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  1. The origins of this post relate to my personnal experience as a player... but this time not only as a Warhammer Underworlds player ! So why this post ? If we players very often discuss playstyles and deckbuilding, I find that we more rarely approach purely strategic issues... Maybe because it's much more complex to express. I have to admit I feel this difficulty myself... If we players very often discuss playstyles and deckbuilding, I find that we more rarely approach purely strategic issues... Maybe because it's much more difficult to express. Of course, in many ways, Go game (https://en.wikipedia.org/wiki/Go_(game)) can be seen as the perfect opposite of Warhammer Underwolds, which is much more similar to Chess - in terms of scale (for both space and time) or of basic mechanics. However, because Warhammer Underworlds is also some kind of spatial / territorial game, I believe that there are several concepts (at least 5) coming from Go that can be useful for us. As a long-time Go player I use them in almost all of my Warhammer Underworlds games (I mainly play Aggro Chosen Axes), not least to look at them with fresh eyes... So let's therefore examine them ! 01/ Shape In the Go lexicon : Shape is the configuration of stones in their flexibility and efficiency at staying connected, forming eyes, and maintaining liberties. Stones are said to have good shape if they are efficient and flexible, or bad shape if they are inefficient. Even if Warhammer Underworlds fighters are not equivalent to Go stones, shape is something I really care about. Firstly while setting-up, looking at boards, objectives and fighters placement, and then during the 3 Rounds, I wonder : objectives-oriented considerations aside, how does my warband look like ? Can she be described as a unique formation or is it more complex ? Where is its core ? Where are its main weapons ? Where are it's main defects ? This kind of questions we keep asking and answering ourselves all the time, and most of the time without realizing it... For our warband and for our opponent's. Of course, such a concept is less relevant at the end of the game, when most of our fighters are out of action... 02/ Sabaki In the Go lexicon : Sabaki (捌き) is the development of a flexible, efficient position that is difficult for the opponent to attack, often by means of contact plays and sacrifice. Sabaki can be seen as the main quality of a good shape. So here the questions would rather be : How great is the threat range of my formation(s) ? Can I improve it in my next activation or using push-ploys ? Won't I spoil it if I chose to do this risky charge ? How many of my fighters can answer the threat I sense my opponent is about to launch at me ? How many supports can be easily mobilized ? What if I lose this mini at the center of my formation ? Here, we can also talk about our opponent's morale, with questions such as : How impressive is my current position ? How strong does it look ? For Chosen Axes, for instance, Sabaki is of major importance, mainly because your fighters are so slow... And also because unlike Mollog*, you often want to look bigger than you really are... *Who is bigger. Period. 03/ Korigatachi In the Go lexicon : Korigatachi (凝り形) is often translated as 'over-concentrated', but more literally is 'frozen shape'. If a player uses his stones in an inefficient way, the result will be korigatachi. Knowing something about this problem should tell you how to avoid it. Placing stones too close together is a fundamental mistake, rather than safe play. Here, it's all about finding the balance between short and long distance within your formation(s), between your minis mutual support (which requieres them to rather near from each other) and board covering (to interfere with your opponent's plans, and of course to achieve yours...). This concept is very important, also because it's directely linked to the next : 04/ Sente In the Go lexicon : A move that overwhelmingly compels a player into a particular follow-up move is said to have "sente" (先手), or "initiative"; the opponent has "gote" (後手). In most games, the player who maintains sente most of the time will win. Gote means "succeeding move" (lit: "after hand"), the opposite of sente, meaning "preceding move" (lit: "before hand"). Sente denotes which player has the initiative in the game, and which moves result in taking and holding the initiative. More precisely, as one player attacks in sente, the other defends in gote, it can be said that they respectively do and do not have the initiative. The situation of having sente is favorable, permitting control of the flow of the game. Applying these concepts to a whole sequence is basic to higher strategy. If Black starts a sequence that properly ends in an even number of plays, Black retains sente in doing this. If Black starts a sequence that properly ends after an odd number of plays, Black loses sente and takes gote. Accepting gote should only be in return for some profitable exchange. A player has sente if he does not currently need to respond to moves made by his opponent. This can be achieved by tenuki (ignoring the opponent), as a kind of gambit. A player can break out of gote, and gain sente by choosing to accept some future loss on the local level, in order to take the initiative to play elsewhere. In the case that neither player directly responds to the other's moves, the game can become difficult to analyze. Though each player has gote on entering the turn, the move itself is sente. Such games often end in large exchanges, or one player will be shown to have a weaker position and eventually have to answer to avoid heavy damage. When we talk about one of our games, we often specify which player dictated its pace. Sente is (almost) simply this : initiative. When I think about sente in-game, most of the time, it leads me to very simple questions such as : Who has it now ? If it's me, how can I keep it ? Otherwise, how can I steal initiative from my opponent ? And, of course : do I need to answer my opponent's move or can I ignore it ? Here, I'd like to say that I was very happy to have the opportunity to speak about initiative, because as we all know, with their stubby legs, Chosen Axes do not often have it... 05/ Kiai In the Go lexicon : In the context of Go, kiai (気合い) often translates as "fighting spirit", i.e. aggressiveness or initiative, but not unthinking greed. Kiai means keeping sente, that is not letting the opponent have his or her way. A sensei might say, "You play too passively — put some kiai in your moves!” A passive player may follow an opponent around the board responding to each move in turn. Kiai moves are the opposite of passive or submissive and a player showing kiai will dictate the flow of play. Kiai moves can catch an opponent off-balance and turn the game around. Examples of kiai moves include snatching sente away from the opponent; defending with a move that also counter-attacks; or answering a kikashi (forcing move) in an unexpected way. Kiai is also a term used in Japanese martial arts, usually as a name for a loud yell accompanying an attack. Obviously this is outwardly more restrained in the context of a board game, but it is intended to be in the same spirit. Morale again. So important in Warhammer Underworlds. The game is short and brutal, so you have to be prepared for anything. And when this anything happens, when this very nice lethal strike you made ON Mollog is countered by Rebound (!), you have to keep your fighting spirit... So... Any Warhammer Underworlds player also playing Go ?
  2. Previews are out: https://canyourollacrit.com/2019/04/20/yltharis-guardians/ https://katophranerelic.com/2019/04/20/yltharis-guardians-first-look/ https://www.warhammer-community.com/2019/04/16/warband-focus-yltharis-guardians/ Hella excited for the Treeple warband. They've got a unique way of playing and disrupting the objective game, with access to a faction specific objective removal card, and 2 faction specific objectives based on objective holding. Great faction specific passive scoring (Lithe Spirits, Song of Hatred), a solid in faction gambit spell for a "death of a thousand cuts" style, negating their low on card hitting power (Pangs of Great Lack) and with the release of well of power, really reliable long range hitting power from 2 models. I think they can play a control/defensive style very well but have the speed and range to go after defensive warbands themselves. I can see some struggles with hyper aggro warbands like reavers and magores as they are pretty brittle in the health department but they'll be solid against skritch, mollog and gurzag (i.e. the warbands relying on 1 fighter) due to access to Curse of the Dwindling.
  3. (EDIT & UPDATE June 16, 2019) As some of you might remember, some time ago I did a little maths, looking for Warband Tiers... In fact, I do not really know what took me when I embarked on this doubtful adventure. Here are the updated results of all this mess... Notice to the reader : of course the code has not been broken, and my analysis IS NOT an evaluation of the meta, or a real top-tier evaluation, which both would be far more complex and would have to consider billion of other things : synergy with universal cards, factions' playstyles, players' strategies, playing trends, current match-ups analysis, known and unknown combos, local sub-metas, and so on... Overall, with such an issue, I think that relying on top players' statement is much much wiser... This whole thing I tried is only a modest sub-mathematical analyisis, which while being so simple surprised me by matching some of statements many players make these days. The first part was made for private purpose at the beginning, but then I thought it could be interesting to have some constructive feedback about it. (And again, by the way... Being a Fyreslayer, and since English is not my native tongue... please forgive me for my grammatical and spelling errors in this disputable wall of text !) TEST n°1 / A WAY OF ANALYSING FIGHTER'S CARDS Note : I have to admit this test does not fully convince me but the overall vision seems interesting and somehow surprisingly accurate. Here's the method : STEP A For each warband, add : - All cards characteritic numbers : Move, Defense, Wounds, Attack Dice, Damage, Level of Magic, - All cards specials : Actions, Reactions, Skills (+1 for each), Notes : - Only count 'best' Attack, but +1 bonus for each additionnal Attack printed, - Attack dice score correction : total Furry x 0,85, - Bonus for all ranged Attacks (+1 per warrior and per attack), and for 2-damage ranged Attacks (additional + 1 per warrior and per attack), - Because of Cleave, Shield Defense and Dodge Defense count the same, - Bonus for all additional members beyond the fourth (+1 per warrior), and for additionnal members beyond the sixth (additional +1 per warrior), - For special actions, also include characters who are concerned (ex : Varclav's is + 1 action + 5 chainrasps = + 6), - And off course : because of Mollog's so special special rules :+25% overall buff to him, regarding his characteristics & special skills. STEP B Simply divide the total by the number of warband members... Do it for Uninspired (U) and Inspired (I) sides of all warbands' cards. STEP C Compare all U / I scores. RESULTS SHADESPIRE Average Uninspired / Inspired Score.....12,5/14,75 Garrek's Reaver..........................................................12/14 Steelheart's Champions...........................................13/16 Sepulchral Guard................................................12,5/14,5 Ironskull's Boyz..........................................................11/13 Chosen Axes................................................................11/14 Spiteclaw's Swarm..................................................13/14,5 Farstriders....................................................................14/16 Magore's Fiends.........................................................14/16 3 Best Scores : Magore's Fiends, Farstriders, Steelheart's Champions 3 Worst Scores : Ironskull's Boyz, Chosen Axes NIGHTVAULT Average Uninspired / Inspired Score.....13,5/15,25 Stormsire Cursebreakers.................................15,5/17,5 Thorns of the Briar Queen..............................13,5/15,5 Eyes of the Nine..........................................................13/14 Zarbag's Gitz.................................................................13/15 Mollog's Mob............................................................13,5/16 Godsworn Hunt...................................................12,5/14,5 Ylthari's Guardians....................................................15/16 Thundrik's Profiteers.............................................13/15,5 3 Best scores : Stormsire Cursebreakers, Ylthari's Guardian, Mollog's Mob 2 Worst scores : Godsworn Hunt, Eyes of the Nine FINAL RANKINGS ACCORDING TO TEST n°1 01 Stormsire Cursebreakers........................15,5/17,5 02 Ylthari's Guardians...........................................15/16 03 Magore's Fiends.................................................14/16 04 Farstriders............................................................14/16 05 Mollog's Mob...................................................13,5/16 06 Thorns of the Briar Queen......................13,5/15,5 07 Steelheart's Champions..................................13/16 08 Thundrik's Profiteers...................................13/15,5 09 Zarbag's Gitz.......................................................13/15 10 Spiteclaw's Swarm.........................................13/14,5 11 Eyes of the Nine.................................................13/14 12 Sepulchral Guard........................................12,5/14,5 13 Godsworn Hunt...........................................12,5/14,5 14 Garrek's Reaver.................................................12/14 15 Chosen Axes........................................................11/14 16 Ironskull's Boyz..................................................11/13 A FEW COMMENTS ABOUT TEST n°1 1.1 To begin, even if it has major defects, we must say this simple test seems to work suprisingly well. It seems to confirm many things we already know. See recent event results, recent tier-based articles, etc. Their rankings are quite similar to this one. 1.2 Of course there are exceptions. There are some warbands whose strenght seems not so well measured by this test : Zarbag's Gits for instance... But as always, extremes cases (such as weird numbers) are the most difficult to seize... Also applies for Farstriders - are their real results deceptive because they struggle a bit against a certain Throggoth ? 1.3 Also, Ylthari's guardians' case is intriguing... Are the test results biased because the warband is so balanced and so versatile ? Or is there a new dreadfull warband in town ? 1.4 Overall, from this peculiar point of view, Nightvault warbands seem better. Uninspired AND Inspired sides. Average difference of 1 point between Shadespire and Nightvault Uninspired characters seems quite big. 1.5 Stormsire is the best ! Fear woodspririt newcomers ?! AND sign this petition : *For Less Gifted Warbands : We Want Balancing Cards !* TEST n°2 / A WAY OF ANALYSING INSPIRATION CONDITIONS Note : As before, the test does not fully convince me but it's a way among others to objetctify things. For each warband, I suggest to count : - If inspiration only depends on player (+2), partly depends on player (+1), - If inspiration is not disruptable (+2), disruptable but not easily (+1), - If inspiration does not highly rely on randomness – like hard dice rolls or card draw (+1), - If inspiration doesn't have a cost – like card-action, damage, suboptimal strategy, etc. (+1), - If inspiration has huge cost - like an entire Round 1 – or comes with high risk (-1), - If inspiration can usually be reached early - like before end of Round 1 (+1), - If inspiration concerns several warriors at the same time (+1), - Bonuses because of Inspiration Strikes and of Regal Vision for one-fighter dependant warbands (+1) and off course for Mollog's (another +1), and also for three-members-warbands (+1), - Bonus for inspiration faction specific cards – which at that time only means Magore with Furious Inspiration and Godsworn with Spoils of Battle & Goulish Pact (+1), SHADESPIRE Average Score.................... 4,5 Garrek's Reaver.................................................4 Steelheart's Champions..................................4 Sepulchral Guard...............................................4 Ironskull's Boyz..................................................4 Chosen Axes........................................................3 Spiteclaw's Swarm.............................................7 Farstriders............................................................4 Magore's Fiends..................................................6 2 Best Scores : Magore's Fiends, Spiteclaw's Swarm Worst Score : Chosen Axes NIGHTVAULT Average Score..................5,25 Stormsire Cursebreakers..................................7 Thorns of the Briar Queen................................5 Eyes of the Nine.....................................................5 Zarbag's Gitz...........................................................6 Mollog's Mob..........................................................6 Godsworn Hunt.....................................................5 Ylthari's Guardians...............................................5 Thundrik's Profiteers...........................................6 3 Best scores : Stormsire Cursebreakers, Mollog's Mob, Godsworn Hunt, Zarbag's Gitz, Thundrik's Profiteers FINAL RANKINGS ACCORDING TO TEST n°2 01 Spiteclaw's Swarm..........................................7 01 Stormsire Cursebreakers.............................7 03 Magore's Fiends...............................................6 03 Mollog's Mob....................................................6 03 Zarbag's Gitz.....................................................6 03 Thundrik's Profiteers.....................................6 07 Ylthari's Guardians.........................................5 07 Thorns of the Briar Queen...........................5 07 Godsworn Hunt...............................................5 07 Eyes of the Nine................................................5 11 Farstriders..........................................................4 11 Garrek's Reaver................................................4 11 Sepulchral Guard..............................................4 11 Steelheart's Champions.................................4 11 Ironskull's Boyz..................................................4 16 Chosen Axes........................................................3 A FEW COMMENTS ABOUT TEST n°2 2.1 Again, from this peculiar point of view, Nightvault warbands seem a bit better. Average difference of 1 point between Shadespire and Nightvault Uninspired characters again could be significant. 2.2 And again, Chosen Axes....... TEST n°3 / A WAY OF ANALYSING FACTION-SPECIFIC CARDS Note : This one is a trickier, as it depends on so many things and is very hard to measure. Many people agree Stormsire or Thorns have some of the best faction-specific cards, so do dwarves, etc. but finding a way to make it appear trough simple maths seems nearly impossible ! Here, to begin, I'd simply suggest to simply have a look at cards' popularity... The first two tests (A,B) will be used as guidelines... A / ON UNDERWORLDS-DECKERS CARD LIBRARY Just counting : - How many faction-specific cards are used by more than 75 % of a given warband's decks, Note : Of course, for both Ylthari's Guardians and Thundrik's Profiteers warbands, we need more time... 01 Chosen Axes.........................................................9 02 Ylthari's Guardians............................................8 03 Stormsire Cursebreakers................................6 04 Magore's Fiends..................................................5 04 Thorns of the Briar Queen..............................5 06 Thundrik's Profiteers........................................4 07 Steelheart's Champions...................................3 07 Sepulchral Guard................................................3 09 Zarbag's Gitz.........................................................2 09 Spiteclaw's Swarm..............................................2 09 Mollog's Mob........................................................2 09 Eyes of the Nine...................................................2 09 Garrek's Reaver....................................................2 14 Godsworn Hunt....................................................1 14 Ironskull's Boyz.....................................................1 16 Farstriders...............................................................0 B / ON UNDERWORLDSDB TOURNAMENT DECKS LIBRARY Just counting : - How many faction-specific cards used in Tournament decks (average*), *Note : This one is so puzzling, because you have to mitigate the effects of cards pool increasing.... which is off course impossible. Here I'm not couting early Season 1 decks – at times when card pools were way too small. So I'm beginnig the test around March, 2018 and ending it around May, 2019. 01 Chosen Axes............................................................9 02 Garrek's Reaver......................................................8 03 Thorns of the Briar Queen.................................8 04 Ylthari's Guardians................................................8 05 Thundrik's Profiteers............................................8 06 Steelheart's Champions......................................7 07 Sepulchral Guard....................................................7 08 Stormsire Cursebreakers....................................6 09 Farstriders.................................................................6 10 Magore's Fiends.......................................................6 11 Ironskull's Boyz........................................................6 12 Spiteclaw's Swarm..................................................5 13 Eyes of the Nine.......................................................4 14 Mollog's Mob............................................................4 15 Zarbag's Gitz.............................................................3 -- Godsworn Hunt...........................................................- C / CONSIDERING FACTION-SPECIFIC CARDS THEMSELVES Here I'mcounting many things : FOR ALL - How many faction-specific cards give access to restricted list effects – like Activated Runes, Raptor's Strike (+4 per card), - How many faction-specific cards give access to restricted list effects, but with less efficiency or with some restrictions – like Unkillable or Grimnir's Blessing (+2 per card), - How many faction-specific cards give access to duplicate effects from universal cards (+0,5 per card), with bonus for strictly better versions of universal cards – like Oath of Conquest (additional +0,5 per card), FOR OBJECTIVES - How many score-this-immediately objectives (+0,5 per card), with a bonus for easy / reliable ones (additional +1 per card), - How many other easy / reliable objectives (+ 1 for each glory point), FOR GAMBITS - How many faction-specific gambits provide strong unique effects – like There are always more (+2 per card), - Bonuses for faction-specific gambits with the following effects : put a guard token, remake failed attacks (+1 per card), FOR UPGRADES - How many faction-specific upgrades are not character-locked at all (+1 per upgrade), - Bonus for faction-specific gambits with the following effects : innate spell value (+1 per card), SORT OF IN REAL LIFE CORRECTION - Bonus of +1 for being top-tier in both considered Deck Libraries (see A,B). Faction-specific cards' popularity must mean something. At least a bit. RESULTS SHADESPIRE Average Score........................13 Garrek's Reaver.................................................10,5 Steelheart's Champions....................................11 Sepulchral Guard.................................................10 Ironskull's Boyz.................................................10,5 Chosen Axes...........................................................19 Spiteclaw's Swarm............................................11,5 Farstriders..............................................................17 Magore's Fiends................................................13,5 2 Best Scores : Chosen Axes, Farstriders Worst Score : Sepulchral Guard, Steelheart's Champions NIGHTVAULT Average Score....................14,5 Stormsire Cursebreakers.................................19 Thorns of the Briar Queen...............................18 Eyes of the Nine..................................................9,5 Zarbag's Gitz.........................................................13 Mollog's Mob.....................................................13,5 Godsworn Hunt................................................16,5 Ylthari's Guardians..........................................13,5 Thundrik's Profiteers......................................14,5 3 Best scores : Stormsire Cursebreakers, Thorns of the Briar Queen, Godsworn Hunt Worst Score : Eyes of the Nine FINAL RANKINGS ACCORDING TO TEST n°3 01 Stormsire Cursebreakers................................19 02 Chosen Axes.........................................................19 03 Thorns of the Briar Queen..............................18 04 Farstriders.............................................................17 05 Godsworn Hunt................................................16,5 06 Thundrik's Profiteers......................................15,5 07 Ylthari's Guardians..........................................13,5 08 Magore's Fiends................................................13,5 09 Mollog's Mob......................................................13,5 10 Zarbag's Gitz..........................................................13 11 Spiteclaw's Swarm............................................11,5 12 Steelheart's Champions.....................................11 13 Garrek's Reaver.................................................10,5 14 Ironskull's Boyz..................................................10,5 15 Sepulchral Guard..................................................10 16 Eyes of the Nine....................................................9,5 A FEW COMMENTS ABOUT TEST n°3 2.1 Again, again, why are Nightvault warbands' average score better than Shadespire's ? 2.2 Finally ! Chosen Axes did it : they seem to be top tier somewhere. But still so cruel for Ironskull's Boyz... BONUS TEST ! / A WAY OF MAKING A KIND OF CONCLUSION Note : Here I propose something very simple to summarize all this mess = for each warband, add its rankings of each of the 3 tests above. The lower final score, the better... FINAL RANKINGS ACCORDING TO THE 3 TESTS 01 Stormsire Cursebreakers........................3 02 Magore's Fiends........................................14 03 Thorns of the Briar Queen....................16 04 Ylthari's Guardians..................................16 05 Mollog's Mob..............................................16 06 Thundrik's Profiteers..............................17 07 Farstriders...................................................19 08 Zarbag's Gitz..............................................22 09 Spiteclaw's Swarm...................................22 10 Godsworn Hunt........................................24 11 Steelheart's Champions..........................30 12 Eyes of the Nine..........................................33 13 Chosen Axes.................................................33 14 Garrek's Reaver..........................................38 15 Sepulchral Guard.......................................39 16 Ironskull's Boyz...........................................40 A FEW COMMENTS ABOUT FINAL TEST Let's compare the test results to some various other things an draw some simple conclusions if we can ! 4.1 Recent tournaments on Underworldsdb : CB / MF / MM / TBQ are dominant, YG are emerging. The final test states almost the exact same thing. https://www.underworldsdb.com/decks.php 4.2 Katophrane Relic end of season tier ranking article : CB then MM / MF / TBQ / ZG. Again the final test seems to be matching quite well. And following tiers are almost as accurate. https://katophranerelic.com/2019/04/30/end-of-season-tier-ranking/ 4.3 Wigglehammer Even Data, which is a huge and very interesting work, although it is only a part of the whole story : MM / CB / ZG / GH / TBQ. Here the test seems a bit less efficient, with Zarbag's Gitz and Godsworn's Hunt a bit higher. Tournament win rates are not the meta and are not perfect reflects of tier-rankings either, - but indeed, Zarbag Gitz are probably slightly underated by the test, which is something I've been keeping repeating since the very beginning. This may also be true for some other warbands : Thundrik's Profiteers, Garrek's Reavers, Sepulchral Guard, also slightly underated by the test. https://wigglehammer.wordpress.com/2019/05/14/q3-event-data-final-results/) 4.4 SteelCityUnderworlds Snapshot of the meta of February, 2019 : here what's interesting is that the test seems to highlight one the main conclusion of the article – Nightvault warband just seem better than Shadespire's. In the tests, this was confirmed on every single level of analysis : fighters'cards, inspiration conditions and faction-specific cards. https://steelcityunderworlds.com/2019/02/04/a-snapshot-of-the-meta-post-warhammer-world-grand-clash/ Here we are. I'm done. Nothing much to say anymore ! Oh yes. Khazâd ! Khazâd !
  4. Ok so I want to see everyone's predictions for the warban in season 3 underworlds. My list comes from the fact that all underworlds warban are taken from factions that have been given the full AOS treatment. So my 8 predictions are: Tyrion/teclis Light elves !!! (Most excited for) Slannesh warband Nurgle warband Idoneth Deepkin Beasts of chaos Flesh eater courts Obligatory stormcast Destruction (ogors or bonesplitterz) Other possibilities? Daughters of khaine Seraphon (super want but I don't think will happen)
  5. Quick question: I only own the Nightvault starter set and will eventually dive into some other warbands. I have noticed that the warband boxes include a card with a short blurb about the lore of each leader and their crew. I just want to know if the information on the card is the same on the warband page on the underwords website or do they have more info on the card? Bit of a lore nerd so want as much info as possible about each warband. If the cards do hold more info, is there a collection of the cards online somewhere? Thanks for any help.
  6. I’m looking for promo stuff (alt.art cards, tokens etc.) for Warhammer Underworlds. English cards only! If you have some stuff for sale please send me a pm. Annihilation Supremacy Shardfall Great Speed Coordinated Attacks Illusory Fighter Geared for War Distraction Assassinate Shifting Image Denial Concealed Weapon Hold Objective 1 Hold Objective 2 Hold Objective 3 Hold Objective 4 Hold Objective 5 The Blazing Key The Dazzling Key The Formless Key The Fractured Key The Hallowed Key The Shadowed Key Slumbering Key Blue Deck Box Gold Deck Box Scatter Token Nightvault Activation Token Acrylic Movement Tokens Acrylic Activation Tokens Shadeglass Token Card Shadeglass Token Card (Translucent) Grand Clash Dice Grand Clash Playmat
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