LegolasisKing Posted June 12, 2021 Share Posted June 12, 2021 Just now, Austin said: I really liked that you tried out that list in a tournament. Let me ask you this- how much utility did you get out of the 3 inch additional shots from the Roos? As in, how often did you you get to use it and how many at a time? So the most i got was against tzeentch against his horrors. got all 5 doing 16 shots in total. Severith used it a fair bit. Then besides that would be against NightHaunt. Against IDK they were to squishy and against ogors i couldnt eat through all of the wounds. Against Nurgle i just walked around them 1 Quote Link to comment Share on other sites More sharing options...
Icarion Posted June 14, 2021 Share Posted June 14, 2021 (edited) So having read through the 3.0 core rules, there are some cool changes that effect Lumineth. - They changed the section about 'most wizards" having access to Mystic shield and Arcane Bolt, to "All Wizards know the arcane bolt and Mystic Shield Spells" So our Vanari wizard champions can finally have access to both arcane bolt and Mystic shield. Pretty awesome since mystic shield is now back to being a +1 to save, not reroll 1's. Miscasts are back! An unmodified casting roll of 2 is a miscast, and your wizards spell automatically fails, they then suffer d3 mortal wounds. Additionally, for multicasters, if you miscast a spell, you cannot cast any further spells with that wizard in that hero phase. Something else super powerful The "Magnificent" bonus for using certain core battalions allows you to choose several additional enhancements for your army, artefacts, spells, triumphs. The 'Spell lores Enhancement' is of particular interest to us, in that it allows every wizard in your army to learn 1 additional spell choosing from any spell lores they have access too. I first thought this must be my own misreading, as it seemed super powerful compared to the artefact enhancement only giving 1 additional artefact for 1 hero. But in the core rules, on the side bar, they clarify it by underling "allows every Wizard to know" 1 more spell from a spell lore. Edited June 14, 2021 by Athrawes 1 Quote Link to comment Share on other sites More sharing options...
Maogrim Posted June 14, 2021 Share Posted June 14, 2021 1 hour ago, Athrawes said: So having read through the 3.0 core rules, there are some cool changes that effect Lumineth. - They changed the section about 'most wizards" having access to Mystic shield and Arcane Bolt, to "All Wizards know the arcane bolt and Mystic Shield Spells" So our Vanari wizard champions can finally have access to both arcane bolt and Mystic shield. Pretty awesome since mystic shield is now back to being a +1 to save, not reroll 1's. Miscasts are back! An unmodified casting roll of 2 is a miscast, and your wizards spell automatically fails, they then suffer d3 mortal wounds. Additionally, for multicasters, if you miscast a spell, you cannot cast any further spells with that wizard in that hero phase. Something else super powerful The "Magnificent" bonus for using certain core battalions allows you to choose several additional enhancements for your army, artefacts, spells, triumphs. The 'Spell lores Enhancement' is of particular interest to us, in that it allows every wizard in your army to learn 1 additional spell choosing from any spell lores they have access too. I first thought this must be my own misreading, as it seemed super powerful compared to the artefact enhancement only giving 1 additional artefact for 1 hero. But in the core rules, on the side bar, they clarify it by underling "allows every Wizard to know" 1 more spell from a spell lore. So, that would mean that Auralan Champions in such a batallion from Zaitrec would know 5 spells: Bolt, Shield, Overwhelming Heat and 2 of their oen choosing from the Lore of Hysh. That sounds like insane versatility! Just a shame that the odd miscast will auto-kill the Chamions as well. Quote Link to comment Share on other sites More sharing options...
Yondaime Posted June 14, 2021 Share Posted June 14, 2021 i am kinda depressed about this new edition, they obliterated my alarith list (WB gone, save reroll gone, +- cap) and now it seems syar+sentinels spam is the way (more than ever) I dont really know why they buffed shooting so hard in a already shooting meta i have to figure out something different, but lumineth listing competitive speaking seems to be more restrictive than ever Maybe i am calling doomsday but i will be very glad to be wrong Quote Link to comment Share on other sites More sharing options...
Sonnenspeer Posted June 14, 2021 Share Posted June 14, 2021 Our unit champions are casters. In case of a miscast would that mean the D3 damage is only applied to the champion? Quote Link to comment Share on other sites More sharing options...
inflitionz Posted June 14, 2021 Share Posted June 14, 2021 (edited) 11 hours ago, Athrawes said: So having read through the 3.0 core rules, there are some cool changes that effect Lumineth. - They changed the section about 'most wizards" having access to Mystic shield and Arcane Bolt, to "All Wizards know the arcane bolt and Mystic Shield Spells" So our Vanari wizard champions can finally have access to both arcane bolt and Mystic shield. Pretty awesome since mystic shield is now back to being a +1 to save, not reroll 1's. Miscasts are back! An unmodified casting roll of 2 is a miscast, and your wizards spell automatically fails, they then suffer d3 mortal wounds. Additionally, for multicasters, if you miscast a spell, you cannot cast any further spells with that wizard in that hero phase. Something else super powerful The "Magnificent" bonus for using certain core battalions allows you to choose several additional enhancements for your army, artefacts, spells, triumphs. The 'Spell lores Enhancement' is of particular interest to us, in that it allows every wizard in your army to learn 1 additional spell choosing from any spell lores they have access too. I first thought this must be my own misreading, as it seemed super powerful compared to the artefact enhancement only giving 1 additional artefact for 1 hero. But in the core rules, on the side bar, they clarify it by underling "allows every Wizard to know" 1 more spell from a spell lore. Also mystic shield can now be used to scare off potential charges since its D3 within 3inch rather than just D1. I also thought the spell lores enhancement must be a typo. Its far too strong for a army of wizards. Edited June 14, 2021 by inflitionz Quote Link to comment Share on other sites More sharing options...
mjay9090 Posted June 15, 2021 Share Posted June 15, 2021 Hi Everyone, a few painted mini's from the starter box. 3 horses left still, I've been avoiding them. 9 1 Quote Link to comment Share on other sites More sharing options...
chosen_of_khaine Posted June 15, 2021 Share Posted June 15, 2021 Man...no army looks as good uniformly painted as Lumineth do. Awesome job @mjay9090. On less optimistic note, I do agree with @Yondaime that the removal of warscroll battalions and new coherency rules have cemented Wardens and Sentinels as the go-to core of list building, even more so than before. Stoneguard, and to a certain extent Windchargers, just dont feel right outside of their respective temple battalions, to say nothing of their mathematical effectiveness. I'm very curious to see where Lumineth land with new points...I could see Teclis going WAY up since he's a hero and monster, as well as an increased discrepancy between the normal Spirit of the Mountain and Avalenor, since he's also a hero+monster. I think as a competitive faction Lumineth stand to do very well in the new edition as long as they aren't pointed exorbitantly high. 1 Quote Link to comment Share on other sites More sharing options...
Maogrim Posted June 15, 2021 Share Posted June 15, 2021 3 hours ago, chosen_of_khaine said: Man...no army looks as good uniformly painted as Lumineth do. Awesome job @mjay9090. On less optimistic note, I do agree with @Yondaime that the removal of warscroll battalions and new coherency rules have cemented Wardens and Sentinels as the go-to core of list building, even more so than before. Stoneguard, and to a certain extent Windchargers, just dont feel right outside of their respective temple battalions, to say nothing of their mathematical effectiveness. I'm very curious to see where Lumineth land with new points...I could see Teclis going WAY up since he's a hero and monster, as well as an increased discrepancy between the normal Spirit of the Mountain and Avalenor, since he's also a hero+monster. I think as a competitive faction Lumineth stand to do very well in the new edition as long as they aren't pointed exorbitantly high. Though... I might be mistaken, but Ymetrica Stoneguard as Battleline with a hero to give them All-Out Defence as well as the extended use for Avalenor and Mountain Spirits... Could that be good, even without the Alarith Temple Batallion?! Quote Link to comment Share on other sites More sharing options...
inflitionz Posted June 15, 2021 Share Posted June 15, 2021 5 hours ago, chosen_of_khaine said: Man...no army looks as good uniformly painted as Lumineth do. Awesome job @mjay9090. On less optimistic note, I do agree with @Yondaime that the removal of warscroll battalions and new coherency rules have cemented Wardens and Sentinels as the go-to core of list building, even more so than before. Stoneguard, and to a certain extent Windchargers, just dont feel right outside of their respective temple battalions, to say nothing of their mathematical effectiveness. I'm very curious to see where Lumineth land with new points...I could see Teclis going WAY up since he's a hero and monster, as well as an increased discrepancy between the normal Spirit of the Mountain and Avalenor, since he's also a hero+monster. I think as a competitive faction Lumineth stand to do very well in the new edition as long as they aren't pointed exorbitantly high. Teclis is expected to go up to 760 points like the other characters to stop people taking them in 1500 point games. Quote Link to comment Share on other sites More sharing options...
adboyslim Posted June 16, 2021 Share Posted June 16, 2021 Not a lot comment here about V3. I don't want to go into details about the new rules. There are too much changes and I guess nobody tested it enough. But on a general first impression : which unit / hero / nation / spell will benefit of the new mechanisms? Which one are downgraded? I'll try to quickly answer with what I've seen. Feel free to disagree or add : Alarith / stoneguard because of the loss of the bataillon Hurakan / windcharger because of the loss of the bataillon Hurakan spirit compared to Sevireth because he is not a hero (Sevi +50 cost was already worth it) Syar (just a bit) because you cannot use anymore the CA twice per phase (so no more 3 aetherquartz) Shrine because it can be destroyed by monsters (we need to be careful when setting it up) Loreseeker because he cannot get 2+ save with reroll if 1 (less survability I presume) Every hero/monster obviously. Maybe Teclis cost will be raised like Nagash/Alarielle? Illyatha for their native ability to double CA without paying any CP Sentinels because of the so powerful CA to counter charge Quote Link to comment Share on other sites More sharing options...
chosen_of_khaine Posted June 17, 2021 Share Posted June 17, 2021 21 hours ago, adboyslim said: Not a lot comment here about V3. I don't want to go into details about the new rules. There are too much changes and I guess nobody tested it enough. But on a general first impression : which unit / hero / nation / spell will benefit of the new mechanisms? Which one are downgraded? I'll try to quickly answer with what I've seen. Feel free to disagree or add : Alarith / stoneguard because of the loss of the bataillon Hurakan / windcharger because of the loss of the bataillon Hurakan spirit compared to Sevireth because he is not a hero (Sevi +50 cost was already worth it) Syar (just a bit) because you cannot use anymore the CA twice per phase (so no more 3 aetherquartz) Shrine because it can be destroyed by monsters (we need to be careful when setting it up) Loreseeker because he cannot get 2+ save with reroll if 1 (less survability I presume) Every hero/monster obviously. Maybe Teclis cost will be raised like Nagash/Alarielle? Illyatha for their native ability to double CA without paying any CP Sentinels because of the so powerful CA to counter charge I was looking through the Great Nations with 3.0 in mind after watching some batreps and I was frankly stunned at how good Iliatha seems now. The bravery buff is always decent, but Unity of Purpose (copying a command ability from one Vanari to another within 3") seems incredible with CAs like Redeploy, Rally, and Unleash Hell. Their Strike in Unison CA also has new legs now that rerolling ones are harder to come by. I've usually been running Zaitrec, but for the first few games of 3.0 I'm definitely going to be trying out Iliatha. Quote Link to comment Share on other sites More sharing options...
Lucur Posted June 17, 2021 Share Posted June 17, 2021 I just now realized how good the allegiance (pick 2 units to fight consecutively) will be with MSU forced upon most armies ^^ not that it wasn't good before, but now... Quote Link to comment Share on other sites More sharing options...
Sonnenspeer Posted June 17, 2021 Share Posted June 17, 2021 42 minutes ago, chosen_of_khaine said: watching some batreps and I was frankly stunned at how good Iliatha seems now. I have painted my Lumineth as Illiatha, because I knew this is coming Quote Link to comment Share on other sites More sharing options...
overtninja Posted June 17, 2021 Share Posted June 17, 2021 On 6/16/2021 at 3:32 AM, inflitionz said: Teclis is expected to go up to 760 points like the other characters to stop people taking them in 1500 point games. Could be, but Alarielle is 740 points in the Kragnos campaign book and I don't see her going up in points from that (since that price is up 140 points from her previous price). There's a chance you could field Teclis in a 1500 point game still - but if they put him up to 760 he'd be the same price as Kragnos himself. Quote Link to comment Share on other sites More sharing options...
woolf Posted June 17, 2021 Share Posted June 17, 2021 On 6/14/2021 at 11:51 AM, Sonnenspeer said: Our unit champions are casters. In case of a miscast would that mean the D3 damage is only applied to the champion? I would think so, i.e. dmg should not carry over to the unit as its only the champion who is the wizard Quote Link to comment Share on other sites More sharing options...
Sonnenspeer Posted June 17, 2021 Share Posted June 17, 2021 17 minutes ago, woolf said: I would think so, i.e. dmg should not carry over to the unit as its only the champion who is the wizard Wow, that would mean you loose the Wizard and the Scryhawk Lantern ability if your High Sentinel miscasts Quote Link to comment Share on other sites More sharing options...
adboyslim Posted June 17, 2021 Share Posted June 17, 2021 5 hours ago, Lucur said: I just now realized how good the allegiance (pick 2 units to fight consecutively) will be with MSU forced upon most armies ^^ not that it wasn't good before, but now... What does MSU mean? Quote Link to comment Share on other sites More sharing options...
woolf Posted June 17, 2021 Share Posted June 17, 2021 3 hours ago, Sonnenspeer said: Wow, that would mean you loose the Wizard and the Scryhawk Lantern ability if your High Sentinel miscasts yeah but its low probability and also you would have a chance to reroll with quartz in many cases Quote Link to comment Share on other sites More sharing options...
Aelfric Posted June 17, 2021 Share Posted June 17, 2021 16 minutes ago, adboyslim said: What does MSU mean? MSU stands for Multiple Small Units. 1 Quote Link to comment Share on other sites More sharing options...
chosen_of_khaine Posted June 17, 2021 Share Posted June 17, 2021 New points: Teclis 740 Light of Eltharion 250 Cathallar 145 Lord Regent 155 Avalenor 415 Mountain Spirit 375 Sevireth 345 Wind Spirit 265 Loreseeker 170 Wardens 145 Sentinels 150 Dawnriders 140 Stoneguard 120 Bladelords 130 Windchargers 155 3 Quote Link to comment Share on other sites More sharing options...
JustAsPlanned Posted June 17, 2021 Share Posted June 17, 2021 Apparently the Loreseeker is no longer unique! Woooooo! 1 1 Quote Link to comment Share on other sites More sharing options...
Maogrim Posted June 17, 2021 Share Posted June 17, 2021 So not 200 - 240 for Sentinels, as some people in the Rumour Thread were suggesting. Quote Link to comment Share on other sites More sharing options...
Howdyhedberg Posted June 17, 2021 Share Posted June 17, 2021 My old 2000 point list is Broken... 2005 if I remove my endless spells... But loreseeker not being unique was a neat thing! Quote Link to comment Share on other sites More sharing options...
inflitionz Posted June 17, 2021 Share Posted June 17, 2021 50 minutes ago, chosen_of_khaine said: New points: Teclis 740 Light of Eltharion 250 Cathallar 145 Lord Regent 155 Avalenor 415 Mountain Spirit 375 Sevireth 345 Wind Spirit 265 Loreseeker 170 Wardens 145 Sentinels 150 Dawnriders 140 Stoneguard 120 Bladelords 130 Windchargers 155 source? Quote Link to comment Share on other sites More sharing options...
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