Jump to content

Mizzazz

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by Mizzazz

  1. That is also true. The flamer rarely is able to get in range of stuff though, realistically it needs to be hidden behind some clanrats to keep it safe, and even still that doesn't stop it getting sniped by people that know what it could do. Just wondering if there's more value in the anti-horde of the warpfire thrower, or more value in the objective capping of the gutter runners? Maybe I'll try some games with each.
  2. I thought about exchanging that but another 20 clanrats in one of the existing units will put me over by 10pts, so I'd have to shift the list around elsewhere annoyingly. Alternatively I was thinking I could switch the flamer for 5 gutter runners? Otherwise if you have other suggestions for the list I'd be open. I was thinking I could drop the bell and take a grey seer on foot w/ the snoutgrovel robes, but I'm not sure atm. Open to switch it up! Just wanna keep the base of Stormvermin, Clawlord, Warbringer really. Verminus represent.
  3. So recently I've been doing decently against most armies (local meta includes Slaanesh, DoK, OBR etc) but I have never beaten the Idoneth player. I can't tell if it's just a horrible match up for us or if I just need to git gud. Here is my list: LEADERS Clawlord (100) - Mighty Warlord - Command Trait : Verminous Valour Grey Seer on Screaming Bell (240) - Lore of Ruin : Death Frenzy Verminlord Warbringer (280) - General - Command Trait : Brutal Fury - Artefact : Things-Bane Warlock Engineer (100) - Lore of Warpvolt Galvanism : More-more-more Warp Power! UNITS 20 x Clanrats (120) - Rusty Blade 20 x Clanrats (120) - Rusty Blade 40 x Stormvermin (450) - Halberd 6 x Stormfiends (520) 1 x Warpfire Thrower (70) The general tactic is the stormvermin, clawlord and warbringer hang out with the bell and the engineer + stormfiends go and wreck shop elsewhere, so I like to have minimum 2 threats on the board. Problem is the Idoneth player had 18 eels? Plus an eidolon and some guy that let them deepstrike and +3 to charge. They're already so fast that means he can sort of dictate when combat happens, and it was mostly on his terms. Baiting me out into turn 3 for high tide etc. Not sure how to counter this if anyone has ideas? The forgotten nightmares rule really puts a damper on one of the main damage outputs from the stormfiends too. I need to beat this guy eventually so I need help! 😅
  4. Yeah looks like something went wrong with the upload - I've reattached it now. Already got a hell pit and some ratling guns to clean up after the stormvermin - just tryna figure out what to do with the remaining 150-170 points Saying that.. I could switch the screaming bell for a foot grey seer and take an extra unit of 40 plague monks? Give the foot guy snoutgrovel robes for some BS immunity
  5. Had a weird idea for a list, wanted to get some thoughts on it - gonna be relying on a double death frenzy on the stormvermin, with shooting backup from the three weapons teams, and the HPA for an extra threat. Still have 150pts left over so if anyone has ideas (potentially 170 if I switch the bombardier for an engineer) - could take skavenbrew to give the stormvermin 4 attacks each as well, so 8 attacks when they die also? It's overall kinda eggs in one basket, but it seems like it could be fun
  6. That makes sense. I guess the issue is that if I were to drop the bell and take a Grey Seer, I'd have to choose between Skitterleap and Death Frenzy, and it seems like with the block of Plague Monks, Death Frenzy is a requirement. Is the WLV still worth its points? I'd be okay with dropping that if its usefulness is lessened by not having Skitterleap. I'm also a big fan of the Warpseer model so I'd like to keep him in the list if possible.. problem is I also like the bell model a lot too, but this list is for a tournament so I need to forego my usual models for a bit so I can be a little more competitive - so I'm open to any other suggestions/changes to the list. How easy is it for an engineer to die if I just keep him wedged between stormfiends? They could be big enough to block LoS 😬
  7. I was hoping to get some advice on this list - is only having 1 engineer too much of a point of failure for the stormfiends? And does the warpseer create a redundancy for battleshock immunity i.e. is it worth taking him and the bell? Open to suggestions
×
×
  • Create New...