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Mark Williams

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About Mark Williams

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  1. I think DoK will get one personally.
  2. Mark Williams

    AoS 2 - Daughters of Khaine Discussion

    Quick question, does Snake Morathi count as a Behemoth in Pitched Battles? I know that normal Morathi doesn't, but it's kind of a grey area. It seems to me like maybe an oversight that she isn't one.
  3. Mark Williams

    AoS 2 - Daughters of Khaine Discussion

    I see a lot of people using Cogs, they just set it to the movement buff then forget it. I have also seen people doing really well with the twin balls of energy that are linked. You can pass it over a lot of units and do a lot of mortal wounds if you use it in the right place. However, I've also seen that spell bounce back and wipe out the attacking army....
  4. Mark Williams

    I h*** my Sylvaneth

    On the subject of specific terrain pieces, I’d rather see something like malign sorcery expansion. A box of common terrain pieces that bring some special rules to the table and you pay points for them. I would like to see more army specific terrain pieces like the woods become available to other armies, similar to shipwrecks and graveyards (idk and death respectively). as for the size of the woods, I think just making them smaller would do fine.
  5. Mark Williams

    AoS 2 - Stormcast Eternals Discussion

    What, you can run and use them? That’s news to me. :O
  6. Mark Williams

    AoS 2 - Stormcast Eternals Discussion

    Question regarding shooting and a few warscroll "abilities". You can only shoot at the units you are in combat with with "missile weapons". However, what about these ranged attacks that happen in the shooting phase? 1. Celestant-Prime's cometstrike scepter. (seems that you pick a point in 24", regardless of combat) 2. Lord Celestant on Dracoth - lightning breath. (same as prime above, except 12" range) 3. Lord Celestant - D6 attacks in the shooting phase. (same as prime, except 16" and you can pick any units at will)
  7. Mark Williams

    "Wood Elf" Army in AoS

    Yes I would do Sylvaneth with Wanderers as allies.
  8. Mark Williams

    Strike Quickly

    Yes, with the caveat that you can sort of use this to "mill" your opponent's command points away from him. It depends on the army you face as to whether or not that's useful. It's also possible that your opponent won't want to use his command point and instead save it for later.
  9. Mark Williams

    AoS 2 - Stormcast Eternals Discussion

    I use ballistas and xbow judicators in a scions formation. The ballistas by themselves can be good, but their average is about the same or worse than the juds most of the time. Once in a blue moon, the ballista will score 3 hits, comvert to 10ish, and shred something. Most od the time, it does about 3 wounds, sometimes none. The juds actually consistently do better with their special weapon factored in. Plus they are a bit more hardy, and can hold objectives better. If I could afford them, I’d just take both, of course, and that would solve the debate. Lol.
  10. Mark Williams

    AoS 2 - Daughters of Khaine Discussion

    My experience playing against them is that they do great when you are already winning. I wouldn't call them game changers, but they add insult to injury if the rest of your army already kind of won the game for you. They sort of follow up the back and wipe out the stragglers...
  11. Mark Williams

    AoS 2 - Stormcast Eternals Discussion

    The twin hammer one occasionally does some good damage, I’ve found.
  12. Mark Williams

    AoS 2 - Stormcast Eternals Discussion

    I used Neave as a staple in my list until the new battletome. She worked extremely well as a 2nd next to my general. Basically I’d use her as a retribution model against people who charged into my main hero. Now that she doesn’t generate extra attacks, she’s still ok but not nearly as good as she was.
  13. Mark Williams

    AoS 2 - Stormcast Eternals Discussion

    The way that I have been playing it is that the battalion is deployed all at the same time, but units are placed one at a time, and follow the 1:1 scions pattern. As an example, if you had a battalion with 4 units, and you deploy first, you put out all 4 units at once - 2 on the table and 2 in scions. Then your opponent has a turn deploying.
  14. Mark Williams

    AoS 2 - Stormcast Eternals Discussion

    Yes, it’s covered in the core rules under reserves. Scions units are considered arriving on the board via a reserve setup. They count as having moved only in that they cannot move in the movement phase, but it’s clearly a “set up” move and not an actual move. I waited for the FAQ to hit before I started using it that way, as I had doubts, but if anything the FAQs support it and add even more evidence that it’s exactly how it should work. I would say that it is “unfair or overpowered” except that it’s literally the only thing that gives me a flying duck of a chance against most of the armies I’ve been facing lately. I don’t know what else I’m meant to do with stormcast other than “play a better army”, if I can’t play this current strategy I’m doing. I sure as heck can’t win in assault with armies like DoK, Death, and Nurgle dominating the meta right now.
  15. Mark Williams

    AoS 2 - Stormcast Eternals Discussion

    This is what I'm running right now, but I already have some changes in mind to tweak it and make it even stronger. Allegiance: Stormcast Eternals - Stormhost: Hammers of Sigmar Leaders Lord-Celestant On Dracoth (220) - General - Tempestos Hammer & Thundershield - Trait: We Cannot Fail - Artefact: God-forged Blade - Mount Trait: Keen-clawed Knight-Incantor (140) - Spell: Lighntning Blast Lord-Relictor (100) - Prayer: Divine Light Celestant-Prime (340) Battleline 5 x Liberators (100) - Warhammer & Shield - 1x Grandhammers 5 x Liberators (100) - Warhammer & Shield - 1x Grandhammers 5 x Judicators (160) - Boltstorm Crossbows - 1x Thunderbolt Crossbows 5 x Judicators (160) - Boltstorm Crossbows - 1x Thunderbolt Crossbows Units 5 x Evocators (200) - 5x Grandstaves - Lore of Invigoration: Speed of Lightning 3 x Vanguard-Raptors with Hurricane Crossbows (140) 3 x Vanguard-Raptors with Hurricane Crossbows (140) War Machines Celestar Ballista (100) Endless Spells Everblaze Comet (100) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 99
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