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mystycalchemy

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54 Celestant-Prime

About mystycalchemy

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  1. Honestly I am kinda looking for a good Daemons/Mortals mixed list, but I've also just found daemons to be lack luster every time I run them. I'm really not sure what i'm doing with them
  2. I'm fairly new to Khorne, but what's a decent list to build towards? I have a small collection, mostly 2 Daemons start collectings + Wrath and Rapture, then a handful of mortals. Are mortals the way to go? Or are daemons actually worth it? What I own: * 30x Bloodletters * 9x Bloodcrushers * Karanak * 5x Flesh Hounds * 1x Skull Cannon, 1 Skull Cannon/Blood Throne (so 2 cannons or one of each) * Skulltaker * Bloodthirster of Insensate Rage * Bloodmaster * Bloodsecrator * MLoK/Khul * 10x Bloodreavers * 3x Blood Warriors (can be 5 with Magore's Fiends) * Slaughterpriest * Magore's Fiends * Garrek's Reavers
  3. Hey all, I'm trying to decide between two lists. First is one that I thought up, very heavy on troggs, likely not very competitive. Or this list, that I borrowed some models from my friend (who's been playing Moonclan since WHFB) to try out earlier today. The more I think it over, the more I start to like the 2nd list more. It's still very troggy, but it has enough "boots" on the ground to actually weather some hits and make it to objectives.
  4. I put together a quick list for that: LCoD - General, Staunch, Smoulderint Helm Knight-Incantor - Azyrite Halo Knight Incantor - Speed of Lightning, Staff of Focus Lord-Castellant 2x5 Judicators 1x5 Liberators 2x5 Sequitors 2x5 Evocators Cleansing Phalanx Everblaze Comet Geminids 1920/2k Not sure how good this is, but the ease of dealing 7MW that PJetski mentioned is a good point.
  5. My main issue with this would be: What's the rest of your list doing? If he's your general (which he is because Staunch) then no Sequitors as battleline, just Judicators and Liberators. So would you be using a Gavriel Bomb? Throwing Evocators at the problem until its fixed? I like the idea, I'm just not sure what the hammer would be to the tough anvil. (Of note I missed out on watching any of LVO, so I haven't seen at all how the 2nd place list played.)
  6. We already know what the last 4 warbands are, but youre not far off. Kharadron and Sylvaneth are in last, with Darkoath Barbarians and a Troggoth with some weird squig monsters are next.
  7. Of note, thanks to the recent FAQ, Mortal Wounds do not generate Depravity for Slaanesh.
  8. These decks look good! Though you do have Misdirection in both the Chosen Axes and Spiteclaw's Swarm. How would you add the Leaders expansion cards and keep them balanced? Some of the Leaders cards seem really good... (Like the upgrade for Magore that reduces all damage by 1 to a min of 1)
  9. To support dracolines I'd probably take Lightning Blast or Lightning Storm for some long-range offensive power since the Dracolines can already take Speed of Lightning or Terrifying Aspect.
  10. What was the list you ran? I think I mightve missed it in the past few pages.
  11. That's exactly what I was asking. Good to keep in mind! I think I'll just leave Drycha in there and go with that list (eventually ? )
  12. Well this would be a pretty casual army, only run at friends' houses or my non-gw LGS, so i'd probably be using litko Wyldwood base cutouts instead of actual wyldwoods Side question: Would you guys run squads of 5 or 10 for the Spite Revenants? Right now I have this: Realm of Ghur (Beasts) Drycha Treelord Ancient (General, Oaken Armour) Branchwych (Seed of Rebirth) Spirit of Durthu (Blade of Carving) Spite Revenants 4x5 Bow Hunters x3 Scythe Hunters x3 Dreadwood Wargrove Outcasts 1900/2000 If I cut Drycha I can take all the Revenants up to 10-strong. The last 100 points is probably Endless spells, just not sure which ones yet.
  13. So I recently read somewhere (reddit?) That the Dreadwood Wargrove was competetive? I love Drycha and the Spite-Revenants, but haven't had a chance to check it out. Is Drycha redundant in a Dreadwood Wargrove or is she worth taking still? I know Alarielle is amazing for her points (Free Kurnoths or Treelord!) But considering Sylvaneth is about the 4th AoS army... I'm going for a slightly cheaper force
  14. I really like Hysh. The command ability is awesome (pick a unit at the start of combat to fight first), and the 6th result on the realm table is also really nice (a wizard can skip casting for a turn to make a brooch, if they do, they get to cast an extra spell for the rest of the game).
  15. To be fair, both the Knights-Incantor (magazine and soul wars) and the Lords-Arcanum (on all mounts and foot) all have extra melee weapons that they don't use. So maybe the Sacrosanct chamber just likes to carry extra weapons!
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