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Kevin K

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Everything posted by Kevin K

  1. I've been thinking a bit about the background of this Thunderscorn based army. For whatever reason, from a narrative perspective, I really like Ghur, the realm of beasts. Part of what made me finally take the plunge on Dragon Ogors was the fact that it gave me an excuse to take monsters in may army. I really liked the book Bladestorm, which followed Thostos Bladestorm, a Lord Celestant of the Celestial Vindicators, as he leads a Warrior Chamber into Ghur to take a Chaos fort with a realmgate in order to complete some mission that I frankly forget (at that point it got a bit less interesting for me). It was a pretty typical Realmgate Wars story, but there were a lot of things I really liked. There was a tribe of humans awed by the Stormcast and thought they were angels sent to help them (they didn't). It humanized the Stormcast as well as showed their very non-human aspects. There were some epic battles (of course) with the Stormcast fighting a fort full of Khorne warriors and deamons. It also introduced the Ironjaws as they attack the fort. My Stormcast army are Celestial Vindicators based in Ghur. I put them in the "present" 50-100 years after those events. They are part of the Vanguard chamber left behind in Ghur to guard that area. The new official fluff for the Thunderscorn is great. For those that haven't read it, they use to live in Azyr until kicked out by Sigmar prior to closing the realmgates. They really resent that and have been trying to get back there for a thousand years (or something like that). My idea for the thunderscorn, is that the Shaggoth was whiling away the centuries in the mountains of Ghur, as they are wont to do, contemplating ways to get back to Azyr and take revenge on Sigmar. From those mountains he saw the entrance of the Stormcast into the realm and watched the battles at the fort and the reactivation of the realmgate. He recognized the Stormcast as children of Sigmar and therefore understood that the way to Azyr was now open. From there he started the long process of planning and mustering the other Thunderscorn of the realm as well as other allied beasts that he could bend to his will. This puts him in the same "present" as my Stormcast. His plan is to come down out of the mountain, take the fort and realmgate and make his way to Azyr, fighting anyone in his way (of course) creating his own mini realmgate wars.
  2. Kevin K

    GHB2019 Hopes & Expectations

    I like the idea of number of artifacts being tied to game size rather than battalions. I'd accept points cost for artifacts as well, but that introduces a whole set of new problems. Simply based on size of the game is awsome. I really don't like battalions including so many things. If you remove artifacts and command points from them (we already have a way to buy command points) then the points cost can come way down which would make some of the small battalions more useful. It seems like it would be easier to get the points right if all they provided was the extra rules.
  3. The Shaggoth is the most complicated resin model I've done (lots of metal back in the day and plastic recently). I was out of the game when the finecast change came. I think it mostly went together well. I pinned the horns and am not sure I love how they went together. I would eventually like to make a custom herdstone, I'm thinking an obelisk with a lighting rod on top. To keep things simple for now, I'm just doing a regular herdstone. I'll want that if I ever run regular beasts I suppose. Started working on the first unit of Dragon Ogors. Slow going so far.
  4. Kevin K

    It Begins...

    My local game store is doing an event where everyone competes to complete a new army and then have tournaments at intervals with different sizes. https://www.facebook.com/events/2315441201860803/?ti=cl I have always loved the look of the Dragon Ogors. With the recent release of Beasts of Chaos I thought this would be a good opportunity to build up an army. My first 500 pts will be: Heardstone Shaggoth Two units of Dragon Ogors
  5. Kevin K

    It Begins...

    I just got lucky and caught them available. I looked a lot :). It was about a month and a half ago
  6. Kevin K

    Optimal blightking unit size?

    I use units of 5. I'very tried units of 10 but it is hard to get them all in combat. The flexibility that more units gives you wins for me. Even units of 5 hit hard and are hard to kill.
  7. Kevin K

    AoS 2 - Maggotkin of Nurgle Discussion

    Those all will work fine. My experience is that plaguebearers at 30 are amazing for stoping things. At 10 they are a bit overpriced and don't do a whole lot. Drones are similar. For some reason, three never seems like they can kill anything but 6 is overwhelming attacks. The fun thing about 1000 point games though is that nobody will be super optimized so you could probably do well with any of them. Your lists have the advantage of more elements to do things with. Just keep the Blightkings safe until they can counter charge. They are really the only thing that can kill well and you'll want all of their attacks. One fun thing about Nurgle right now is that there are a lot of good ways to play it. I keep changing my lists up.
  8. Kevin K

    AoS 2 - Maggotkin of Nurgle Discussion

    It looks like you could do something like: Poxbringer 30 Plaguebearers 5 Blightkings 6 Plague Drones You could also drop one of the drones to get a Lord of Plagues and a command point.
  9. Kevin K

    Doppelganger Cloak Question

    I think it is really good (even in what I think is it's intended form), for strong attackers without great defenses. I think it is a really cool ability to make sure those kinds of models get to use their strong attacks. It's current form creates a bad play experience which I don't like. I'm not arguing that it is OP or not able to be delt with, just that it isn't fun, and it could be. You're right, I would magic or shoot it off. Or more likely, I would just make sure I have a bunch of pointless units in combat on the other side of the board so I'm allowed to attack, but how lame I that, lol.
  10. Kevin K

    Doppelganger Cloak Question

    I have a hard time believing that was the intent, but is pretty clear that it is how the cloak work. The wearer is still a valid target, so the attacker must activate if you don't have any other units in combat. The cloak just doesn't allow attacks to be allocated. I really hope they fix it. It is pretty annoying to have number of units incimbat determine if you can ever attack. All they'd need to do is say that the wearer isn't a valid target until activated. Then you wouldn't bhave to activate until after they did in that situation.
  11. Kevin K

    AoS 2 - Maggotkin of Nurgle Discussion

    I just looked it up in the FAQ and you are right! I hadn't thought of that with blades. I think I might steal this but with chariots, units of 3. Regular chariots also get +1 to hit with hooves on the charge. Gorebeast get 6 attacks with an 8 on the charge (easier with cogs and rerolls). Need to decide. Only problem is actually getting blades off. I have terrible luck with it.
  12. Kevin K

    AoS 2 - Maggotkin of Nurgle Discussion

    I actually played 10 Blightkings with Spume for about 6 games. I had exactly the same idea. What I found was that even at 10, they we're better as a distraction than anything else. It was hard to fit 10 where I needed them, and they seemed easy to counter in that large of a group. Don't get me wrong, they did their job fantastic, but I think 5 can do that just as well and leaves another small unit. My current plan, that I haven't really had a chance to try, is to try to get the first turn and move the PB and GUO up on objectives in a long thin line GUO in back. BK are reserves in back to counter charge anything on turn 2. Gutrot and 5 BK hitting back and side to make sure they can't focus too much.
  13. Kevin K

    AoS 2 - Maggotkin of Nurgle Discussion

    I run something similar but with GUO instead of Glottkin. I'm going to split to 4 units of 5 BK. I'm not finding blades ever working like I want it. Without a buff spell, no reason to take big units of BK.
  14. Kevin K

    AoS 2 - Stormcast Eternals Discussion

    Why better? They seem like they got worse with their -1 to hit changed to "in cover" and a major distance restriction to get it.
  15. Kevin K

    AoS 2 - Maggotkin of Nurgle Discussion

    So I got tired of waiting for the Gnarlmaw to get back in stock and made this.
  16. Kevin K

    AoS 2 - Maggotkin of Nurgle Discussion

    I've found Gnarlmaws summon awsome for two things (one which hasn't been mentioned): 1. Drop behind a runner to allow them to charge (this has been my primary use and has won many games) 2. Surprise super distant summon. I use to save 120 pts (don't need to know - yay) for a unit of 10 plaguebearers. The trick is to save up points (14 for the now free 5 pb) and do a double summon. Drop a tree 12" away from a hero or other tree, then a the unit 12" away from that tree to hit an objective 24" away. Could also do a double tree drop for 36" summon
  17. Kevin K

    AoS 2 - Stormcast Eternals Discussion

    Were there any changes to the Pallador rules? How do the different chambers work now? Anything cool for the Celestial Vindicators?
  18. Kevin K

    AoS 2 - Maggotkin of Nurgle Discussion

    That is really too bad. It wasn't worth the points difference before but at least it was good. Now it is just worse for way more points compared to the regular GUO. I really don't get how they do rules/points sometimes...
  19. Kevin K

    Plague drone basing

    You are right they are way too low. For mine, I wanted three heights. I put one on the highest stem they come with. I put one elevated (high stem also) on terrain on the base (about half an inch up). For the leader I put two small stems together. This was kinda tough. I drilled into the bottom of one, then glued them together. Just buying a taller stem would have been better but I was impatient. I have also seen someone bypass the flying stems entirely and glue the legs to the base/terrain on the base. It looks suprisingly good. Similar to the pusgoyles.
  20. Kevin K

    Kharadron Overlords Tournament List

    Wardens are great as a group of three with volleygun and grapnel launcher. At only 100 pts, they are a utility unit. You can screen, grab objectives, and shooting is long range and just enough that your opponent has to deal with them. I've taken the drill cannon, but with only one shot it just doesn't do enough compared to the mobility the grapnel potentially provides (at least in a small unit)
  21. Kevin K

    Let's chat : Maggotkin of Nurgle

    Just curious, what happened here? I have a nervous tick brought on by a friend's ripperdactyles killing power. I'm lost 20 Plaguebearers in one round to six of those darn things. Rerolls hits/wounds and additional hits, etc. I don't understand how 9 of them only did 4 wounds. I'd like to know to make sure I'm not doing something wrong.
  22. Kevin K

    Let's chat : Maggotkin of Nurgle

    If you are playing Malign Portents, then yes. There is a special rule that Harbringers can lead any army in their grand alliance, even if they are an ally. The Drakoath Warqueen gains the Harbringer keyword when playing a game using Malign Portents. She would still be an ally and therefore wouldn't get a command trait from your army. This is very specialized and depends on the event.
  23. Kevin K

    Why Kharadron Overlords never win any major tournament?

    I like the name I first heard from Tom Lyons on Warhammer Weekly - "Party Boat". I've been trying to spread that. I think KO are perfectly "good", but the design in the book was a major miss. The ships were a big draw for me and the book seems to imply that they are important. The whole "strategy" section of the book describes different deployments of multiple ships. I love the aesthetic of capitalistic viking/pirates. Then they created rules where the ships primary purpose is a deployment hack. Bummer. The other really cool thing is the design your own Barak, but they missed again. I think its cool to have the "known Baraks" and have them get a little extra rule for flavor. Unfortunately, they made all of the best rules only in those Baraks. Don't get me wrong, I think KO are just as competitive as any other army if that is your thing, and just like every other competitive army, you pick the best stuff and maximize it. I am not particularly competitive and my local group is medium competitive. I don't play full party boat, but I do have party boat aspects and I win enough and games are close enough that we all have fun. I really like KO, it just could have been so much better (read - more interesting, not more competitive). I give the model designers an A+ and the book designers a C-. Most of my issues would be hard to fix at this point. I'm hoping for a drop in ship cost so I can take more of them without feeling like I'm making a completely gimped army.
  24. Kevin K

    Let's chat : Maggotkin of Nurgle

    How many Gnarlmaws are people bringing? I've only played one game since the new book. I have one real one and made a bunch of proxies to see how they play. I'm going to be getting more and am curious how many other people use. Iooks like I'll need between 3 and 5.
  25. Kevin K

    Let's chat Kharadron Overlords

    I'm generally ok with the changes they made taken individually. The thing that I'm really noticing now though is how truly over-costed the ships are. I like the ships but am having problems making a reasonable list at different levels. If the intent of the change was to move the army closer to the intent, a big drop in ship cost would have gone a long way. Sent from my SM-G900V using Tapatalk
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