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Yondaime

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24 Lord Celestant

About Yondaime

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  1. Once per phase, so if i use a shard on movement, and one in combat/shooting, it should be fine
  2. Where it is written that a cathallar can stop only 1 aetherquarz? It could be good do give -1 to multiple units thanks to the additional shard
  3. With this you make them a horde army, and put an emphasis on how dye, that is a goblin thing Gw have to show how much resilient and combat oriented they are The full armored paladin with the armor forged with the core of a dying planet saves like a freeguild guard, THAT is wrong Almost all units need a extrasave, a summoning/reinforcement rule and better melee profiles This is how you make an elite army, we are just overpriced devoted of sigmar
  4. you are right, but i am not talking about models, but rules, they need an update so much, they are outdated and hilariusly bad
  5. The point is not if they are op or not The point is they get a major release every semester, while SCE are starving for 2 years atm But i still have 1990 eldar resin models while SM get theyr 2996797 liutenant so i guess SCE spoiled me
  6. Hi guys, the rules of the staff of azyr are stated as it follows In your hero phase, if the bearer successfully casts any spells that are not unbound, subtract 1 from hit rolls for attacks that target the bearer until your next hero phase. Does this mean that if i cast 2 spells it stacks? Because it says any type of spells, not ANY NUMBER of spells, i am not a native, and in my translated battletome in seems like so getting a -2 to get hit on a tauralon could be interesting
  7. With staunch you lose the +1 at casting tho
  8. In your hero phase, if the bearer successfully casts any spells that are not unbound, subtract 1 from hit rolls for attacks that target the bearer until your next hero phase. Didnt find any FAQ about it, but it says any type of spells, not any NUMBER of spells. its not really clear about it, but i think it stacks, i asked a judge in my local at it says so Still solid if it is just a -1 tho
  9. Tryed this list with good results, won a game against seraphon it was SO GOOD to outcast the lizards Allegiance: Stormcast Eternals- Stormhost: Celestial WarbringersLeadersLord-Arcanum on Tauralon (320)- General- Command Trait: Portents and Omens- Celestial Staves (Artefact): Staff of Azyr- Spell: Chain LightningKnight-Incantor (140)- Artefact: Hammers of Aurgury- Spell: Celestial BladesKnight-Incantor (140)- Spell: Azyrite HaloLord-Exorcist (120)- Spell: Celestial BladesBattleline10 x Sequitors (260)- Stormsmite Mauls and Soulshields10 x Sequitors (260)- Stormsmite Mauls and Soulshields5 x Liberators (100)- Warhammer & ShieldUnits10 x Protectors (360)3 x Vanguard-Palladors (180)- Boltstorm Pistols and Shock HandaxesBattalionsGrand Convocation (130)Endless Spells / Terrain / CPsEverblaze Comet (100)Dais Arcanum (30)Geminids of Uhl-Gysh (60)Total: 2200 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 120 Basically you get +2 to cast with the command point on the tauralon, if he cast 2 spells, he get -2 to get hit and with chain lighting he give -1 to hit to another unit, protectors give cover, also he can dish an obscene ammount of MW, next turn, use the incantator scroll to dispell the endless and recast everblaze If dices are with you you can even delete some heroes turn 1 use the sequiotos and palladors as objective grabbers Thinking if protectors are worth it or if it is better to put a shooting unit like Judi or vanguards Also, with the warbringers D3 redeploy you can play so many mind games and ****** with the opponent set up
  10. Maybe a gran convocation list with endless spells can be good, tauralot+ exo+ 2 incantators an battalion is 740pts if you put sequiots plus evocatos for bodies it shouldnt be that bad Edit: i would also put a cleasing phalax for extra madness
  11. Soulblight has the autocast command ability, while the arcanum has the +1 to hit if i recall correctly, its a big difference in how you play While firestrike suffer the same problem of the other named heroes, all of them has to be used in hammers of sigmar (go figure)
  12. a unit of 20 libs with a castellan behind can provvide a solide hanvil (you are looking at 40 wounds at 3+ save) 3 units of 3 aether can provvide a really nice screen so yeah, thats a nice idea I suggest to remove the evocators (in this list you dont really need them) and put 9 longstrikes, and with the remaning points you can add balistas for more shooting, or add more bodies (liberators/sequitors etc) Your main goal here is to protect the longstrikes (you can teleport them with aquilor if needed, trust me your opponent is gonna love that xD) while your bodies control the objectives
  13. It is written in the warscroll/point table, for example aetherwings goes in unit of 3, raptors too
  14. Nice throughts, but you cant get 7 evocators, either 5 or 10
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