Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Kevin K

  • Content Count

  • Joined

  • Last visited

Everything posted by Kevin K

  1. I actually like Khorne's summoning but the points you raise are exactly the costs and things that keep it balanced. That was basically my point. Free summoning is never really free and does not automatically make an army better than one that doesn't summon. In the case of Khorne, you are either getting only small benefits from it or you design your army around it, which has serious opertunity costs. In any case the specific summoning rules are simply one part of the overall army power/balance. Summoning can make balancing more difficult (in both directions) but is interesting enough to be worth it IMO.
  2. They have built in costs for all of what you are calling "free summon". I actually really like the summoning systems that are in the game now. You say that somehow this chart shows that "free summon" is unbalanced but there are summoning armies all through the list including true free summoning in Nurgle and Khorne both in the back half. There are also plenty of non-summoning lists near the front. I'm not sure what evidence you think that chart has that summoning in unbalanced. That being said, there certainly are areas where the system and points probably need to be tweaked, just like all aspects of the game. What makes AoS great is that they are doing that kind of thing on a regular basis.
  3. What I'd like to see is: 1. Clear definition/diagram of scenarios on a 4x4 table. Most aren't that hard now, but it creates a discussion and is not exactly obvious. Around here, this makes most people just do 4x6 for 1k games to avoid the confusion. 2. Limit max unit sizes. Small games play great when they are basically the same number of moving parts but fewer total models. 1k games can tend to just skew hard because of other factors that encourage big units. Units of 30-40 in small games make for less fun games. My first thought would be minimum sized units only, but there are probably units which would be too hard hit by that so maybe they could just have a separate max for 1k vs 2k games. 3. Some summoning probably needs to be adjusted, but not all. That is covered well in other peoples posts.
  4. Kronak has been fighting from realm gate to realm gate, desperately trying to find his way back to Azyr. He steps through the latest gate, the taste of metal in the air, Chamon, and it is cold, very cold. As his army makes their way through the freezing environment, they find their next gate only to find a bad moon shrine, and an army led by a huge Troggoth arrayed against them. He sends his expendable breyherd to encircle...he will not be stopped here. ------- I got my first game in since completing my 1000 points against a friend's Bad Moon army. It was led by the big Trogoth, had two units of grot spears, a unit of Trogs, squig hoppers, and a Shaman. We rolled for scenario and got Focal Points in Chamon with the realm effect that says it is so cold that weapons break. No rend from weapons. That was really bad for the trolls whose biggest advantage is -2 rend. We ruled that it didn't effect the stone's effect because it says "on the weapon". He gave me the first turn and I ambushed in the raiders, beastigors, and beast Lord. The only charge I made was the raiders (after shooting) into a small unit of squig hoppers that were on an objective. That was probably a bad idea but ended up working out. They only lost three but I underestimated how bad their leadership is. Thankfully I rolled a 1 for battleshock and they stuck, scoring the extra points. The big Trog attacked my Dragon Ogors in the center but without rend, they fought him off. Same with the unit of Trogs that charged the Beasts behind them. They didn't do much vs Trogs and Grots because of the -1 to hit (from nets), but they also didn't die very fast. The Ghorgon and Dragon Ogors on the right flank wiped out the Grots on that flank and started rolling through the battlefield. He tried to Hand of Gork a bunch of grot behind after I moved everyone up but failed the spell. It was a fun game that I won on points. The dice were definitely in my favor in this one. I was happy to see the Dragon Ogors and Ghorgon perform well and the Breyherd were a great distraction.
  5. Finished the Ghorgon just under the wire. This brings me to 950 points so I'm calling the first 1k complete. I'll either keep it there for the command point or add geminids. I think I'm going to take a break from building the army for a bit to work on other armies. I'll keep posting battle reports here as I learn to actually play this army.
  6. Finally time to build a real monster. The Ghorgon will bring the army to 950 points so far fun to build. Painting will commence soon. I decided to leave some of the detailed hanging parts off for now. I will definitely add the bell around his neck. I may not add the other pieces. Sometimes I think GW models get a little to busy.
  7. Finally completed this months set of models that sees the Brayherd reinforcements. I went with a fairly straightforward paint scheme, partially because that is what I like and partially because of time. This competition really helps push to finish things. I know a bunch of "not quite finished" parts of these models but am still pretty happy with them on the table. Definitely better to be done. I tried a bunch of different skin colors and a couple hair colors on the Ungors. Let me know what you think of them. Do they look good mixed? Should I stick with one? If so, which? I couldn't really decide.
  8. I totally understand about Hunters but Liberators aren't much different in groups of 5. I only use Liberators when I need the extra points. Sequitors at the same 120 are probably much better, I just don't have any built right now. I agree with the units of 3 Pallodors but what I'm finding is that even with 6 they don't hit hard at all. As Celestial Vindicators they can become a bit of a hammer but without the extra attack and reroll they are only an annoyance. They can probably do that job just as well in a unit of 3 and then I can have 2 annoyances. That very much changes the army though and at that point I might drop the Aquilor.
  9. So if the Taurus was moved between turns (already on board) and a CA is uses at the beginning of combats that says to fight at the beginning of combat, they would fight first? (one of the realms does that - Hyish I think)
  10. That's great, but how do you decide which was "applied second"? It's nice that Taurus was their example.
  11. I've been running a very similar list for awhile. I really like the Pallador and Lord-Aquilor models and am trying to make a list where I can use the. The list is supr fun to play but my win/loss record is not great. Lots of close games against good players though. I use the same blocks of 10 Evocators and 6 Palladors with a Lord-Aquilor mostly there to move the Palladors around. I go back and forth between Celestial Vindicators and Astral Templars. With the Templars I've used 3-4 Ballista with an ordinator, I typically have 2 Ballista. I've never used the Comet, but I'd like to try it. Some thoughts on how the parts work: Six Palladors hit really hard as Cellestial Vindicators when buffed (reroll ones to hit on charge and extra attack from command ability). Without the command ability and reroll, they are usually disappointing. Still good for getting a medium hitting unit in the backfield or at least forcing them to prepare for it. I've been thinking of changing to two units of 3 when running as Astral Templars and just using them for disruption. Dropping in Evocators doesn't really work if you don't have some way to buff the charge. Even with Cogs (which I use sometimes) it still isn't really a great chance. I've been using them with a Heraldor. They work much better given a run and charge. They do great work but tend to draw all the fire and die pretty quick. It makes them tricky to use well because if you don't get the attack off on something useful, you end up wasting a lot of points. I usually use two units of Hunter as battleline. They aren't great but the shooting and coming it at 7 inches is good for disruption. They're only 20 points more than liberators and otherwise serve the same function.
  12. The Dragon Ogors need some help. We've recruited a local Breyherd. This months figures: a unit of Beastigors, a unit of Ungor Raiders and a Beastlord to lead them. Only need 250 points this month and after the last set of games, I figured I needed some bodies. Assembled and started to paint. If I finish these early, I'll probably paint a Sorcerer Lord on Manticore that I've been meaning to finish.
  13. Does anyone know the size base it is on in the picture? It says 94mm to the eyes which look to be more than the base length but it is hard to tell in the picture.
  14. Really small armies so it is hard to draw any real conclusions. I really should have just kept them together and close to the Shaggoth. I'm adding Ungor raiders to give oppenent another cheap target and roam for objectives. I'm also adding Beastigors for a hard counter punch. I think the Dragon Ogors could be a good distraction or reserve unit.
  15. Kronak takes a small vanguard of thunderscorn through the realm gate. Their first step towards finding a way home. They arrive in the realm of Ghyran and quickly discover five other forces to contend with. "To arms brothers and sisters." We had a small tournament with 500 pt armies we built for the campaign. We played 4x4 tables with a bit of narrative. Realm was Ghyran and each game gave benefits to winners. It was a bit rough for Kronak and his Thunderscorn. With only three units there weren't a whole lot of clever tactics. It didn't help that I don't think I got a spell off the whole time (at least when it matters) First game was against Beastclaw Raiders. He had even less models than I did. I think he had a Huskard on Stonehorn and a unit of two Mournfang. He basically ran across the table with both, destroyed one unit of Dragon Ogors. By the next turn I was wiped out. I think I killed one Mournfang. Game two was against Kharadeon Overlords playing Places of Arcane Power. I went second. My Shaggoth took a side objective out of LoS and the Dragon Ogors ran across the field and fought the dwarves. In the end I had a ton of points and won but all but one Dragon Ogor and all dwarves except the general were dead. Game three was against Moonclan. It started good. I got the double turn and charged his bounders on one side and his spear grots on the other. Unfortunately I out ran my Shaggoth and didn't get rerolls. Eventually the bounders slaughtered the Dragon Ogors charged and killed the Shaggoth (their charge is rough). Dragon Ogors on the other side did well but I lost on points. This was my first time playing DO. They are very medium. Kinda fast, kinda tough, kinda killy. I definitely need to figure out how to play them.
  16. Kronak, awakens. The crack of Azyrite thunder in the distance - was it a dream. Then twice more. The distinct sound he hadn’t heard for a millennium. Not like the barbaric imitation heard in this realm, the realm of beasts. More still. There can be no doubt. Kronak ascends the roughly carved steps to the mountain peak where his decrepit tower stands. At the top of the tower, he turns his enormous looking glass in the direction of the storm. It creaks from disuse. He sees teal clad warriors at the base of the storm. They look like the humans of this world but larger and much better armed. To his surprise he sees the symbols of the usurper of Azyr. The traitor that drove Kronak and his kin from their home. The way to Azyr has been closed for so long. How could this be? Sigmar only exists in this land as long distorted fables of some of the local human tribes. These warriors are not local. Kronak continues to watch as these children of Sigmar trek across the plain. He knows nothing of Thostos Bladestorm or his quest. He cares not what they do, only how he can get home. As they attack the fortress held by forces loyal to the absent god Khorne, nothings stirs in him to help. The useless gods that he pledged to so many years ago to extend his own life. Where were they when he was driven from his homeland. Then he senses it. The realmgate the fortress was built around is open. He watches as the forces of Sigmar and Khorne slaughter each other. Time passes slowly for him as he contemplates the meaning of this arrival and the activation of the realmgate. Years pass as a being for whom time has no meaning contemplates the possibilities. By the time he completes his contemplation, the fortress is loosely manned by these so-called celestial vindicators. They don’t know the meaning of vindication. Soon they will learn about retribution. “Awaken my brothers and sisters. The path home is clear.”
  17. I'm documenting my build up of a BoC list focused on Dragon Ogors. Thought people here might be interested if you haven't seen it yet. https://www.tga.community/blogs/blog/346-the-dragon-ogors-descend/?csrfKey=aec88cb2ddd7f268db7848d293e495d1
  18. I've finished the first month of our painting challenge. Just in time because we have a 500 pt tournament next Saturday. I didn't go nearly as far as I would like, especially on the Shaggoth. I'm really calling them done for time constraints. The Shaggoth deserves a lot more detail and highlighting. I'll probably come back to it next month. The target for next month is only 250 pts so I should have time. Overall, I'm pretty happy with them. The pressure to complete helped me not worry about some details and just get them table ready.
  19. Base coated the Dragon Ogors this morning. Trying out a new airbrush and am super happy how quick they came out. The rest will all be brush but it was nice to lay down the base coats in these big models. I hoping to start laying in details later today.
  20. Most of the base coat for the Shaggoth. This guy is super fun to paint.
  21. Wow, I am way behind. We have a 500 pt tournament next week and I finally got the Dragon Ogors put together. They took much longer than I thought they would. I leraned, after the first, to have the six main parts fully cleaned prior to gluing any if it. I almost had a case where the glue dried with the parts just slightly off and the torso didn't fit, yikes. Overall, I super impressed how they fit together to hide the seems (much better than the Palladors). That being said, after priming I still found some cracks that I need to deal with. I eventually have 6 more to do. I need to figure out how to swap torsos or change them in some other way so they don't all look the same. I think a torso swap should be doable. I decided to do three with two handed weapons and three with two weapons. They've done a good job balancing the options but that does make it hard to decide. I think two weapons is the best overall (slightly) but I love the look of the huge weapons. I am a wimp and super glued the arms and weapon heads on just in case I change my mind I just started painting the Shaggoth and will do a work in progress in him soon.
  22. I like the idea of number of artifacts being tied to game size rather than battalions. I'd accept points cost for artifacts as well, but that introduces a whole set of new problems. Simply based on size of the game is awsome. I really don't like battalions including so many things. If you remove artifacts and command points from them (we already have a way to buy command points) then the points cost can come way down which would make some of the small battalions more useful. It seems like it would be easier to get the points right if all they provided was the extra rules.
  23. I've been thinking a bit about the background of this Thunderscorn based army. For whatever reason, from a narrative perspective, I really like Ghur, the realm of beasts. Part of what made me finally take the plunge on Dragon Ogors was the fact that it gave me an excuse to take monsters in may army. I really liked the book Bladestorm, which followed Thostos Bladestorm, a Lord Celestant of the Celestial Vindicators, as he leads a Warrior Chamber into Ghur to take a Chaos fort with a realmgate in order to complete some mission that I frankly forget (at that point it got a bit less interesting for me). It was a pretty typical Realmgate Wars story, but there were a lot of things I really liked. There was a tribe of humans awed by the Stormcast and thought they were angels sent to help them (they didn't). It humanized the Stormcast as well as showed their very non-human aspects. There were some epic battles (of course) with the Stormcast fighting a fort full of Khorne warriors and deamons. It also introduced the Ironjaws as they attack the fort. My Stormcast army are Celestial Vindicators based in Ghur. I put them in the "present" 50-100 years after those events. They are part of the Vanguard chamber left behind in Ghur to guard that area. The new official fluff for the Thunderscorn is great. For those that haven't read it, they use to live in Azyr until kicked out by Sigmar prior to closing the realmgates. They really resent that and have been trying to get back there for a thousand years (or something like that). My idea for the thunderscorn, is that the Shaggoth was whiling away the centuries in the mountains of Ghur, as they are wont to do, contemplating ways to get back to Azyr and take revenge on Sigmar. From those mountains he saw the entrance of the Stormcast into the realm and watched the battles at the fort and the reactivation of the realmgate. He recognized the Stormcast as children of Sigmar and therefore understood that the way to Azyr was now open. From there he started the long process of planning and mustering the other Thunderscorn of the realm as well as other allied beasts that he could bend to his will. This puts him in the same "present" as my Stormcast. His plan is to come down out of the mountain, take the fort and realmgate and make his way to Azyr, fighting anyone in his way (of course) creating his own mini realmgate wars.
  24. The Shaggoth is the most complicated resin model I've done (lots of metal back in the day and plastic recently). I was out of the game when the finecast change came. I think it mostly went together well. I pinned the horns and am not sure I love how they went together. I would eventually like to make a custom herdstone, I'm thinking an obelisk with a lighting rod on top. To keep things simple for now, I'm just doing a regular herdstone. I'll want that if I ever run regular beasts I suppose. Started working on the first unit of Dragon Ogors. Slow going so far.
  25. I just got lucky and caught them available. I looked a lot :). It was about a month and a half ago
  • Create New...