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Everything posted by Roark

  1. Damn, I'm pretty happy with 2 x rend -1 attacks each @ 12". It gives the unit potential to actually do something meaningful. Fingers crossed that the gorgeous Aquilor model may have a role in the new book too...
  2. Yeah, I really dig this combo. It makes them something to be concerned about, and they are such good value otherwise. Chaos Knights are my main beneficiaries for Curse, but if a unit of doggies can do another 3-4MWs, that's gold.
  3. Every faction is using smaller units though eh. I think 5 buffed Knights are still our most reliably damaging unit. We should be Cursing our targets if we can, due to the synergies with our faction's increased attacks. No unit capitalises on this better than Chaos Knights, due to the rider + steed. Which unit is better, offensively?
  4. Thinking about running this. Double Warlord, double Thirsters, double Knights, with a mid-field Curse to allow the Knights and Marauders to absolutely melt units. Not even certain I've done this correctly in terms of known Prayers, but anyway... Sorry for the formatting. Keen for any criticisms or comments. Allegiance: Khorne - Slaughterhost: Reapers of Vengeance Bloodthirster of Insensate Rage (280) in Warlord - General - Command Trait: Mage Eater - Artefact: Amulet of Destiny (Universal Artefact) Bloodthirster of Unfettered Fury (295) in Warlord - Artefact: Skullshard Mantle Bloodsecrator (125) in Warlord Slaughterpriest (110) in Warlord - Universal Prayer Scripture: Heal - Prayer: Bronzed Flesh Slaughterpriest (110) in Warlord - Universal Prayer Scripture: Guidance - Prayer: Blood Sacrifice Bloodstoker (85) in Warlord 5 x Flesh Hounds (105) in Warlord 5 x Flesh Hounds (105) in Warlord 10 x Bloodreavers (80) in Warlord - Meatripper Axes 20 x Chaos Marauders (180) in Warlord - Axes & Shields - Reinforced x 1 5 x Chaos Knights (170) - Cursed Lance 5 x Chaos Knights (170) - Cursed Lance Chaos Warshrine (185) - Prayer2: Prayer: Killing Frenzy - Prayer1: Universal Prayer Scripture: Curse Warlord Warlord Artefact Prayer Total: 2000 / 2000 Reinforced Units: 1 / 4 Allies: 0 / 400 Wounds: 142
  5. Oh man... All of the best Goretide generals are just... invalid.
  6. Well Chaos Warhounds are fast, stayed at a low 80pts, cover a lot of space, and can now be marked Khorne. Centigors are a little more expensive at 90pts, but are better in almost every respect, including lightning fast speed. Not necessarily related to Unleash Hell, but I still like Untamed Beasts for their pre-game move.
  7. With additional generic commands (including self-healing), Hero + Monster, and a points reduction in contravention to increases across the board, I think his situation is vastly improved. 🙂
  8. The Manticore Lord with Hew the Foe, sword, lance and Gorecleaver hits much harder than a Bloodthirster. I'm pleased to be able to give him a 3+ and more options for a 6++. His warscroll command is still awful, but his points reduction is impossible for me to ignore...
  9. Don't worry, they won't resize their bases. The cannibal boys don't even fit on 25s.
  10. This unit cohesion business is weirding me out. At face value, it seems like any army without good or substantial 25mm base units is at a crushing disadvantage, but I guess we'll just have to wait and see eh...
  11. Blood sacrifice is always my top priority, because I don't use battalions or buy extra command points. Then Bronzed Flesh and Killing Frenzy. I only occasionally use Brazen Fury when I have 60+ Marauders in my list.
  12. I always apply one or the other, but only occasionally both, because I usually have at least 3 hammer/assault units among whom I have to share buffs. The most important buff is rerolling hits+wounds.
  13. Chaos Knights can be an awesome assault force in a Khorne army. The absolute best IMHO. But they need to have lances, the Knights of Chaos command, and the Undivided Warshrine prayer.
  14. Untamed Beasts are the best screen we have available. Change my view.
  15. We do? I'm not. Our book was at the front end of AoS2, and we have been incrementally disadvantaged as a result. I think that almost any system-wide recalibration to respond to inequity is more likely to benefit us than not. But I guess we'll have to wait and see eh.
  16. This was just so unnecessary. Bloodcrushers have been ****** throughout the entirety of AoS. These awesome models finally got a chance to shine a little in Wrath of the Everchosen... Deeply frustrating.
  17. Thinking about it some more, I think I would make it a minimal Gore Pilgrims, and add more screens, like Centigors, Warhounds or more MSU Reavers.
  18. You mean something like this? I confess I don't have a lot of experience with massed Thirsters, and I think I would feel very weak without the Reapers command. The Black Crown seems awesome. 2 drops is nice. Very hard to make 24"+ though (going first) even with run+charge, unless I'm missing something. Going second, feels very fragile and exposed with ~100 wounds. Hopefully someone who knows what they're talking about will chime in. 😛
  19. Yeah, it's always a tad depressing to see a new player get excited about giving them 5-6 attacks each, because you know how long they take to paint and that they are the most most temporary of all wound markers. On another note, I find the Mortal Slaughterhosts frustrating. They are *almost* there. Almost. But the commands are unnecessarily restrictive. Run+charge: awesome!! On mediocre Battleline? Gah. Full rerolls: awesome!! On monopose monsters? Gah. Meanwhile other armies are alpha-striking in Turn 1 with their hardest-hitting units. I suppose things could be much worse in terms of our sub-factions though, like SCE's ones...
  20. New Blood Knights with pretty faithful old-school aesthetics. Very cool.
  21. Yeah, he can potentially be resurrected by Khorne 10 times in a battle.
  22. You can't name a more muscular bottom than a Bloodthirster bottom. BFTBG SFTST.
  23. It's hard for me to make any changes to that list, because it squeezes the points as far as they'll go, and the whole principles change. It becomes something quite different. The above list uses Reavers insofar as it's possible which, as you've noted, is far from ideal. But it's a reactive list and they're kinda OK for that. For screens, I normally like Warhounds (for coverage) or Centigors (just... better in every way except coverage). Here's an alternate list but, as you can see, it's significantly different. There's little chance of giving any of the major hammers +2 attacks. It has better reach, and a proper screen, but less chaff to play around with. The loathsome Sorcerer could be a Chaos Lord I guess (and there would be CPs available for him), but with no Thermalrider cloak I just don't know about that guy... Maybe I'm a bit irrational by hanging onto the Chaos Warriors, but they're just sooo solid. Allegiance: KhorneMortal Realm: UlguChaos Lord on Daemonic Mount (170)- General- Command Trait: Berzerker Lord- Artefact: The Crimson CrownBloodsecrator (120)Bloodstoker (80)Slaughterpriest (100)- Blood Blessing: Blood SacrificeChaos Sorcerer Lord (110)- Mark of Chaos: Undivided- Allies40 x Chaos Marauders (320)- Axes & Shields15 x Chaos Warriors (270)- Halberd & Shield10 x Bloodreavers (70)- Meatripper Axes5 x Wrathmongers (140)10 x Chaos Knights (320)- Cursed Lance10 x Chaos Warhounds (80)- AlliesChaos Warshrine (170)- Blood Blessing: Bronzed FleshHexgorger Skulls (40)Total: 1990 / 2000Extra Command Points: 0Allies: 190 / 400Wounds: 176
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