Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Gaz Taylor

AoS 2 - Blades of Khorne Discussion

Recommended Posts

22 minutes ago, Sneeto said:

So blood tithe generates when a unit is destroyed per the book. I’ve had people argue it has to be killed and battleshock doesn’t count. So if you kill 9 and the last one battleshock you don’t get the tithe.

However, in every other account “destroyed” and battleshocked still count in many matched play as the same. 
 

is there any faq that states they must be killed? Otherwise you should still get tithe even if they battleshock as the unit is now destroyed. 

It does not have to get killed, battleshock is included in destroyed.

Screenshot_20200121-113756.png

  • Like 2
  • LOVE IT! 1

Share this post


Link to post
Share on other sites

Hey everyone. Does anything prevent me to play a full khorne/blades of khorne army and take archaon or a slave to darkness demon prince as a general ?

Share this post


Link to post
Share on other sites
27 minutes ago, ledha said:

Hey everyone. Does anything prevent me to play a full khorne/blades of khorne army and take archaon or a slave to darkness demon prince as a general ?

Nope, as long as it has the khorne keyword you're good to go. I should say there isn't usually a good reason to take archaon as your general, but nothing is technically stopping you. 

  • Thanks 2

Share this post


Link to post
Share on other sites

Are there any FAQ's about the Blood Tithe reward Murdelust? I'm tired of arguing with my opponents when I use Murderlust to cycle charge my Skullcrushers or something and I was wondering if there is an FAQ that I can point to as evidence. 

Share this post


Link to post
Share on other sites
2 hours ago, ogarrah said:

Are there any FAQ's about the Blood Tithe reward Murdelust? I'm tired of arguing with my opponents when I use Murderlust to cycle charge my Skullcrushers or something and I was wondering if there is an FAQ that I can point to as evidence.

What even is the argument? It doesn't get much clearer. Are they  suggesting you can't do what it explicitly says you can do? Apologies if I'm missing something...

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Roark said:

What even is the argument? It doesn't get much clearer. Are they  suggesting you can't do what it explicitly says you can do? Apologies if I'm missing something...

I have this issue a lot too...but I think it falls into opponents favor so I’ve conceded the point.

 

the idea is that you retreat your units in the hero phase, then charge in the charge phase: however rules state “a unit cannot charge or shoot if they retreated” thus negating the ability to retreat in hero chase using murderlust then charge in the following phase. 
 

rule wise I do believe we are not allowed to retreat with murderlust then move/charge with the same unit. Only move and no shooting. 
 

if someone has a way to prove we are allowed I’ll send them a million Khorne points 

Share this post


Link to post
Share on other sites
4 hours ago, ogarrah said:

Are there any FAQ's about the Blood Tithe reward Murdelust? I'm tired of arguing with my opponents when I use Murderlust to cycle charge my Skullcrushers or something and I was wondering if there is an FAQ that I can point to as evidence. 

The only way to retreat and cycle a charge with skullcrushers is if you are going second in the round, assuming you’re already in combat - you retreat to 3 out. You lose your round of combat. Roll off into next turn - if you win then take turn and just charge back In. If you lose that’s when you use it in their hero phase to charge with murderlust/4 tithe and deal the mw on charge. 
 

based on rules we cannot retreat in our turn with murderlust then follow up with the charge in our same turn in the round. 

  • Like 1

Share this post


Link to post
Share on other sites
10 hours ago, ogarrah said:

Are there any FAQ's about the Blood Tithe reward Murdelust? I'm tired of arguing with my opponents when I use Murderlust to cycle charge my Skullcrushers or something and I was wondering if there is an FAQ that I can point to as evidence. 

The Khorne faq explicitly says

Q: Some abilities say that they can be used at ‘the start of the hero phase’ instead of ‘at the start of your hero phase’. Can these abilities be used in the enemy hero phase?

A: Yes.

Yes, you can use Murderlust to charge in opponent's (or your) hero phase.

Yes, you can use Murderlust to charge in your hero phase and then charge again in charge phase if you killed whatever you charged.

No, you can't use Murderlust to retreat&charge in your turn because retreat prevents charging.

Edited by Smooth criminal
  • Like 1

Share this post


Link to post
Share on other sites

Is there a consensus on what the better loadout is for Mighty Skullcrushers? I'm leaning toward Ensorcelled Axes for the increased hit chance, but I know people take Meatripper Axes on Reavers just for that -1 rend.

Share this post


Link to post
Share on other sites
1 hour ago, Sleepa said:

Is there a consensus on what the better loadout is for Mighty Skullcrushers? I'm leaning toward Ensorcelled Axes for the increased hit chance, but I know people take Meatripper Axes on Reavers just for that -1 rend.

I'm just getting into Khrone and I am in the process of building my Mighty Skullcrushers and I too have not yet decided what is best. My current plan is to run a Mortal Khorne list and use a unit of six Skullcrushers. Their whole purpose in my army is one of two things. First being, since they are a unit of six they can do great mortal wounds on the charge, however if they get charged or I need them to tie something up for a while they can do that. If I want them to be killing things with their weapons then I'll put killing frenzy on them. Currently I'm leaning towards Bloodglaives so that I can get the rend with them and that will allow them to hurt some bigger harder hitting models. They have the wounds and saves to tie something nasty up.

Looking at the math with no buffs the Bloodglaives  do slightly more damage to things with a 2+ or 3+ save and the same against things with a 4+ save. Then Ensorcelled out damages the Bloodglaives against thigns with a 5+, 6+ or no save. So it really depends on what you want them to go up against.

Share this post


Link to post
Share on other sites

 

16 minutes ago, BaylorCorvette said:

I'm just getting into Khrone and I am in the process of building my Mighty Skullcrushers and I too have not yet decided what is best. My current plan is to run a Mortal Khorne list and use a unit of six Skullcrushers. Their whole purpose in my army is one of two things. First being, since they are a unit of six they can do great mortal wounds on the charge, however if they get charged or I need them to tie something up for a while they can do that. If I want them to be killing things with their weapons then I'll put killing frenzy on them. Currently I'm leaning towards Bloodglaives so that I can get the rend with them and that will allow them to hurt some bigger harder hitting models. They have the wounds and saves to tie something nasty up.

Looking at the math with no buffs the Bloodglaives  do slightly more damage to things with a 2+ or 3+ save and the same against things with a 4+ save. Then Ensorcelled out damages the Bloodglaives against thigns with a 5+, 6+ or no save. So it really depends on what you want them to go up against.

I run Skullcrushers with Ensorcelled Axes for the satisfaction of rolling that and the brazen hooves attack the same time cause they have the same attack profile lol

  • Like 1

Share this post


Link to post
Share on other sites
On 1/21/2020 at 11:10 PM, Sneeto said:

So blood tithe generates when a unit is destroyed per the book. I’ve had people argue it has to be killed and battleshock doesn’t count. So if you kill 9 and the last one battleshock you don’t get the tithe.

However, in every other account “destroyed” and battleshocked still count in many matched play as the same. 
 

is there any faq that states they must be killed? Otherwise you should still get tithe even if they battleshock as the unit is now destroyed. 

 In the core rules regarding models that flee to battleshock “remove them from play and count them as being slain”.

Edited by Troll.exe
Too slow, already covered in depth

Share this post


Link to post
Share on other sites

There is absolutely something in the core rules designers commentary, i posted a screenshot as the first post on page 239, just scroll up

4 minutes ago, Troll.exe said:

 I don’t think there is anything in the faq, this will clear things up though. In the core rules regarding models that flee to battleshock “remove them from play and count them as being slain”.

 

  • Like 1

Share this post


Link to post
Share on other sites

Regarding Mighty Skullcrushers, I magnetised my weapons at the shoulder joint with 3x1mm magnets. It was my first attempt and was far easier then I expected. Took about 10mins. The shoulder plate perfectly covers the connection point. I’d highly recommend.

Then as above, you can swap weapons depending on your opponent and how you plan to use killing frenzy etc.

Share this post


Link to post
Share on other sites

This is a very non-traditional list that I'm enjoying a lot lately. It has a million drops, but that's fine if everything is deployed properly coz of passive auras.  The crux of it is a sea of bodies and resilient buff networks for the Marauders and Chosen, both of whom are absolutely brutal with +2 attacks and rerolls. Attacking twice in a phase just tends to utterly wipe out whatever they confront.

Allegiance: Khorne
Mortal Realm: Aqshy
Chaos Lord (110)
- General
- Reaperblade & Daemonbound Steel
- Trait: Berzerker Lord
Bloodsecrator (120)
- Artefact: Thermalrider Cloak
Bloodstoker (80)
Slaughterpriest (100)
- Blood Blessing: Bronzed Flesh
Slaughterpriest (100)
- Blood Blessing: Blood Sacrifice
40 x Chaos Marauders (300)
- Axes & Shields
40 x Chaos Marauders (300)
- Axes & Shields
10 x Bloodreavers (70)
- Meatripper Axes
10 x Chaos Chosen (280)
5 x Wrathmongers (140)
5 x Wrathmongers (140)
Chaos Warshrine (170)
- Blood Blessing: Brazen Fury
Extra Command Point (50)
Hexgorger Skulls (40)

Total: 2000 / 2000
Extra Command Points: 1
Wounds: 180
 

  • Like 3

Share this post


Link to post
Share on other sites
7 hours ago, Roark said:

This is a very non-traditional list that I'm enjoying a lot lately. It has a million drops, but that's fine if everything is deployed properly coz of passive auras.  The crux of it is a sea of bodies and resilient buff networks for the Marauders and Chosen, both of whom are absolutely brutal with +2 attacks and rerolls. Attacking twice in a phase just tends to utterly wipe out whatever they confront.

Allegiance: Khorne
Mortal Realm: Aqshy
Chaos Lord (110)
- General
- Reaperblade & Daemonbound Steel
- Trait: Berzerker Lord
Bloodsecrator (120)
- Artefact: Thermalrider Cloak
Bloodstoker (80)
Slaughterpriest (100)
- Blood Blessing: Bronzed Flesh
Slaughterpriest (100)
- Blood Blessing: Blood Sacrifice
40 x Chaos Marauders (300)
- Axes & Shields
40 x Chaos Marauders (300)
- Axes & Shields
10 x Bloodreavers (70)
- Meatripper Axes
10 x Chaos Chosen (280)
5 x Wrathmongers (140)
5 x Wrathmongers (140)
Chaos Warshrine (170)
- Blood Blessing: Brazen Fury
Extra Command Point (50)
Hexgorger Skulls (40)

Total: 2000 / 2000
Extra Command Points: 1
Wounds: 180
 

Looks fun - your extra command point I assume you save for inspiring presence?  First point for chaos lord CA then inspiring so they don’t flee? Otherwise you could consider dropping a priest, maybe one with blood sac and pick up an aspiring deathbringer for a third extra attack! 

Share this post


Link to post
Share on other sites
7 hours ago, Roark said:

This is a very non-traditional list that I'm enjoying a lot lately. It has a million drops, but that's fine if everything is deployed properly coz of passive auras.  The crux of it is a sea of bodies and resilient buff networks for the Marauders and Chosen, both of whom are absolutely brutal with +2 attacks and rerolls. Attacking twice in a phase just tends to utterly wipe out whatever they confront.

Allegiance: Khorne
Mortal Realm: Aqshy
Chaos Lord (110)
- General
- Reaperblade & Daemonbound Steel
- Trait: Berzerker Lord
Bloodsecrator (120)
- Artefact: Thermalrider Cloak
Bloodstoker (80)
Slaughterpriest (100)
- Blood Blessing: Bronzed Flesh
Slaughterpriest (100)
- Blood Blessing: Blood Sacrifice
40 x Chaos Marauders (300)
- Axes & Shields
40 x Chaos Marauders (300)
- Axes & Shields
10 x Bloodreavers (70)
- Meatripper Axes
10 x Chaos Chosen (280)
5 x Wrathmongers (140)
5 x Wrathmongers (140)
Chaos Warshrine (170)
- Blood Blessing: Brazen Fury
Extra Command Point (50)
Hexgorger Skulls (40)

Total: 2000 / 2000
Extra Command Points: 1
Wounds: 180
 

That's pretty similar to a list I've been thinking about. As compared to yours, remove one of the Marauder units, one Wrathmonger unit, and the extra CP.

Add 5x Blood Warriors, 5x Skullreapers, Gore Pilgrims, Wrath Axe. I haven't actually gotten the Marauders yet, so only 40 for the time being for me.

I'd be interested to hear any further observations you have as you get more games with it.

Share this post


Link to post
Share on other sites

Anyone using the Lord on Karkadrak with their Bloodbound? At 250 points he's very expensive for a mortal hero but I feel like Bloodbound lack having a big general.

Edited by 123lac

Share this post


Link to post
Share on other sites
20 minutes ago, Sneeto said:

Looks fun - your extra command point I assume you save for inspiring presence?  First point for chaos lord CA then inspiring so they don’t flee? Otherwise you could consider dropping a priest, maybe one with blood sac and pick up an aspiring deathbringer for a third extra attack! 

Yeah, the paid CP is to mitigate enemy Turn 1 charges. All other command points are for the Chaos Lord command or for when Brazen Fury doesn't go off. I tend to spend Blood Tithe on Level 1 in the early game to take the fangs out of my opponent with double activations.

I do have a version with a Deathbringer, but I think he goes a bit better with Gore Pilgrims + paid CP + just one swarm of Marauders to focus buffs on. Otherwise it gets a bit CP-hungry. But yeah, Marauders fighting in two ranks with +3 attacks and double activation is truly fearsome.

I've settled on the Bloodstoker coz he synergizes really well with Marauder charging. Another fantastic option is to have Violent Urgency on the Lord in addition. The charges just never fail. But in my list, the most important thing about the Lord is his command, so I've made him more survivable with the Berzerker trait.

Edited by Roark

Share this post


Link to post
Share on other sites
18 minutes ago, Render said:

I'd be interested to hear any further observations you have as you get more games with it.

Couple of observations I'll make now are:

- the usual Khorne flexibility that I would normally get from the Tithe table is stymied by the fact that I find myself spending it on CPs (Lvl1) a fair bit (totally worth it for me though).

- One Marauder swarm is almost certainly abandoned by the Shrine (and Bronzed Flesh Priest) from mid-game. This requires care and attention! Marauders are incredibly offensive, but they die like flies when not protected obviously. Not a problem for your list.

- I need the Aqshy cloak on my Secrator because of awesome Marauder charging. Not a problem for your list. You can take something more impactful.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, 123lac said:

Anyone using the Lord on Karkadrak with their Bloodbound? At 250 points he's very expensive for a mortal hero but I feel like Bloodbound lack having a big general.

He’s an absolute truck. Make him your general with hew the foe (goretide) and slap gorecleaver or runeblade on him. He will reap many skulls. 

Share this post


Link to post
Share on other sites

@Roark if you get a chance I’d be keen as to read a battle report. I’m months off fielding something like that. 

  • Like 1

Share this post


Link to post
Share on other sites

I've had a couple of games with my archaon + bloodforged list.

I've had a major victory Vs FEC (tabled him top of turn 3, on three places of power, ended up 14 VPS Vs 7)

I also had a minor victory Vs seraphon (can't remember scenario, had 4 objectives.)

Seraphon player was running the monster batallion that was a pig to kill!

I'm taking it to Warhammer world for the GT this weekend, so if anyone is there, come say hi!

(I'll be down on the bottom tables XD) 

Share this post


Link to post
Share on other sites

Hey everyone! I'm going to be getting into AoS again in a few months and I want to build an army around Karanak and maybe a few other supporting units from Blades of Khorne.

I don't have the book yet and so I was wondering if anyone could give me an idea how I would go about building a list full of Flesh Hounds and Karanak and anything else that works really good, lore wise and rules wise, with Flesh Hounds. I know in 40k that there is the rule of 3 so you can't have more than 3 of a specific data sheet unless it is a troop choice. Is this in effect in AoS? My main desire is just to have as many Flesh Hounds on the table that I can field with maybe a few bashy characters to back them up. 

 

Any help with this would be very much appreciated! Thank you in advance!

Share this post


Link to post
Share on other sites
18 minutes ago, Lord Graves said:

Hey everyone! I'm going to be getting into AoS again in a few months and I want to build an army around Karanak and maybe a few other supporting units from Blades of Khorne.

I don't have the book yet and so I was wondering if anyone could give me an idea how I would go about building a list full of Flesh Hounds and Karanak and anything else that works really good, lore wise and rules wise, with Flesh Hounds. I know in 40k that there is the rule of 3 so you can't have more than 3 of a specific data sheet unless it is a troop choice. Is this in effect in AoS? My main desire is just to have as many Flesh Hounds on the table that I can field with maybe a few bashy characters to back them up. 

 

Any help with this would be very much appreciated! Thank you in advance!

No rule of three in aos, Karanak is okay, flesh hounds are solid and battleline. Are you going to play 1k or 2k points? i would suggest a bloodsecrator, think of him as a herder lorewise perhaps. you should get the altar as it is free in every khorne army. 

  • Like 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...