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Riff_Raff_Rascal

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About Riff_Raff_Rascal

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  1. Riff_Raff_Rascal

    AoS 2 - Skaventide Discussion

    Absolutely. I have a friend who loves to hide his necromancers behind buildings or other key heroes. I love taking the foulrain congregation battalion with three and hero snipe with them because of their range, and most importantly, their ability to target without Line of Sight. The congregation isn't necessary but its scary. Any catapult you field will be swingy but an effective psychological weapon against your opponent. Thats just what I use them for, but against any horde armies your friends are playing it'll do just fine. If you're playing moulder or skryre, I would recommend the PCC over the plagueclaw because those armies are better equipped with other units to take down big targets and so you will need to focus on your opponent's greater number of models perhaps. When you have the numbers, playing verminous for example, its nice to have the ranged punch of the WWC instead.
  2. Riff_Raff_Rascal

    AoS 2 - Skaventide Discussion

    This list has two skitterleaps and two death frenzy spells available per turn. Built in redundancy is my response to the list not being entirely flexible otherwise. The skitterleap is for pinpoint deployment of my buffing heroes for the "wholly within" wording. The warpseer is good no doubt, but my monsters need to be aggressive early and it lacks both punch and mobility. Most importantly, I'm unsure how he helps with the deathstar strategy other than shock-proofing the 40 blocks. Warp lightning vortex was in my mind, especially putting it right on top of my stormvermin in combat so they die and pile in twice. Dirty. However, I couldn't squeeze the points. Potentially if I drop one of the verminlords or find I don't need the grinder team.
  3. Riff_Raff_Rascal

    AoS 2 - Skaventide Discussion

    So my storm-vermy deathstar list will be give a try this Wednesday. Allegiance: Skaventide LEADERS Verminlord Warbringer (260) - General Grey Seer (120) - Lore of Ruin : Death Frenzy Grey Seer (120) - Lore of Ruin : Skitterleap Clawlord (100) - Mighty Warlord Command Trait : Brutal Fury Verminlord Deceiver (300) UNITS 40 x Stormvermin (500) - Halberd 40 x Clanrats (200) - Rusty Spear 40 x Clanrats (200) - Rusty Spear 1 x Warp-Grinder (80) ENDLESS SPELLS Chronomantic Cogs (60) TOTAL: 1940/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 162 LEADERS: 5/6 BATTLELINES: 3 (3+) BEHEMOTHS: 2/4 ARTILLERY: 0/4 ARTEFACTS: 0/1 ALLIES: 0/400 The Goal: Stormvermin at 4 attacks each 3+/2+, RR 1's for Hit and Wound, Double Pile-in on death. I forgot to add battlebrew in but thats how I get the fourth attack. Not gonna lie, its tough to pull off but I need my friends to fear stormies at this point. If theres any additional thing to stormies we can add let me know.
  4. Riff_Raff_Rascal

    AoS 2 - Skaventide Discussion

    I was thinking of a verminous stormvermin deathstar list and got a thinking. Can I cast "Dreaded Death Frenzy" from a verminlord AND "Death Frenzy" from spell lore on the same unit for shenanigans? The wording for both is as follows: Dreaded Death Frenzy: Dreaded Death Frenzy has a casting value of 7. If successfully cast, pick up to D3 friendly Skaventide units wholly within 13" of the caster and visible to them. Until your next hero phase, when a model from any of those units is slain, before it is removed from play, it can make a pile-in move and then attack with all of the melee weapons it is armed with. Death Frenzy: If successfully cast, pick 1 friendly Skaventide unit that is not a Hero, which is wholly within 13" of the caster and visible to them. Until your next Hero Phase, when a model from that unit is slain, before it is removed from play, it can make a Pile-in move and then attack with all of the Melee weapons it is armed with. From the Core Rules.... SLAIN MODELS Once the number of wounds allocated to a model during the battle equals its Wounds characteristic, the model is slain. Place a slain model to one side – it is removed from play. Just curious. What do you fine folks think?
  5. Riff_Raff_Rascal

    AoS 2 - Clan Skyre Discussion

    I was curious if anyone has seen the skryre battalion that came along with the carrion empire boxset? I'm currently not in the mood for spending points on the battletomes battalion.
  6. Riff_Raff_Rascal

    Doomwheels and Endless spells

    Does a Doomwheel's "Rolling Doom" ability allow it to fly over endless spells such as a palisade? Rolling Doom is stated as follows: "When this model makes a normal move, it can pass across models with a Wounds characteristic of 3 or less in the same manner as a model that can fly. In addition,after this model has made a normal move or a charge move, roll a dice for each unit that has any models it passed across, and each other unit that is within 1" of this mode lat the end of the move. On a 2+ that unit suffers D3 mortal wounds." Endless spells are defined as "friendly models". The only hiccup is how a model having no wounds will be interpreted for the sake of this rule. Having none is certainly not the same having 0 wounds but I can't think of any other examples. Conservatively, you could lean on the "Wounds characteristic" part of the ability. Endless spell and terrain warscrolls do not have a wounds characteristic at all and one could go from there. What do ya'll think?
  7. Riff_Raff_Rascal

    AoS 2 - Clan Skyre Discussion

    So Doomwheels can fly over endless spells. They can move over (any) models with 3 HP or less. Endless spells have no HP. They are models. Uh, what?! Thats a nice Palisade you've got there. Be'd a shame if someone VRrrroooOOOOMMMM *procedes to drive vertically up and over* How many Doomwheels can I field because these sound more and more fun.
  8. Riff_Raff_Rascal

    The New Skaven Battletome, Terrain, Model & eSpells!

    Dont forget the new allegiance ability for look out sir working for melee and shooting. -1 to hit there if rats are around the base of the balewind, gryph feather charm is also good. Frankly the seer is still tough to keep alive. I'd still recommend an archwarlock on the vortex if you want to present hugely survivable hero with all of these same buffs. If he dies, then you can use the grey seer with balewind in following turns.
  9. Riff_Raff_Rascal

    TechHammer...

    Tough call. I would lean on an AR experience for not measuring per say but showing threat distance in the form of a circle from a point. Less to do with making judge calls and more with a tool that helps you make decisions faster. Or go ham and make a completely virtual game of AOS on an empty park table with no models or dice so you can play pick-up games. Play practice matches on the floor of a convention center during big warhammer events without the fear of having any of your models out in the open or smashed. In the mean time play the actual game during dedicated days for gaming at your local shop.
  10. Riff_Raff_Rascal

    AoS 2 - Clan Verminus / Skaven Discussion

    @Skavelynn I'd give the beefy rat boys a chance. Don't forget, they did get another cost reduction. I like to think of it this way, they were gonna nerf shock gauntlet anyways so they went to unmodified re-roll making the packmaster buff irrelevant for that loadout. The mortar teams are now better represented in the stormfiends gas loadouts with better range, making them more active on the table from the get-go. The second biggest change is the warpfire, which in my mind fits better with their battlefield role both before and after the change. That's subjective of course but I always supposed they're were able to go off somewhere and take care of themselves, otherwise whats the point of an expensive hammer unit not running into a huge block of enemies? The biggest change obviously is the loadout restrictions, which I must admit is really bloated/wordy. However, the point of a completely uniform unit I thought was to min/max their potential with buffs. Without those synergies, why not diversify anyways?
  11. Riff_Raff_Rascal

    AoS 2 - Clan Skyre Discussion

    @Russrmc You're right. In fact the core rules outright define a 'normal move' as one that occurs in the movement phase, in addition the move must be using the move characteristic of the model.
  12. Riff_Raff_Rascal

    The New Skaven Battletome, Terrain, Model & eSpells!

    @Freejack02 I've always played this as changing a single die. Even so, on two dice the chance of rolling a 6 is good odds over the first 3 turns. Its an expensive entry cost at 580 points minimum (pending an additional screaming bell) but it has proven incredibly fun. Not to mention, the fateweaver gets to cast the spells of its nearby chaos wizards, i.e, the spells skaven wizards couldn't cast well themselves. I doubt many folks will bother with this but the bell's warscroll upgrades are enticing enough more people might experiment with it.
  13. Riff_Raff_Rascal

    The New Skaven Battletome, Terrain, Model & eSpells!

    I'm so glad I can still run a fateweaver + screaming bell combo to summon verminlords. Now, those verminlords are even more bonkers and hittin' above their weight in points. I love it. While I won't play skaven allegience in those cases, even more shenanigans have been placed directly on warscrolls that make a mixed skaven grand alliance chaos still fun. Don't get me wrong, I'll also play with the new toys (rules) immediately.
  14. Riff_Raff_Rascal

    AoS 2 - Clan Skyre Discussion

    Can we take a moment to appreciate how much fun the new Doomwheel is? Now correct me if I'm wrong, but doesn't a "normal move" occur in any of the following: movement phase, charge phase, piling in? Is that not 3 chances to trigger the mortal wound engine? Even if its 'stuck' in combat, can't you declare it moves 3'' inches into then out of the same space as the nearest model to get a trigger? I'm pretty sure this thing can do all sorts of shenanigans now.
  15. Riff_Raff_Rascal

    AoS 2 - Clan Verminus / Skaven Discussion

    @Kramer Never trust us skaven players. Or should you? Trusting my advice is bad news. Or is it? By the way, where is everyone looking at these warscrolls? Was it the app? I don't have a smartphone but I have an android emulator on the pc.
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