Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Kevin K

Members
  • Content Count

    49
  • Joined

  • Last visited

Community Reputation

25 Lord Celestant

About Kevin K

  • Rank
    Judicator
  • Birthday March 30

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Kevin K

    GHB2019 Hopes & Expectations

    I like the idea of number of artifacts being tied to game size rather than battalions. I'd accept points cost for artifacts as well, but that introduces a whole set of new problems. Simply based on size of the game is awsome. I really don't like battalions including so many things. If you remove artifacts and command points from them (we already have a way to buy command points) then the points cost can come way down which would make some of the small battalions more useful. It seems like it would be easier to get the points right if all they provided was the extra rules.
  2. I've been thinking a bit about the background of this Thunderscorn based army. For whatever reason, from a narrative perspective, I really like Ghur, the realm of beasts. Part of what made me finally take the plunge on Dragon Ogors was the fact that it gave me an excuse to take monsters in may army. I really liked the book Bladestorm, which followed Thostos Bladestorm, a Lord Celestant of the Celestial Vindicators, as he leads a Warrior Chamber into Ghur to take a Chaos fort with a realmgate in order to complete some mission that I frankly forget (at that point it got a bit less interesting for me). It was a pretty typical Realmgate Wars story, but there were a lot of things I really liked. There was a tribe of humans awed by the Stormcast and thought they were angels sent to help them (they didn't). It humanized the Stormcast as well as showed their very non-human aspects. There were some epic battles (of course) with the Stormcast fighting a fort full of Khorne warriors and deamons. It also introduced the Ironjaws as they attack the fort. My Stormcast army are Celestial Vindicators based in Ghur. I put them in the "present" 50-100 years after those events. They are part of the Vanguard chamber left behind in Ghur to guard that area. The new official fluff for the Thunderscorn is great. For those that haven't read it, they use to live in Azyr until kicked out by Sigmar prior to closing the realmgates. They really resent that and have been trying to get back there for a thousand years (or something like that). My idea for the thunderscorn, is that the Shaggoth was whiling away the centuries in the mountains of Ghur, as they are wont to do, contemplating ways to get back to Azyr and take revenge on Sigmar. From those mountains he saw the entrance of the Stormcast into the realm and watched the battles at the fort and the reactivation of the realmgate. He recognized the Stormcast as children of Sigmar and therefore understood that the way to Azyr was now open. From there he started the long process of planning and mustering the other Thunderscorn of the realm as well as other allied beasts that he could bend to his will. This puts him in the same "present" as my Stormcast. His plan is to come down out of the mountain, take the fort and realmgate and make his way to Azyr, fighting anyone in his way (of course) creating his own mini realmgate wars.
  3. The Shaggoth is the most complicated resin model I've done (lots of metal back in the day and plastic recently). I was out of the game when the finecast change came. I think it mostly went together well. I pinned the horns and am not sure I love how they went together. I would eventually like to make a custom herdstone, I'm thinking an obelisk with a lighting rod on top. To keep things simple for now, I'm just doing a regular herdstone. I'll want that if I ever run regular beasts I suppose. Started working on the first unit of Dragon Ogors. Slow going so far.
  4. Kevin K

    It Begins...

    I just got lucky and caught them available. I looked a lot :). It was about a month and a half ago
  5. Kevin K

    It Begins...

    My local game store is doing an event where everyone competes to complete a new army and then have tournaments at intervals with different sizes. https://www.facebook.com/events/2315441201860803/?ti=cl I have always loved the look of the Dragon Ogors. With the recent release of Beasts of Chaos I thought this would be a good opportunity to build up an army. My first 500 pts will be: Heardstone Shaggoth Two units of Dragon Ogors
  6. Kevin K

    Optimal blightking unit size?

    I use units of 5. I'very tried units of 10 but it is hard to get them all in combat. The flexibility that more units gives you wins for me. Even units of 5 hit hard and are hard to kill.
  7. Kevin K

    AoS 2 - Maggotkin of Nurgle Discussion

    Those all will work fine. My experience is that plaguebearers at 30 are amazing for stoping things. At 10 they are a bit overpriced and don't do a whole lot. Drones are similar. For some reason, three never seems like they can kill anything but 6 is overwhelming attacks. The fun thing about 1000 point games though is that nobody will be super optimized so you could probably do well with any of them. Your lists have the advantage of more elements to do things with. Just keep the Blightkings safe until they can counter charge. They are really the only thing that can kill well and you'll want all of their attacks. One fun thing about Nurgle right now is that there are a lot of good ways to play it. I keep changing my lists up.
  8. Kevin K

    AoS 2 - Maggotkin of Nurgle Discussion

    It looks like you could do something like: Poxbringer 30 Plaguebearers 5 Blightkings 6 Plague Drones You could also drop one of the drones to get a Lord of Plagues and a command point.
  9. Kevin K

    Doppelganger Cloak Question

    I think it is really good (even in what I think is it's intended form), for strong attackers without great defenses. I think it is a really cool ability to make sure those kinds of models get to use their strong attacks. It's current form creates a bad play experience which I don't like. I'm not arguing that it is OP or not able to be delt with, just that it isn't fun, and it could be. You're right, I would magic or shoot it off. Or more likely, I would just make sure I have a bunch of pointless units in combat on the other side of the board so I'm allowed to attack, but how lame I that, lol.
  10. Kevin K

    Doppelganger Cloak Question

    I have a hard time believing that was the intent, but is pretty clear that it is how the cloak work. The wearer is still a valid target, so the attacker must activate if you don't have any other units in combat. The cloak just doesn't allow attacks to be allocated. I really hope they fix it. It is pretty annoying to have number of units incimbat determine if you can ever attack. All they'd need to do is say that the wearer isn't a valid target until activated. Then you wouldn't bhave to activate until after they did in that situation.
  11. Kevin K

    AoS 2 - Maggotkin of Nurgle Discussion

    I just looked it up in the FAQ and you are right! I hadn't thought of that with blades. I think I might steal this but with chariots, units of 3. Regular chariots also get +1 to hit with hooves on the charge. Gorebeast get 6 attacks with an 8 on the charge (easier with cogs and rerolls). Need to decide. Only problem is actually getting blades off. I have terrible luck with it.
  12. Kevin K

    AoS 2 - Maggotkin of Nurgle Discussion

    I actually played 10 Blightkings with Spume for about 6 games. I had exactly the same idea. What I found was that even at 10, they we're better as a distraction than anything else. It was hard to fit 10 where I needed them, and they seemed easy to counter in that large of a group. Don't get me wrong, they did their job fantastic, but I think 5 can do that just as well and leaves another small unit. My current plan, that I haven't really had a chance to try, is to try to get the first turn and move the PB and GUO up on objectives in a long thin line GUO in back. BK are reserves in back to counter charge anything on turn 2. Gutrot and 5 BK hitting back and side to make sure they can't focus too much.
  13. Kevin K

    AoS 2 - Maggotkin of Nurgle Discussion

    I run something similar but with GUO instead of Glottkin. I'm going to split to 4 units of 5 BK. I'm not finding blades ever working like I want it. Without a buff spell, no reason to take big units of BK.
  14. Kevin K

    AoS 2 - Stormcast Eternals Discussion

    Why better? They seem like they got worse with their -1 to hit changed to "in cover" and a major distance restriction to get it.
  15. Kevin K

    AoS 2 - Maggotkin of Nurgle Discussion

    So I got tired of waiting for the Gnarlmaw to get back in stock and made this.
×