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riddlesworth

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33 Lord Celestant

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  1. I might be missing something, but isn't this duplicating effort? Underworldsdb will do these filters for you?
  2. I am loving the new deck building. Even without the rotation, the curbing of the score immediate meta through deck building rules and the choice of board or objectives after the first roll has legitimately changed the game. it is much harder to snowball now and objective based play can more consistently get 3 objectives to place. Awesome!
  3. Try underworldsdb They have filters by game type
  4. I think they do passive scoring better than Garrek (easy keep them guessing, shortcut. especially now cover ground and spectral wings are gone) but Garrek's have better stats for the fight (garrek, saek and karsus)
  5. Without having insider knowledge, I would say this is the case. The first season was pretty much entirely designed by 1 person, who was given 8 push fit sets of models and asked to build a game around them. It being a good game and the support for organised play really help drive it to where it is today. The design space is maturing and the cards coming out are significantly better in terms of balance. If you look at Nightvault in isolation its far better on the balance curve than Shadespire and I expect Beastgrave to be the next step in that. The game is also an INCREDIBLY attractive business model for GW. Instead of the revenue spikes you get with 40k and AoS releases, Underworlds represents a consistent revenue stream - every 2-3 months during a season they release 2 expansions and every Underworlds player is going to buy them for the Universal cards. While it's not the heights of spend that 40k and AoS release represent, shareholders value predictibility in revenue and earnings. From a player point of view, you're shelling out £105 per calendar year for core box and 6 expansions that are fully valid for 2 years. A decent 40k army will set you back (ballpark) £400 and will be valid for longer but overall, the spend remains pretty balanced. And while universal cards are rotated out, the Relic format still exists so they are not completely invalidated. Some of those 40k models you buy will end up shelved for an entire edition if their rules update isn't up to scratch (lookin at you wraithknight) so again, evens out. It also means the Underworlds game will remain well supported with development, making the rules, models and organised play scene significantly better. /fanboy
  6. I'm happy with 3 ways to play. Relic and open tournaments would be interesting but j dont know how successful they'll be. Depends on local support, so I wouldn't speculate on a format that would exclude the first 16 warbands until they are updated
  7. I'm happy with 3 ways to play. Relic and open tournaments would be interesting but j dont know how successful they'll be. Depends on local support, so I wouldn't speculate on a format that would exclude the first 16 warbands until they are updated
  8. yes. the ONLY thing rotated out is the universal cards from the shadespire core set, shadespire warband expansions and leaders pack. Any card duplicated in Nightvault or Beastgrave (supremacy, hold objective x etc.) is also valid to use. This is ONLY in the Championship and Alliance formats. Relic format events also allow Shadespire universals. It remains to be seen how many Relic events will be run in the competitive scene.
  9. They are exactly the same. The universal cards in the Beastgrave core set are: Anihilation Conquest Denial Hold Objective 1 Hold Objective 2 Hold Objective 3 Hold Objective 4 Hold Objective 5 Supremacy Confusion Eldritch Haze Marked Sidestep Snare Caltrops Great Fortitude Great Speed Great Strength Predatory Instinct You get 2 copies of each.
  10. Unless you are particularly keen on any season 1 warband, or the briar queen or cursebreakers, i'd recommend buying beastgrave and power unbound as the best starting set of universals
  11. Despite some of the underwhelming fighter stats, there's some really strong faction specific cards, which helps. There's some objectives I think instantly should be considered for the cut - martyred, warning shot, shortcut (the only warband that can score this card without the use of a gambit makes it STRONG for them), supremacy - because 6 fighters, movement and the new board placement rules - and keep them guessing because of the on card action. I think they're going to do well with a flex defensive/aggro build - passive glory gen based on positioning and movement and filling their upgrade slots with aggro cards like potion of rage, gloryseeker etc. I do think given the inspire condition, you're going to want to look at regal vision/blazing soul for Grashnak or Draknar. Grashnak if you intend to cast any spells and Drakner to make use of the innate fury and to get access to cleave, although like many guardians players, you may decide that inspiration just isnt worth it
  12. So, the wound counters in the Beastgrave set have some token art on the reverse. Alternatively, glass beads, coins, or any other kind of counter can be used for the tokens. The separate token set is simply for those that want to buy fancy tokens for specific warbands. Beastgrave contains 32 faction specific cards (12 objectives, 10 gambits, 10 upgrades) for each of the 2 warbands in the set. All warbands moving forward will have 32 faction specific cards with this split enabling players to play a complete deck of faction specifics, meaning that no matter how many universal cards are rotated out, you will ALWAYS be able to play a full deck of a single faction by buying that faction's expansion. The current hope is that there will be a card pack released to update the rest of the currently released 16 warbands to this model (as some are missing enough faction specific objectives). There are 2 sets of 19 Universal cards in the Beastgrave set, so you could sell one set of them and still have the updated universal cards (there are a couple of new ones in there). Also, all the rules changes have been documented extensively in the various Underworlds blogs. Check out canyourollacrit's Beastgrave review. His is pretty clear on the changes.
  13. Its massive for objective play. Especially because cards like hidden paths and spectral wings are gone, an aggro player wants to win board placement but has to make the choice between giving his opponent 3 objectives or having a bad board setup which will stall them
  14. Season 1 universal rotation is good for the health of the game. Although in the announcement the beastgrave neutral gambit is a reprint of pit trap, so expect some reprints, but its freed up a fair bit of design space which is excellent for meta freshness. Let's see how they make season 1 war bands available again. It's probably too much to hope for reprinted fighter/faction cards. I'm not sorry to see ready for action, escalation, superior tactician go. I do think control play will be very solid in the new meta due to the lack of speed cards for aggro - spectral wings, hidden paths etc are gone.
  15. The sky is not falling. There's been calls for universal card rotation for quite some time due to the limitation on design space and the cost of entry for the game. If this is happening, there would be zero point in selling the current expansion packs and there will be some kind of season 1 warband pack without universals or something like echoes of glory.
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