PrimeElectrid Posted July 29, 2021 Share Posted July 29, 2021 2 minutes ago, PJetski said: An objective on the border of your territory is "partially" in your territory. If so that is 10 then including some crucial ones like Savage Gains and Tectonic Interference. Quote Link to comment Share on other sites More sharing options...
LordPrometheus Posted July 29, 2021 Share Posted July 29, 2021 Stormkeep rules looking good. Sequitors are Redeemer units too, so it's looking like tanky battleline time. Also, did anyone else notice the unit of 5 Castigators in the last picture? Hmmmm.... Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted July 29, 2021 Share Posted July 29, 2021 Did anyone else notice that the dragons ability isn’t restricted to combat? So if he can kill things in the hero phase (with dragon magic) and the shooting phase (with dragon breath) and the charge phase (with stomp) he could be stacking bonuses quite quickly 2 Quote Link to comment Share on other sites More sharing options...
NauticalSoup Posted July 29, 2021 Share Posted July 29, 2021 The most exciting part to me as a CoS player is Mortal Auxiliaries. It's potentially a huge shot in the arm giving us access to a lot of cheap options to supplement our elite stormcasts. SCE for the last while have done a lot of work in my CoS armies, now I can look forward to the reverse. 1 Quote Link to comment Share on other sites More sharing options...
LordPrometheus Posted July 29, 2021 Share Posted July 29, 2021 6 minutes ago, NauticalSoup said: The most exciting part to me as a CoS player is Mortal Auxiliaries. It's potentially a huge shot in the arm giving us access to a lot of cheap options to supplement our elite stormcasts. SCE for the last while have done a lot of work in my CoS armies, now I can look forward to the reverse. Definitely time to invest in Phoenix Guard lol Quote Link to comment Share on other sites More sharing options...
NauticalSoup Posted July 29, 2021 Share Posted July 29, 2021 4 minutes ago, LordPrometheus said: Definitely time to invest in Phoenix Guard lol I'm already overleveraged in PG... but maybe just a few more.... Quote Link to comment Share on other sites More sharing options...
jhamslam Posted July 29, 2021 Share Posted July 29, 2021 27 minutes ago, NauticalSoup said: The most exciting part to me as a CoS player is Mortal Auxiliaries. It's potentially a huge shot in the arm giving us access to a lot of cheap options to supplement our elite stormcasts. SCE for the last while have done a lot of work in my CoS armies, now I can look forward to the reverse. Rumor is Dawnbringer crusade CoS is on their way 4 Quote Link to comment Share on other sites More sharing options...
edmc78 Posted July 29, 2021 Share Posted July 29, 2021 Apoloiges for a noob question - do stormkeep armies loose the ability to deepstrike from the holy realm? Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted July 29, 2021 Share Posted July 29, 2021 1 minute ago, edmc78 said: Apoloiges for a noob question - do stormkeep armies loose the ability to deepstrike from the holy realm? Yes 1 Quote Link to comment Share on other sites More sharing options...
Turragor Posted July 29, 2021 Share Posted July 29, 2021 2 minutes ago, edmc78 said: Apoloiges for a noob question - do stormkeep armies loose the ability to deepstrike from the holy realm? Yup so we are still waiting to see what the army composition that still does that "Scions of the Storm" has for extra rules. 1 Quote Link to comment Share on other sites More sharing options...
Turragor Posted July 29, 2021 Share Posted July 29, 2021 You still have units (1 - ofc battletome may change that) with deepstrike on their warscroll - the Prime. 1 Quote Link to comment Share on other sites More sharing options...
mystycalchemy Posted July 29, 2021 Share Posted July 29, 2021 (edited) 2 hours ago, PJetski said: Not to beat a dead horse, but if Vanquishers have REDEEMER they could have a niche of being a high damage unit that can push objectives well. Did anyone else notice that the 6 paladins in the back have 3 glaives, a starsoul mace, and two axes? I actually went back and watched the reveal stream and when they showed off Vanquishers, Eddie said they have anti-'horde' rules, saying they get some bonus for fighting units of 5+ and a better bonus for units of 10+! It's a shame the Liberators lose their half of Shield of Civilization, though it would make them exceedingly strong in this edition, effectively giving them a free All-Out Attack and All-Out Defense if they don't move, and I'd much rather have the triple models for objectives. I'm curious if this means we'll be getting Artifacts/Command Traits for Stormkeep armies and Artifacts/Command Traits for Scions armies, as Staunch Defender obviously does nothing in a Scions list. Also has me wondering if Annihilators will be good in Stormkeeps at all, since they wouldn't be able to Scions in and do that initial burst of wounds. Edited July 29, 2021 by mystycalchemy Added more thoughts 1 Quote Link to comment Share on other sites More sharing options...
NauticalSoup Posted July 29, 2021 Share Posted July 29, 2021 53 minutes ago, mystycalchemy said: Also has me wondering if Annihilators will be good in Stormkeeps at all, since they wouldn't be able to Scions in and do that initial burst of wounds. Very unlikely, same for their buddy the Lord Imperitant. 1 Quote Link to comment Share on other sites More sharing options...
Zamik Posted July 29, 2021 Share Posted July 29, 2021 (edited) 7 minutes ago, NauticalSoup said: Very unlikely, same for their buddy the Lord Imperitant. And I just got done painting both of those units! Welp, that's 350 points off the list. Edited July 29, 2021 by Zamik Quote Link to comment Share on other sites More sharing options...
Marcvs Posted July 29, 2021 Share Posted July 29, 2021 27 minutes ago, NauticalSoup said: The most exciting part to me as a CoS player is Mortal Auxiliaries. It's potentially a huge shot in the arm giving us access to a lot of cheap options to supplement our elite stormcasts. SCE for the last while have done a lot of work in my CoS armies, now I can look forward to the reverse. Tbf we already had this and it didn't lead to anything particularly amazing so far, that's why I hope for some actual synergy that makes playing CoS in SCE as interesting as playing SCE in CoS Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted July 29, 2021 Share Posted July 29, 2021 4 hours ago, Turragor said: https://www.warhammer-community.com/2021/07/29/the-stormcast-eternals-become-the-ultimate-defenders-of-the-mortal-realms-in-their-best-battletome-yet/ I really like Shield of Civilization. I weep a bit for Staunch Defender but am a bit excited by its interaction with Shield of Civilization. I like the "angry dragons" rule for getting tougher as it destroys. As a teaser, its just Stormkeep info if I'm not mistaken? I hope some of these carry over to the classic Scions of the Storm army. Especially: "Stormkeep armies may also call upon the aid of Krondys, Son of Dracothian, or his moodier brother, Karazai the Scarred." Emphasis my own. I hope it's not Stormkeep only. That'd be odd. So the mortals that proc off Shield, happen in ANY battle round correct? They throw it in at the end and I wasn't sure if these happen on 3 and later, or the entire game... Quote Link to comment Share on other sites More sharing options...
mystycalchemy Posted July 29, 2021 Share Posted July 29, 2021 37 minutes ago, NauticalSoup said: Very unlikely, same for their buddy the Lord Imperitant. Fair. But don't forget, Lord-Imperitant does more than precision deep strike! The free command ability/turn is nothing to sneeze at and definitely worth considering. 3 Quote Link to comment Share on other sites More sharing options...
NauticalSoup Posted July 29, 2021 Share Posted July 29, 2021 All a matter of price. If he's still good while losing access to one of his two core warscroll abilities then he'll have to be pretty undercosted. Given he's Lord grade I doubt he will be, and I'm sure other lords will have useful abilities. Quote Link to comment Share on other sites More sharing options...
Turragor Posted July 29, 2021 Share Posted July 29, 2021 2 hours ago, CommissarRotke said: So the mortals that proc off Shield, happen in ANY battle round correct? They throw it in at the end and I wasn't sure if these happen on 3 and later, or the entire game... I'd expect a bit of debate about this tbh. I could see it taken both ways but Im leaning to any round. Even worse for rules debate - there is no 'any'. So technically if you've 2 units carefully placed you might be able to proc it twice for 2D3 mortals? Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted July 29, 2021 Share Posted July 29, 2021 “In addition” rules are usually just that. They do the thing in addition to everything that came before those words, unless there is a further restriction. No restriction here so the mortals work every round. In addition (hah) the rule doesn’t say within 1” of any Redeemer unit, nor does it say up to one, so I believe it fires for each. 1 1 Quote Link to comment Share on other sites More sharing options...
LordPrometheus Posted July 29, 2021 Share Posted July 29, 2021 Charging Libs and Sequitors just got painful 1 Quote Link to comment Share on other sites More sharing options...
OkayestDM Posted July 29, 2021 Share Posted July 29, 2021 I like what I'm seeing. Stormcast are looking like they're going to be a little sturdier and a little more deadly in general. I especially appreciate that they gave Stormkeep armies damage abilities on the defense. I'm also happy that they gave their Redeemers the ability to secure objectives more easily, as it compensates nicely for the fact that the army doesn't benefit from Scions. Quote Link to comment Share on other sites More sharing options...
PJetski Posted July 29, 2021 Share Posted July 29, 2021 I'm pretty sure Liberators with shields will be 3+ save 1 1 1 Quote Link to comment Share on other sites More sharing options...
Champasaur Posted July 30, 2021 Share Posted July 30, 2021 (edited) 15 hours ago, Turragor said: I am feeling a core of MSU redeemer units (at least 5) with Yndrastra for the regen. I actually feel like having a group of 10 Vindictors will be good. They can fight two ranks deep (so don’t suffer as much from new coherency) and will be able to take much larger advantage of big buffs. Plus like PrimeElectrid said, the units have to survive till turn 3 to take advantage of objectives outside your territory, and 10 Vindictors will almost certainly be able to do that. Edited July 30, 2021 by Champasaur Quote Link to comment Share on other sites More sharing options...
Balthasar Posted July 30, 2021 Share Posted July 30, 2021 I'm not sure that the Hammer of Sigmar will keep the ability to bring back an entire unit of Redeemer on a 5+ with a command point but it would be very powerful with the new rules of Stormkeep Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.