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LegolasisKing

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  1. My main army is LRL and this edition looks solid for us. Hero's: This gives all LRL hero's ways to heal when we only had 1 way to heal previously from the lore of wind. This makes both Avalanor and Eltharion last longer along with making Teclis survive longer. Monsters: It buffs both Teclis and Avalanor along with Alarith however these changes make our shrine weaker. All of our Vanari naturally are in coherency while they are shining company. however it makes it harder to get out of shining company because we have to move out of it or take casualties out of it. The shooting and board size changes makes Sentinels better. With helon it means with unleash hell we get 38 shots with the archers if they get charged and its impossible to hide from the archers.
  2. So the most i got was against tzeentch against his horrors. got all 5 doing 16 shots in total. Severith used it a fair bit. Then besides that would be against NightHaunt. Against IDK they were to squishy and against ogors i couldnt eat through all of the wounds. Against Nurgle i just walked around them
  3. There are still battleline its just in core battalions the word isnt used at a distinct point. So you can use Hurrakan spirit of the wind that has 8 wounds and no tags as a troop in that core battalion or you could use Vanari wardens who are battleline. But like now you need 3 battleline units in 3.0
  4. So i went 3-2 in a tourney with my List got 16th place overall mainly had a hard time getting secondaries done. Stonemage did work Entomb is super worth it dealing with OBR or Tzeentch killing off the Hekatos or banner for pinks
  5. Allegiance: Lumineth Realm Lords - Great Nation: Helon Mortal Realm: Hysh Leaders Alarith Stonemage (130) - Artefact: Hearthstone Amulet - Lore of the High Peaks: Entomb Avalenor, the Stoneheart King (360) Sevireth, Lord of the Seventh Wind (300) Hurakan Windmage (120) - General - Command Trait: Skyrace Grand Champion - Artefact: Metalith Dust - Lore of the Winds: Transporting Vortex The Light of Eltharion (220) Battleline 5 x Hurakan Windchargers (130) 5 x Hurakan Windchargers (130) 5 x Hurakan Windchargers (130) Units 20 x Vanari Auralan Sentinels (280) - Lore of Hysh: Solar Flare Battalions Hurakan Temple (180) Total: 1980 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 91 is the list im running in a 32 man tourney this weekend any particular matchups i should be wary of?
  6. The main thing I can think of for not including battalions is that if you don't expect your next game till 3.0 and we know something major is changing with battalions and army formations generally they might be prepping for not being able to use battalion abilities
  7. So im testing out an LRL army for a tourney in my area that the entire tourney will be in Uglu, ill be doing 3x5 windchargers, 2x10 sentinels, 2x10 wardens, Severith, Windmage, Cathalar, and a lore seeker, Running the Aurlan Legion Batt and the Hurrakan batt im trying to think of the best subfaction for this build my first thought is Helon so that my Windchargers get the battleline keyword in case that comes up
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