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Sneeto

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Everything posted by Sneeto

  1. In a perfect scenario of course you want BK’s tossing out the dice with the buff, however plans don’t usually go perfect. Last game I had a 15 ardboy unit jump onto my back objective with my 20 plaguebearers. Ardboys would mop them up fast but I got roll off and won priority, pivoted glottkin to go assist in melee with blades on PB unit, was able to get about 15/20 in combat plus his command ability, so 30 attacks, 6’s to MW helped a lot. Glottkin was able to beat some down too. I was able to hold the objective from the extra dmg on PB’s.
  2. You’re probably right that the Glottkin isn’t optimized with either list, but I already own him and painted him really well so it’s more of an include that way. I managed to get him at an auction for 30 bucks! With the GUO combo I’ll have 4 spells to cast, so hopefully my opponent won’t have 4 wizards to unbind and something with go off!! Additionally while Glottkin’s fleshy abundance would be nice on the plaguebearers to soak dmg, his blades of putrefaction are actually the winner. Putting them on the otherwise weak plaguebearers make them good against tough tanky targets where they can fish for mortal wounds while tarpitting.
  3. Which list do you guys like better? I feel they both have strength and weakness differences but I like them both. list 1 Harbinger of Decay (160) - General - Artefact : Blotshell Bileplate Lord of Blights (140) The Glottkin (380) - Lore of Malignance : Blades of Putrefaction Great Unclean One (320) - Plague Flail & Massive Bilesword - Artefact : The Endless Gift - Lore of Virulence : Glorious Afflictions UNITS 10 x Putrid Blightkings (280) 5 x Putrid Blightkings (140) 5 x Putrid Blightkings (140) 30 x Plaguebearers (300) BATTALIONS Blight Cyst (140) list 2 Harbinger of Decay (160) - General - Artefact : Blotshell Bileplate Lord of Blights (140) The Glottkin (380) - Lore of Malignance : Blades of Putrefaction UNITS 5 x Putrid Blightkings (140) 5 x Putrid Blightkings (140) 5 x Putrid Blightkings (140) 30 x Plaguebearers (300) 4 x Pusgoyle Blightlords (380) 3 x Nurglings (80) BATTALIONS Blight Cyst (140)
  4. Tyrant, for battleshock on gluttons and an extra beat stick
  5. You can run a good mono bcr list with your collection but I’d recommend a slaughtermaster or butcher to put debuffs on enemy units and molten entrails on your big boys.
  6. My buddy ran Gotrek in our doubles, so playing Ogors I made a Tyrant that thinks he’s Felix to follow him around.
  7. Take a look at how big waagh works and the changes orruks got. Really good mechanics and changes that bring them a much needed buff. Khorne players may have help on the way with new campaign book and the mini sub factions/battalions. It is to remain to be seen if they will be legal in match play. Im going Ogors for this new season, but when Mortals get buffed or tweaked I’d consider coming back!
  8. Majority yes. Few changes, but nothing major only one I can think of off the top of my head is Wrathmongers buff changed to only melee weapons.
  9. I think if you are aiming for top tables you need to run a reapers archaeon list and hope for good match ups. I played mostly mortals all season to try to force their competitiveness out and it was always an uphill battle. In order to win unfavorable match ups I’d have to outplay my opponent hard on objectives with zoning, retreats and tricks. If my opponent was good it was almost impossible sometimes. Blood tithe needs an entire rework to catch up to the meta, much like the Nurgle wheel. It is good enough for archaeon reaper lists though. Khorne mortals cannot touch obr in a competitive tournament. slaanesh is hard, but can still pull an upset. I had a lot of trouble with new orruk warclans as well. Everything else I was confident I was on equal footing. Some Cities lists were rough. Keep in mind this is just my opinion, but the only way to go is Archaeon reapers if you’re aiming for the top. This means big tournaments like Nova, Adepticon and LVO. My itc score for the season was already high enough to secure the Khorne top player from previous scores and tournaments, so I brought an entire mortal list to LVO and it was brutal. If you go Goretide mono mortals I’d say you should expect 2-3 or 3-2 if you have good match ups. Khorne mortals has no good consistent damage. When you crash into a 40 block of mortek guard you’re gonna have a bad time with their 3 up save that rerolls, followed by a 5 up save, if you manage to kill it after that their harvester will respawn it with a 4+. Same with orruk ardboys, great tanks. Khorne mortals need warscroll adjustments and buffs, not much but some. Chaos Lord on Karadrak was a great hidden cannon for me and mvp. If you make him your general in Goretide you can have his hex axe at 5/3/3/-3/3 with a runeblade artifact, on top of all his sword and good mount profiles. Blood tithe should work like waagh points where it starts building passive army wide buffs, but you can burn some to summon. Something similar like that would be cool. Please keep in mind that this analysis is for tournament meta list opponents. Vs local and small tournaments Khorne is middle of the pack and plays fine with a good player. Reapers (archaeon + thirsters) lists are far and away the best choice if you’re chasing score.
  10. Well it was a long year of tournaments and grueling matches in the major ITC circuit here in the US - but I was able to achieve top Khorne player overall with the conclusion of the 2019 season.
  11. He’s an absolute truck. Make him your general with hew the foe (goretide) and slap gorecleaver or runeblade on him. He will reap many skulls.
  12. Looks fun - your extra command point I assume you save for inspiring presence? First point for chaos lord CA then inspiring so they don’t flee? Otherwise you could consider dropping a priest, maybe one with blood sac and pick up an aspiring deathbringer for a third extra attack!
  13. The only way to retreat and cycle a charge with skullcrushers is if you are going second in the round, assuming you’re already in combat - you retreat to 3 out. You lose your round of combat. Roll off into next turn - if you win then take turn and just charge back In. If you lose that’s when you use it in their hero phase to charge with murderlust/4 tithe and deal the mw on charge. based on rules we cannot retreat in our turn with murderlust then follow up with the charge in our same turn in the round.
  14. I have this issue a lot too...but I think it falls into opponents favor so I’ve conceded the point. the idea is that you retreat your units in the hero phase, then charge in the charge phase: however rules state “a unit cannot charge or shoot if they retreated” thus negating the ability to retreat in hero chase using murderlust then charge in the following phase. rule wise I do believe we are not allowed to retreat with murderlust then move/charge with the same unit. Only move and no shooting. if someone has a way to prove we are allowed I’ll send them a million Khorne points
  15. So blood tithe generates when a unit is destroyed per the book. I’ve had people argue it has to be killed and battleshock doesn’t count. So if you kill 9 and the last one battleshock you don’t get the tithe. However, in every other account “destroyed” and battleshocked still count in many matched play as the same. is there any faq that states they must be killed? Otherwise you should still get tithe even if they battleshock as the unit is now destroyed.
  16. Let’s talk about Bloodreavers.. they’re gorgeous models and fun flavor. Meatripper axe or reaver blades are both good choices in situations. You can whip and goretide them across the board in a 40 block, but their biggest weakness is that they’re too fast! They will battleshock in droves unless you burn cp using inspiring. They can easily out range even a gorepilgrims bloodsecrator and they really shine when they are in the bloodsecrator wholly within 16 to get the +2 attacks. I just can’t find a way to use them efficiently and I don’t think they will see competitive play besides tax units and back/deep strike denial. The biggest loss was the Bloodsecrator losing battleshock immunity on them. Perhaps get rid of the wholly within 16 bonus attack and make it within 16 battleshock immunity. We might then see play from them.
  17. Butcher with cauldron conversion. Chef Dooga with meat cart and blood brew.
  18. Hey great topic, just created this conversion! Chef Dooga with meat cart! Come get your meat! (Butcher with cauldron)
  19. My most recent tournament list LEADERS Bloodthirster of Insensate Rage (270) - Artefact : Thronebreaker's Torc Chaos Lord on Manticore (250) - General - Blade & Lance - Artefact : Gorecleaver Slaughterpriest (100) - Blood Blessing : Blood Sacrifice Slaughterpriest (100) - Blood Blessing : Bronzed Flesh Bloodsecrator (120) UNITS 10 x Blood Warriors (200) - Goreaxe & Gorefist - 1 x Goreglaives 5 x Blood Warriors (100) - Goreaxe & Gorefist 10 x Bloodreavers (70) - Reaver Blades 5 x Flesh Hounds (100) 6 x Mighty Skullcrushers (360) - Bloodglaives 5 x Skullreapers (180) - Goreslick Blades BATTALIONS Gore Pilgrims (140) opponent one, major victory on battle for the pass: Allegiance: Bonesplitterz Mortal Realm: Hysh Leaders Savage Big Boss (120) - General - Trait: Squirmy Warpaint - Artefact: Glowin Tattooz Maniak Weirdnob (120) - Artefact: Mystic Waaagh! Paint - Lore of the Savage Waaagh: Hand of Gork or Mork Maniak Weirdnob (120) - Artefact: Aetherquartz Brooch - Lore of the Savage Waaagh: Hand of Gork or Mork Maniak Weirdnob (120) - Lore of the Savage Waaagh: Brutal Beast Spirits Battleline 30 x Savage Orruk Arrowboys (420) 30 x Savage Orruk Arrowboys (420) 10 x Savage Orruks (120) - Stikkas 10 x Savage Orruks (120) - Stikkas Battalions Bonegrinz Warclan (110) Kunnin' Rukk (200) Endless Spells / Terrain Chronomantic Cogs (80) Total: 2000 / 2000 Extra Command Points: 3 Allies: 0 / 400 Wounds: 184 Opponent two, duality of death, major victory: Allegiance: Grand Host of Nagash Mortal Realm: Hysh Nagash Supreme Lord of the Undead (850) - General - Lores of the Dead Spell 1: Fading Vigour (Deathmages) - Lores of the Dead Spell 2: Amaranthine Orb (Vampires) - Lores of the Dead Spell 3: Blades of Shyish (Vampires) Arkhan the Black Mortarch of Sacrament (340) - Lore of the Dead: Overwhelming Dread (Deathmages) Necromancer (130) - Artefact: Aetherquartz Brooch - Lore of the Deathmages: Soul Harvest 5 x Dire Wolves (70) 5 x Dire Wolves (70) 10 x Skeleton Warriors (80) - Ancient Blades 20 x Grimghast Reapers (320) Umbral Spellportal (70) Total: 1980 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 82 Opponent 3, minor loss, shifting objectives: Allegiance: Legion of Sacrament Mortal Realm: Hysh Necromancer (130) - General - Trait: Mastery of Death - Lore of the Deathmages: Overwhelming Dread Necromancer (130) - Artefact: Aetherquartz Brooch - Lore of the Deathmages: Fading Vigour Necromancer (130) - Lore of the Deathmages: Decrepify Necromancer (130) - Lore of the Deathmages: Overwhelming Dread 5 x Dire Wolves (70) 40 x Skeleton Warriors (280) - Ancient Blades 40 x Skeleton Warriors (280) - Ancient Blades 30 x Grimghast Reapers (420) 30 x Grave Guard (360) -Great Wight Blades Suffocating Gravetide (20)
  20. I’m doing very well with my Khorne army so far, happy with results. I find success not on killing opponents but winning on objectives/being a good general/knowing the game well.
  21. You can’t stack the totem buff more than once even if it overlaps
  22. Reapers will do work, but what would you have doing damage when they are chaffed up or slugging it out? Edit: consider dropping 100 points of prayers and bringing in 5 hounds or 5 warriors, backed by priests. Hounds will be more killy but the warriors have good staying power. With good placement you can keep priests wholly within 8inch of your altar blasting with blood boil and reaching mid field objectives enemies with the warriors/etc holding the line
  23. Biggest issue you’ll have is killing power. You will have a hard time taking and holding points. Seems kind of support heavy without punch or staying power.
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