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  1. NIGHTHAUNT: The Garrison Of Nacht'Tor This thread is going to be a lore and painting log for my Nighthaunt Army going forward. I am also making a small Free Guild warband for Skirmish that will most likely balloon into a full on Free City force, so it seems like a perfect way to work on both army's lore to have them somewhat intermingled. Starting off here I am putting down the basic background for the army as a whole and its history, posts following this one will go into more detail of the characters and units as they are painted to flesh everything out, and if everything goes to plan I will also be making themed terrain to go with the armies. A DOOR TO THE UNDERWORLD In the realms of Ghyran, in the north western frontiers, is the budding free city of Fendale. this bustling city arose around what the citizens dubbed the Shade Vale, a wooded and ridge hemmed pass that had nearly always been cloaked in mists. In the midst of this vale exists a small realm gate to the Realm of Life's antithesis , Shyish. Twisted vines and dark flowers cover an arch of stone that some argue was a natural formation, others suggest it was raised by someone in the Age of Myth. Regardless, this minor gate offered a direct connection with mortal realms in the Amethyst realm and the exchange of goods and cultures that goes with it. While the gate could only allow five or six men to march abreast, it was large enough to allow the passage of wagons and riders which soon saw the outpost settlement built nearby to grow and thrive into the current Free City of Fendale. It was not lost on those first pioneers and settlers the dangers that were part and parcel of living on a gateway to Death itself. The realm gate was sectioned off from the city proper, and the defenses of the city were as thickly bristling with guns and clock work facing the gate that made the city flourish as they were facing outwards to other threats of the mortal realms. In those early days incursions from Shyish were rare but serious, and a stalwart family of noble bearing took it upon themselves to secure the gateway as well as potential profits that controlling the Shyish side of the gate could entail. The family Holsstok led the expedition into Shyish to raise the castle of Nacht'Tor. For generations the keep stood upon grey hills surrounded by deep and haunted woods that seem to stretch out for leagues to the south and east, and a rolling dune desert to the north and west. Rumor suggested the wide expanse of wood that seemed to have no end was called The Harrowmark by those whom the Holsstok's deemed so foolish as to live amid the wood. Reports of Outriders into the deserts told of burrowing beasts and giant scorpions, as well as endless marches of skeletal undead off toward what they deemed the edges of the Amethyst Realm. Trade with sky ships from The Harrowmark, as well as other dotted mortal kingdoms and even some Skeletal Lords, proved to be lucrative between Castle Nacht'Tor, and both the Holsstok family and the Free City of Fendale beyond the gate in Ghyran. Likewise, the goods traveling into Shyish could potentially have turned the tide for the people of The Harrowmark or the dunes to the north, yet the attentions of Nagash would be drawn to the keep and the Free People's intrusion. While the existence of Nacht'Tor and the Free People flowing into Shyish had not escaped notice, their machinations were paltry and mortal affairs in comparison to the larger game. If it were not for the small gateway being used by Sigmar's agents to infiltrate the realm of Shyish as Nagash's grand plans came closer to completion, perhaps Nacht'Tor would have escaped the judgement of Nagash. Unfortunately, the family of Holsstok bore the Twin Tailed Comet of Sigmar upon their crests, and no agent of the God-King would be denied passage through their gates. Raids by Vangaurd Hunters on the skeletal processions, seers and agents probing Shyish looking into Nagash's activities, and in some cases chambers of Stormcasts marching through the gate of Nacht'Tor brought upon the castle and the Holsstoks, Nagash's justice. THE DOOM OF NACHT'TOR From the north west marched a skeletal legion to lay siege to the castle. Though they were large in numbers, the rattling legion of the wight king who had been sent to seize the gate had little in the way of magical or monstrous support. The Holsstok Outriders reported to their Lord, the Duke Aldrik of the approaching army. The castle had staved off ambitious necromancers and dark creatures of The Harrowmark in the past, and the walls and corridors of Nacht'Tor were spell warded against the infiltration of geists and other spirits. The Duke's son, the Marquess Arnold Holsstok roused the riders of Nacht'Tor to go out and meet the enemy in the open desert plains before their power would be lost amid the rugged terrain directly around the castle. With the mage Lord Aldrik remaining behind to hold the castle in his old age and with spell instead of blade, the Knight-Hosts of Nacht'Tor sallied to meet the seemingly over matched skeletal forces approaching from the blasted plains. No sooner had the riders of Nacht'Tor cleared the foothills and tangled fringes of The Harrowmark, did beasts and creatures of the night detach themselves from the twisted limbs of the forests. Vile flesh eaters, dead walkers, and winged things bristling of fur and boney growths launched an assault against the walls of Nacht'Tor. Despite this treachery, it takes few brave men with good positions to hold against larger and fearsome foes. The guns of Nacht'Tor roared, and the Einhundert Greatswords held the walls with tenacious will alone. The Duke Aldrik scoured the walls clean of climbing creatures with spell and word. Out upon the plains Marquess Arnold drove his men deep into the skeletal lines, crushing bone and scattering ranks of the dead like leaves before the wind. The young Holsstok was a proud and ambitious young man, and only the sounds of the guns coming from Nacht'Tor slowed their headlong rush. He was brash, but no fool, and the Knight-Host of Nacht'Tor cut their way clear of the scattered deathrattle to ride hard back to the castle, its realm gate, and his father. The Einhundert slew ghouls and beasts by their hundreds, but gaps allowed beasts and other dark things over the walls of Nacht'Tor. Riders being dispatched through the realm gate to warn Fendale and request reinforcement were pulled violently from their saddles as they rode in the High Hall to the ancient gateway, and dark creatures instead began issuing forth into Ghyran. The Castellan and his wardens sounded the horns, drawing the attention of Duke Aldrik and his Einhundert. Brave freemen bearing Holsstok colors littered the ramparts and gave in to the outer curtain wall as the Einhundert fell back to secure the gate and defend the Duke as he rushed to reinforce the faltering wardens. The battle on the inner wall was as ferocious as it had been on the outer walls, as the much reduced garrison of Nacht'Tor had less wall to hold. The handguns and pistols of the defenders had long since run dry of ammunition, and it fell to halberd and blade to win the day. The final doom though had not yet fallen. Young Arnold's host met ambush and rearguard of the half dead hosts assailing his family's keep, yet the Knight-Host rode through them as if fired from a cannon. The outriders and Knights of the Holsstoks took wild glee in both the hunt and the thunder of hooves, and half starved cannibal beasts did little to slow their stampede home. Some were pulled from their horses to die or fight alone amid the bramble, but most drove directly into the dark trails surrounding the keep to hunt the leaders of the rabid foe. Rising from the frenzied enemy rose the Courtiers of the flesh eating mob, with gruesome pennants that were mockeries of the black and gold of the Holsstoks own colors. A wild eyed beast who fancied itself a debauched king charged to meet the young Marquess, and the battle spilled all across the wooded paths of The Harrowmark's fringe that surrounded the siege. Within the castle the swarms of the craven seemed to thin, and the men of Nacht'Tor dared hope they had weathered the storm. Yet into the courtyard strode rank and file of skeletal soldiers, remnants of the forces that had been arrayed upon the plains, and among them were not only the grinning skull of the wight king who led them but also two gnarled figures in amethyst robes bearing cloth covered mirrors. From his place at the door to the High Hall where the realm gate stood, Duke Aldrik was too slow to see the doom. Drawing back the coverings the necromancers dashed the mirrors upon the courtyard stones with a soul chilling shriek. The wave of released geists and hungering spirits carried past the carefully crafted wards flowed through the defenders in a rush. Hands gripped the hafts of halberds so tightly the knuckles popped as men died breathless and unable to even defend themselves. Duke Aldrik warded himself and those who remained of the Einhundert, but the swirl of spirit hosts plucked men from the wards and dragged them screaming into garish swirling green light. The doom of Nacht'Tor had come, and the Duke Holsstok of Nacht'Tor and his Einhundert champions fought to the last gasp to die at the thresh hold of the realm gate back to Ghyran, back to life itself. He would not go quietly into death however, and with his last strength he sent a bolt of arcane power into the key stone of the realm gate, blasting chunks of ancient mortar from the passage between worlds. With a sickening crack and the feeling of chill air rushing past, all the fires of Nacht'Tor were snuffed out and the lights of the castle went dark for the first time in so many generations. Of the very few of the garrison of Nacht'Tor who had escaped the doom into Ghyran, none could say what happened to Young Arnold and his mounted host as they dueled the cannibal courts amid the misted woods of The Harrowmark. All that the Free City of Fendale would learn is that the gate to Shyish was seemingly sealed, and none from the keep nor any expedition that had gone that way would return. AS IT IS NOW When the realms were rocked by the Necroquake, the connection in the Shade Vale seemed to stutter to life. On particularly dark nights, the mists would rise from the undergrowth of the Shade Vale, and the ancient doorway would hiss and shudder before waning open like a soup bubble brought to existence in its thresh hold. It would take some time before any gate wardens or other brave or foolish souls to dare crossing that door way after mapping out the patterns in its openings and closings. Those that crossed found a dead and ruined keep, the pennants and accoutrements of the Holsstoks longs since rotted away. The gates of the keep remained intact, though the great doors and portcullises were shattered and their remains strewn about. The land about the forsaken place remained as it was remembered. Some claim they have seen apparitions of men still standing sentry upon the walls. Other wilder eyed men who claim to be survivors of larger expeditions lost through the gate claim they were assailed by an entire garrison of spirits as they passed the gateway, trapped behind ghostly doors and portcullises made of bramble and dead wood. Now the women of Fendale tell the tale of Nacht'Tor and the curse upon the Holsstoks. They say they are forever bound to garrison the gateway between Ghyran and Shyish, trapped in an eternal and desperate siege of their home where they fight imagined and retargeted foes in their desperate last memories of life, to die again and again upon the ramparts of the cursed keep. They tell of the Marquess Curse to forever ride to the aid of his father and to always arrive just late. They speak of the ruined and fallow temple to Alarielle that stood in the keep, and of the tormented spirits of her devoted who had tended that place. The shadowy keep on the other side of the Shade Vale, is a story to frighten children in the Free City of Fendale, and one to frighten the most stalwart defenders upon the ramparts.
  2. Version 4.10.00


    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) I will expand these cards further, but don't count on any release schedule or certain timeframe after release of new stuff. If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  3. It looks like I’m all in with the new Nighthaunts. I’ve always been tempted by the army but now that they are getting what looks like a huge boost in terms of options my temptation has proven too much to resist. In anticipation of everything coming out I’ve decided to try and get a head start and get some painting done. I’ve picked up the Knight of Shrouds and a Tomb Banshee figuring that they will let me try my colour scheme out. Tyler Mengel has a great guide on painting the various Nighthaunts and, I’ve shamlessly copied it for the white portions of my ghosts. I think the pure white look is a little too boring, it works for the Spirit Hosts but it really doesn’t work on the more complex models especially the likes of the new Craven King. I’ve gone with something similar to the GW scheme for the rest of the model. I really want to get this army on the table as soon as I can and to that end I’ve made sure that I can paint these models quickly and well. Below is Grieven the Unrepentent, Knight of Shrouds and General of the Lament of Woes. He’s the second model I’ve finished painting for the army but the Tomb Banshee needs a little change and so I won’t show her here just yet. I also haven’t done the bases in the hope that there will be some Graveyard bases coming out soon. The previews at Warhammer Fest seemed to indicate this. I don’t really know how the Nighthaunts will fit on them but we shall see if they are actually released or not. . My ideas for playing with the army haven’t really been given much attention. The new battletome will likely change everything and so all I can do now is wait with bated breath until I have it in my hands. Hopefully I don’t have to wait too long, my excitement is at fever pitch!
  4. Hi guys, I open another project up. Since I have soul wars I have some nighthaunt models (actually nothing build yet because of other stuff, but will prepare this thread that I can use it for them as well) but I also started Flesh Eater Courts with the Carrion Empire Box set and bought some stuff there too. In fact, at least I started building the flesh Eater Courts models. My actual models (when build) should look like this. Abhorrant Ghoul King on Royal Zombie Dragon Abhorrant Archregent Crypt Haunter Courtier Crypt Ghast Courtier Varghulf Courtier 20 x Crypt Ghouls 20 x Crypt Ghouls 20 x Crypt Ghouls 6 x Crypt Horrors 6 x Crypt Horrors Chalice of Ushoran Corpsemare Stampede Cadaverous Barricade perhaps I will buy 1-2 more start collecting boxes as well for a Abhorrant Ghoul King on Royal Terrorgheist and some Crypt Flayers The only special model I can show is my Varghulf. Those of you, who know my Twitter Account, will already know him. I used mostly the parts of the plastic Daemon Prince.
  5. kismet32

    Nighthaunt Help!

    What 2k list would y'all run, these are my units I currently own. Just got them all painted and based so I'm ready to dive in! Never played AOS, 40k guy here, watched it played a ton at the stores so I'm super excited! Knight of Shrouds on Steed Black Coach Guardian of Souls Lord Executioner Dreadblade Harrow 2 Vampire Lord (Flying) Lady Olynder Reiknor Spirit Torment 40 Grimghast Reapers 40 Chainrasp 10 Glaivewraith Stalkers
  6. Hello everyone. I've been looking for a good AoS community and I think I have found it. I never played WH Fantasy before although I have been a gamer nearly my entire life. A few weeks ago my local store owner was kind enough to be my opponent in my very first AoS game and today I will be in a small 3 round tournament at that store. I expect I'll learn quite a bit as I get battered about the gaming tables 😉 Very much looking forward to this forum and what I can learn here as I go forward in my AoS gaming experiences.
  7. So, this an idea thats been rolling around in my head for a bit, and the more I think about it, the more I would love if Nighthaunt were given Subfactions like some of the other armies in AoS. As for if they deserve them, I would say its justifiable, since Daughters of Khaine and Legions of Nagash were given subfactions while both being from older armies. Even books like Beasts of Chaos and Gloomspite Gitz got semi-subfactions in the bonuses for each of the minor factions that were combined into the larger, overarching books. And thats not even counting armies like Stormcast, Idoneth Deeplkin, Kharadron Overlords, etc. Now, as to what Nighthaunt could get as subfactions, I think some neat ideas would be to help theme each Procession around specific units or playstyle, but I would love to hear from some of ya'll. Some of my ideas are: a Procession themed around boosting Banshee Screams and Casters(Lady O's army) a Procession themed around abusing Terrain and flying around a Procession for Spirit Torments and Chainghasts, maybe increase range and bring back more models for the ST's regen ability? a Procession for bravery shenanigans, maybe drop Wave of Terror for a better Bravery Debuff? a Procession based around Heros, giving them another wound and attack to represent the Heroic Nighthaunt spirits of Hyperia Just some thoughts, but I want to hear from you all; Are these too good? Too narrow? Or should Nighthaunt just not have Subfactions?
  8. Hello, first post here. Looking at a fairly competitive list with my nighthaunt, have always played for fun, but would like to not get my face beat in. LEADERS Dreadblade Harrow (100) - General - Command Trait : Ruler of the Spirit Hosts Guardian of Souls with Nightmare Lantern (140) - Lore of the Underworlds : Spirit Drain - Infernal Lantern (Artefact) : Beacon of Nagashizzar Reikenor the Grimhailer (180) - Lore of the Underworlds : Lifestealer Vampire Lord (140) - Allies - Flying Horror - Lore of the Vampires : Amaranthine Orb UNITS 20 x Chainrasp Horde (160) 20 x Chainrasp Horde (160) 3 x Spirit Hosts (120) 1000 Point, 71 Wounds The plan is for the Harrow to be able to zip around and return D3 with the Command Trait. I have 3 wizards which will help control the magic phase, hoping to be able to use the Mortal Wound type spells as our "Shooting". Last, the units have lots of bodies on the table. The Hordes have consistently survived and kicked some butt in my current games with the Soul Wars starter set. The current alternate is to change out the Vampire for a unit of Ghrimghast Reapers, but the Vampire can +1 Attack a unit so I feel like it will get more use. Last, does this list make sense versus a total horde army? My first list was KOS, GOS, and tons of bodies.
  9. Hello, I need to clear some space and thus decided to get rid of a lot of models but to avoid having too many posts I decided to regroup them here. Models are fully assembled unless specify I have also added a few notes on some list so please do read them. What you see on the pictures is what you get, some models are painted (finished and unfinished) others are just prime or unpainted. A few needs repair (read list). If you want a better look at a specific model, please let me know. Shipping not included. I will be using with First class Royal Mail, tracked for big packages. (if you prefer another shipping method, send me a pm). ------------------------------------------------------------- Nighthaunt 1 Lady Orlynder (banshee unglued, see picture) £18 1 Knight of Shrouds on foot £12 Nighthaunt endless spells £12 10 Hexwraiths (One has his weapon which keeps falling off, see picture) £20 6 spirit hosts (One spirit host has two ghost which keeps falling off, see picture) £16 Soulswars Knight of Shrouds on Ethereal Steed, a Lord Executioner, a Guardian of Souls, Spirit Torment, 4 Grimghast Reapers (one has his weapong which keeps falling off, see picture), 5 Glaivewraith Stalkers, 20Chainrasp Horde) £40 4 Myrmourns banshees £5 4 Galivewraith Stalker £5 1 Battletome £17 1 Cairn Wraith £5 Warscrolls £5 Tempest of Souls Nighthaunt half still on sprue ( A Lord-Executioner, 4 Grimghast Reapers, 5 Glaivewraith Stalkers-10 Chainrasp Horde) + warscrolls from box. £20 hee (free) The whole at £165 (£10 off), without shipping +1 converted Carin Wraith (free)1 converted Tomb Banshee (free). (£276 RRP) ------------------------------------------------------------------------------- Flesh Eater Courts 6 Crypt Horrors with one assembled as Crypt haunter courtier. 1 Ghoul king on Terrorgheist, was assembled but I dismantled part of it so I can ship it without breaking it. (see picture). One Terrogheist / Zombie dragon still on spure (with all the options). 40 Crypt Ghouls (10 are still on sprue) one ghoul leader was magnetised and can be placed on 25mm or 32mm base (included) so you can use him as a Crypt Ghast Courtier. £65 1 Varghulf Courtier assembled (resin). £17 Flesh Eater Courts battletome £17 The whole for £89 (£10 off), without shipping. (£147,50 RRP) Idoneth Deepkin : SOLD
  10. Hey guys! I’m at best a casual gamer, but fancy taking it up a notch and have signed up for a tournament in Stirling this January. Ive never done this before - and was after some veteran tips/thought! Ive got my army list below, and was hoping for any thoughts??? Also - what are people’s thoughts on the best combos for artefacts?? thanks guys! 1x knight of shrouds on steed 1x Kurdoss 2x spirit torments 2x guardian of souls 2x 10 grimghast reapers 6x Spirit hosts 1x 20 chainrasp 1x5 hexwraiths 1x10 bladeghast revenants 1x2 chainghasts what do you think guys??? Thanks!!
  11. Hi all! Recently I have joined the world of Warhammer AoS and chose to start a Nighthaunt collection. I own 1770p worth of army, but decided to start playing with 500p to practice the rules. Tonight I played 3 matches against friends and lost all of them. What I noticed is that being completely new to the AoS rules made me kind of drown in them. I had a hard time making decisions, choosing tactics and even thinking about all the rules that are within my grasp. Therefore I would like to ask all of you what my best pick&play would be to practice NH's playstyle, considering 500p play. My enemies are mainly Daughters of Khaine, Idoneth Deepkin and Karadron. My current collection exists of the Soul wars box half and previous purchases : - Leaders : Olynder, Kurdoss, mKoS, GoS, Lord Exe, 3 Spirit Torment, Vampire Lord (ally) Units: 30 chainrasp, 4 chainghasts, 8 glavewraith stalkers, 5 grimghast (which are not playable in official play?) Looking forward to all your tips and tricks! Buying a lot of different units is not preferred but I'm okay with expanding with a unit of Spirit Hosts for example! That's a relatively cheap one Grtngs, Knighthound (yes, pun intended)
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