable army with no big model.
  3. Quick question please: do you think that dealing with battle shock through the snoutgrovel robe artifact is a viable strategy? I don't think I want to spend the points in a screaming bell or a warpseer. I also don't feel the bell of doom is reliable enough. This would mean losing the vigourdust injector, but isn't it overkill anyway with 6 stormfiends, MMWP and sparks? In exchange, I can skitterleap my battle shock immunity in the middle of the units that need it... Here is the list I have in mind: Allegiance: Skaventide Grey Seer (140) - General - Trait: Master of Magic - Artefact: Snoutgrovel Robes - Lore of Ruin: Skitterleap Warlock Engineer (100) - Lore of Warpvolt Galvanism: More-more-more Warp Power! Warlock Engineer (100) - Lore of Warpvolt Galvanism: More-more-more Warp Power! 40 x Clanrats (200) - Rusty Spear 20 x Clanrats (120) - Rusty Blade 20 x Clanrats (120) - Rusty Blade 6 x Stormfiends (520) - 2x Windlaunchers - 2x Ratling Cannons - 2x Shock Gauntlets Hell Pit Abomination (240) Warp Lightning Cannon (180) Warp Lightning Cannon (180) Warp Lightning Vortex (100) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 159 Thanks
  4. @Gwendar Please let us know how that hell pit abomination does! I bought one too but I couldn't get myself to play it yet. @Skreech Verminking Same! Keep us posted please. This list with 4 warlocks seems fun. I'm thinking of playing 3 warlock engineers myself (one on a balewind). Their spell has always impressed me. Free D6 MW ...
  5. Hi, On a youtube battle report that was posted there some time ago (KO vs Skaven), someone posted a comment that got me thinking. The person said that Warlock Engineers cannot cast Mystic Shield and Arcane Bolt. Contrary to other casters, their warscrolls do not state that they know these spells... I double checked the warscrolls and they indeed do not mention these spells... Come on GW, why do you have to create confusion everywhere?? What do you think?
  6. I'm also debating the same issue... What is your current setup of choice? My core is 40 x Clanrats (200) 20 x Clanrats (120) 20 x Clanrats (120) 9 x Stormfiends (780) Hell Pit Abomination (240) Total: 1460 / 2000 To fill the rest, I can: + verminlord warpseer+ arch warlock + 20 clanrats Or + screaming bell + arch warlock + 2*20 clanrats (so 3*40) Or + screaming bell + arch warlock + chaos sorcerer lord (for some free mystic shields) Or swapping arch warlock with bombardier for an extra CP, or 20 clanrats with a warp grinder team. The core question is: is it enough to have 2 heroes (one to babysit the 9 stormfiends and the other for battle shock immunity)? Then the question of how to best spend 160 points: pumping units of clanrats to 40, warp grinders, extra CP, endless spells, doomwheel, chaos sorcerer lord, ... Tough call...
  7. Then may I suggest removing the vermintide to get an extra command point? Or replacing the arch warlock with a warlock bombardier/engineer (they get the same reroll for the WLV but cost less, as you don't have other skryre units anyway). You could then swap the gravetide with soulsnare shackles and still be left with 1950/2000 for an extra CP. Cheers
  8. Having 2 bells seem nice, but how are you usually dealing with tough enemy units that already are on top of objectives? I don't see in your list many ways to actually deal large amounts of damage (stormfiends, plague monks, stormvermins, rat ogors...) Cheers
  9. Hard to tell without seeing the model fully painted, but I personally like it. I don't mind the washed out effect as long as it is for clanrats. Aren't they meant to be dirty anyway? I wash mine a lot too using Agrax Earthshade. I like that they look fresh out of the pit.
  10. What if I were to get hold of 140 clanrats in addition to the 100 I already have? I remember we talked a lot about the horde strategy a while ago, but I didn't hear about reports besides one from @Skreech Verminking do you think fielding 240 clanrats is still a promising strategy? Along with a bell, and a verminlord warpseer I suppose. Why not a warp grinder, a bridge or a chronomantic cogs besides. Or would I lose too much by not using a hammer like stormfiends or plague monks? Cheers
  11. Great thinking @swarmofseals As 9 stormfiends is still uncommon and under tested, I'm not sure either about how to pair them. I almost brought 9 to a local game until learning that it was going to be a 2v1. So I didn't want to bring a "all eggs in one basket" list with 2 opponents... I had a Chaos Sorcerer Lord in this list, allied with a nurgle mark. I feel it doesn't look so great on paper for 160pts, but I brought it in nevertheless to babysit the stormfiends even more with a reroll saves of 1. It acts the same as for MMMWP/deranged inventor, in that the ability can be used to compensate for a failed spell. In addition to a warlock/archwarlock and a warpseer/bell, that would make 3 babysitting heroes: 1 for save, 1 for damage and 1 for battle shock
  12. Welcome As you can see from the battle report of @Skreech Verminking above, stofmvermins are very different to clanrats. They are also very fringe, and will never be able to be worth without clanrats around. They also need to be 30 or 40... So I think a start would be to invest in clanratd, which are key to absolutely all the lists. Then test your 20 stormvermins alongside the clanrats and decide whether you are willing to bring 20 more like in Skreech's list. From a hobby side, I personally love the models but hate painting them. Personal taste though... Many here enjoyed painting the stormvermins because of the details
  13. What if we were to use the Warp Lightning Vortex as a melee support spell? Throw it on a unit we are going to charge with clanrats. The unit takes damage. Movement phase, the unit takes damage again. The clanrats charge and lock the unit into melee. Next turn, everyone takes damage (clanrats included), but, well, that is what they are here for. It would take several turns for the locked unit to escape the WLV, assuming we protect the clanrats from battle shock. The wizard could then cast WLV from closer to the combat area. With a few more spells in addition (death frenzy, wither, plague, or warp lightning storm, mmmwp...). I feel that the spell casters now work better from a closer range, as does the WLV. I'm going to test it like this next time, with blobs of 40 clanrats... as for the gnawbomb, I always wanted to have a Skaven army in which each turn sees hordes of Skaven sent from one side of the map to another. Endless hordes coming from everywhere.... I have seen a deal for 160 clanrats and 40 giant rats which I am considering, to add to my 100 clanrats and 80 giant rats...
  14. That js great to know, thanks :) Enjoy collecting Skaven then! And feel free to join us on the Skaventide topic. Skaven is so great to collect. There are so many cool models available. I have over 5000 points of Skaven and I still miss plenty of cool minis (verminlords, hell pit abominations, doom wheels...) Cheers
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