Jump to content

ogarrah

Members
  • Posts

    101
  • Joined

  • Last visited

Everything posted by ogarrah

  1. Yeah I would love to see the changes you suggested implemented, at the very least I think GW can make it so that BT doesn't reset when spent, but it would also be really cool if they updated the rewards in general, only the first 4 are viable for their price and it would be cool to get some new mechanics. Past that, here are some stretch goals/ideas I had for updates: 1. Either a new subfaction OR 2. An update to one or multiple subfactions (i.e. make the Goretide CA usable on all Khorne units) 3. Maybe some new prayers or an update for the slaughterpriest 4. Something, ANYTHING to help against shooting armies None of these are too realistic, it's likely that if we get a white dwarf we'll just get some battle tactics/grand strategies and maybe some battle trait or warscroll update, but anything significant will have to wait for a new battletome which *could* be next summer (it's likely going to be skaven though smh) or at the earliest we'll get a new 'tome next fall. Something to keep in mind is we didn't get a single thing in Broken Realms, so either A. GW has forgot about us or B. We're due for a rules update of some sort soon (either a battletome or white dwarf)
  2. Yes, I had quite a bit of Bloodtithe. I think using that effectively is something I need to work on, I used it almost entirely on summoning, usually bloodletters because I just needed bodies on the table. What happens to me is I wait too long to start summoning once my BT count starts getting pretty high, so I hit the cap during my opponents turn and waste bloodtithe. I also agree that this list lacks some fast-ish screen units, I might play with fitting in some doggos somewhere in the future. That's a very good point, I'll definitely keep that in mind this weekend when determining how aggressively I play early in the game. I'll see if I can ask the TO what his policy is on that. Speaking of which, GW made an announcement on their battletomes for this year, the first 4 are Idoneth, Fyrelslayers, Nighthaunt and DoK, but this summer they're releasing 1 as-of-yet unkown order battletome and 1 unknown Chaos battletome, so we could be up next, but I have a feeling it's probably going to be BoC or Skaven because all other chaos factions have all had new tomes relatively recently. Age of Sigmar Roadmap – Chart Out the Next Four Battletomes (Or Is it Six?) - Warhammer Community (warhammer-community.com) They hinted at "Chaos flavored mischief" at the end which makes me think it could be those stupid little rats that get a new tome instead of us, because "mischief" is much more of a Skaven thing than Khorne, but I'm totally just grasping at straws. Don't give me hope GW... Anyway, thanks for the input!
  3. Got an opportunity to play a couple games of Warhammer with my uncle this weekend. For the most part I got it handed to me by his KO army, but in shorter games (i.e., a tournament where you get 2.5-3 hours for a game) I think this list can hang around. My List: My Uncles List: I ended up going 1-1-1, we played each game under a 2.5 hour time limit, but couldn't quite finish the 3rd game because we ran out of time. I'll give a quick synopsis, but I'm not going to go into detail with a turn-by-turn recap of every game, a. because I'm too lazy and b. I've already forgotten anyway, but I'm going to give my thoughts on my list and where Khorne is at as an army right now. I think I would have ended up winning the 1st game, we hadn't decided to play with a 2.5 hour time limit yet, so we played the full game and I lost. However, I was ahead on points by the time 2.5 hours were up, so in a tourney that would have gotten me the win, with the caveat that my Uncle might have played differently with a time cap. The battleplan was The Vice, but by Round 4 I was pretty much tabled after he got the double turn so we decided to call it and start another game. The 2nd game's battleplan was Survival of the Fittest, we played for a little over 2.5 hours (to give us both a turn in Round 3) and ended up battling to a draw. My Uncle almost won the game on a walkoff Predator Unit snipe in the bottom of turn 3. I had taken my 3 units of skullreapers as the predator units for this battleplan, and he had already shot off 2 of them with some of his Predator units for 2 VP. In the end though, my last Skullreaper unit tanked a whole bunch of shooting from his assorted fleet of ironclads and survived with 1 wound left, which meant that we tied. The 3rd game's battleplan was Feral Foray, and I got SMOKED. In the first 2 games, I was actually able to kill his aether khemist while he was inside the ship before he could drop that stupid spell in a bottle, but I wasn't so lucky this time. He was finally able to use his Warp-Lightning-Vortex-Spell-in-a-Bottle-Shenaniganry and nuked basically the whole left side of the board which had 3 units of bloodreavers, 2 units of skullreapers, a unit of wrathmongers and a Bloodsecrator, although my ‘secrator was fine after he tanked everything like a champ thanks to Brazen Rune. I couldn't get the dispell after 2 of my hero phases so it just kept going off and the rest of my dudes got blown off by his cowardly shooting, so that was that. Ok, so now for my thoughts. The only thing I killed in his entire army in 3 whole games was his aether khemist, which I killed twice. I killed like 8 arakanauts in the 3rd game and sort of scratched maybe one or two of his ships a game. This list is a really rough match up for Khorne, it has everything we hate, good shooting, fast movement and good saves. Especially given the fact that his ironclads can just fly high whenever the hell they want to get out of combat and then come back down and shoot basically means that I can never get him stuck in melee combat for more than 1 turn. Playing against this army pretty much feels like a wild goose chase, you stay behind cover to not get shot but can't contest objectives, if you try and charge at him to contest objectives you get lit up by shooting, and then when you finally get there and charge him Unleash Hell ruins your day and he gets to drop bombs on you. After all that, if you've still got models left in melee combat, you'll get a turn of fighting and then he'll fly high or retreat or whatever and you get to do it all over again. Overall I feel alright about this list, I don't think my Uncle's army really gave me a fair shot at seeing what's it got, but I think it's about as good as you can do for Khorne right now, outside of spending over $500 and going all in on Bloodthirster spam (which I am NOT up for). As we all know, Khorne is in a bit of a rough spot right now. I feel a large part of this is our lack of a clear path for a competitive list for this army. We’re too slow to Alpha strike, and much too squishy to be a Beta strike army, so we’re sort of stuck in this limbo land where we can only get halfway to anything competitive. Hopefully we’ll get a new battletome in the next year or so that will bring us new rules and fun ideas to try out. Getting us to a good spot isn’t too hard for GW, something as simple as making the Goretide CA usable on all bloodbound units instead of just blood warriors and ‘reavers would be a game changer (Imagine yeeting a fat block of skullreapers or wrathmongers into your oppenets face turn 1, yeah sure it wouldn’t catapult us into the top tiers competitively, but I bet it’d at least be a lot more entertaining). Or if GW is really cool they could give us army wide run and charge for Goretide (GW please it’s thematic and fits). Give us something to help us out against shooting armies (like a slaughterpriest prayer that gives -1 to hit for ranged weapons wholly with 16”), give us some solid point drops across the board and give bloodletters 2” range (I literally measured the length of their arms and swords and it’s like almost 2”) oh yeah and make it so all your blood tithe doesn’t suddenly go *poof* when you use a reward and this army could be really fun. Anyway, enough wishful thinking, I’m taking this list to a tournament next weekend, it’ll be my first Warhammer tournament ever so I’m excited to see how things go. It’s a small local 3 game tournament, so hopefully I won’t see too many Meta breaking SCE dragons or cowardly Sentinels and I’ll actually be able to get some decent games in with my beloved plastic children.
  4. I whiffed HARD last month and didn't get anything done because I had so much schoolwork, so this month I'm going to dial back my expectations a little bit and see if I can finish up painting my WIP skullreaper, which is unfortunately all I'll probably have time for.
  5. I'll be painting some Khorne this month as well! I'll be back at school again once break is over, which means I'll have less time, but let's see what I can paint: 1x Skullreaper 3x Wrathmongers Hopefully I'll get more than this done though.
  6. Didn't quite get everything in my contract done this month, but I was productive nonetheless. I successfully painted everything I pledged to paint except 1 skullreaper, but I didn't get any of the building I pledged done (which is honestly fine considering I still have loads of models to paint anyway). I'm pretty pleased with how the necrons are turning out, this is a paint scheme that I came up with on my own and am trying out for the first time and I think it's going well! The purple armor is my favorite part, I spend the most time per model on the purple bits layering up highlights and I'm liking the result. Now for my AoS stuff, I finished up my last models of ObR for now, I've got 750 points, but I think I'm going to put this army on hold for a little while because I want to work on my Khorne devotees so I can take them to a local tournament or two this spring maybe (probably for them to just get stomped because our battletome SUCKS but whatever). Speaking of Khorne, here's my one model of khorne I painted this month Very pleased with the armor on this one, it took me quite a bit less time to paint him than I remember it taking when I last painted one of these guys, which is good because now I take 15 skullreapers in my list instead of 5. Group photo of all the stuff I got done this month, I wish I could say I'm going to keep the good times rolling in January, but school is starting again so I probably won't be as productive.
  7. Yeah imo not too much here for Khorne, all our lords of khorne need a warscroll change to be viable, points drops are useless. Blood warriors are still way the heck overpriced, skullreapers and wrathmongers getting a points drop is a nice bonus but doesn't really do too much. Coalition units losing the ability to use allegiance abilities really hurts, karkadrak lord, archaon and probably even the DP are out for good now, as are StD units in general I think. On the plus side, Unleash Hell got slapped upside the head, which I see as a big win considering how hard it is to get into melee combat with good shooting units and not having your dudes shoot off the board first thanks to that rule. Amulet of destiny going to a 6+ feels like it could benefit us, it didn't really fit too well into our army and usually (at least for me) ended up on an StD hero like the DP or karkadrak which are out now anyway, plus it was stupid good on megagargants. The bottom line is that the only thing that's going to help us is a new battletome...
  8. Very successful month, painted up 7 Necrons Warriors, 2 Bloodreavers and finished up a Canoptek Spyder. I also built a unit each of skullreapers and wrathmongers plus I built the 3 skorpekhs, plasmacyte and necrons overlord as promised, I also got all my models primed that hadn't been already, that's not pictured here though because it's lame. I'm pleased with how the necrons are turning out, this was my first time painting 40k model's and I made my own color scheme as well. All in all, a great month, on to December!
  9. Last month was very successful (I'll make a post about that in November's forum later today) and this month with Christmas break I should have LOADS of time to paint, so here we go: Paint 3 Necron Warriors Paint 2 Canoptek Plasmacytes Paint 3 Canoptek Scarabs Paint 2 Skullreapers Paint 2 Morghast Harbingers Paint 1 Mortisan Boneshaper Build 3 Skorpekh Destroyers Build 1 Skorpekh Lord Build 10 Necrons Warriors Build 3 Canoptek Scarabs A pretty aggressive pledge, we'll see how things go!
  10. Real quick question here, does a Bloodsecrator innately get +1 attack thanks to his Rage of Khorne ability? I know Daemon heroes innately re roll hit rolls of 1 because of their Locus of Fury battle trait which applies to Khorne daemon units wholly within 12", so it makes sense that because a Bloodsecrator's Rage of Khorne applies to Khorne units wholly within 16" he always gets 1 extra attack, does this work like I think it does or am I missing something? Thanks in advance for any help!
  11. Little late for my pledge this month, but this is what I'm hoping to get done: - Paint 1 Canoptek Spyder for 40k - Paint 2x Bloodreavers - Paint 10x Necron Warriors - Build 3x Skorpek Destroyers - Build 1 canoptek plasmacyte - Build 1 Necrons Overlord I know it's a lot of 40k stuff (please don't boot me out lol) so I threw some aos stuff in there, we'll see how things go!
  12. I got to play 2 games of AoS yesterday, one 2000 point game against my Seraphon friend and a 1000 point game against my fyreslayer friend. I got the W in both games with pretty solid victories, and as promised I'll give a brief rundown of how things went and some thoughts. Game 1: WIN - 2000 Points vs. Seraphon Battleplan: Feral Foray My List: Allegiance: Khorne- Slaughterhost: The Goretide- Grand Strategy: Dominating Presence- Triumphs: InspiredLeadersSlaves to Darkness Daemon Prince (210)*- Artefact: Amulet of Destiny (Universal Artefact)- Mark of Chaos: KhorneBloodsecrator (125)*- Artefact: Thronebreaker's TorcBloodsecrator (125)*- General- Command Trait: Hew the FoeBloodstoker (85)*** - Artefact: Talisman of the Burning BloodBloodstoker (85)***Slaughterpriest (110)***- Prayer: Bronzed FleshBattleline10 x Bloodreavers (80)- Meatripper Axes10 x Bloodreavers (80)- Meatripper Axes10 x Bloodreavers (80)- Meatripper Axes10 x Bloodreavers (80)- Meatripper AxesUnits5 x Skullreapers (205)**- Goreslick Blades5 x Skullreapers (205)**- Goreslick Blades5 x Skullreapers (205)**- Goreslick Blades5 x Wrathmongers (155)5 x Wrathmongers (155)Core Battalions*Command Entourage - Magnificent**Hunters of the Heartlands***WarlordAdditional EnhancementsArtefactArtefactTotal: 1985 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 149Drops: 15 Took the DP for this match, a run down of this list is a few posts above. My Friends List: Allegiance: Seraphon- Constellation: Koatl's Claw- Grand Strategy: Beast Master- Triumphs:LeadersSaurus Astrolith Bearer (150)***Saurus Sunblood (125)***Saurus Sunblood (125)**Saurus Scar-Veteran on Carnosaur (215)*- General- War Spear- Command Trait: Dominant Predator- Artefact: Eviscerating Blade- Mount Trait: BeastmasterSaurus Scar-Veteran on Carnosaur (215)***- War Spear- Artefact: Blade of RealitiesSaurus Scar-Veteran on Carnosaur (215)***- War SpearBattleline5 x Saurus Knights (110)***- Lances5 x Saurus Knights (110)***- Lances5 x Saurus Knights (110)**- Lances5 x Saurus Knights (110)**- Lances5 x Saurus Knights (110)**- Lances5 x Saurus Knights (110)*- Lances5 x Saurus Knights (110)*- Lances5 x Saurus Knights (110)*- Lances10 x Skinks (75)*- Boltspitters & Moonstone ClubsCore Battalions*Battle Regiment**Vanguard***WarlordAdditional EnhancementsArtefactTotal: 2000 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 146Drops: 11 His list was basically built around souping up the Saurus Knights with an ungodly amount of buffs on the charge (with the koatls claw buff to jaws attacks, extra damage on the spears etc.) Whatever he got the charge off on would pretty much die, so protecting my important units from getting charged was going to be very important in this game. I felt pretty confident going up against this list, it's definitely not the best seraphon has to offer and there were no ranged threats, so I thought I could definitely hang. Recap: If there was one thing that won this game for me it was deployment, he dropped his knights and carnos in a loooooooong single model deep line across the entire length of the board with an extra rank of one unit of knights on each of the corners. I deployed in 3 main blobs, on the left and right side I had a unit of bloodreavers in front followed by a unit of skullreapers and then wrathmongers, with a bloodstoker behind each line and a bloodsecrator on the right side, with my general 'secrator garrisoned in the skull altar. In the center I had just a unit of bloodreavers screening some skullreapers with my daemon prince and slaughterpriest just to the left. The left side of the field is shown here. (The cavalry and cardboard cutouts are all knights, the 3d printed model is a carno and the bottlecaps are skinks, the first row of stormcast eternal models are skullreapers, and the second row is wrathmongers) My thinking in putting the bloodreavers first is that he'd be forced to waste his charge into them, and he wouldn't blend my skullreapers and wrathmongers right off the bat. He went first and was only able to get 3 units of knights to my front line, 1 on the left side and 2 in the middle. My 'reaver screen worked like a charm, he couldn't get the distance to get all the way around and get to my punchy units, he was forced to put his attacks into the bloodreavers, which were of course deleted instantly. This definitely hurt him, because with them out of the way, my skullreapers were able to pile in and slice and dice up his knights, and by the end of my turn I had killed all but 3 of the 15 knights while only losing 30 bloodreavers. I was fortunate to get the double turn, and from there we went back and forth trading blows, we got 4 VP in each of our turns until Round 3, when he failed to get his battle tactic and I gained control 4 of the 5 remaining objectives and earned 4 VP (I also whiffed on the BT that round). We decided to call the game at the start of Round 4. I only had a 1 point lead, but all he had left was one full strength carno, a sunblood and 10 skinks, and he only controlled 1 objective while I had the DP, 1 bloodsecrator, a 4/5 unit of skullreapers and a 4/5 unit of Wrathmongers plus 20 bloodletters I had just summoned, had we played a full game, he would have been tabled and I would have won, but I had the lead already so we ended things there with a final score of 13-12. Epic moments of the match for me were when the unit of skullreapers on the right side blew through 5 saurus knights and thanks to whipped to fury got all the way to his backline carno, sunblood and astrolith banner who were camping on his right side objective. Thanks to the fight in the hero phase bloodtithe reward, I aced the carno before it could do anything in my turn, and in subsequent battle rounds the skullreapers smoked the sunblood and the banner bearer, gaining me that back objective by round 3. Another epic moment was when my bloodsecrator on the right side of the field killed 2 knights all by himself to keep my right objective under my control which was very clutch. Overall, I think this was a very resounding victory, I was able to kill 2 of his carnos, all but 2 of his knights and all his foot units except for 1 sunblood and the 10 skinks which stayed on his back objective the entire game, all while keeping a decent amount of my models. I'll give a more detailed explanation of my thoughts in the conclusion after I recap the second game. Game 2: WIN - 1000 Points vs. Fyreslayers Battleplan: The Veins of Ghur My List: Allegiance: Khorne- Slaughterhost: The Goretide- Grand Strategy: Dominating Presence- Triumphs: IndomitableLeadersBloodsecrator (125)*- General- Command Trait: Hew the Foe- Artefact: Thronebreaker's TorcBloodstoker (85)*Chaos Lord on Karkadrak (225)*- Artefact: Amulet of Destiny (Universal Artefact)- Mark of Chaos: KhorneBattleline10 x Bloodreavers (80)- Meatripper Axes10 x Bloodreavers (80)- Meatripper AxesUnits5 x Skullreapers (205)- Daemonblades5 x Wrathmongers (155)Core Battalions*Command Entourage - StrategistsAdditional EnhancementsArtefactTotal: 955 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 69Drops: 7 Basically my 2k list sliced in half, took the karkalord this time around cuz why not His List: Allegiance: Fyreslayers- Lodge: Vostarg- Grand Strategy:- Triumphs:LeadersAuric Runesmiter (120)- Runic IronAuric Runefather on Magmadroth (285)- GeneralBattleline10 x Vulkite Berzerkers (160)- Handaxes & Slingshields15 x Hearthguard Berzerkers (375)- Broadaxes- Reinforced x 2Total: 940 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 69Drops: 4 Fairly simple Fyreslayers list, hearthguard tunnel with the runesmiter and pop out right in your face, nothing too exotic or anything for 1k. Recap: Honestly not too much to say about this one or too much to take away from it, I just wanted to talk about it here because it was hilarious. I ended up tabling his entire army by Round 3, my Karkalord singlehandedly took out 10 Vulkite Bezerkers, The Runefather on magmadroth and 11 Hearthguard bezerkers (most of them with the 4+ FNP from the Runesmiter) which you love to see. With +2 attacks (From the wrathmongers and bloodsecrator) and all out attack he's a bit of a beast. It was only my friends second game of AoS (I converted him from 40k), so I'm not going to read too much into the results or anything I just thought it was funny, it's the first time I've ever tabled someone with Khorne lol so that was cool. Takeaways: Ok so I think my 2k list has some play, obviously I'll need to test it out some more, but I REALLY like having 2 units of wrathmongers and 2 bloodsecrators, I pretty much have my entire army at +2 attacks at all times which turns everything into a blender. One concern I felt from taking an earlier version of this list against my uncles KO (Similar concept, but no double bloodsecrator) was staying power, against armies that put out a lot of ranged damage my ranks got thinned very quickly and I couldn't stick around with enough stuff late in the battle. That issue didn't really pop up here, in melee I had a pretty definitive advantage and I was able to outlast my opponent. As for the DP vs. Karkadrak Lord, I'd say the jury is still out, in the game against Seraphon I actually didn't use his CA at all, after the first battle round I decided to just let him come to me, I didn't want my units to get out of formation so I could protect my melee blenders from getting destroyed. And then of course there's the karkadrak lord tabling almost 1k of fyreslayers. The DP is definitely more versatile, but it'll take some more playing to determine which one fits best in this list. I've got some more games coming up over thanksgiving break, I'll be playing my uncles KO and fyreslayer armies, I'm interested to find out how this list does against heavy shooting and a WAY more experienced FS player, so we'll see how things go!
  13. I ran 3 slaughterpriests, the hex gorger skulls and the DP for a LONG time and I love the skulls and the DP very much, but here's my thinking on why I'm choosing to run just 1 slaughterpriest and that's it. 1. The DP's main gimmick is his CA, which is fantastic but I feel like it can hurt Khorne as it essentially slows down my opponent and makes him take longer to get into melee combat, which is were I ultimately want him. However it does allow for me to control the pace of the game and objectives more, so I think I'll try a couple games with the karkalord and the DP and see which one is a better fit in this list. Also on a somewhat unrelated note, one of my primary playing partner plays Seraphon and he LOVES his bastilodons so my DP just gets deleted on turn 1 anyway pretty much every game (I want this list to be a take all comers list but still that's not any fun) 2. I've never seen dual bloodstokers anywhere, and I have NEVER heard of anybody running dual bloodsecrators and I'm willing to take that first step for all of us blood god worshippers to see how that plays, spreading all those buffs around has to be good as well as splitting up my opponents shooting and magic so they can last longer. 3. With the 3.0 rules for priests, I feel like slaughterpriest's value has gone way down. We can no longer spam blood boil or bronzed flesh or whatever, and for that reason I think only 1-2 priests are viable, and in this list I feel like only 1 is needed for blood boil or bronzed flesh. I've mostly played against KO and fyreslayers recently (my uncle and I always duke it out whenever we can) so maybe I've forgotten the value of the hexgorger skulls somewhat and I'll remember if I go to a tourney and have to play some lumineth lol 4. I'm taking the 2 units of wrathmongers to throw more buffs around, with these two units and the 2 bloodsecrators I should be getting +2 attacks on a good portion of the board, but maybe it's not worth it and it'd be better to take some doggos or more bloodreavers, what do y'all think? Also that's a good idea about the bloodsecrator, I hate to waste Hew the Foe but let's be honest it's not going to be that much more useful on a 'stoker lol. I'll slap the talisman of burning blood on one of the two bloodstokers then so I can get more use out of it. I've got a fair number of games coming up, I'm playing my Seraphon friend next weekend and he's been bragging about the list he's taking that's got 40 Saurus knights in 8 units of 5 that gives them a ridiculous number of attacks on the charge, and for once he's not taking any bastilodons, so I think I'll take the DP for that game just to mess with him. I've also got my annual Thanksgiving Throwdown with my Uncle's dwarven hordes coming up, we'll play loads of warhammer games over the thanksgiving holiday and that's always lots of fun. Thanks for all y'alls suggestions! I'll make a couple different small adjustments and try some things and I'll be to sure to tell you guys how this list plays!
  14. Hey y'all so I've been fiddling with some lists for Khorne, and I've come up with a little something: Allegiance: Khorne- Slaughterhost: The Goretide- Grand Strategy: Dominating Presence- Triumphs: InspiredLeadersChaos Lord on Karkadrak (225)*- Artefact: Amulet of Destiny (Universal Artefact)- Mark of Chaos: KhorneBloodsecrator (125)*- Artefact: Thronebreaker's TorcBloodsecrator (125)*- Artefact: The Brazen RuneBloodstoker (85)***Bloodstoker (85)***- General- Command Trait: Hew the FoeSlaughterpriest (110)***- Prayer: Bronzed FleshBattleline10 x Bloodreavers (80)- Meatripper Axes10 x Bloodreavers (80)- Meatripper Axes10 x Bloodreavers (80)- Meatripper Axes10 x Bloodreavers (80)- Meatripper AxesUnits5 x Skullreapers (205)**- Goreslick Blades5 x Skullreapers (205)**- Goreslick Blades5 x Skullreapers (205)**- Goreslick Blades5 x Wrathmongers (155)5 x Wrathmongers (155)Core Battalions*Command Entourage - Magnificent**Hunters of the Heartlands***WarlordAdditional EnhancementsArtefactArtefactTotal: 2000 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 150Drops: 15 I've made some interesting choices here, but hear me out. I know that buffs from multiple Bloodsecrators don't stack, but taking 2 allows me to spread the juicy buffs out and run them both up the board a little more aggressively. The main gimmick in this list is lots of bodies and wounds clogging up objectives and some sneaky movement shenanigan's with the the Goretide CA on the 'reavers and Whipped to Fury (20 + 2d6 inches movement). The Skullreapers and Wrathmongers provide the offensive punch and Bloodreavers run around the board piling onto objectives. The Karkadrak Lord is super Tanky and can do a decent bit of damage against weaker opponents. I'm not 100% sure about my artefact choice for Bloodsecrator #2, I'm wondering if it would be better to give him or one of my bloodstokers the +1 to run and charge aura artefact to give some additional help with movement. I'm also questioning if I want to swap out some of the skullreapers and wrathmongers with other stuff like some doggos or if there's something in my list that I'm missing that will hurt me big time in games. What do you guys think? I'm open to any suggestions to maximize this list's potential, thanks in advance for any help!
  15. I don't have any experience running Archaon, but I have some suggestions on how you can optimize your list otherwise. The main problem I see here is staying power and objective control. 30 bloodreavers will not last very long at all, and once those are gone you have very few bodies to put on objectives. Magore's fiends are basically useless so I would axe them and slap in some more bloodreavers or maybe some doggos. I don't think a single Khorgorath is going to be of that much use, so I would axe it as well and slap in some more bloodreavers or doggos. With Magore's fiends and the khorgorath gone, you'll have 225 points to play with which I would fill with some combination of doggos or bloodreavers. A second option, just a suggestion I'll throw out here as I think it's up to you, is to axe the Hex Gorger skulls and your second slaughterpriest (With the 3.0 rules you really only need 1 slaughterpriest if you're not taking a judgement) this gives you an additional 170 points to fill out how you want. Whether or not you take out the Hex Gorger skulls depends on how magic heavy you expect your meta to be, Hexgorger skulls make Lumineth very sad, but they're practically useless against Fyreslayers or KO, so it's really up to you. With all those spare points (i.e. without the skulls, magore's, khorgorath and slaughterpriest) I'd add 1 unit of skullreapers, 10 bloodreavers and some doggos for some bodies to get on objectives (doggos and 'reavers) and a little more punch to complement Archaon and force your opponent to split his attacks between multiple threats so he can't just target archaon and nuke him off the board. Anyway, that's all my input, best of luck at your tournament!
  16. I know exactly how you feel, my most regular playing partner (a good friend) also plays Seraphon, and despite the fact that I spend hours meticulously crafting my lists to be as optimized as possible and he just throws lists together without too much thought, or decides to make utterly preposterous cheese lists composed of like kroak and like a whole load of bastilodons and carnosaurs, he curbstomps me every game no matter what I do (one time, he made a list entirely built around spamming comets call and offensive spells, it had like 6 models and was entirely reliant on magic, so you'd think I'd have a fair shot against that one at least, but nope, got pretty much tabled by turn 2). This army needs help from above, or maybe we're just not making enough blood sacrifices...
  17. I definitely agree, this is something that has always irked me ever since I started playing this army. I get that GW can't make every army fit their fluff exactly otherwise pretty much everyone would be stupid good (except CoS, they'd get stomped lol), but I feel like they could have done a much better job with Khorne, our problem is we have a bunch of "eh" shenanigans that can maybe do a little something if you string them all together and get lucky, but we don't really have a specific gimmick or theme to our army, at least as reflected by our rules. It seems like we have just enough in the battletome to be like "Oh if I take this and this and that, I can zoom some bloodreavers across the board turn 1 and do an Alpha strike thingy." which sounds cool but then you run into the sad reality that bloodreavers fold like wet paper towels in combat and your buffs don't reach far enough for them to even do anything before they die. Another gripe I have is the almost chess player like mentality you must have to effectively play this army. It's not that I dislike the fact that you have to be psychotic about lining up your buffs and whatnot, it's part of AoS, but the degree to which we have to focus on it doesn't fit at all. Imagine Bloodreavers running forward into enemy lines and then being like "Hold up lads, we gotta stay close to our bloodsecrator for them extra attacks, Hrothgar, Ulvar, y'all are too far out, step back a little bit... ok cool there we go, continue on" Ideally khorne should be a wind em up and let em go type of army, our units should be good enough to hang on their own, but should be really good if we stack everything right. Other than the ones already mentioned, here are some major changes I would love to see: 1. Army wide run and charge. Ok maybe not as an allegiance ability, but if you could get this through a slaughterhost (probably Goretide) that would be game changing, and mayyyybe (probably) a little broken, but one can dream. At least make goretide's CA available on all units (not just 'reavers and blood warriors) and maybe usable on like a couple different units at once. 2. A good beatstick infantry hero for mortals, pretty much mortal heroes only use is buffing our units which is sad. Ideally someone a littly tanky (8+ wounds, 3+ save) with a decent number of attacks and a 2-3 wound damage profile. The juggerlord is a good candidate for just a simple warscroll change. 3. Something that gives us conditional battleshock immunity (or army wide all the time, like OBR has that but not us? come on GW) It would totally fit with Khorne's schtick I have no idea why we don't have easier access to it.
  18. Gotcha, so that means he only gets 1 unbind attempt and you choose which effect you want?
  19. Quick question about a WoK 'thirster and the RoV command trait. So the WoK already has an unbind attempt in the hero phase due to his rune crown of khorne ability that also gives him +2 to unbind, with the RoV Mage Eater Command trait, does this mean that he gets an additional unbinding attempt that does d6 Mortals to the caster on an unmodified 8, or do they combine to get 1 unbind attempt with a +2 modifier that does d6 mortals to the caster on an unmodified 8? TL:DR: How the heck does the Reapers of Vengeance Command Trait interact with a WoK 'thirster
  20. I wrote a blog post a while back about a super easy paint scheme you can pull off really quickly with minimal effort, with the caveat that it's rather sloppy, check out the post if you want a tutorial and my thoughts: Easy-Peasy Flamin' Daemons - Painting for Chumps #2 - The Neckbeard Monthly - The Grand Alliance Community (tga.community) If this isn't for you, there's also various paint schemes in the battle tome, and I'm sure there's loads online as well, Goonhammer has a How to Paint Everything article on Khorne daemons, but iirc they're just different variations of the standard red, here's the link if you want to check it out: How to Paint Everything: Daemons of Khorne – Goonhammer
  21. This month I'm hoping will be somewhat productive with mid-winter break coming up, so here goes: 3x Bloodreavers 2x Elf Sorcerers (DnD models) painted with oils 1x Skullreaper if I have time That's about all I'll aim to complete for now My painting blog: https://www.tga.community/blogs/blog/432-the-neckbeard-monthly/
  22. Hey there Neckbeards! Welcome to Painting for Chumps #2! My Daemon Prince is a model I've had in my backlog for quite a while now, I had a really cool idea on how I wanted to paint him and didn't want to mess things up, so it took me a while to really get started and paint him up. For this episode of Painting for Chumps I'm going to go through the whole process of how I built and painted the model. The Base: Given that this guy is the centerpiece of my whole army, I really wanted him to stand out and be an imposing model, so for the base I decided that a little island thing surrounded by a pool of blood would be a good place for him to stand on. I took some cork board and fiddled around until I got a pedestal-esque shape that I was happy with. I primed the whole thing black using some cheap store bought black primer (No need to waste my precious and ever-dwindling supply of GW's God-awfully expensive Chaos Black). Once that was done, I added some Astrogranite Debris all over, integrating the cork board into the flat bit of the base that would be a blood pool and building another space for a small blood pool on the top of the pedestal as well. I also slapped some Astrogranite Debris on parts of the cork board to make it look a little less like.. well... cork board. Ever the Khorne devotee, I grabbed a bunch of skulls from what is undoubtedly GW's greatest product ever, the Citadel Skulls set and slapped them all over the base. Once the Astrogranite Debris was dry, I drybrushed all the rock with Celestra Grey and followed up with a HEAVY amount of Blood for the Blood God pretty much everywhere, around the pedestal, on top of the pedestal in the little pool, on some of the skulls, etc. I then took an old Stormcast shield bit I had lying around and a spiky wheel thingy that came with the Daemon Prince kit, painted them and put them on the base as well. I splattered them with Blood for the Blood God, and the base was finished. Building the Model: So my plan was to have this model skewering or dragging along a Stormcast Liberator, I thought it would look totally dope and wouldn't be too hard of a conversion. I blind bought a single model off of Ebay and unfortunately didn't get the pose I wanted, so I had to buy a unit of 5 liberators on sprue to get the pose that I wanted and have a full unit left over for my dads SCE army. Having the model pose I wanted, I built up the Daemon Prince and started fiddling about with various different poses. My original plan was to have the Daemon Prince's claws stabbing the Liberator right through the middle, but they were a little too small so I ended up having to settle with dragging him along instead. I viciously attacked the Liberator with an X-Acto knife and some clippers to make some nice dents, dings and slashes. One thing I immediately noticed about the Daemon Prince sculpt is that it's pretty dated, there are some HUGE gaps which I filled with Green Stuff, Milliput (which I FAR prefer of Green Stuff) or Sprue Goo. I didn't completely assemble the model, leaving parts in subassemblies like the tail, armor plates, the Liberator and the arm holding the axe. For the head I used the 40k option that comes with the kit, I thought it looked way more Khorne-esque than the other two options, so I just sanded the vent on the top off. Painting the Model: I primed the armor bits (leg guards and loincloth thingy) in a simple black, and the rest of the model in white. For the arm holding the axe, I primed the axe head and it's handle black and used some masking tape to protect it so I could prime the arm white. I wanted to push the contrast a fair bit more than usual with the red cloth and armor, so instead of my regular drybrushing I decided to do traditional layering instead. For my red, I basecoat it with Khorne Red, followed by a wash of Carroburg crimson. To highlight I used Wazdakka red, Wild Rider Red and a dot of Troll Slayer Orange at the brightest intensities. I really liked the result and I'll be applying this to the rest of my army. For the flame bits of the Daemon Prince I followed this super easy and quick tutorial from Citadel (I know, I know, how vanilla). In the case that, like me, you're probably too lazy to watch the video, I'll lay the steps out here. You're going to want to prime the model in white, and make sure the model is completely covered in an opaque coat I would go in with a brush and touch things up if you don't want to make a whip-cream puff of a model by blasting it with tons of primer. After that, take your budget airbrush... er drybrush I mean, and a nice bright yellow, in this case Yriel Yellow (paints listed below) and putting some paint on the brush, wipe it off on the pallet (Instead of a paper towel as you normally would drybrushing) and drybrush (or moistbrush I suppose) the whole model. The premise of this technique is that your building up cooler colors the more layers you drybrush to get a lava/fire effect. After you're done with the yellow, move on to a nice bright orange, and do the same thing, wiping the paint off on the pallet and moistbrushing (yep that's what we're calling it now) the whole model. With each successive layer you should start to focus more and more on the extremeties, the parts farthest away from the core of the model will be the coolest. Next up is an orangey red, from now on we'll be doing standard drybrushing, so get out your paper towels. Again do a full model drybrush, focusing more and more on the extremities. Repeat the same process with a dark red and then a black on the outermost bits, and that's it, you're done with the drybrushing! For the regular technique, dot the eyes with a bright white, which looks just fine I suppose, but in this case I wanted the eyes to stand out a bit, so I used the bright white to paint around the eyes and then dotted them with a bright red and yellow. For the last significant part of the model, the daemonic blade, I basecoated the blade in black and successively drybrushed on some dark red, orangey red, orange, yellow and white for the extremities. For the eyes on the little skull thingy I filled them in with yellow and dotted them with white. Once the drybrushing was done, I painted up some other small bits and bobs like the gold trim on the DP and that was that. For the Liberator I followed the standard GW paint scheme and paint selection except I did the leather bits in a dark brown to match my dads army and dotted the blue armor with white to bump up the contrast a little, here's the link if you want to see the paints (listing them all below would make this post WAY to long). For the epic blood everywhere on the Liberator, I filled in all the major slashes with blood, got some nice streaking on the hammer, and filled the eyes in with blood (blood for the blood god I suppose). To get the nice splatter effect, I absolutely smothered an old brush in the Blood for the Blood God paint and using my Citadel Texture tool I flicked the brush against that to nice some nice random splattering (quick warning if you want to do this technique be prepared to have everything in a 3 foot radius spattered with blood specks). I superglued the Liberator on to the model and boom, the Daemon Prince was done. Conclusion and Thoughts: My overall thoughts on the model is that it looks... well... ok, I guess? The technique I used for the flame is ridiculously easy and fast, but it's rather sloppy and best used for banging out decent looking horde models super quickly rather than a centerpiece model. I really like how the red armor and Liberator turned out, but the axe I think needs some work. Given that this is still the centerpiece of my army, if I ever get an airbrush I'll be VERY tempted to go back and strip this thing and start all over with the flame effects, or maybe I'll go in and use layering and blending to achieve some cleaner flames. That being said, it's pretty eye catching, and it's not like I'm expecting my first ever warhammer army to be Golden Demon worthy. Overall, I'm satisfied, but thirsty for more. That'll be it for this post, and as always, if you have any questions, comments, concerns or want to tell me I'm doing it all wrong feel free to comment down below. Until next time Neckbeards! Paints Used:
  23. I actually finished my meager paint contract for once, my Daemon Prince and 3 Bloodreavers are all done and I built up my 20 Bloodreavers and the Slaughterpriest. Oh! I also have a painting blog now where I share my terrible... er amazing ideas and techniques (so as not to clog up this forum with VERY lengthy entries as I have in the past) and give updates on where I'm at in my hobby journey, so go ahead and check that out: The Neckbeard Monthly - The Grand Alliance Community (tga.community)
  24. Hey there Neckbeards! So I've been muddling through a number of projects, first of which is my Khorne army, which means a LOT of Bloodreavers. I finished up three more, which means I now have... 41 left to paint... good Lord what am I doing with my life. On a happier note, I finally mostly finished my Daemon Prince, all I need to do is fill in the gaps with some milliput and paint those spots over which shouldn't take too long. Overall, I think he looks... ok? He's definitely eye catching, but he's pretty sloppy given that the technique I used to do the fire is entirely composed of drybrushing so I'll give myself a B- on this one (I'll make a post in a week or so on how I did the fire bits, it's really fast and simple and looks decent I suppose). I also built and primed my Mortisan Boneshaper while building another 10 Bloodreavers and staring lovingly at my box of Skorpekh Destroyers that I'll paint... eventually. Oh yeah, I also played around with the oil paints I got for Christmas so look for a post on my first thoughts and results in the coming weeks. To complete my Paint Contract pledge for the month, I've got to build 10 more Bloodreavers and a Slaughterpriest, so I'll bang them out next weekend I suppose. Anyway, that's all for this post, the Hobby Updates are just going to be shorter little blogs on where I'm at in my hobby journey. As always, if you have any questions, comments, concerns or want to tell me I'm doing it all wrong feel free to comment down below. Until next time Neckbeards!
  25. For this month I'll try and continue to muddle through my Bloodreavers and finally finish painting up my Daemon Prince as well as some other projects 3+ Bloodreavers painted Daemon Prince Build 20 Bloodreavers and a Slaughterpriest
×
×
  • Create New...