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Xasz

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Xasz last won the day on June 16 2018

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Community Answers

  1. Exalted Champion Chaos Warriors -> new box with Halberd options, banner Chaos Knights -> new box with banner, musician Eternius -> allegedly not the same kit as the Lord on DM
  2. No, Archaon has the Host of the Everchosen Keyword on his Warscroll now. "If a unit already has a different subfaction keyword on its warscroll, it cannot gain another one. This does not preclude you from including the unit in your army, but you cannot use the allegiance abilities for its subfaction."
  3. I am aware, I probably should have elaborated a bit. the working parts of the entire book are now running a 3+ by default, therefore the case for the shrine to work got narrower if it is not a normal wound the shrine is rather useless on non-cultist units except the Slaanesh prayer they read a lot less impactful than the previous ones flexibility is gone as the shrine is locked into its prayer through its mark and it seems that new lists will now bring multiple marks considering that "everything" is more expensive, there are fewer points to spare and the shrine in its previous glory was the first thing that was cut from current lists, even with all its upsides (although it is a bit cheaper now but why not add two extra cultist units or another hammer instead, you would have to save a lot of wounds to make up for an entire unit) the army seems faster than before, it might be difficult to keep units in range (although in all fairness is 18" is pretty big and will only be a problem in later turns At least it returned to its previous point cost. I am not arguing that everyone should melt their shrines down. It still seems like a reasonable unit but it most certainly does not strike me as a winner in the new book.
  4. Why would you ever bring it if every unit you are realistically gonna put on the table has a 5++ or better by default? Only exception I see atm are mono'ish lists with points to spare or marauder/cultist lists.
  5. It's mostly the Warshrine that keeps bugging me. The Sorc Lord at least makes sense, as he was rather cheap to begin with (compared to similar casters) and has a strong auto-succeed ability. Archaon nerfs and point increase on top of the Warshrine's feel a bit much, for an army that sits around a 50% win rate with only two builds (Archaon Sixth Circle, Knights of the Empty Throne).
  6. I am a bit torn now, after giving it some more thought. The premiums paid for the Warshrine are starting to hurt but often the shrine adds more effective wounds than a new unit would (+ it's buffing our core units). On top of that it adds a piece that doesn't want/have to move up the board but can hang a bit back instead, which is somewhat rare in Archaon lists. To be more practical here is an Archaon list with new points (downsized Iron Golems from previous version) and a variation without shrine.
  7. After thinking about it, maybe the play is to drop the Warshrine entirely and get more bodies or higher quality bodies instead. The Warshrine allows access to unique features (prayers) and is a nice force-multiplier (6++ bubble, on top of being visually different to the rest of the list) but at 215 points you could upgrade a unit of Iron Golems to Varanguard, add a unit of reinforced Iron Golems + compensate other point changes, or a unit of Knights/ 2x Untamed Beasts... the Warshrine seems to be the weakest link in previous lists. Like, the Sorc Lord is not gonna go anywhere and neither is Archaon. Only other option would usually be downgrading a unit of Varanguard or clipping other battlelines. How does the hive mind feel about this, is the Warshrine too essential and this is crazy talk?
  8. Seems harsh, considering the "unfair" armies didn't really change, Archaon DoT is no longer possible and his warscroll took a couple extra hits as well (again). Most of the changes seem weird, especially as the successful S2D setup is actually not S2D but Legion of the First Prince (not that S2D Archaon was bad but at this point we are approaching "beating a dead horse" levels rather fast). The 60%-win-ratio nobility will apparently take more victims until summer.
  9. Does Archaon make Cultist-units (Iron Golems, Untamed Beasts etc.) into Battlelines if he is the general? From RAW I'd say no at first glance but it seems a bit weird and I've seen tournament lists where they were counted as being Battleline (i.e. conflicting information). PS: The text under Aura of Chaos would imply that the Khorne, Tzeentch... keywords on Archaons scroll are considered Mark of Chaos keywords, therefore he has to pick an Aura that applies for the game and furthermore the rule above should be active as well. Technically the whole questions boils down to what exactly are Mark of Chaos keywords.
  10. Another one, does Archaon make Cultist-units (Iron Golems, Untamed Beasts etc.) into Battlelines if he is the general? From RAW I'd say no but it seems a bit weird and I've seen tournament lists where they were counted as being Battleline. PS: Although the text under Aura of Chaos would imply that the Khorne, Tzeentch... keywords on his scroll are considered Mark of Chaos keywords, therefore he has to pick an Aura that applies for the game and furthermore the rule above should be active as well.
  11. What is the current standard/most competitive choice for Varanguard weapons atm? Considering Sixth Circle, Empty Throne, 3man vs 6man, marks (Slaanesh vs Tzeentch usually) etc. (if the army setup even makes a difference) I'd guess that Ensorcelled weapons are the most mathematically appealing and I think they were in AoS2 as well but it's hard to determine what ppl pick in tournaments as Warscrollbuilder doesn't care about that for some reason (and I had no luck finding a math-hammer post here, although I was certain there was one).
  12. Something-something Chaos Ascendant?!
  13. There is an argument for MSU, but the list as it stands is build around buffing a big unit with as much stuff as possible. Overall the list has legs, while not being without counters. I'd like to see someone recreate that performance in the coming weeks/months. Gives competitive StD players maybe some hope.
  14. Sadly, that makes it a little bit less impressive.
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