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Lucur

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Dracothian Guard

Dracothian Guard (7/10)

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  1. Dragons in a unit of 4 is a doubled bladed edge. You get better double tap from Knight Draconis and can get the onedrop. But Belakor can do Belakor things to a single unit. But then he doesn't do Belakor things to longstrikes, which is a win, too. Also do yourself a favor and make the Knight Relictor a Lord Relictor.
  2. This. If you're just picking one unit to get going with hobbying, get what gives you an itch to complete it. For me personally, building and painting units to complete lists or to get what's meta quickly kills my motivation, while painting something fun and cool (even if it has bad rules) flows by itself.
  3. In the god-meta Krondys has a godly pricetag but not so godly survivability (read: no ward). Against any opponent that can nuke a gargant a turn, big drakeman just gets deleted.
  4. As @Dogmantra said above, there is no simultaneous resolving of effects (neither is there a stack mechanic like MTG has). Your turn, your order for abilities with the same timing. The effect of the Lord Important happens as he's on the battlefield, as long as you chose to place him before the Annihilators.
  5. The player whose turn it is decides the order abilities take place in. If you place the Lord first, he's on the table when the Annis are placed, so his rule is in effect.
  6. For me, it's the Knights Excelsior from a world-building perspective, as they bring more grimdark to the goodguy Stormcast. I'm still playing Hammers, as i'm a sucker for the lawful good mary sue Paladin
  7. General consensus seems to be 6 Raptors suffice to take out key targets with thunderbolt volley. Rather go for a second threat, ideally melee based, and fill the rest with support pieces and bodies.
  8. Finally got my dominion box on the way plus some grand slammers, building a list, in KE, thunderbolt volley: Impertinant (AoD), Castellant, Relictor (high priest, translocate) 6 Grandslammers, 3 Annis, 10 Vindictors, 6 Longstrikes have 105 pts left. Castigators or Aetherwings+triumph? Something entirely different? And what to do with magnificent, extra relic for tome or another command? Curious what you folks think
  9. On the Stormkeep podcast i saw a list with 2x2 Tempestors and 4 Fulminators, but our choices in mounted heroes are subpar. You most likely want a few support heroes and those are usually infantry. So sure, all cavalry can be done, but don't expect to 5-0 a tournament (but boi will it look fine )
  10. Maybe we see 40ks rule of three adapted (no more than 3 copies of the same warscroöl unless it's battleline)
  11. There's a helmed version of Gardus, too, which is supposed to be a LC.
  12. I often use my support heroes (in the past that was castellant and heraldor, mostly) to make pile ins awkward for my opponent, especially when faced with way larger units (say rats or horrors). Having a few models around the edges of your opponent's units can significantly decrease a numbers advantage. This isn't specific to a Relictor of course, but it's there. :3
  13. I'd argue that it is a good trade if your opponent goes for the Relictor instead of the Raptors or the melee hammers. If he doesn't and you don't need the translocation, the warscroll prayers are pretty good to, to allow your cats or grand slammers to survive that bit longer.
  14. Considering the Imperatant a pure delivery system seems a bit narrow to me, the man is a free cp a turn. I'd rather argue he's a CP engine with a nice delivery option for annihilators on top.
  15. Totally agree, imagine we see a tourney banning Foot of Gork or Protection of Teclis Caveat: Translocation wasn't totally banned though, just the move after setup part, right? Not making it much better, but...
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