Neil Arthur Hotep Posted September 14, 2021 Share Posted September 14, 2021 Since the first full reviews of the new Stormcast and Orruk Warclans Battletomes are now out, I think it might be fun to talk about our first impressions of the books. Particularly because they are the first examples we have of books designed for 3rd Edition. For Stormcast, I think we finally have a book that makes them play like we intuitively expect them to, as a small, elite force (but, you know, actually good). Lots of the preliminary lists I see people put up (even those not just spamming Stormdrakes) are comfortably below 30 models, so they might actually be a good beginner army now. The two dragon bros also give them a really nice centerpiece option. On the topic of dragons, the Stormdragon units seem to be early favourites, and it's easy to see why. They really are a complete package (mobile, hit decently hard, tanky, do mortals...), and are aggressively pointed at that. I think the dragon spam list is going to be real, but it also seems like a prime candidate to be point-costed out of viability at some point. A small note in particular: I like that the rules give you the option to run a single Stormdrake after you build one of the two models in the kit as the hero option. That's definitely a change they should retroactively apply to Blightlords. Warclans, and in particular Kruleboyz, seem much harder to evaluate. Many of their abilities seem strong, but their strength does not come from pure numbers. There are lots of targeting and movement shennenigans to be had, it seems. Their army-wide mortals on 6s to hit are also not to be underestimated. Sadly, Kruleboyz magic still seems to fall into the old "Destruction Casino" archetype: Good spells, but with high casting values and no real magic bonuses in to be found. I think there is one in Big Waaagh, though, which is looking pretty interesting as an allegiance. I really like that it allows you to preserve the flavour of the different subfaction this time around by giving you access to their signature rule even if you mix them. Overall, the design of the new rules seems more simplified, with a lot of filler options removed. It also appears that command abilites have been removed from warscrolls, although I have not checked them all yet. We might interpret this as the design direction of the new edition: Complex core rules, but less complex tomes. Instead of armies getting all kinds of different command abilites, they get to interact with the core commands in different ways. I can't tell if that change is good or bad, but I wonder whether GW will be able to balance old books that still have access to unique commands with new ones that don't. 14 1 Quote Link to comment Share on other sites More sharing options...
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