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overtninja

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Dracothian Guard

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  1. currently, people are worried about long lines of dudes, dragon lords, and other silliness in their games, along with really skewed lists like the 'five lvl 4 empire wizards on pegasi' list and the 'one million gyrocopters' list and the always traditional 'oops all chaff' lists people seem to think are great online. what a truly hope is that whatever tournament scene appears, people will actually put terrain on the field and not play on giant open plains, because open plains encourage degenerate play, conga lines, giant chaff blocks, 20-person wide units, and other trash that a few houses and rocks would dumpster immediately, to say nothing of woods and other LoS-blocking things. I don't want to play on any moonscapes ever again, it was even the casual standard in 8th and it really miffed me when my opponent and I took turns putting terrain down and they would grab whatever the biggest piece was and just stuff it in a corner, every time, as if 'superior generalship' was being able to field 10x5 blocks with impunity. :s
  2. it's a good question, actually. perhaps the simplistic binary is meant to appeal to younger audiences, who generally think in terms of good guys and bad guys? that said, the dudes who literally want to burn everything down or unmake the world or eat everyone or subjugate the world or whatever would be considered generally negative and 'bad' by most measures, so it's not like it's beyond the pale. they probably would have gone with 'order vs. chaos' if that weren't already solidly a Warhammer thing (since warcraft 2, even)
  3. I suspect such connotations are baked into western fantasy as a whole, right back to Tolkien, where the 'others' were indeed evil, and did indeed come from roughly geographic south and east. with that said, I think we can all agree that conquering mummy lords and their skeleton armies are baddies, regardless of how not!egyptian they are. the 'they have feathers and are thus Native American coded' for the goblins could be a questionable take in itself, and at least personally I've never read savage orcs as 'African' (whatever THAT means), but instead as actual bone-wielding stone-age orcs (ignoring the fact that the Stone Age sported surprisingly complex civilizations in various places and decent-sized populations, featuring industrial tool production and other things associated with 'modern' human life). given that most everything in WHF is based loosely on the real world, it just so happens that the center of the human and elf lands is Europe and is surrounded by places that correspond to not-europe, and the various folks coming from those lands have a whiff of corresponding real-world cultures aesthetically. I mean, a goblin living on the steppes would totally wear a furry hat, for example. I'd agree there is some unfortunate elements of racial or ethnic caricature in some of the older Warhammer models, given that they were created in a time and climate where such things were considered actually funny. I'm hoping that having new ranges for Kislev and Cathay (my goodness what a colonialist name that is!) will demonstrate that modern miniature design will not be repeating that sort of thing.
  4. my wood elves ride again! but I need to rebase them all because they're on rounds! arrrrrgh
  5. It's great to hear that the 'grow back from nearly dead' mechanics in this edition of the book work really well, since they didn't really pan out in our 2E book. It's cool and thematic, and puts extra pressure on our opponents to sink a lot of resources into making sure a unit is killed off, since even one model can regrow to nearly full strength in a single turn!
  6. Several years of pandemic-related shortages, lockdowns, social distancing, game space closures, and a general inability to play in person will kill the momentum and interest in most any in-person multiplayer experience, especially with tabletop games. GW's releases are all backed up as well, which doesn't help things at all - they likely had a plan of advertising and promotion that they haven't been able to execute for several years now, which also contributes to the lack of enthusiasm folks seem to be feeling about tabletop gaming also.
  7. Well, Sylvaneth Monster Mash has a few more points to play with - possibly for an addition endless spell, which is nice. Won't significantly affect many things, but could help you afford another pile of Kurnoth if you were short just a few points.
  8. Well, it will be nice to run the Nearly-All-Wanderers list I've been working on for a few years finally, now that the reduction to the General of Griffon's points lets me squeeze in the second unit of Wild Riders. Also, I find myself with more points to play with in my Sylvaneth monster mash army suddenly, which might let me sneak in an endless spell. Nice. Also, my nascent Lumineth army can field Eltharion with the points reduction, so that's nice too. I'll probably still get rolled by really meta lists but that's never not going to happen, so I'll be satisfied with modeling and painting what I've got for a while.
  9. As someone who plays Sylvaneth Monster Mash pretty exclusively, i couldn't agree more. There are so many things about 3E that have advantaged the army setup - the changes to Wyldwoods are huge because it's much harder to hedge out their deployment with terrain; monsters and heroes are more survivable and effective thanks to the addition of many abilities; the changes to the way unit size is arranged (via limited reinforcement) really stifles the elite model deathstars that defined 2E's army compositions; the changes to missions and objectives, and the addition of battle tactics each turn really reward the army's mobility; the changes to how command points are generated and issued makes units more independant and individually useful; and the points changes mean that each unit or model is has a higher value on the field (since there's less of them overall, generally), which is felt even more if your army is Oops, All Monsters. I haven't gotten a chance to play 3E yet with my army (my country's locked down for months and months), but it's all positive from my perspective. I'm even looking back at my CoS army with all the new possibilities and strategies I could employ in mind! It'll be great to play games again.
  10. Well, we can all just go back to getting our rules from book scans and the like, the way everyone used to, i suppose.
  11. If they gain the CoS keyword, they should be able to be, yeah. There are a few good candidates, but considering you can't ward the wounds away now, there's not much advantage to bringing really beefy units as your bodyguards, you'd rather have like 20 mooks instead
  12. I mean, yes? If you painted your dudes as a specific faction, there is a reasonable expectation that those dudes are from that faction, especially if you're got a whole force painted that way. If you're not intending to (for a variety of reasons, like you bought some of them second-hand and they came that way and you've not repainted them yet, or even that you're borrowing them from a friend to try a list, or whatever), then that's something we can talk about before the game. In most every case, this won't honestly be a problem for either party - unless you're at a tournament, where there are indeed rules about the presentation of your army. The proxy thing is a bit of a question, because while there's a big difference between "these orc models are actually idoneth deepkin, their bases are the same size" and "I've got old metal waywatchers that I use as Shadow Warriors". At the same point, if I were going to a major regional tournament, I'd ask the organizers about their rulings for the venue they are running, and if they said 'nah, you have to bring actual Shadow Warriors models', then I'd not argue the point, because it's their venue. With that said, outside tournament play, it's largely a non-issue, especially if you're just playing with friends, or at a FLGS. If GW stores start being real sticklers about it people will just stop playing there (though from what I've seen most GW stores don't have space to play anyway!). tl;dr - as long as you discuss things with people and you agree, those suggestions don't matter. If we take the FAQ as GW's official stance on the issue, then you probably shouldn't proxy one model for another or paint your dudes as one faction and play them as another faction in their stores or at their events.
  13. I know it's in vogue to be extremely upset about the supposed intentions and inneptitudes of GW as if they are a single person who is being a big meanie, but it seems like you're choosing an interperetation of the FAQ in the way that makes you saltiest, which is not the healthiest tack, or the most accurate reading of what's written.
  14. @Alpidur What sort of battalions and artefacts are you bringing? You should work that out as well, it will help you determine what's best to bring and help define your strategic possiblities. Also, it's been my experience that Drycha is almost always worth taking, she's very strong and versatile.
  15. I don't honestly believe that the painting-as-proxy rule is a 'paint and model your collection exactly this way, with no modifications, or don't play the game' rule, it's more an 'if you paint your models to be this faction, don't call it another faction' situation. Like, if you do paint your army a specific sub-faction color scheme, then you should play them that way. That's how it works in 40k as far as I know - you can't paint Ultramarines with decals and all that and then call them another faction. The solution is what it's always been - never paint your army in an official color scheme for a specific faction if you don't want to run them in that faction all the time. Similarly, there's a difference between customizing your models with bits and greenstuff and fielding 3rd-party or entirely 3d-printed models, or fielding one model and saying it's a completely different model. Also, if it really becomes a problem where a given GW store won't let people play with their collections at their stores? Stop going to that store, organize with your friends, and play elsewhere, maybe at home or at another location.
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