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Drcrabs

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  1. A little delayed on posting this but life is crazy. I was able to test out my skryre list against my friend's slaves but only at 1400 points because that is all that he had available at the time. I brought the two engineers, 5 units of 5 acolytes, 6 stormfiends and the 2 warp lightning cannons. I don't remember exactly what he had but I know he had a blob of warriors, a unit of knights, warshrine, lord on manticore, lord on karkadrak and at least one sorcerer on foot and a unit of harpies. We played the Focal Points battleplan. I had spread my acolytes all across my deployment zone to try and take advantage of my number of drops compared to his. while also having good spacing, or I thought, between the acolytes and the rest of the army. He focused his units mostly center but kept the big blob of warriors to one side, which will be an issue later as they never get a chance to do anything being too far away from the action. My friend takes first turn and was able to get a first turn charge off on his knights that was able to slip through some of my acolytes and into my stormfiends. He was able to kill roughly two units of 10 acolytes but only managed a few wounds on the stormfiends. In my turn I moved the acolytes around the sides to threaten objectives, the stormfiends shoot off the knights and the warplighting cannons shoot the karkadrak lord off the table while taking some damage. The next turn my friend wins priority and moves his manticore lord on an objective and his warshine on the center one claiming big points right now but otherwise I don't recall him doing much this turn, his magic phases have been non existent and is so throughout the game. My turn has the acolytes attempt some harassment on my one flank and the others take over objectives on the unoccupied other side. Warplightning cannons need to reposition and the stormfiends take some pot shots at the warshrine bringing it down to one wound and the ratling cannons of unit split their attacks doing some good damage to the harpies and some damage to the manticore lord. Then I charged the manticore with the stormfiends, probable mistake but I was feeling feisty. I did a few wounds but luckily the manticore wiffed his attacks and I was also able to wipe out the harpies. I do believe I remember getting the priority here with the double turn and my friend concedes as my warp lightning cannon(s) will be in range of his warshine and the stormfiends going to finish off the manticore and start their devastation on the warriors who have been slogging it across the field. Victory Clan Skryre!! Fun game with plenty to learn from. Sorry I don't have specifics or pictures to help out but I always wanted to contribute more to the community here and technically this game happened 2-3 weeks ago so my memory is a bit fuzzy. I can't wait to try out my doomwheels that are still currently in the workshop!
  2. I definitely want to see this in action! I thought about going down the route of Warpcogs battalion myself but with Arkhspark Voltik and Gascloud Chokelung and have the stormfiends and the majority of the army go through the soulscream bridge for a high risk high reward one drop list.
  3. I had actually planned on using two blocks of 20 acolytes about a year ago so I've mostly prepared but they're just plaguemonk bodies with ghoul arms for holding the orbs and kharadon arkanaut backpacks. I definitely thought about using the Arch-Warlock as a more durable character and will definitely consider it after some tests with my group. I also thought about adding some battalions to make it a one or two drop army but ours cost way too much right now and like you said the bodies might be more important but the temptation is definitely there. Thanks for the kind praise! Hopefully it works out but either way the list seems like fun to play regardless. I'll definitely try and remember to post some results with it and I'll love to read yours!
  4. I've finally decided to get back into the game, pre pandemic. Played some games recently and determined, that for myself at least, that clanrats are not worth it unless you heavily invest in battleshock immunity or else they just evaporate with so many fast melee or heavy shooting units out there. I also noticed that there is almost no way to win the drop game to determine who chooses to go first as a Skaven player unless you start taking lots of battalions. Then I went back to the drawing board and decided to go big or go with a pure Clan Skryre list. I plan to test it out in the coming weeks but I also wanted to share it here to see what people thought of it especially since I'm not seeing much chatter her on Skryre or in general. So ultimately I want a list that can pump out damage with at least 4 threats, have some decent speed and enough annoyance in a sort of msu style list for objective purposes. The list is: Allegiance: Skaventide Leaders Warlock Engineer (110) - General - Command Trait: Overseer of Destruction - Lore of Warpvolt Galvanism: More-more-more Warp Power! Warlock Engineer (110) - Artefact: Vial of the Fulminator - Lore of Warpvolt Galvanism: More-more-more Warp Power! Battleline 6 x Stormfiends (520) - 2x Windlaunchers - 2x Ratling Cannons - 2x Shock Gauntlets 5 x Skryre Acolytes (60) 5 x Skryre Acolytes (60) 5 x Skryre Acolytes (60) 5 x Skryre Acolytes (60) 5 x Skryre Acolytes (60) 5 x Skryre Acolytes (60) 5 x Skryre Acolytes (60) Units 1 x Doomwheel (150) 1 x Doomwheel (150) 1 x Ratling Gun (60) 1 x Ratling Gun (60) 1 x Ratling Gun (60) Artillery Warp Lightning Cannon (180) Warp Lightning Cannon (180) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 122 I may drop the Ratling Guns for some combination of more acolytes and/or another Engineer and give the general the Deranged Inventor trait to add some more consistency to the stormfiends after some testing.
  5. Despite not getting the decrease in points in stormvermin that many were hoping for and the odd slight increase to the engineer we still got some point decreases in a lot of units that have been put into a lot of lists around here lately. Thanquol, Doomwheels, Acolytes and Hell Pit Abominations went down in prices and nothing of serious note was increased to negatively affect our lists (other then the engineer). These might be a enough savings to gain something else we might need in terms of units, unit size upgrades or even a starting command point. I'm a bit excited honestly and I can't wait to play this game again since I've been quarantined for quite some time now. I really want to try out some of the ideas that have been floating around here with a unit of 40 monks going underground with a warpgrinder and then have a warpgnaw verminlord pop up at one gnawhole with 20 clan rats while two hell pit abominations, Thanquol and a horde of clan rats screaming at our enemies! Our enemies will panic at the sight of being surrounded by the might of the skaven!
  6. That and I also believe there are plenty of competitive skaven players out there trying different lists ever since the 9 stormfiend list became not a thing anymore. I think once an internal meta for skaven is figured out again they will bounce back. I'm sure once the dust settles I believe Clan Skryre will once again be the reason for doing so with some combination of Jezzails, Acolytes and Doom Wheels along with, like some others are testing here, a hell pit abomination with or without a unit of 40 monks.
  7. I'm sorry but I can't ignore the first paragraph above the one you quoted that you forgot to include. I feel the paragraph you quoted only further goes into more clarification of what it means to use Destiny Dice for a battleshock phase while the below, the first paragraph, starts the framework of the rules for Destiny Dice. Page 69 – Battle Traits, Masters of Destiny Change the final paragraph to: ‘Each Destiny Dice spent only allows you to replace a single dice roll. If you want to replace a 2D6 roll (such as a casting roll or charge roll), you must spend 2 Destiny Dice. In addition, any rolls that have been replaced (with the exception of save rolls and battleshock tests) count as unmodified rolls and cannot be re-rolled or modified further.
  8. The proof seems pretty obvious. The FAQ clearly states that battleshock tests and save rolls regarding Destiny Dice are considered modified rolls. The Pink Horror Icon Bearer rule is frame worked at the very beginning clearly stating that if the unmodified roll of a 1... If they intended otherwise they would of wrote another exemption/exclusionary rule for this instance but they didn't. Sure they could change that down the line but as it is right now it seems very clear based on rules of the FAQ and the Icon Bearer rules.
  9. Me personally I don't doubt the power of the Stormfiends but I can never not look at how expensive they are points wise. 6 Stormfiends costs 520 points while the 30 Acolytes cost 320 which leaves you 200 juicy points for something else that can help improve your army. There are definitely pros and cons to both units and I think they're both great but for me every time I write a list I can never seem to want to fit in Stormfiends because of that price tag. I could be crazy and been hitting the warpstone sparks too much recently but thats just how I feel on that topic 😅
  10. It seems like a pretty cool list! I'm not sure how well it will do because for some reason the Great Horned Rat ( I mean GW in this instance 😆 ) hasn't blessed our Clans Eshin and Moulder.. but maybe one day!! yes-yes! If you already have the models for this then I say why not and have fun with it. My only comment that could possible help this list is I feel like it needs a few tarpit units of clanrats so that the night runners and gutter runners can pepper the enemy with ranged attacks for a longer time while simultaneously getting onto objectives.
  11. And that is one of the best things about Skaven, many different combinations of options for us to use to accomplish similar tactical goals we want accomplished when drafting different lists.
  12. Its a shame the Monks didn't get a chance do anything for you but I guess like you said the games were over before they had a chance to do anything to show their worth. At the very least they can be used for distraction or objective holding until it is their turn to attack. The Hellpit Abomination is a very intriguing model with a ton of damage potential but for some reason I can't get over the idea of everytime I NEED it to make that charge or get into position to and then the random movement completely ruins good tactics / strategy. Though on one hand you could just always chalk it up as just part of the skaven randomness that is the Great Horned Rat's plan! haha
  13. I really dig this list but thats probably because it's pretty similar to what I proposed in my list earlier. I know from reading here that you were thinking about putting together a list like this for a bit ever since the Stormfiend change and it gave me inspiration towards my list building. Please do let us know how it goes as I'm still in the building and painting stages and I want to see some success with this style.
  14. Me personally, I like list #2 because it has more bodies and that is my usual preference. Though if you choose that list I would think to suggest to find a way to get in another hero, Engineer more then likely, to cast MMMWP and possibly find some protection via trait and or item. Could give the AW the Verminous Valour trait and since I noticed you don't seem to have a magic item in that list you could also give him either Ignax's Scales for more protection or you could get the Vigordust Injector to beef up the Stormfiends even more. If you consider this and need to find points for it I would consider possibly dropping the jezzails.
  15. Two very good points actually. I especially dread that catapult as it can easily flatten whole units at a time and the 36'' range makes it able to target many units. I think I may pick up a few warpfire throwers now just incase. I'm planning on running 3 ratling guns anyways and could swap two out for two warpfire throwers and I wouldn't have to change up my list at all luckily. I do love the options we can bring to the table as Skaven, it makes us pretty flexible. Edit: And like you said more objective holders the better.
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