Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Gwendar

Members
  • Content Count

    456
  • Joined

  • Last visited

Community Reputation

222 Celestant-Prime

About Gwendar

  • Rank
    Dracothian Guard

Recent Profile Visitors

194 profile views
  1. Gwendar

    AoS 2 - Free Peoples Discussion

    I see the empire\freeguild and elves getting their own separate combination books, sure.. but having dispossessed be on their own seems odd unless they plan to give them DoK treatment and update them with some new stuff. Considering the fact there's already 2 new Dwarf factions for AoS would lead me to think that isn't the case and that they would be rolled into the "Empire" tome.
  2. Gwendar

    AoS 2 - Free Peoples Discussion

    I don't necessarily think that the website grouping more things together was 100% a sign of anything but I feel it's probably obvious there will be some combination tome for free people at some point. My guess is it would combine Freeguild, devoted, ironweld, collegiate, and maybe even dispossessed. Perhaps even elves as well but I'm up in the air on that one. This would very likely be one of those "out of left field" releases like FeC, Skaven and BoC got or some other quick in-between.
  3. Gwendar

    AoS 2 - Free Peoples Discussion

    Understandable. I highly doubt they'll get squatted though so if you are really interested in it I would go ahead and jump in. This game will always have units\armies buffed and nerfed and that's typically why you should collect armies and not lists.
  4. Gwendar

    AoS 2 - Free Peoples Discussion

    I've been hesitant to start them as well, but I'll probably go ahead soon. Any changes to units would most likely come around GHB time (generally between June-August) but there does not appear to be any new human army on the horizon in the same vein as Free People. The next releases for brand new armies should be the Light\Shadow Elves and Darkoath is expected a big release at some point this year and that will most likely merge Slaves to Darkness\Everchosen into it as well if I had to guess. I would say if you really aren't sure, wait until the next GHB but I'll be honest.. with the way all the new releases are increasing in power level, I would imagine things would either stay the same or get buffed. Crossbows are not exactly overpowered and Free People changes are probably not high on their priority list unless they plan to bring all the GHB armies up in power a bit as a whole. A good rule of thumb I go by is to get up to 1k worth and see how I like them at that level. Worse comes to worse I can usually shift them to someone local or on ebay, especially if I take a week to paint it to tabletop standard.
  5. Gwendar

    AoS 2 - Skaventide Discussion

    Not particularly, but with a Warpseer General (and I mean, why not?) you're getting an extra CP on a 3+ or d3 on a 6+ and any masterclan heroes will get that CP back after using it on a command ability on a 5+... so you should have plenty to spare for whatever you need. Gautfyre (and all Skryre battalions, to be honest) is not worth using at all so I would steer clear of it. If you wanted to go pure Skryre, focusing on shooting and buffing those units to do so is great. If you really want those Stormfiends\Acolytes\Cannons\etc to hit something in the back, just use a Gnawhole. Gutter Runners are average in that department. They will definitely do wonders against squishy heroes, war-machines and things like that but tend to melt when touched just like Clanrats. The deepstrike is great, but it's unfortunate that they must come out T1 movement phase. Still, the plink shooting followed by a charge does well but I think it only does well in units of 20. If you don't intend to run that many I would just stick with 5-10 as skirmishing units to harass others.
  6. Gwendar

    AoS 2 - Skaventide Discussion

    So, I had a doubles game (1k each) against Sylvaneth and Tzeentch today. Lore-wise, we just assumed they did some pretty heinous stuff considering the fact that Skaven and Seraphon would never find a reason to ally. Batleplan was Starstrike Lists (unsure what spells\traits\artifacts other players had): T1 Tzeentch\Sylvaneth get priority; fate points are generated while the trees shimmy into their.. well, trees. The Bownoths manage to take the Grey Seer down to 3 remaining which was worrying until the WLC overcharged with a 1 and did 12 MW's right back and was still left with 1 wound remaining after exploding. Gutter Runners showed up and got the Herald down to 2 remaining while Ripperdactyls came down and killed the Gaunt Summoner. I'll say it's much nicer to see them when they aren't being used against me. T2 We get the double turn which was pretty crucial as the objective landed on our right side directly in front of 40 Clanrats who secured it since the tree's were still hanging out elsewhere. The Gutter Runners manage to finish off the herald with more plink shooting (since I forgot to charge them in last turn) and the WLC rolls another 1 for 6 MW's against the Pinks. Combat phase largely revolved around the Gutter Runners finishing off the remaining Bownoth while the Rippers finished off the Magister and went into the pinks\dryads to little effect. Their turn saw a last show of power from Tzeentch with 7 MW's out of a Tzeentchs Inferno into the Rippers. Drycha charged the right side Clanrats and killed 14 but they managed to hold just fine thanks to IP. We end the round ahead 2-0. T3 Last 2 objectives drop and ours is dead center right on top of the 10 Skinks and theirs drops on our right within range of the Gutter Runners... really unfortunate for them. The win priority and the Drycha manages to finish off the WLC but combat largely devolves into nothing except more rat-killing, however I still had control of the 1st objective with 17 bodies to 9. At this point, it's pretty obvious they don't really have the means to push into taking our objectives now that Tzeentchs heroes have all been killed so we decide to call it there making the final tally 11-0 and major victory to the unlikely alliance between Seraphon and Skaven. Overall Thoughts First off, it's a real shame that they despise each other lore-wise but hey, what can you do. In terms of gameplay I really like Seraphon + Skaven as there is a lot to contend with and our combined objective game is very strong. That said, I think this game could've swung the other direction had we not managed to get the double turn and their objective landed elsewhere. The Tzeentch player made a huge misplay by not screening 2\3 of his heroes from the 3.1" deepstriking Rippers which I think is what really cost them the game along with the fact that the Sylvaneth player really did not play as aggressively as he could have. I really didn't have much firepower outside of the WLC and the Gutter Runners were... average? If I had the points to spare I would've taken a HPA or 40 Plague Monks.. maybe drop 20 Clanrats to do so? Oh, and I really wanted to take the WLV but I didn't really want to that again to the Tzeentch player so soon after the last time I did it. Next time may be a different story. Anyway, thanks for reading. I have the HPA coming in soon so I will be curious to see how it performs.
  7. Gwendar

    AoS 2 - Free Peoples Discussion

    I think I've settled on a mostly shooting list just due to the fact that's really were I want them to shine, even if it means taking a competitive hit. I could run with the demigryphs for some objective grabbing, sure, but the thought of 2 large castling regiments is too awesome to pass up: After all, I'm not looking to be ultra competitive, but I have a feeling 40 Handgunners will get more done than 20 Greatswords and there are a lot of local armies quite susceptible to shooting and they're typically combat focused which forces them to come to me. Anyway, thanks for the advice, really looking forward to more batreps. Just from what I've gathered, the amount of shots they put out with the potential rend generally outweighs it. The other big thing is that crossbows can move and shoot at full strength unlike handgunners which also have a shorter range, giving the crossbows a much larger threat range in general.
  8. Gwendar

    AoS 2 - Skaventide Discussion

    Unless they decide to change other FNP saves that stack then I don't see it changing really. Considering the MW spam that this game continues to move towards, I would think we would start seeing this more often on top of more units having MW saves. I like it on paper. I'm ordering my HPA today possibly so I will be giving it a try in the coming weeks. I don't believe it's an auto-include but it does seem to be a great deal for it's points as it can go after hordes or single targets\elites reasonably well. Getting a 5-6 for it to not die is a nice bonus but I wouldn't rely on it. I've used 10 Gutter Runners in the past but nowadays I'm mostly just using 20. 10 works exceptionally well as a distraction\harassing unit and they can snatch objectives from weak units typically as their combat stats are decent.
  9. Gwendar

    AoS 2 - Free Peoples Discussion

    @Stulle I suppose that's where I'm at an impasse; Do I lose some shooting in order to bring some mobility? I came up with the following but demigryphs just seem absolutely atrocious.. although I suppose in this list their entire point would simply be to follow a Griffon to get objectives and hit squishier targets: I just don't though if I like it compared to the more castle-ly builds involving much more shooting. The other idea was a bit more balanced, but still lacking in mobility so pushing up could obviously be a bit of a challenge. Essentially I'm giving up a Griffon for another +1 to wound\unbind from Battlemage, more melee + shooting capability and I would start with an extra CP:
  10. Gwendar

    AoS 2 - Skaventide Discussion

    @Num I can't say whether or not Rat Swarms are worth it. I really disliked that they can only return slain models now, but with 8 being 240 points over 40 Giant Rats for 200 (who can't replenish unless by a Master Moulder roll after being wiped out) I would say they're both pretty decent tarpits and swarms are giving you back 4 wounds every hero phase. The Giant Rats would be ahead in terms of coverage but the Swarms could be more annoying if they last long enough. As for the spell, I've only used it once and it was... alright? It's useful for blocking an area or forcing someone to decide if they want to risk taking MW's by moving near it or not. I like it in conjunction with WLV but I don't know that it's better than the shotgun blast that is the Pendulum (which also works well with WLV).
  11. Gwendar

    AoS 2 - Free Peoples Discussion

    @Stulle Awesome write-ups. Anything you would change about your list? I had considered 2x10 Greatsword units for some combat punch but I guess that's what the second Griffon is for. Did you find that you needed extra CP's at all? Maybe going 50-100 under to make sure you get the buffs off every turn?
  12. Gwendar

    AoS 2 - Skaventide Discussion

    @5kaven5lave I tend to keep mine mid-field depending on the objective for that bubble. Verminous Valor + Suspicious Stone lets you use him a bit more aggressively due to his survivability. He took about half the wounds off a Vortex beast one game but would've done more had I not whiffed all attacks one combat phase.. which kind of speaks to his combat ability. Is he as good in combat as other Verminlords? Nope. But he can definitely hold his own and be a good distraction piece if you need one, assuming you give him the trait and artifact. Warpgale is very powerful with solid range so it really depends on the matchup and how you think you need to use him. I've thrown the orb twice before in a desperate attempt to kill off a hero once I felt I was safe from not needing re-rolls and it's paid off well enough. Even if it doesn't kill them, it lets my WLC's get an easier kill.
  13. Gwendar

    Free People Tournament Recap 1

    You know, I keep saying I'm trying to downsize to 3 armies but Free people keeps reeling me back in.. I just really love the regimented playstyle with massed shooting. Thanks for the write-up, I may have to reconsider my 3rd choice now..
  14. Gwendar

    AoS 2 - Skaventide Discussion

    @States I would try dropping the ratling to be honest. Any smart player will target it before it can get in range which is why it's good to have 2-3 of them. More MW's from spells will probably serve you better, assuming you can get them off. Remember, I would advise you bait out unbind attempts will less important spells. Keep in mind that 1 Vortex can be placed outside of unbind range (the 1st is wholly within 26", the others within 7" of it) so if you can hit a few good units with it then you don't have to worry.
  15. Gwendar

    AoS 2 - Skaventide Discussion

    @States I would say as long as you keep the Vortex + Shackles (or even just the Vortex) you're good to go. Pendulum is always a great choice for a shotgun of MW's. For the same points cost, Vermintide has a lot of zoning potential like the Vortex as people will not want to end their movement near it or potentially take MW's.
×