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Roark

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264 Celestant-Prime

About Roark

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    Lord Castellant

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  1. For units of 15 or more, I would take halberds and shields to fight in two ranks - absolutely any day of the week.
  2. If you go with a god-specific allegiance (Tzeentch, Khorne etc), anything with that mark/keyword can be in your army. If you go with Slaves to Darkness allegiance, anything that doesn't have the Slaves to Darkness keyword can only be added to your list as an ally. And you should check the allies list in your battletome (near where the points are listed I believe) to see which factions you can ally in.
  3. Artefact is +2 to charge. Command trait is Priests reroll 1s to pray wholly within 8" of the general.
  4. Roark

    War Mammoth!

    Haha I remember when you were pleading for it most days Kaleb. Someone heard!
  5. Sorry to be that guy but are the rules for this allegiance summarised anywhere in writing? I can only find bits and pieces. EDIT: Never mind. Found them on the War of Sigmar blog.
  6. 2. Nah, Marauders need support and investment to shine. Then your whole list would be different anyway. Plus you're going for super low drops and they would increase significantly. 3. I agree with you about Judgements, though I have stronger feelings about the Hexgorger Skulls. I see them as pretty much essential. Your meta (and its prevalence of magic) may be different though. 4. I think you've absolutely taken the optimal prayers for your list. 5. Look, I don't really rate the Juggerlord in general, but with the Cloak and Hew the Foe, he becomes more versatile. The thing that bugs me a little is the total redundancy between his command and the Goretide army trait. Would love to hear more about your experiences of this list as they happen.
  7. And Reavers, as you've said. The Warshrine's favour of Undivided is pure gold. I take it mainly for that - to pour buffs into my Marauder swarms obviously. The ward save bubble, blessing and damage 2 attacks are great icing. It's a resilient Priest, so I can always try to keep Judgements on the table. I think it's crazy-good value if you use lots of Slaves.
  8. Thanks man. Unfortunately I can't do Scales in Goretide because I've found I really need the Thermalrider Cloak on the Lord to keep up with the Marauders and position correctly for the attack twice command.
  9. That's a really good point. Funny thing is, I wasn't thinking about Flayed Men at all when I wrote it, but it compliments it rather well. Bloodstoker + awesome Marauder charge may even see me popping the army trait more than occasionally, which the swarms will love. Ideal combat scenario for me is activating Slaughter Triumphant with everything lined up and a Marauder swarm reasonably intact. The damage is just ridiculous... even against Mortek lines.
  10. Thinking of taking it to a tourney, but I don't get enough games in to even worry about taking podium. I guess I'm pretty paranoid about losing key support pieces in general. Agreed! I'm pretty OCD about it. My main mental argument for the Axe is the reach element. Yeah, the command is great. I guess I just see myself pumping those precious CPs into the Chaos Lord for maximum Marauder carnage. Thanks heaps man. Appreciated.
  11. Hey guys. Would appreciate some advice. With all other things being equal: 1. Do you think I'd be better off scrapping one of the Bloodreaver units for a Wrath-Axe? 2. Do you think it's worth making the Chaos Lord and Secrator more vulnerable to MWs in exchange for the Goretide Host and army bonus? Allegiance: KhorneMortal Realm: AqshyChaos Lord (110)- General- Reaperblade & Daemonbound Steel- Trait: Berzerker Lord- Artefact: Thermalrider CloakBloodsecrator (120)- Artefact: Ignax's ScalesBloodstoker (80)Slaughterpriest (100)- Blood Blessing: Blood SacrificeSlaughterpriest (100)- Blood Blessing: Bronzed Flesh40 x Chaos Marauders (300)- Axes & Shields40 x Chaos Marauders (300)- Axes & Shields10 x Bloodreavers (70)- Meatripper Axes10 x Bloodreavers (70)- Meatripper Axes10 x Bloodreavers (70)- Meatripper Axes10 x Bloodreavers (70)- Meatripper Axes5 x Wrathmongers (140)5 x Wrathmongers (140)Chaos Warshrine (170)- Blood Blessing: Brazen FuryDark Feast (110)Hexgorger Skulls (40)Total: 1990 / 2000Extra Command Points: 1Wounds: 190
  12. FYI, I gave the Grims two ranks. They were the only ones with 2" weapons. The main reason I posted the calcs was in response to the talk about poor StD damage-dealing. I confess I'm coming at it from a Khorne perspective (which isn't super helpful for your context), but Chosen have become like discounted Skullreapers for me, and easily my main damage dealers, way ahead of anything else... And yeah, mine are converted. And it was painful. 😞
  13. My $0.02 on Flayed: The artefact seems truly naff, and I never write lists with more than one battalion, so that hurts. The command trait might be useful in some few circumstances, but not many (and we kinda need to make a mid-field support character our general to benefit). The command ability is a great utility, but spends precious CPs on something we can do for free with a character we're always taking in an army that's a bit MSU-ish (eg: would you often spend a CP on 10 Bloodreavers?). The army trait is very good, but can be guarded against or mitigated unless we focus on Skullcrushers or Chaos Knights. Overall, I feel that the Flayed may constrict rather than add options and flexibility, but I'm still trying to write some lists. My problem is that the lists tend to become all about chasing Heroes or Monsters around the board for that juicy +1 to save. Still trying though. 🙂
  14. In fact, forget about the Bloodsecrator. You're always gonna have a Warshrine though. Here's the Chosen with just that one Undivided Warshrine buff:
  15. The screenshot below assumes a frontage of 10, no buffs whatsoever for the Chosen, and favourable conditions for all the Chosen's rivals (Bestigors charge and face Order, Grimghasts face unit of 5 or more). But with an Undivided Shrine blessing and a Bloodsecrator ally for the Chosen (and nearby Marauders), they are doing about 30 damage to a 4+ enemy. I think Chosen are awesome, and I'm really confused as to why people don't seem to have cottoned on yet. They're reasonably fast infantry that do MWs, buff other units and have easy access to rerolls to fish for more MWs. What am I missing?
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