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ogarrah

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  1. Yeah I would love to see the changes you suggested implemented, at the very least I think GW can make it so that BT doesn't reset when spent, but it would also be really cool if they updated the rewards in general, only the first 4 are viable for their price and it would be cool to get some new mechanics. Past that, here are some stretch goals/ideas I had for updates: 1. Either a new subfaction OR 2. An update to one or multiple subfactions (i.e. make the Goretide CA usable on all Khorne units) 3. Maybe some new prayers or an update for the slaughterpriest 4. Something, ANYTHING to help against shooting armies None of these are too realistic, it's likely that if we get a white dwarf we'll just get some battle tactics/grand strategies and maybe some battle trait or warscroll update, but anything significant will have to wait for a new battletome which *could* be next summer (it's likely going to be skaven though smh) or at the earliest we'll get a new 'tome next fall. Something to keep in mind is we didn't get a single thing in Broken Realms, so either A. GW has forgot about us or B. We're due for a rules update of some sort soon (either a battletome or white dwarf)
  2. Yes, I had quite a bit of Bloodtithe. I think using that effectively is something I need to work on, I used it almost entirely on summoning, usually bloodletters because I just needed bodies on the table. What happens to me is I wait too long to start summoning once my BT count starts getting pretty high, so I hit the cap during my opponents turn and waste bloodtithe. I also agree that this list lacks some fast-ish screen units, I might play with fitting in some doggos somewhere in the future. That's a very good point, I'll definitely keep that in mind this weekend when determining how aggressively I play early in the game. I'll see if I can ask the TO what his policy is on that. Speaking of which, GW made an announcement on their battletomes for this year, the first 4 are Idoneth, Fyrelslayers, Nighthaunt and DoK, but this summer they're releasing 1 as-of-yet unkown order battletome and 1 unknown Chaos battletome, so we could be up next, but I have a feeling it's probably going to be BoC or Skaven because all other chaos factions have all had new tomes relatively recently. Age of Sigmar Roadmap – Chart Out the Next Four Battletomes (Or Is it Six?) - Warhammer Community (warhammer-community.com) They hinted at "Chaos flavored mischief" at the end which makes me think it could be those stupid little rats that get a new tome instead of us, because "mischief" is much more of a Skaven thing than Khorne, but I'm totally just grasping at straws. Don't give me hope GW... Anyway, thanks for the input!
  3. Got an opportunity to play a couple games of Warhammer with my uncle this weekend. For the most part I got it handed to me by his KO army, but in shorter games (i.e., a tournament where you get 2.5-3 hours for a game) I think this list can hang around. My List: My Uncles List: I ended up going 1-1-1, we played each game under a 2.5 hour time limit, but couldn't quite finish the 3rd game because we ran out of time. I'll give a quick synopsis, but I'm not going to go into detail with a turn-by-turn recap of every game, a. because I'm too lazy and b. I've already forgotten anyway, but I'm going to give my thoughts on my list and where Khorne is at as an army right now. I think I would have ended up winning the 1st game, we hadn't decided to play with a 2.5 hour time limit yet, so we played the full game and I lost. However, I was ahead on points by the time 2.5 hours were up, so in a tourney that would have gotten me the win, with the caveat that my Uncle might have played differently with a time cap. The battleplan was The Vice, but by Round 4 I was pretty much tabled after he got the double turn so we decided to call it and start another game. The 2nd game's battleplan was Survival of the Fittest, we played for a little over 2.5 hours (to give us both a turn in Round 3) and ended up battling to a draw. My Uncle almost won the game on a walkoff Predator Unit snipe in the bottom of turn 3. I had taken my 3 units of skullreapers as the predator units for this battleplan, and he had already shot off 2 of them with some of his Predator units for 2 VP. In the end though, my last Skullreaper unit tanked a whole bunch of shooting from his assorted fleet of ironclads and survived with 1 wound left, which meant that we tied. The 3rd game's battleplan was Feral Foray, and I got SMOKED. In the first 2 games, I was actually able to kill his aether khemist while he was inside the ship before he could drop that stupid spell in a bottle, but I wasn't so lucky this time. He was finally able to use his Warp-Lightning-Vortex-Spell-in-a-Bottle-Shenaniganry and nuked basically the whole left side of the board which had 3 units of bloodreavers, 2 units of skullreapers, a unit of wrathmongers and a Bloodsecrator, although my ‘secrator was fine after he tanked everything like a champ thanks to Brazen Rune. I couldn't get the dispell after 2 of my hero phases so it just kept going off and the rest of my dudes got blown off by his cowardly shooting, so that was that. Ok, so now for my thoughts. The only thing I killed in his entire army in 3 whole games was his aether khemist, which I killed twice. I killed like 8 arakanauts in the 3rd game and sort of scratched maybe one or two of his ships a game. This list is a really rough match up for Khorne, it has everything we hate, good shooting, fast movement and good saves. Especially given the fact that his ironclads can just fly high whenever the hell they want to get out of combat and then come back down and shoot basically means that I can never get him stuck in melee combat for more than 1 turn. Playing against this army pretty much feels like a wild goose chase, you stay behind cover to not get shot but can't contest objectives, if you try and charge at him to contest objectives you get lit up by shooting, and then when you finally get there and charge him Unleash Hell ruins your day and he gets to drop bombs on you. After all that, if you've still got models left in melee combat, you'll get a turn of fighting and then he'll fly high or retreat or whatever and you get to do it all over again. Overall I feel alright about this list, I don't think my Uncle's army really gave me a fair shot at seeing what's it got, but I think it's about as good as you can do for Khorne right now, outside of spending over $500 and going all in on Bloodthirster spam (which I am NOT up for). As we all know, Khorne is in a bit of a rough spot right now. I feel a large part of this is our lack of a clear path for a competitive list for this army. We’re too slow to Alpha strike, and much too squishy to be a Beta strike army, so we’re sort of stuck in this limbo land where we can only get halfway to anything competitive. Hopefully we’ll get a new battletome in the next year or so that will bring us new rules and fun ideas to try out. Getting us to a good spot isn’t too hard for GW, something as simple as making the Goretide CA usable on all bloodbound units instead of just blood warriors and ‘reavers would be a game changer (Imagine yeeting a fat block of skullreapers or wrathmongers into your oppenets face turn 1, yeah sure it wouldn’t catapult us into the top tiers competitively, but I bet it’d at least be a lot more entertaining). Or if GW is really cool they could give us army wide run and charge for Goretide (GW please it’s thematic and fits). Give us something to help us out against shooting armies (like a slaughterpriest prayer that gives -1 to hit for ranged weapons wholly with 16”), give us some solid point drops across the board and give bloodletters 2” range (I literally measured the length of their arms and swords and it’s like almost 2”) oh yeah and make it so all your blood tithe doesn’t suddenly go *poof* when you use a reward and this army could be really fun. Anyway, enough wishful thinking, I’m taking this list to a tournament next weekend, it’ll be my first Warhammer tournament ever so I’m excited to see how things go. It’s a small local 3 game tournament, so hopefully I won’t see too many Meta breaking SCE dragons or cowardly Sentinels and I’ll actually be able to get some decent games in with my beloved plastic children.
  4. I whiffed HARD last month and didn't get anything done because I had so much schoolwork, so this month I'm going to dial back my expectations a little bit and see if I can finish up painting my WIP skullreaper, which is unfortunately all I'll probably have time for.
  5. I'll be painting some Khorne this month as well! I'll be back at school again once break is over, which means I'll have less time, but let's see what I can paint: 1x Skullreaper 3x Wrathmongers Hopefully I'll get more than this done though.
  6. Didn't quite get everything in my contract done this month, but I was productive nonetheless. I successfully painted everything I pledged to paint except 1 skullreaper, but I didn't get any of the building I pledged done (which is honestly fine considering I still have loads of models to paint anyway). I'm pretty pleased with how the necrons are turning out, this is a paint scheme that I came up with on my own and am trying out for the first time and I think it's going well! The purple armor is my favorite part, I spend the most time per model on the purple bits layering up highlights and I'm liking the result. Now for my AoS stuff, I finished up my last models of ObR for now, I've got 750 points, but I think I'm going to put this army on hold for a little while because I want to work on my Khorne devotees so I can take them to a local tournament or two this spring maybe (probably for them to just get stomped because our battletome SUCKS but whatever). Speaking of Khorne, here's my one model of khorne I painted this month Very pleased with the armor on this one, it took me quite a bit less time to paint him than I remember it taking when I last painted one of these guys, which is good because now I take 15 skullreapers in my list instead of 5. Group photo of all the stuff I got done this month, I wish I could say I'm going to keep the good times rolling in January, but school is starting again so I probably won't be as productive.
  7. Yeah imo not too much here for Khorne, all our lords of khorne need a warscroll change to be viable, points drops are useless. Blood warriors are still way the heck overpriced, skullreapers and wrathmongers getting a points drop is a nice bonus but doesn't really do too much. Coalition units losing the ability to use allegiance abilities really hurts, karkadrak lord, archaon and probably even the DP are out for good now, as are StD units in general I think. On the plus side, Unleash Hell got slapped upside the head, which I see as a big win considering how hard it is to get into melee combat with good shooting units and not having your dudes shoot off the board first thanks to that rule. Amulet of destiny going to a 6+ feels like it could benefit us, it didn't really fit too well into our army and usually (at least for me) ended up on an StD hero like the DP or karkadrak which are out now anyway, plus it was stupid good on megagargants. The bottom line is that the only thing that's going to help us is a new battletome...
  8. Very successful month, painted up 7 Necrons Warriors, 2 Bloodreavers and finished up a Canoptek Spyder. I also built a unit each of skullreapers and wrathmongers plus I built the 3 skorpekhs, plasmacyte and necrons overlord as promised, I also got all my models primed that hadn't been already, that's not pictured here though because it's lame. I'm pleased with how the necrons are turning out, this was my first time painting 40k model's and I made my own color scheme as well. All in all, a great month, on to December!
  9. Last month was very successful (I'll make a post about that in November's forum later today) and this month with Christmas break I should have LOADS of time to paint, so here we go: Paint 3 Necron Warriors Paint 2 Canoptek Plasmacytes Paint 3 Canoptek Scarabs Paint 2 Skullreapers Paint 2 Morghast Harbingers Paint 1 Mortisan Boneshaper Build 3 Skorpekh Destroyers Build 1 Skorpekh Lord Build 10 Necrons Warriors Build 3 Canoptek Scarabs A pretty aggressive pledge, we'll see how things go!
  10. Real quick question here, does a Bloodsecrator innately get +1 attack thanks to his Rage of Khorne ability? I know Daemon heroes innately re roll hit rolls of 1 because of their Locus of Fury battle trait which applies to Khorne daemon units wholly within 12", so it makes sense that because a Bloodsecrator's Rage of Khorne applies to Khorne units wholly within 16" he always gets 1 extra attack, does this work like I think it does or am I missing something? Thanks in advance for any help!
  11. Little late for my pledge this month, but this is what I'm hoping to get done: - Paint 1 Canoptek Spyder for 40k - Paint 2x Bloodreavers - Paint 10x Necron Warriors - Build 3x Skorpek Destroyers - Build 1 canoptek plasmacyte - Build 1 Necrons Overlord I know it's a lot of 40k stuff (please don't boot me out lol) so I threw some aos stuff in there, we'll see how things go!
  12. I got to play 2 games of AoS yesterday, one 2000 point game against my Seraphon friend and a 1000 point game against my fyreslayer friend. I got the W in both games with pretty solid victories, and as promised I'll give a brief rundown of how things went and some thoughts. Game 1: WIN - 2000 Points vs. Seraphon Battleplan: Feral Foray My List: Allegiance: Khorne- Slaughterhost: The Goretide- Grand Strategy: Dominating Presence- Triumphs: InspiredLeadersSlaves to Darkness Daemon Prince (210)*- Artefact: Amulet of Destiny (Universal Artefact)- Mark of Chaos: KhorneBloodsecrator (125)*- Artefact: Thronebreaker's TorcBloodsecrator (125)*- General- Command Trait: Hew the FoeBloodstoker (85)*** - Artefact: Talisman of the Burning BloodBloodstoker (85)***Slaughterpriest (110)***- Prayer: Bronzed FleshBattleline10 x Bloodreavers (80)- Meatripper Axes10 x Bloodreavers (80)- Meatripper Axes10 x Bloodreavers (80)- Meatripper Axes10 x Bloodreavers (80)- Meatripper AxesUnits5 x Skullreapers (205)**- Goreslick Blades5 x Skullreapers (205)**- Goreslick Blades5 x Skullreapers (205)**- Goreslick Blades5 x Wrathmongers (155)5 x Wrathmongers (155)Core Battalions*Command Entourage - Magnificent**Hunters of the Heartlands***WarlordAdditional EnhancementsArtefactArtefactTotal: 1985 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 149Drops: 15 Took the DP for this match, a run down of this list is a few posts above. My Friends List: Allegiance: Seraphon- Constellation: Koatl's Claw- Grand Strategy: Beast Master- Triumphs:LeadersSaurus Astrolith Bearer (150)***Saurus Sunblood (125)***Saurus Sunblood (125)**Saurus Scar-Veteran on Carnosaur (215)*- General- War Spear- Command Trait: Dominant Predator- Artefact: Eviscerating Blade- Mount Trait: BeastmasterSaurus Scar-Veteran on Carnosaur (215)***- War Spear- Artefact: Blade of RealitiesSaurus Scar-Veteran on Carnosaur (215)***- War SpearBattleline5 x Saurus Knights (110)***- Lances5 x Saurus Knights (110)***- Lances5 x Saurus Knights (110)**- Lances5 x Saurus Knights (110)**- Lances5 x Saurus Knights (110)**- Lances5 x Saurus Knights (110)*- Lances5 x Saurus Knights (110)*- Lances5 x Saurus Knights (110)*- Lances10 x Skinks (75)*- Boltspitters & Moonstone ClubsCore Battalions*Battle Regiment**Vanguard***WarlordAdditional EnhancementsArtefactTotal: 2000 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 146Drops: 11 His list was basically built around souping up the Saurus Knights with an ungodly amount of buffs on the charge (with the koatls claw buff to jaws attacks, extra damage on the spears etc.) Whatever he got the charge off on would pretty much die, so protecting my important units from getting charged was going to be very important in this game. I felt pretty confident going up against this list, it's definitely not the best seraphon has to offer and there were no ranged threats, so I thought I could definitely hang. Recap: If there was one thing that won this game for me it was deployment, he dropped his knights and carnos in a loooooooong single model deep line across the entire length of the board with an extra rank of one unit of knights on each of the corners. I deployed in 3 main blobs, on the left and right side I had a unit of bloodreavers in front followed by a unit of skullreapers and then wrathmongers, with a bloodstoker behind each line and a bloodsecrator on the right side, with my general 'secrator garrisoned in the skull altar. In the center I had just a unit of bloodreavers screening some skullreapers with my daemon prince and slaughterpriest just to the left. The left side of the field is shown here. (The cavalry and cardboard cutouts are all knights, the 3d printed model is a carno and the bottlecaps are skinks, the first row of stormcast eternal models are skullreapers, and the second row is wrathmongers) My thinking in putting the bloodreavers first is that he'd be forced to waste his charge into them, and he wouldn't blend my skullreapers and wrathmongers right off the bat. He went first and was only able to get 3 units of knights to my front line, 1 on the left side and 2 in the middle. My 'reaver screen worked like a charm, he couldn't get the distance to get all the way around and get to my punchy units, he was forced to put his attacks into the bloodreavers, which were of course deleted instantly. This definitely hurt him, because with them out of the way, my skullreapers were able to pile in and slice and dice up his knights, and by the end of my turn I had killed all but 3 of the 15 knights while only losing 30 bloodreavers. I was fortunate to get the double turn, and from there we went back and forth trading blows, we got 4 VP in each of our turns until Round 3, when he failed to get his battle tactic and I gained control 4 of the 5 remaining objectives and earned 4 VP (I also whiffed on the BT that round). We decided to call the game at the start of Round 4. I only had a 1 point lead, but all he had left was one full strength carno, a sunblood and 10 skinks, and he only controlled 1 objective while I had the DP, 1 bloodsecrator, a 4/5 unit of skullreapers and a 4/5 unit of Wrathmongers plus 20 bloodletters I had just summoned, had we played a full game, he would have been tabled and I would have won, but I had the lead already so we ended things there with a final score of 13-12. Epic moments of the match for me were when the unit of skullreapers on the right side blew through 5 saurus knights and thanks to whipped to fury got all the way to his backline carno, sunblood and astrolith banner who were camping on his right side objective. Thanks to the fight in the hero phase bloodtithe reward, I aced the carno before it could do anything in my turn, and in subsequent battle rounds the skullreapers smoked the sunblood and the banner bearer, gaining me that back objective by round 3. Another epic moment was when my bloodsecrator on the right side of the field killed 2 knights all by himself to keep my right objective under my control which was very clutch. Overall, I think this was a very resounding victory, I was able to kill 2 of his carnos, all but 2 of his knights and all his foot units except for 1 sunblood and the 10 skinks which stayed on his back objective the entire game, all while keeping a decent amount of my models. I'll give a more detailed explanation of my thoughts in the conclusion after I recap the second game. Game 2: WIN - 1000 Points vs. Fyreslayers Battleplan: The Veins of Ghur My List: Allegiance: Khorne- Slaughterhost: The Goretide- Grand Strategy: Dominating Presence- Triumphs: IndomitableLeadersBloodsecrator (125)*- General- Command Trait: Hew the Foe- Artefact: Thronebreaker's TorcBloodstoker (85)*Chaos Lord on Karkadrak (225)*- Artefact: Amulet of Destiny (Universal Artefact)- Mark of Chaos: KhorneBattleline10 x Bloodreavers (80)- Meatripper Axes10 x Bloodreavers (80)- Meatripper AxesUnits5 x Skullreapers (205)- Daemonblades5 x Wrathmongers (155)Core Battalions*Command Entourage - StrategistsAdditional EnhancementsArtefactTotal: 955 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 69Drops: 7 Basically my 2k list sliced in half, took the karkalord this time around cuz why not His List: Allegiance: Fyreslayers- Lodge: Vostarg- Grand Strategy:- Triumphs:LeadersAuric Runesmiter (120)- Runic IronAuric Runefather on Magmadroth (285)- GeneralBattleline10 x Vulkite Berzerkers (160)- Handaxes & Slingshields15 x Hearthguard Berzerkers (375)- Broadaxes- Reinforced x 2Total: 940 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 69Drops: 4 Fairly simple Fyreslayers list, hearthguard tunnel with the runesmiter and pop out right in your face, nothing too exotic or anything for 1k. Recap: Honestly not too much to say about this one or too much to take away from it, I just wanted to talk about it here because it was hilarious. I ended up tabling his entire army by Round 3, my Karkalord singlehandedly took out 10 Vulkite Bezerkers, The Runefather on magmadroth and 11 Hearthguard bezerkers (most of them with the 4+ FNP from the Runesmiter) which you love to see. With +2 attacks (From the wrathmongers and bloodsecrator) and all out attack he's a bit of a beast. It was only my friends second game of AoS (I converted him from 40k), so I'm not going to read too much into the results or anything I just thought it was funny, it's the first time I've ever tabled someone with Khorne lol so that was cool. Takeaways: Ok so I think my 2k list has some play, obviously I'll need to test it out some more, but I REALLY like having 2 units of wrathmongers and 2 bloodsecrators, I pretty much have my entire army at +2 attacks at all times which turns everything into a blender. One concern I felt from taking an earlier version of this list against my uncles KO (Similar concept, but no double bloodsecrator) was staying power, against armies that put out a lot of ranged damage my ranks got thinned very quickly and I couldn't stick around with enough stuff late in the battle. That issue didn't really pop up here, in melee I had a pretty definitive advantage and I was able to outlast my opponent. As for the DP vs. Karkadrak Lord, I'd say the jury is still out, in the game against Seraphon I actually didn't use his CA at all, after the first battle round I decided to just let him come to me, I didn't want my units to get out of formation so I could protect my melee blenders from getting destroyed. And then of course there's the karkadrak lord tabling almost 1k of fyreslayers. The DP is definitely more versatile, but it'll take some more playing to determine which one fits best in this list. I've got some more games coming up over thanksgiving break, I'll be playing my uncles KO and fyreslayer armies, I'm interested to find out how this list does against heavy shooting and a WAY more experienced FS player, so we'll see how things go!
  13. I ran 3 slaughterpriests, the hex gorger skulls and the DP for a LONG time and I love the skulls and the DP very much, but here's my thinking on why I'm choosing to run just 1 slaughterpriest and that's it. 1. The DP's main gimmick is his CA, which is fantastic but I feel like it can hurt Khorne as it essentially slows down my opponent and makes him take longer to get into melee combat, which is were I ultimately want him. However it does allow for me to control the pace of the game and objectives more, so I think I'll try a couple games with the karkalord and the DP and see which one is a better fit in this list. Also on a somewhat unrelated note, one of my primary playing partner plays Seraphon and he LOVES his bastilodons so my DP just gets deleted on turn 1 anyway pretty much every game (I want this list to be a take all comers list but still that's not any fun) 2. I've never seen dual bloodstokers anywhere, and I have NEVER heard of anybody running dual bloodsecrators and I'm willing to take that first step for all of us blood god worshippers to see how that plays, spreading all those buffs around has to be good as well as splitting up my opponents shooting and magic so they can last longer. 3. With the 3.0 rules for priests, I feel like slaughterpriest's value has gone way down. We can no longer spam blood boil or bronzed flesh or whatever, and for that reason I think only 1-2 priests are viable, and in this list I feel like only 1 is needed for blood boil or bronzed flesh. I've mostly played against KO and fyreslayers recently (my uncle and I always duke it out whenever we can) so maybe I've forgotten the value of the hexgorger skulls somewhat and I'll remember if I go to a tourney and have to play some lumineth lol 4. I'm taking the 2 units of wrathmongers to throw more buffs around, with these two units and the 2 bloodsecrators I should be getting +2 attacks on a good portion of the board, but maybe it's not worth it and it'd be better to take some doggos or more bloodreavers, what do y'all think? Also that's a good idea about the bloodsecrator, I hate to waste Hew the Foe but let's be honest it's not going to be that much more useful on a 'stoker lol. I'll slap the talisman of burning blood on one of the two bloodstokers then so I can get more use out of it. I've got a fair number of games coming up, I'm playing my Seraphon friend next weekend and he's been bragging about the list he's taking that's got 40 Saurus knights in 8 units of 5 that gives them a ridiculous number of attacks on the charge, and for once he's not taking any bastilodons, so I think I'll take the DP for that game just to mess with him. I've also got my annual Thanksgiving Throwdown with my Uncle's dwarven hordes coming up, we'll play loads of warhammer games over the thanksgiving holiday and that's always lots of fun. Thanks for all y'alls suggestions! I'll make a couple different small adjustments and try some things and I'll be to sure to tell you guys how this list plays!
  14. Hey y'all so I've been fiddling with some lists for Khorne, and I've come up with a little something: Allegiance: Khorne- Slaughterhost: The Goretide- Grand Strategy: Dominating Presence- Triumphs: InspiredLeadersChaos Lord on Karkadrak (225)*- Artefact: Amulet of Destiny (Universal Artefact)- Mark of Chaos: KhorneBloodsecrator (125)*- Artefact: Thronebreaker's TorcBloodsecrator (125)*- Artefact: The Brazen RuneBloodstoker (85)***Bloodstoker (85)***- General- Command Trait: Hew the FoeSlaughterpriest (110)***- Prayer: Bronzed FleshBattleline10 x Bloodreavers (80)- Meatripper Axes10 x Bloodreavers (80)- Meatripper Axes10 x Bloodreavers (80)- Meatripper Axes10 x Bloodreavers (80)- Meatripper AxesUnits5 x Skullreapers (205)**- Goreslick Blades5 x Skullreapers (205)**- Goreslick Blades5 x Skullreapers (205)**- Goreslick Blades5 x Wrathmongers (155)5 x Wrathmongers (155)Core Battalions*Command Entourage - Magnificent**Hunters of the Heartlands***WarlordAdditional EnhancementsArtefactArtefactTotal: 2000 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 150Drops: 15 I've made some interesting choices here, but hear me out. I know that buffs from multiple Bloodsecrators don't stack, but taking 2 allows me to spread the juicy buffs out and run them both up the board a little more aggressively. The main gimmick in this list is lots of bodies and wounds clogging up objectives and some sneaky movement shenanigan's with the the Goretide CA on the 'reavers and Whipped to Fury (20 + 2d6 inches movement). The Skullreapers and Wrathmongers provide the offensive punch and Bloodreavers run around the board piling onto objectives. The Karkadrak Lord is super Tanky and can do a decent bit of damage against weaker opponents. I'm not 100% sure about my artefact choice for Bloodsecrator #2, I'm wondering if it would be better to give him or one of my bloodstokers the +1 to run and charge aura artefact to give some additional help with movement. I'm also questioning if I want to swap out some of the skullreapers and wrathmongers with other stuff like some doggos or if there's something in my list that I'm missing that will hurt me big time in games. What do you guys think? I'm open to any suggestions to maximize this list's potential, thanks in advance for any help!
  15. I don't have any experience running Archaon, but I have some suggestions on how you can optimize your list otherwise. The main problem I see here is staying power and objective control. 30 bloodreavers will not last very long at all, and once those are gone you have very few bodies to put on objectives. Magore's fiends are basically useless so I would axe them and slap in some more bloodreavers or maybe some doggos. I don't think a single Khorgorath is going to be of that much use, so I would axe it as well and slap in some more bloodreavers or doggos. With Magore's fiends and the khorgorath gone, you'll have 225 points to play with which I would fill with some combination of doggos or bloodreavers. A second option, just a suggestion I'll throw out here as I think it's up to you, is to axe the Hex Gorger skulls and your second slaughterpriest (With the 3.0 rules you really only need 1 slaughterpriest if you're not taking a judgement) this gives you an additional 170 points to fill out how you want. Whether or not you take out the Hex Gorger skulls depends on how magic heavy you expect your meta to be, Hexgorger skulls make Lumineth very sad, but they're practically useless against Fyreslayers or KO, so it's really up to you. With all those spare points (i.e. without the skulls, magore's, khorgorath and slaughterpriest) I'd add 1 unit of skullreapers, 10 bloodreavers and some doggos for some bodies to get on objectives (doggos and 'reavers) and a little more punch to complement Archaon and force your opponent to split his attacks between multiple threats so he can't just target archaon and nuke him off the board. Anyway, that's all my input, best of luck at your tournament!
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