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Double Misfire

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Everything posted by Double Misfire

  1. Whatever the fat bloke on a rotfly's called? I've found them pretty hard to shift, and all you need to do is get him into position for a turn.
  2. I'm not super familiar with Maggotkin, but I'd always assumed Festus and a hero with the Rustfang made tough armour saves a cakewalk. 🤷‍♂️ Concentrated Plagueclaw shooting to soften it up?
  3. What a truly vile combo. What army are you using against it @Aphotic?
  4. Quick bump to let anyone who doesn't know about the group yet and wants in know to send me a message.
  5. If anyone's wondering how to get the most of out of the old Dwarf artillery in the Blacksmoke Battery mercenary company and/or straight up hates having to be sullied with human artillery in a CoS list, I've written a guide on getting the most out of allied Cannons and Organ Guns: https://doublemisfire.blogspot.com/2019/11/guide-blacksmoke-battery-mercenary.html
  6. What a mismatched pair. They should be sitcom roommates, not duking it out for control of the Great Vortex.
  7. If anyone else is suffering from Dwarf Cannon withdrawal, I've just put together a detailed guide on the Blacksmoke Battery mercenary company from the GHB2019, focused on just how well it integrates into a CoS force due to shared units and keywords, along with suggestions on how to best use the Blacksmoke Battery in other armies too (it is my agenda t get the entire world playing with dwarf artillery after all). Check it out: https://doublemisfire.blogspot.com/2019/11/guide-blacksmoke-battery-mercenary.html As always, any and all feedback welcome.
  8. Are you veteran Dwarf or Empire player who misses actual cannons and the damage they put out, a Dispossessed fan who wants duardin war machines to match the rest of your troops, or simply a shooting phase aficionado looking to add a bit of variety to your gunline? Look no further than the Blacksmoke Battery, a mercenary company of redoubtable duardin artillerists introduced in the General's Handbook 2019, and one of Cities of Sigmar's best kept secrets (especially in Greywater Fastness armies), that I'll be fully exploring getting the most bang for your buck from, whichever army you choose to use them in with this guide. My own Blacksmoke Battery. Ignore everything bad I go on to say about Organ Guns You may be looking at the photo above and raising an eyebrow, observing that Cannons and Organ Guns failed to make it into the Cities of Sigmar battletome, and are no longer sold by Games Workshop, meaning that surely they can't be used in game anymore. You'd be right as far as their lacking the Cities of Sigmar keyword, preventing them from being used normally as part of a Cities of Sigmar list, but both artillery pieces currently posses warscrolls (albeit rather venerable ones) and current matched play points, meaning that they're still perfectly valid unit selections in matched play or otherwise. Normally their lack of an appropriate keyword would mean that they were limited to only being fielded in a mixed Order force, but the mercenary company rules have given the two warmachines a sort of liferaft, allowing them to be run as allies in any army, for now at least - expect this article to be either updated or deleted then GW have announced their plans for Warhammer Legends at the end of the year. Probably one of the more useful mercenary companies included in the GHB from a competitive point of view, offering some very solid ordinance in Ironweld Cannons, the Blacksmoke Battery can fill a role a lot of armies lack, with effective long ranged shooting being otherwise impossible to source for a lot of AoS armies, particularly outside of the Order grand alliance. The Blacksmoke Battery goes a step further in Cities of Sigmar armies, with a fair bit of synergy available thanks to sharing the Ironwed Arsenal keyword and Cogsmith. Let's look at its rules: First off, it's worth being reminded that as a mercenary company, the Blacksmoke Battery will cost you your free command point at the start of the game - not much of an issue for CoS, who thanks to the General's Adjutant battle trait, and several city specific options can become very effective command point farmers with minimal effort. Other armies (that aren't Ossiarch Bonereapers) may want to drop 50 points on an extra command point if they think they're going to need it. It's also important to remember that mercenary units included in a Cities of Sigmar army, even ones with the Cities of Sigmar keyword, like the Cogsmith, Gyrocopter and Gyrobomber are still allies, and don't benefit from any allegiance abilities. The artillery available from the Blacksmoke Battery is mandatory, which makes sense, being the entire point of the mercenary company. At only 20 points more than an Organ Gun, Cannons are the infinitely better option, doing considerably more damage, and a longer range making them better suited to staying out of harm's way (old warscrolls mean that Blacksmoke artillery is liable to die after being sneezed on - more below); in Cities of Sigmar lists Organ Guns are effectively Helblaster Volleyguns that don't benefit from allegiance abilities and will die in half the time, making them a bit pointless unless you're really really keen on the model, in which case more power to you. Outside of Cities of Sigmar, they aren't completely useless though, as their lower points mean they can be squeezed in to a 2000 point game's 4000 point ally allowance as a second artillery piece alongside a Cogsmith and Gyrocopter/bomber where a Cannon couldn't. The unfortunate age of the Cannon and Organ Gun's warscrolls means that they differ from the Helstorm Rocket Battery, Helblaster Volley Gun and Celestar Ballista in a crucially unfavourable way - the artillery pieces themselves and their crews have separate profiles, meaning that all your opponent has got to do is inflict three wounds on one's crew to render it entirely useless (the rules on whether artillery can be recrewed by another war machine's crew are unclear). My best advice against this is to deploy your Cannons and Organ Guns last, their maximum threat range (shooting distance + movement) away from anything that looks like it can hurt them from afar, with the very squishy crew firmly behind the artillery, giving them a good extra 4" distance away from the enemy. Emerald Lifeswarm's also a good means of getting wounds or crew back if you've only lost a couple -particularly in a CoS list healing D6 wounds/models and with a Runelord or Longbeards able to switch it off allowing your wizard to cast it again every hero phase. Despite lacking the Cities of Sigmar Keyword, Cannons and Organ Guns are Ironweld War Machines, allowing them to benefit from a Greywater Fastness Runelord's Rune of Unfaltering Aim - a bit of no brainier if you've got the good taste to play Greywater Fastness and have a Cannon in your list, their damage output being so much higher than other war machines. They also benefit from the Lord-Ordinator's +1 to hit aura, but we all know proper Cities of Sigmar players don't run Stormcast, so that's irrelevant (though not making them too shabby a choice in a Stormcast list that's already got Celestar Ballistas). A Cogsmith is an auto include for for the running of Cannons and Organ guns, with the rerolls offered by the engineer keyword pretty much essential for reliability. A core reason the Blacksmoke Battery is particularly good in a Cities of Sigmar army, is that you don't have to ally in a Cogsmith, and can take him as part of your main army, giving him full access to your allegiance abilities, and freeing up more ally points to be spent on Cannons. The Blacksmoke Battery is allowed to take a single Gyrocopter or Gyrobomber (non pluralised, so no unit of three), and doing so nets it the rather handy Spotter special rule. Which of the two you choose to take, and whether you take one is entirely up to you (there's only 10 points between them), but I'd personally plumb for a Gyrocopter with Steam Gun every time, I love killing hordes with them. The Spotter rule is not only great fun, but kicks a Cogsmith manned Cannon or Organ Gun up a notch from reliable to downright dependable, and is a surprisingly good psychological tool for drawing enemy fire from your actual squishy artillery to the less valuable squishy thing that buffs them. Blacksmoke Gyrocopters/bombers make very reasonably priced zippy objective grabbers with a surprising kick to them in for non-Cities of Sigmar armies; and it's important to note that if you take one in as part of the mercenary company in a CoS list, then it's won't benefit from any battle traits (for example Tempest's Eye's Alert and Forewarned, and Greywater Fastness's extra 3") range, though I personally think the Spotter rule is a worthy trade off. In matched play games the Blacksmoke Battery becomes progressively more effective the higher the points level you play at, being all but useless in a Meeting Engagement (artillery forced to join your rearguard and liable to arrive late and get shot off before it can do anything), decent-ish but by the low allies allowance in 1,000 point vanguard games, and able to be run at full capacity at 2,000 points. In vanguard lists you're only going to be able to fit in a single Cannon, which you'll want to support with a Cogsmith, coming in at 200 points for both. For non Cities of Sigmar or Stormcasts lists this might already be too much, at a fifth of your list - CoS and Stormcast players get a much easier time of it, being able to run a Helblaster (or two as part of the battalion if you're Greywater Fastness), or Lord-Ordinator and Celestar Ballista to maximise on synergy. At 2,000 points non CoS armies can afford to field either the full set of a Cogsmith, Cannon, Organ Gun and Gyrocopter/Bomber; or the much more focused Cogsmith and two Cannons - again, particularly good with Stormcast looking at taking a Lord-Ordinator and a couple of Celestar Ballistas anyway. 2k CoS lists don't have to worry about the Cogsmith taking up ally points, and so can run the optimal two Cannons and a Gyrospotter. Special attention's got to be given to Greywater Fastness armies running the Greywater Artillery Battery battalion, which maxes out at four artillery pieces, despite Greywater Fastness being able to include five in 2k games - why not add a single Cannon to the party to take advantage of your Runelord's +1 to hit prayer after the first shooting phase is over? Concluding the rules review part of this article, the Blacksmoke Battery's not gamebreakingly good in any way, and its artillery's archaic crew rules mean that they will straight up die early doors against a a few armies, but they probably have more good matchups than bad, fill a unique niche previously unavailable to a lot of armies, and make a wonderfully characterful addition to a Cities of Sigmar collection (that many more doyen CoS players already own), with the potential to be effective used carefully. Of course now that it's possible for every AoS player out there to run Dwarf Cannons, it's my agenda for exactly that to happen, and I hope my strong personal bias carries through. Ironweld Cannon by Warhammer TV's Chris Peach If you're keen to run the Blacksmoke Battery, but aren't lucky enough to own any now discontinued Cannons or Organ Guns, they're both readily available on eBay, and quick, fun and easy to convert. The Steam Tank kit comes with two different Cannons to choose from, and they and a variety of other barrelled weapons attach almost seamlessly to a Helblaster/Helstorm chassy. The Blacksmoke Gyrospotter also offers a unique modelling opportunity to CoS players, it's separate nature allowing for a completely different looking Gyrocopter/bomber seperate from the others in your force. I'm tinkering with the idea of painting up an older Gyrocopter, distinct from the modern ones in the rest of my army for mine. I hope this guide has at least been informative. Please get in touch if you've got any experience running the Blacksmoke Battery, or if I've missed any combos involving it and other armies. Remember, this entire article is useless and I've wasted your time if you ever planning on playing games in the Realm of Shadow!View the full article
  9. Are you veteran Dwarf or Empire player who misses actual cannons and the damage they put out, a Dispossessed fan who wants duardin war machines to match the rest of your troops, or simply a shooting phase aficionado looking to add a bit of variety to your gunline? Look no further than the Blacksmoke Battery, a mercenary company of redoubtable duardin artillerists introduced in the General's Handbook 2019, and one of Cities of Sigmar's best kept secrets (especially in Greywater Fastness armies), that I'll be fully exploring getting the most bang for your buck from, whichever army you choose to use them in with this tactical guide. My own Blacksmoke Battery. Ignore everything bad I go on to say about Organ Guns You may be looking at the photo above and raising an eyebrow, observing that Cannons and Organ Guns failed to make it into the Cities of Sigmar battletome, and are no longer sold by Games Workshop, meaning that surely they can't be used in game anymore. You'd be right as far as their lacking the Cities of Sigmar keyword, preventing them from being used normally as part of a Cities of Sigmar list, but both artillery pieces currently posses warscrolls (albeit rather venerable ones) and current matched play points, meaning that they're still perfectly valid unit selections in matched play or otherwise. Normally their lack of an appropriate keyword would mean that they were limited to only being fielded in a mixed Order force, but the mercenary company rules have given the two warmachines a sort of liferaft, allowing them to be run as allies in any army, for now at least - expect this article to be either updated or deleted then GW have announced their plans for Warhammer Legends at the end of the year. Probably one of the more useful mercenary companies included in the GHB from a competitive point of view, offering some very solid ordinance in Ironweld Cannons, the Blacksmoke Battery can fill a role a lot of armies lack, with effective long ranged shooting being otherwise impossible to source for a lot of AoS armies, particularly outside of the Order grand alliance. The Blacksmoke Battery goes a step further in Cities of Sigmar armies, with a fair bit of synergy available thanks to sharing the Ironwed Arsenal keyword and Cogsmith. Let's look at its rules: First off, it's worth being reminded that as a mercenary company, the Blacksmoke Battery will cost you your free command point at the start of the game - not much of an issue for CoS, who thanks to the General's Adjutant battle trait, and several city specific options can become very effective command point farmers with minimal effort. Other armies (that aren't Ossiarch Bonereapers) may want to drop 50 points on an extra command point if they think they're going to need it. It's also important to remember that mercenary units included in a Cities of Sigmar army, even ones with the Cities of Sigmar keyword, like the Cogsmith, Gyrocopter and Gyrobomber are still allies, and don't benefit from any allegiance abilities. The artillery available from the Blacksmoke Battery is mandatory, which makes sense, being the entire point of the mercenary company. At only 20 points more than an Organ Gun, Cannons are the infinitely better option, doing considerably more damage, and a longer range making them better suited to staying out of harm's way (old warscrolls mean that Blacksmoke artillery is liable to die after being sneezed on - more below); in Cities of Sigmar lists Organ Guns are effectively Helblaster Volleyguns that don't benefit from allegiance abilities and will die in half the time, making them a bit pointless unless you're really really keen on the model, in which case more power to you. Outside of Cities of Sigmar, they aren't completely useless though, as their lower points mean they can be squeezed in to a 2000 point game's 4000 point ally allowance as a second artillery piece alongside a Cogsmith and Gyrocopter/bomber where a Cannon couldn't. The unfortunate age of the Cannon and Organ Gun's warscrolls means that they differ from the Helstorm Rocket Battery, Helblaster Volley Gun and Celestar Ballista in a crucially unfavourable way - the artillery pieces themselves and their crews have separate profiles, meaning that all your opponent has got to do is inflict three wounds on one's crew to render it entirely useless (the rules on whether artillery can be recrewed by another war machine's crew are unclear). My best advice against this is to deploy your Cannons and Organ Guns last, their maximum threat range (shooting distance + movement) away from anything that looks like it can hurt them from afar, with the very squishy crew firmly behind the artillery, giving them a good extra 4" distance away from the enemy. Emerald Lifeswarm's also a good means of getting wounds or crew back if you've only lost a couple -particularly in a CoS list healing D6 wounds/models and with a Runelord or Longbeards able to switch it off allowing your wizard to cast it again every hero phase. Despite lacking the Cities of Sigmar Keyword, Cannons and Organ Guns are Ironweld War Machines, allowing them to benefit from a Greywater Fastness Runelord's Rune of Unfaltering Aim - a bit of no brainier if you've got the good taste to play Greywater Fastness and have a Cannon in your list, their damage output being so much higher than other war machines. They also benefit from the Lord-Ordinator's +1 to hit aura, but we all know proper Cities of Sigmar players don't run Stormcast, so that's irrelevant (though not making them too shabby a choice in a Stormcast list that's already got Celestar Ballistas). Greywater Fastness's Ghoul Mere Ranger command ability (though sadly not Drillmaster) also affects allied units, allowing them to run and shoot, marginally increasing your artillery's threat range should you need it. A Cogsmith is an auto include for for the running of Cannons and Organ guns, with the rerolls offered by the engineer keyword pretty much essential for reliability. A core reason the Blacksmoke Battery is particularly good in a Cities of Sigmar army, is that you don't have to ally in a Cogsmith, and can take him as part of your main army, giving him full access to your allegiance abilities, and freeing up more ally points to be spent on Cannons. The Blacksmoke Battery is allowed to take a single Gyrocopter or Gyrobomber (non pluralised, so no unit of three), and doing so nets it the rather handy Spotter special rule. Which of the two you choose to take, and whether you take one is entirely up to you (there's only 10 points between them), but I'd personally plumb for a Gyrocopter with Steam Gun every time, I love killing hordes with them. The Spotter rule is not only great fun, but kicks a Cogsmith manned Cannon or Organ Gun up a notch from reliable to downright dependable, and is a surprisingly good psychological tool for drawing enemy fire from your actual squishy artillery to the less valuable squishy thing that buffs them. Blacksmoke Gyrocopters/bombers make very reasonably priced zippy objective grabbers with a surprising kick to them in for non-Cities of Sigmar armies; and it's important to note that if you take one in as part of the mercenary company in a CoS list, then it's won't benefit from any battle traits (for example Tempest's Eye's Alert and Forewarned, and Greywater Fastness's extra 3") range, though I personally think the Spotter rule is a worthy trade off. In matched play games the Blacksmoke Battery becomes progressively more effective the higher the points level you play at, being all but useless in a Meeting Engagement (artillery forced to join your rearguard and liable to arrive late and get shot off before it can do anything), decent-ish but by the low allies allowance in 1,000 point vanguard games, and able to be run at full capacity at 2,000 points. In vanguard lists you're only going to be able to fit in a single Cannon, which you'll want to support with a Cogsmith, coming in at 200 points for both. For non Cities of Sigmar or Stormcasts lists this might already be too much, at a fifth of your list - CoS and Stormcast players get a much easier time of it, being able to run a Helblaster (or two as part of the battalion if you're Greywater Fastness), or Lord-Ordinator and Celestar Ballista to maximise on synergy. At 2,000 points non CoS armies can afford to field either the full set of a Cogsmith, Cannon, Organ Gun and Gyrocopter/Bomber; or the much more focused Cogsmith and two Cannons - again, particularly good with Stormcast looking at taking a Lord-Ordinator and a couple of Celestar Ballistas anyway. 2k CoS lists don't have to worry about the Cogsmith taking up ally points, and so can run the optimal two Cannons and a Gyrospotter. Special attention's got to be given to Greywater Fastness armies running the Greywater Artillery Battery battalion, which maxes out at four artillery pieces, despite Greywater Fastness being able to include five in 2k games - why not add a single Cannon to the party to take advantage of your Runelord's +1 to hit prayer after the first shooting phase is over? Concluding the rules review part of this article, the Blacksmoke Battery's not gamebreakingly good in any way, and its artillery's archaic crew rules mean that they will straight up die early doors against a a few armies, but they probably have more good matchups than bad, fill a unique niche previously unavailable to a lot of armies, and make a wonderfully characterful addition to a Cities of Sigmar collection (that many more doyen CoS players already own), with the potential to be effective used carefully. Of course now that it's possible for every AoS player out there to run Dwarf Cannons, it's my agenda for exactly that to happen, and I hope my strong personal bias carries through. Ironweld Cannon by Warhammer TV's Chris Peach If you're keen to run the Blacksmoke Battery, but aren't lucky enough to own any now discontinued Cannons or Organ Guns, they're both readily available on eBay, and quick, fun and easy to convert. The Steam Tank kit comes with two different Cannons to choose from, and they and a variety of other barrelled weapons attach almost seamlessly to a Helblaster/Helstorm chassy. The Blacksmoke Gyrospotter also offers a unique modelling opportunity to CoS players, it's separate nature allowing for a completely different looking Gyrocopter/bomber seperate from the others in your force. I'm tinkering with the idea of painting up an older Gyrocopter, distinct from the modern ones in the rest of my army for mine. I hope this guide has at least been informative. Please get in touch if you've got any experience running the Blacksmoke Battery, or if I've missed any combos involving it and other armies. Remember, this entire article is useless and I've wasted your time if you ever planning on playing games in the Realm of Shadow!View the full article
  10. Totally possible, though matched play games only allow each Endless Spell to be selected as part of your list once, and so you and your opponent would have to have both paid the points for and cast the same endless spell for two to be on the battlefield (excluding special circumstances like the Chained Colossus battleplan with its special Purple Sun). Even in non matched play games you'd only be able to cast the same endless spell once per turn.
  11. I'd take Mordheim over a new version of WFB. I hate painting!
  12. I love them! Are you planning on running a six necromancer list, or did you just have a bunch of Empire wizards laying around?
  13. Hi guys, er... awright boyz, Creeping in from the Order side of the forum with a link to an interview I've just done with my friend Lawrence on the stunning Ironjawz army he recently unveiled at Warhammer Achivements this month, taking home the best army trophy, including his frankly staggering scratch build Rogue Idol: https://doublemisfire.blogspot.com/2019/11/city-spotlight-lawrences-sunz-of-rust.html
  14. City Spotlight is back... with an army you'd be very pressed to describe as civilised, but I felt was so good I couldn't not make an exception for and feature on the blog. Presenting my very dear friend Lawrence's Sunz of Rust Ironjawz, an incredible project years in the making, currently taking the internet by storm after making it up to 2,000 points and being unveiled at Warhammer Achievements earlier this month, where Law went on to win the best army trophy. Joe: Hi Law, first off big congratulations on winning best army at Warhammer Achievements this month, and thank you for the interview. You've created such an unmistakable look for the Rust Sunz, does their backstory match? Law: Thanks. Despite some rumours you seem like a nice sporting guy so happy to speak. The story of Urknod Ironfist (my Megaboss, seen on the Maw-krusha) begins in the world that was where he'd been battling skaven and dwarfs since I'd been knee high to a giant spider. During the End Times some fungal spores from him must have got tangled in Sigmar's beard and germinated in the realm of metal developing into the Urknod who plagues the realms today (think Urknod Urknodson or even spore-son)... Urknod is not your typical Megaboss though. He is a devoted Morka and a particularly cunning one at that who maintains his grip over the clan with a mix of brute strength and guile (and a Maw-krusha). The clan is fairly progressive by Ironjaw standards, tolerating and even welcoming grots into their society - to some extent this seems like common sense to them, they just can't understand how Gordrakk finds the time to stitch his own trousers?! Joe: Very exciting. What's the significance of the skull totems prevalent across your models, and the helmets at that - is taking steps to preserve the contents of your skull a Morka notion? Law: While the official line on Ironjawz seems to envision them as more of a force of nature, I feel this can be a little one dimensional and much prefer to include banners, totems, trinkets and fetishes which point to a far richer culture. The helmets are just a nod to orcs of old. It's surprising that no Ironjaw is modelled with a helmet although it is a very limited range and why converting them is so important to me to get the most variation out if what must be the smallest AoS faction (possibly excluding Firebellies). Joe: You sure don't run anything out of the box. It's so subtle that some people might miss it, but I love the rusted crackle effect running across the orruk's armour, was it easy to achieve and how did you do it? Law: Thanks. I've tried various crackle paints but in the end I just settled on GW's Martian Ironearth technical paint dabbed in various places. Also for orruk armour I'm a great believer that the more texture there is the easier to find things of interest to paint so I also add typhus corrosion, knife cuts and also any globs of glue that are left from pulling bits off after changing my mind (which happens a lot more than I'd like). Joe: Which segues nicely to the Rust Desert bases you've developed for the force. They're a really wonderful addition, helping convey where the army's from and what they're about without drawing focus away from the models in the same way a lot of unconventional bases tend to. How did you settle on them, and was pulling off the look you wanted hard? Law: Basing, like deadlines is not something that comes naturally to me, and I tend to put off decisions until the last possible minute in the hope inspiration will kick in, or more likely I have to commit. The Weirdnob illustrates this nicely since he was more or less complete for about 18 months pending a base. I actually think they may look better on snow bases but rust was in their background and in their paint scheme so a rust desert was the only realistic choice. Annoyingly my Adeptus Mechanicus for 40k were also rust desert but not only were the old citadel paints unavailable (I actually found a six pack of each colour that I'd bought to future proof the colour scheme but these were rock solid) but also the browner tones did not quite work with the orruks. Similarly the colour of Ironearth was too red on its own. I set about making a number of test bases, with various combinations and promptly forgot which was which, ran out of time before Warhammer Achievements and improvised. Since everything in the army it is unnecessarily complex and overworked but I feel I should stick with it now. Joe: While we're on the subject of running out of time ahead of the Achievements, I think I've probably held off asking about the part of the army that's been getting the most attention long enough: your staggering scratch built Rogue Idol. How/what/where/why? Law: Ha. One of the downsides of working on this army for three years is that each year the points have gone down, and my optimism of painting the Megaboss on foot, and boar mounted Orruk Warboss in time soon faded as I realised I hadn't even finished the conversions with a two weeks to go (one week already set aside for basing). Accordingly I'd resigned myself to taking 1600 points to a 2000 event and losing every game but losing with a nicely painted army. Various solutions were proposed such as fielding part of my Slaanesh army as a mercenary contingent but this just felt a little artificial and would spoil the army. Closer to the time I came up with the idea of painting up the Dread Maw from a previous project that became redundant before i'd finished it (a Slaanesh Hellcannon which they later removed from match play). A great plan with only one flaw: Ironjawz cannot ally in factionless Destruction monsters. It was then that someone suggested a Rogue Idol which is 400 points on the nose and had recently got the IJ keyword. I don't have a Rogue Idol and have never been particularly keen on the FW model; I'd always planned on doing one out of styrofoam but in no way was I prepared to start that with such limited time available. Then with three nights to go I was adding pine bark to the base of Urknodd's Maw-Crusha base as stand-in stone when a thought occurred to me: I wonder if I could cobble something together that is acceptable enough to use as a counts as Idol but that I wouldn't set up as part of the best army display. It took one night to make, one to seal and one to paint (along with all the bases) but with the exception of the Stonehorn face and horns, just hot glue, pine bark, wood filler (that I fortunately had to hand from some real world DIY) and gravel. In honesty it still needs some IJ detailing and I was surprised at how popular he became but he is now a permanent fixture - styrofoam can go to hell, pine bark is the new king of animated rocks. Joe: Thanks for referring to me as someone. And having touched on things that didn't make it to Achievements... the Iron Gobbo, where in the Realms did he end up? Law: Yes it was you, but you are also someone. In the Iron Gobbo's case I didn't feel like an hour's painting at 2am was enough to do him justice so he didn't make the cut, but will be making an appearance, as will more grots which live alongside the Orruks in Urknod's almost utopian vision of greenskin integration. There's already a personal totem bearer for the footboss with more grot orderlies planned. Joe: I sure am nostalgic for Orcs and Goblins. Will the grot orderlies be base decorations/objective markers or fully fledged allies? Law: Mainly base decoration and objectives for now but may at some point expand to grot sky pirate allies (not totally sure what they could count as mind you). Joe: Probably actual Grotbag Scuttlers at the speed you paint... I've got some very dusty memories of you having an Orc and Goblin army when we first met, but you've consistently played Slaanesh since Warhammer Armies: Hordes of Chaos hit in 2002 - what persuaded you to hang up your kinky boots, and do you think you'll ever put them back on? Law: I came here to answer questions about my orruks, not Slaanesh. *Throws papers in the air and storms out* Joe: We can skip the question and go back to orcs...? Law: Oh alright... Orcs and Goblins were my first ever army and I played consistently with them until the redesigned Hordes of Chaos hit n the early 2000s. Bearing in mind I'm not particularly quick at painting transitioning between armies took a long time. Lugging the predominantly metal chaos army around became a real bugbear so when AoS hit I became determined to do a fully plastic army. It was an easy decision since the amazing new Megaboss had been released and with the rest of the army I was sold and rediscovered the joy of converting orcs which is much more liberating than most armies. There is a certain irony of losing nearly every game ever played with a Slaanesh army for over 19 years and giving it up just as a new Battletome hits that makes Slaanesh the top army in the game (as well as releasing a slew of amazing models I could only dream of when I started) but I don't see myself revisiting then anytime soon. Too many other projects in my head. Joe: I'll be polite... I can't see you ever painting the amount of Daemonettes and Keepers of Secrets you'd be able to summon. What's lined up next for the Sunz of Rust? The grot allies/tailors you'd mentioned, rebranded Bonesplitter units under Warclans? Law: Currently working on finishing my Megaboss on foot with grot standard bearer and Greenskinz Warboss on boar (will likely be relegated to gore grunta unit boss soon), and a "counts as" Gordrakk Maw-krusha with Weirdnob twins frolicking on it, and a Megaboss/grot parody of Katakros, Mortarch of the Necropolis and his attendants. Beyond that we will see some Bonesplitter heroes and possibly a unit or two of savages, albeit in Ironjawz style. Joe: Orrukatros sounds great! Are you anywhere near finishing your grot shaman on snail, or is he shelved for now? Law: Oh yeah, I'd totally forgotten I'd started him. But doubt I'll expand into Gloomspite territory beyond him and perhaps some Troggoths. Joe: I'd love to see some proper armoured troggoths to slot into the Ironjawz. No plans for mercenary duardin cannons...? Law: As the late, great Morglum Necksnapper once said: "The only good stunty is a dead stunty, and the only thing better than a dead stunty is a dyin' stunty who'll tells yer where to find 'is mates" Joe: I think that's the nicest thing you've ever said about dwarfs! Thank you for giving such a fantastic interview, and showing off your beautiful army. Before you go... if you could add any one new unit, hero or monster to AoS what would it be? Law: Anytime, and thank you for the GW vouchers - I'd have done it for free but they're a very kind touch. Thinking entirely selfishly it would have to be a new Ironjawz unit and I'd quite like to see a Ruglud's Armoured Orcs (orcs with crossbows for younger readers) type unit to give a bit more diversity to the army which is, let's face it, a bit lacking. If you don't already, be sure to follow Lawrence on Twitter for regular updates on the Rust Sunz, (and possibly even a glimpse of the Necromunda gang he promised he'd finish a year ago...): https://twitter.com/Slowpainterloz If you've got a Cities of Sigmar or Cities of Sigmar-adjacent collection and fancy sparing me from more articles about Destruction armies, then hit me up, I'd love to feature you on City Spotlight.View the full article
  15. City Spotlight is back... with an army you'd be very pressed to describe as civilised, but I felt was so good I couldn't not make an exception for and feature on the blog. Presenting my very dear friend Lawrence's Sunz of Rust Ironjawz, an incredible project years in the making, currently taking the internet by storm after making it up to 2,000 points and being unveiled at Warhammer Achievements earlier this month, where Law went on to win the best army trophy. Joe: Hi Law, first off big congratulations on winning best army at Warhammer Achievements this month, and thank you for the interview. You've created such an unmistakable look for the Rust Sunz, does their backstory match? Law: Thanks. Despite some rumours you seem like a nice sporting guy so happy to speak. The story of Urknod Ironfist (my Megaboss, seen on the Maw-krusha) begins in the world that was where he'd been battling skaven and dwarfs since I'd been knee high to a giant spider. During the End Times some fungal spores from him must have got tangled in Sigmar's beard and germinated in the realm of metal developing into the Urknod who plagues the realms today (think Urknod Urknodson or even spore-son)... Urknod is not your typical Megaboss though. He is a devoted Morka and a particularly cunning one at that who maintains his grip over the clan with a mix of brute strength and guile (and a Maw-krusha). The clan is fairly progressive by Ironjaw standards, tolerating and even welcoming grots into their society - to some extent this seems like common sense to them, they just can't understand how Gordrakk finds the time to stitch his own trousers?! Joe: Very exciting. What's the significance of the skull totems prevalent across your models, and the helmets at that - is taking steps to preserve the contents of your skull a Morka notion? Law: While the official line on Ironjawz seems to envision them as more of a force of nature, I feel this can be a little one dimensional and much prefer to include banners, totems, trinkets and fetishes which point to a far richer culture. The helmets are just a nod to orcs of old. It's surprising that no Ironjaw is modelled with a helmet although it is a very limited range and why converting them is so important to me to get the most variation out if what must be the smallest AoS faction (possibly excluding Firebellies). Joe: You sure don't run anything out of the box. It's so subtle that some people might miss it, but I love the rusted crackle effect running across the orruk's armour, was it easy to achieve and how did you do it? Law: Thanks. I've tried various crackle paints but in the end I just settled on GW's Martian Ironearth technical paint dabbed in various places. Also for orruk armour I'm a great believer that the more texture there is the easier to find things of interest to paint so I also add typhus corrosion, knife cuts and also any globs of glue that are left from pulling bits off after changing my mind (which happens a lot more than I'd like). Joe: Which segues nicely to the Rust Desert bases you've developed for the force. They're a really wonderful addition, helping convey where the army's from and what they're about without drawing focus away from the models in the same way a lot of unconventional bases tend to. How did you settle on them, and was pulling off the look you wanted hard? Law: Basing, like deadlines is not something that comes naturally to me, and I tend to put off decisions until the last possible minute in the hope inspiration will kick in, or more likely I have to commit. The Weirdnob illustrates this nicely since he was more or less complete for about 18 months pending a base. I actually think they may look better on snow bases but rust was in their background and in their paint scheme so a rust desert was the only realistic choice. Annoyingly my Adeptus Mechanicus for 40k were also rust desert but not only were the old citadel paints unavailable (I actually found a six pack of each colour that I'd bought to future proof the colour scheme but these were rock solid) but also the browner tones did not quite work with the orruks. Similarly the colour of Ironearth was too red on its own. I set about making a number of test bases, with various combinations and promptly forgot which was which, ran out of time before Warhammer Achievements and improvised. Since everything in the army it is unnecessarily complex and overworked but I feel I should stick with it now. Joe: While we're on the subject of running out of time ahead of the Achievements, I think I've probably held off asking about the part of the army that's been getting the most attention long enough: your staggering scratch built Rogue Idol. How/what/where/why? Law: Ha. One of the downsides of working on this army for three years is that each year the points have gone down, and my optimism of painting the Megaboss on foot, and boar mounted Orruk Warboss in time soon faded as I realised I hadn't even finished the conversions with a two weeks to go (one week already set aside for basing). Accordingly I'd resigned myself to taking 1600 points to a 2000 event and losing every game but losing with a nicely painted army. Various solutions were proposed such as fielding part of my Slaanesh army as a mercenary contingent but this just felt a little artificial and would spoil the army. Closer to the time I came up with the idea of painting up the Dread Maw from a previous project that became redundant before i'd finished it (a Slaanesh Hellcannon which they later removed from match play). A great plan with only one flaw: Ironjawz cannot ally in factionless Destruction monsters. It was then that someone suggested a Rogue Idol which is 400 points on the nose and had recently got the IJ keyword. I don't have a Rogue Idol and have never been particularly keen on the FW model; I'd always planned on doing one out of styrofoam but in no way was I prepared to start that with such limited time available. Then with three nights to go I was adding pine bark to the base of Urknodd's Maw-Crusha base as stand-in stone when a thought occurred to me: I wonder if I could cobble something together that is acceptable enough to use as a counts as Idol but that I wouldn't set up as part of the best army display. It took one night to make, one to seal and one to paint (along with all the bases) but with the exception of the Stonehorn face and horns, just hot glue, pine bark, wood filler (that I fortunately had to hand from some real world DIY) and gravel. In honesty it still needs some IJ detailing and I was surprised at how popular he became but he is now a permanent fixture - styrofoam can go to hell, pine bark is the new king of animated rocks. Joe: Thanks for referring to me as someone. And having touched on things that didn't make it to Achievements... the Iron Gobbo, where in the Realms did he end up? Law: Yes it was you, but you are also someone. In the Iron Gobbo's case I didn't feel like an hour's painting at 2am was enough to do him justice so he didn't make the cut, but will be making an appearance, as will more grots which live alongside the Orruks in Urknod's almost utopian vision of greenskin integration. There's already a personal totem bearer for the footboss with more grot orderlies planned. Joe: I sure am nostalgic for Orcs and Goblins. Will the grot orderlies be base decorations/objective markers or fully fledged allies? Law: Mainly base decoration and objectives for now but may at some point expand to grot sky pirate allies (not totally sure what they could count as mind you). Joe: Probably actual Grotbag Scuttlers at the speed you paint... I've got some very dusty memories of you having an Orc and Goblin army when we first met, but you've consistently played Slaanesh since Warhammer Armies: Hordes of Chaos hit in 2002 - what persuaded you to hang up your kinky boots, and do you think you'll ever put them back on? Law: I came here to answer questions about my orruks, not Slaanesh. *Throws papers in the air and storms out* Joe: We can skip the question and go back to orcs...? Law: Oh alright... Orcs and Goblins were my first ever army and I played consistently with them until the redesigned Hordes of Chaos hit n the early 2000s. Bearing in mind I'm not particularly quick at painting transitioning between armies took a long time. Lugging the predominantly metal chaos army around became a real bugbear so when AoS hit I became determined to do a fully plastic army. It was an easy decision since the amazing new Megaboss had been released and with the rest of the army I was sold and rediscovered the joy of converting orcs which is much more liberating than most armies. There is a certain irony of losing nearly every game ever played with a Slaanesh army for over 19 years and giving it up just as a new Battletome hits that makes Slaanesh the top army in the game (as well as releasing a slew of amazing models I could only dream of when I started) but I don't see myself revisiting then anytime soon. Too many other projects in my head. Joe: I'll be polite... I can't see you ever painting the amount of Daemonettes and Keepers of Secrets you'd be able to summon. What's lined up next for the Sunz of Rust? The grot allies/tailors you'd mentioned, rebranded Bonesplitter units under Warclans? Law: Currently working on finishing my Megaboss on foot with grot standard bearer and Greenskinz Warboss on boar (will likely be relegated to gore grunta unit boss soon), and a "counts as" Gordrakk Maw-krusha with Weirdnob twins frolicking on it, and a Megaboss/grot parody of Katakros, Mortarch of the Necropolis and his attendants. Beyond that we will see some Bonesplitter heroes and possibly a unit or two of savages, albeit in Ironjawz style. Joe: Orrukatros sounds great! Are you anywhere near finishing your grot shaman on snail, or is he shelved for now? Law: Oh yeah, I'd totally forgotten I'd started him. But doubt I'll expand into Gloomspite territory beyond him and perhaps some Troggoths. Joe: I'd love to see some proper armoured troggoths to slot into the Ironjawz. No plans for mercenary duardin cannons...? Law: As the late, great Morglum Necksnapper once said: "The only good stunty is a dead stunty, and the only thing better than a dead stunty is a dyin' stunty who'll tells yer where to find 'is mates" Joe: I think that's the nicest thing you've ever said about dwarfs! Thank you for giving such a fantastic interview, and showing off your beautiful army. Before you go... if you could add any one new unit, hero or monster to AoS what would it be? Law: Anytime, and thank you for the GW vouchers - I'd have done it for free but they're a very kind touch. Thinking entirely selfishly it would have to be a new Ironjawz unit and I'd quite like to see a Ruglud's Armoured Orcs (orcs with crossbows for younger readers) type unit to give a bit more diversity to the army which is, let's face it, a bit lacking. If you don't already, be sure to follow Lawrence on Twitter for regular updates on the Rust Sunz, (and possibly even a glimpse of the Necromunda gang he promised he'd finish a year ago...): https://twitter.com/Slowpainterloz If you've got a Cities of Sigmar or Cities of Sigmar-adjacent collection and fancy sparing me from more articles about Destruction armies, then hit me up, I'd love to feature you on City Spotlight.View the full article
  16. Thanks The Gunmaster will be overhauled to be used as something that can be used with the new CoS book... just not ready to say what yet.
  17. Hey @Fulcanelli, good question. Valius Maliti first showed up along with Greywater Fastness (and Hammerhal, the Living City, and the Phoenicium) in the Season of War global campaign in summer 2016, which was all about the founding of the aforementioned cities, and was won by the forces of Order in a landslide. In the material that came out with the campaign, as well as all subsequent descriptions of him, Maliti was definitely using the Realmstone as a power source, and not out and out making buildings out of it. In Battletome: Disciples of Tzeentch, released in January 2017 Valius Maliti was described as having designed all of the Cities of Sigmar, but to have been impersonated by the Changeling while doing it, and a bunch of Tzeentch contrivances to have taken place under Sigmar's nose. 2018's AoS 2.0 Core Book makes no mention of the Changeling, but does describe Maliti as having had Tzeentch as a "secret patron" when masterminding the cities he constructed. This could be interpreted as the Maliti with Tzeetch's patronage having been the Changeling all along, or as both the real Maliti being in Tzeentch's thrall and impersonated by the Changeling at the same time. Personally I'd go with the second option, Tzeetchian plots aren't really Tzeentchian plots if they seem like they make sense. I though Valius Maliti and Greywater Fastness were so cool when they first showed up in the Season of War that I actually made a model of him to use as a Gunmaster. When he was revealed to have been the Changeling, I decided that he could now represent one of Maliti's apprentices, the horrible scars inflicted by the Changeling's daemon fire already covered up by the convenient mask I'd already modelled him up with.
  18. Three Greywater Fastness Gyrocopters with Steam guns
  19. Full event report up for anyone on the fence about going to next year's: https://doublemisfire.blogspot.com/2019/11/event-report-grewyater-fastness-and.html
  20. Everyone here is likely getting pretty sick of me using this thread as a Warhammer Achievements dumping ground, so here's my full event report, with a promise not to post about it again until next year's: https://doublemisfire.blogspot.com/2019/11/event-report-grewyater-fastness-and.html
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