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Cosmicsheep

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About Cosmicsheep

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  1. If it’s a mortal wound I would go Ignax->Verminous->Shield For normal wounds, Normal save->Verminous->Shield
  2. Slightly off topic (maybe) but I’m thinking about my next tattoo and tempted to get something skaven-y. Has anyone else got the great horned rat, or similar, inked on themselves? Or anyone got any ideas for a skaven themed chest piece?
  3. I like Thanquol and generally try to field him as often as I can. I have him equipped with 4 braziers though to make him a hero killer rather than put him up against hordes. He can be hit and miss and will either do loads of damage (I once did 18 wounds) or nothing at all. His +2 cast is very helpful for something like warpgale. I usually include 6 fiends and 6 jezzails just to keep my options open.
  4. Thanks @Riff_Raff_Rascal I tend to add Thanquol to my “pure” Moulder army for a bit of spellcasting. He IS riding a giant rat ogre after all. And with a unit of stormfiends (albeit unbuffed) for extra fire-power a 3-drop army is quite doable 😉
  5. I’ve been reading the new Ogor Mawtribes book (playing a BCR player this week) and was pleased to see new rules meaning that Ogors count as 2 for objectives and behemoths count as 10. I was wondering whether such a rule would work for Moulder and actually make them plausible as a pure Moulder army. I love Moulder but their lack of numbers makes holding objectives difficult. I realise it’s not likely to happen any time soon, but I was curious what other people think.
  6. I tried this a couple of weeks ago and it works great on things like Dispossessed and Ironweld. I had a flamethrower wrapped in 40 clanrats for protection but then wondered whether that would be enough protections? Can someone shoot at my flamethrower if it’s inside a unit of 40? How does line of sight work? If they can see any part of my flamethrower can they target it? How else can we protect our flamethrowers?
  7. I’ve played a 2k Moulder Army a few times now. I have Thanqoul (fits thematically) and stormfiends in my army, and recently added some Wolf Rats. It’s not very competitive and you’ll struggle to hold objectives, even with 40 giant rats, but Rat ogres, fiends a couple of hellpit’s and boneripper make a cool looking army. 😀
  8. But as a named character he isn’t allowed to carry artefacts, right?
  9. This is great, I was literally about to post on the forum about a comparison between Monks and Stormvermin. I’m still leaning towards SV being more consistent and not reliant on a charge. After 2 rounds of combat, you’re likely to still have some SV left thanks to the 4+ save.
  10. I still have some Advanced Heroquest Skaven in my army. Welcome 👍
  11. You may want to consider Overseer of Destruction for your AW if he’s going to be supporting the 3 ratling guns
  12. I don’t think you really gain anything by having a single unit (other than 1 less drop) and 2 units gives more flexibility. That being said, if you were planning on sending them through a gnawhole, then obviously a single unit makes sense 👍
  13. I run 1 or 2 units of 5 usually. They make great cavalry for nabbing objectives or tying up the enemy while your clanrats move up. Can be quite killy on the charge and no battleshock to worry about. 😉
  14. Pretty sure you can’t do that anymore. Only 1 melee option for every 3 fiends. unless you’re referring to warpfire/grinder/melee layout?
  15. That might depend on what type of games you’re playing. I play meeting engagements and find that at 1,000 pts my Skryre are very effective. But at 2,000 pts I take hordes of clanrats because I’m trying to capture/hold objectives. At 500 pts I’d be taking something like 3xStormfiends, a warlock engineer/bombardier and a couple of rattling guns 😉
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