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231 Celestant-Prime

About Num

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    Dracothian Guard

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  1. Thanks, I think I will keep the Stormfiends then, and perhaps add 1-2 WLC if needed... I'd also like to run more Moulder in my list, but I am not sure a full Moulder list is viable enough... Rat ogors seem inferior to stormvermins, even with the point reductions. I may try the following though (4 drops): Otherwise, here is the mixed clans. I put the stormvermins battleline instead of the clanrats because clanrats seemed redundant with the giant rats (meatshields). Instead of a WLC+bombardier, I may also try a second HPA and chronomatic cogs...
  2. I am also wondering about the long range shooting options we have. From what I've read here, I see either jezzails or WLC. But can 6 stormfiends (2* globes) play that role instead? Is it enough? Or 2-3 plagueclaws and a architect of death plague priest for 2-3* 2+/3+(rerollable)/-2/2D6 ? What about a double arkspark battalion ? I love my double WLC but I've had some bad luck with them and I'd like to try something more mobile like fiends+doomwheels
  3. What about the hell pit abominations and doomwheels? I saw several of you running one or the other in the past months. Now that they both got a points reduction, would you still run them?
  4. Thanks @Skreech Verminking the link is wrong but its the same profile. Wow almost all points are down! What a theory crafting headache to come even the 10 points decrease (e.g. rat ogors) open worlds of possibilities... Back to crafting then!
  5. I was thinking of going too... If the Grand Skreech Verminking himself is in attendance, then it gets even better!
  6. @PiotrW There are two easy conversions you can do on the rat ogor with the blade. One is cutting part of the arm down and replacing it with a warpfire thrower or a windlauncher from the stormfiend kit. The size fits perfectly. The other is cutting the blade and add a flame on it (like the one from the island of blood clawlord banner). As for painting big models, I agree the good thing with skaven is that you don't really need big models anyway. You can do a full viable army with no big model.
  7. Quick question please: do you think that dealing with battle shock through the snoutgrovel robe artifact is a viable strategy? I don't think I want to spend the points in a screaming bell or a warpseer. I also don't feel the bell of doom is reliable enough. This would mean losing the vigourdust injector, but isn't it overkill anyway with 6 stormfiends, MMWP and sparks? In exchange, I can skitterleap my battle shock immunity in the middle of the units that need it... Here is the list I have in mind: Allegiance: Skaventide Grey Seer (140) - General - Trait: Master of Magic - Artefact: Snoutgrovel Robes - Lore of Ruin: Skitterleap Warlock Engineer (100) - Lore of Warpvolt Galvanism: More-more-more Warp Power! Warlock Engineer (100) - Lore of Warpvolt Galvanism: More-more-more Warp Power! 40 x Clanrats (200) - Rusty Spear 20 x Clanrats (120) - Rusty Blade 20 x Clanrats (120) - Rusty Blade 6 x Stormfiends (520) - 2x Windlaunchers - 2x Ratling Cannons - 2x Shock Gauntlets Hell Pit Abomination (240) Warp Lightning Cannon (180) Warp Lightning Cannon (180) Warp Lightning Vortex (100) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 159 Thanks
  8. @Gwendar Please let us know how that hell pit abomination does! I bought one too but I couldn't get myself to play it yet. @Skreech Verminking Same! Keep us posted please. This list with 4 warlocks seems fun. I'm thinking of playing 3 warlock engineers myself (one on a balewind). Their spell has always impressed me. Free D6 MW ...
  9. Hi, On a youtube battle report that was posted there some time ago (KO vs Skaven), someone posted a comment that got me thinking. The person said that Warlock Engineers cannot cast Mystic Shield and Arcane Bolt. Contrary to other casters, their warscrolls do not state that they know these spells... I double checked the warscrolls and they indeed do not mention these spells... Come on GW, why do you have to create confusion everywhere?? What do you think?
  10. I'm also debating the same issue... What is your current setup of choice? My core is 40 x Clanrats (200) 20 x Clanrats (120) 20 x Clanrats (120) 9 x Stormfiends (780) Hell Pit Abomination (240) Total: 1460 / 2000 To fill the rest, I can: + verminlord warpseer+ arch warlock + 20 clanrats Or + screaming bell + arch warlock + 2*20 clanrats (so 3*40) Or + screaming bell + arch warlock + chaos sorcerer lord (for some free mystic shields) Or swapping arch warlock with bombardier for an extra CP, or 20 clanrats with a warp grinder team. The core question is: is it enough to have 2 heroes (one to babysit the 9 stormfiends and the other for battle shock immunity)? Then the question of how to best spend 160 points: pumping units of clanrats to 40, warp grinders, extra CP, endless spells, doomwheel, chaos sorcerer lord, ... Tough call...
  11. Then may I suggest removing the vermintide to get an extra command point? Or replacing the arch warlock with a warlock bombardier/engineer (they get the same reroll for the WLV but cost less, as you don't have other skryre units anyway). You could then swap the gravetide with soulsnare shackles and still be left with 1950/2000 for an extra CP. Cheers
  12. Having 2 bells seem nice, but how are you usually dealing with tough enemy units that already are on top of objectives? I don't see in your list many ways to actually deal large amounts of damage (stormfiends, plague monks, stormvermins, rat ogors...) Cheers
  13. Hard to tell without seeing the model fully painted, but I personally like it. I don't mind the washed out effect as long as it is for clanrats. Aren't they meant to be dirty anyway? I wash mine a lot too using Agrax Earthshade. I like that they look fresh out of the pit.
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