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Lure Of The Gods

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About Lure Of The Gods

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  1. I'm planning on getting 2 boxes of each warband, the pre-made warbands are okay but once you look at the fighter cards it's easy to see there are better 1000pt lists to be made. Plus having options to grow the warband in a campaign.
  2. Thought it would be nice to get a gallery of everyone's painting progress and warbands. Now that we have an idea of what the non chaos warbands will be made up of who here already has some warbands ready to go? I'm currently finishing up my Stormcast and Idoneth warbands so will post them when finished. But here's the start of my nighthaunt which I did pretty quickly from their half of the Soulwars starter box I had still lying around. I'll probably add some more chainrasps and a spirit host at some point if I play through a campaign with them.
  3. First 1000 point list I'm building: 1 x Ishlaen Lochian Prince 1 x Morsarr Guard 3 x Namarti Thralls 4 x Namarti Reavers I'm trying to make all my starting warbands have at least 9 fighters which I can then divide into 3 groups of 3. Because there are different victory conditions that require killing your opponents dagger/hammer/shield I feel I want to make sure they each have some staying power.
  4. Current list I'm thinking of which will require converting or 2 boxes.. Hearteater First Fang x 2 Beastspeaker Rocktusk Prowler x 2 Plains-runner =1000pts
  5. Yeah, going off of the stats we've seen so far I feel S4 or higher attacks are going to be best, most warbands will have toughness 3 or 4 with only the rare fighter having 5. Though someone will do the math on rolling more dice increasing the crit chance which will do more damage which will make up for being harder to hit. Will be interesting to see what people think.
  6. Really curious to see the unique abilities for each of the factions, I feel they will have a big affect on how a faction might play, especially the abilities that only require doubles and triples as they will be usable most turns. Seems most factions will have an insane quadruple ability that you'll want to utilize if it ever comes up (having multiple Drillmasters in an Iron Golem warband for example to have a better chance to use their quadruple ability if it ever procs)
  7. Just a quick question just to make sure I'm not doing anything wrong. As your now able to ally in anything from GA:Order does that mean we can ally in named heroes? eg. can I now ally Drycha into my Living City army?
  8. I believe he'd immediately lose the aoe ability, and his attack action ends. There are a few cards that can interrupt an AoE attack (usually push reactions of some sort), using Maddening Cackle works too .
  9. Until it get's FAQ'd I believe the general consensus is you have to move into and out of it in the same move action. Bit harder to score with low movement warbands and you will generally end up in a risky position within 1 or 2 hexes of a lethal hex. Whereas if you were able to score it by ending on a lethal hex you would then be safe from being knocked backed or pushed into it again, which would make an already strong card even stronger.
  10. In the Faq they say Scurry (which is a reaction) counts as an action on a fighter card. Somewhere in the rulebook it says 'reactions are a special type of action' which I believe is how its ruled.
  11. It's situational but it is possible to score 3/4 of Keep Them Guessing off of 1 activation with Ahnslaine. Charge (kill someone) + Action on a fighter card (her reaction) + Attack action at someone else. It suits my playstyle so I like keep them guessing for any warband that isn't pure aggro,
  12. A little different to what others have guessed, but I'm wondering if its a range of shade-like paints akin to the Hexwraith Flame and Nighthaunt Gloom. If they released a large colour range of paints which create a similar effect they could definitely be used to rapidly increase paint speed...?
  13. Hey Everyone, Working on a list atm and can't decide on the final 300 points, don't mind that it's not super competitive (I build my armies by just picking the miniatures I like the most and finding a way to make them work together) but would love to hear any thoughts on what I'm thinking. Allegiance: Stormcast Eternals- Stormhost: Astral TemplarsLeadersLord-Arcanum on Celestial Dracoline (240)- GeneralLord-Castellant (100)Battleline5 x Sequitors (120)5 x Sequitors (120)5 x Sequitors (120)Units3 x Aetherwings (50)3 x Aetherwings (50)3 x Aetherwings (50)3 x Vanguard-Raptors with Hurricane Crossbows (140)3 x Vanguard-Raptors with Hurricane Crossbows (140)3 x Vanguard-Raptors with Hurricane Crossbows (140) 3 x Evocators on Dracolines (300)BattalionsVanguard Justicar Conclave (120)Total: 1690 / 2000 For the last 300 points I've currently got 3 ideas: 1) increase one unit of Sequitors to a 20-man squad 2) increase the unit of Evocators on Dracolines to a 6-man squad (and possibly swap the Lord Castellant for a Knight Heraldor for a turn 1 charge?? ) 3) add a Knight Heraldor and a unit of Protectors The Astral Templars are all about the monster/hero slaying which is the Protectors shtick also so this is the more fluffy option and adds some more variety to the army which are both pluss' for me though this option does increase my drop count which the other two don't. Not sure how big a disadvantage 9 drops instead of 7 is? Anyway, would love any input/feedback
  14. The head for the Castellant came from the male Knight Incantor model that came in a 'Getting Started' magazine that GW released. What looks like ears on the prime is actually a metal jaw thingy from the ironjaws brutes kit, pretty much my plan is to add random ironjaws armour plates and spacewolf bits to most of the models.
  15. Hey Everyone, At the start of the year I made a return to the hobby after having a break for many years, and I enjoy bouncing around between different projects be they 40k, AoS, Shadespire or whatever. I'm definitely guilty of never finishing armies before I get distracted by some new shiny stuff (which I don't necessarily think is a bad thing). However, I've signed up for what will be my first tournament (it's in late January 3.5 months away) and I've decided to start a new army to bring along to it which will force me to see a project through to completion for once. So thought I'd post my progress here as I build, paint and playtest my army. Working on the core of the force to begin with, which will be centered around a bunch of Sequitors and a Lord Castellant. Below are a couple of early conversations, just adding a bit of 'barbarism' to the Stormcasts. Cheers, Also, this is my first time posting on TGA after lurking in the shadows for a long time, so yay ?!!
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