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Mark Williams

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  1. Mark Williams

    AoS 2 - Stormcast Eternals Discussion

    I’m sorry what do those do again?
  2. Mark Williams

    AoS 2 - Stormcast Eternals Discussion

    I think it might be possible to do a sort of gun-line approach with a lord acquillor as your general. I'm still messing around with the list, but something like this: Allegiance: Stormcast Eternals- Stormhost: Hammers of SigmarMortal Realm: AqshyLeadersLord-Aquilor (200)Neave Blacktalon (120)Knight-Azyros (100)Battleline5 x Judicators (160)- Boltstorm Crossbows- 1x Thunderbolt Crossbows5 x Judicators (160)- Boltstorm Crossbows- 1x Thunderbolt CrossbowsUnits3 x Aetherwings (50)3 x Aetherwings (50)5 x Vanguard-Hunters (120)- Boltstorm Pistols and Shock Handaxes3 x Vanguard-Raptors with Hurricane Crossbows (140)3 x Vanguard-Raptors with Hurricane Crossbows (140)3 x Vanguard-Raptors with Longstrike Crossbows (180)3 x Vanguard-Palladors (200)- Boltstorm Pistols and Shock Handaxes3 x Vanguard-Raptors with Hurricane Crossbows (140)3 x Vanguard-Raptors with Hurricane Crossbows (140)War MachinesCelestar Ballista (100)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 112 Your first move would be to teleport the hunters. In the 2nd turn you'd teleport the longstrikes, after using the birds to ward off any potential assault. Then in your movement phase everything would sort of "run away". Basically the idea is to redeploy your entire army and try to psych the enemy into doing their bit assault/drop move in a bad location and the get stuck on the board somewhere they don't want to be. There's a tremendous amount of firepower dropping from the heavens, and you're going to more or less clear out anything you decide to attack. You'll have some problems with high value armor, but it's still a potentially strong list imo. Edit: Choose a better stormhost. Astral Templars or something with a good bonus for shooting.
  3. Mark Williams

    AoS 2 - Idoneth Deepkin Discussion

    My local player zapped me twice with it and I Seen this happen in my area. Local IDK player smashed everyone for a couple months then the games evened out a bit, and they settled into a mid-spot in our local tourneys.
  4. The balance is important. It’s difficult to create a force strong enough to be a viable threat to your opponent. If you don’t commit enough resources, you’ll smash against a wall, then the wall will fall on top of you and spend a few turns mopping up the little skinks left over. I think it’s viable you just have to play around with the list.
  5. I agree it seems quite min-maxy and centered around the most efficient units. This actually kind of correlates and confirms a lot of whats been said in this thread and others. My personal opinion is something like, “If you can’t beat them, join them.” I’m going to try my shooting thing at one more tournament coming up, then I suppose I’ll have to start building towards this list.
  6. Mark Williams

    AoS 2 - Stormcast Eternals Discussion

    You guys have very clearly and accurately stated the weaknesses of vandus and/or dracoths, but I don’t see how the proposed list fixes those issues. Vandus at least has a decent command ability and damage output, and good movement. If your opponent can “easily” take him out, there’s nothing about the suggested list that fixes that problem or gives you a better chance against it. Retributors are sitting ducks and the only actual dangerous thing in the list. By removing vandus you’re reducing the number of units your opponent needs to eliminate in order to steam roll you unopposed. I understand what you guys are saying, I just don’t agree that there’s a reliable fix for it by removing him and taking more easily-killed normal guys. I think you’re implying that having more bodies on the table will somehow win by stalling or outmanoeuvring an opponent, but if you’re opponent can “easily” kill vandus, removing the only other thing from your army that can potentially deal with that seems like a bad plan to me. I would urge you to try both lists at the very least. I’m willing to say I’m wrong, but I’m just telling you what I think based on playing with a similar list for quite a while.
  7. Mark Williams

    AoS 2 - Stormcast Eternals Discussion

    My personal experience is that you just have to kill them. Between Vandus and the retributors, you should have the damage output, but if they get the drop on you, you won't be able to. Just remember to keep the liberators out front, and force them to charge/engage them first. Try to set up a counter charge so that you can get a clean charge off. That will help a lot.
  8. Every time I bring up this topic, I'm told to use skinks. I've seen a few lists, feels like in this thread even, suggesting or using them. So I guess skinks? From a personal standpoint, I'd like to play around with some witch aelves or sisters of slaughter.
  9. One of the older editions of 40k went by number of wounds. So if I character was sitting on an objective with 5 wounds, he would count as 5 models. Normal SCE infantry likewise would count for 2 models each instead of 1. Monsters with lots of wounds, you basically had to knock them off an objective to claim it. I also seem to recall several missions in old 40k where the closest model to an objective held it, regardless of how many other models were in the area. As well, I seem to recall other missions where the first person to the objective won it, and then you basically had to kill the model holding the objective in order to claim it. The point is that there are several things that they could do to make it more "fair" in my opinion. But I do concede the point/idea that giving armies access to allies essentially is a form of giving players the necessary tools without changing the rules.
  10. Which units start in the sky?
  11. Mark Williams

    AoS 2 - Stormcast Eternals Discussion

    I'm sorry, I don't know why I keep missing this. I guess it's because it used to work differently. You will however need to be Hammers of Sigmar, I believe, which will dictate the command ability and relic (weapon) that the Relictor has to take.
  12. I'd like to know what your list was and what armies you faced, if it's not too much trouble.
  13. Mark Williams

    AoS 2 - Stormcast Eternals Discussion

    He has a command ability that gives everyone within 12” +1 attack. Keep him near the retributors and use it to buff them.
  14. Mark Williams

    AoS 2 - Stormcast Eternals Discussion

    You have 3 battle line and only need 2.
  15. Mark Williams

    AoS 2 - Stormcast Eternals Discussion

    Looks good try that out see how it does. Use the hammers of Sigmar stormhost, make vandus your general, give the god forged blade to the lord relictor. Play around with taking the castellated instead of the relictor. Just try both and see which you like. Your can swap out a unit of sequitors for liberators to spend some of the leftover points, and they are a really good unit. They have a bigger punch than the liberators. scions is an allegiance ability of sce. For every unit placed on the board during setup, you can place a unit in the heavens, awaiting the time to appear in a lightning storm. You’ll have to play around with which ones you want to start on the board and which ones in the sky.
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