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Lucur

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Everything posted by Lucur

  1. Dragons in a unit of 4 is a doubled bladed edge. You get better double tap from Knight Draconis and can get the onedrop. But Belakor can do Belakor things to a single unit. But then he doesn't do Belakor things to longstrikes, which is a win, too. Also do yourself a favor and make the Knight Relictor a Lord Relictor.
  2. This. If you're just picking one unit to get going with hobbying, get what gives you an itch to complete it. For me personally, building and painting units to complete lists or to get what's meta quickly kills my motivation, while painting something fun and cool (even if it has bad rules) flows by itself.
  3. In the god-meta Krondys has a godly pricetag but not so godly survivability (read: no ward). Against any opponent that can nuke a gargant a turn, big drakeman just gets deleted.
  4. As @Dogmantra said above, there is no simultaneous resolving of effects (neither is there a stack mechanic like MTG has). Your turn, your order for abilities with the same timing. The effect of the Lord Important happens as he's on the battlefield, as long as you chose to place him before the Annihilators.
  5. The player whose turn it is decides the order abilities take place in. If you place the Lord first, he's on the table when the Annis are placed, so his rule is in effect.
  6. For me, it's the Knights Excelsior from a world-building perspective, as they bring more grimdark to the goodguy Stormcast. I'm still playing Hammers, as i'm a sucker for the lawful good mary sue Paladin
  7. General consensus seems to be 6 Raptors suffice to take out key targets with thunderbolt volley. Rather go for a second threat, ideally melee based, and fill the rest with support pieces and bodies.
  8. Finally got my dominion box on the way plus some grand slammers, building a list, in KE, thunderbolt volley: Impertinant (AoD), Castellant, Relictor (high priest, translocate) 6 Grandslammers, 3 Annis, 10 Vindictors, 6 Longstrikes have 105 pts left. Castigators or Aetherwings+triumph? Something entirely different? And what to do with magnificent, extra relic for tome or another command? Curious what you folks think
  9. On the Stormkeep podcast i saw a list with 2x2 Tempestors and 4 Fulminators, but our choices in mounted heroes are subpar. You most likely want a few support heroes and those are usually infantry. So sure, all cavalry can be done, but don't expect to 5-0 a tournament (but boi will it look fine )
  10. Maybe we see 40ks rule of three adapted (no more than 3 copies of the same warscroöl unless it's battleline)
  11. There's a helmed version of Gardus, too, which is supposed to be a LC.
  12. I often use my support heroes (in the past that was castellant and heraldor, mostly) to make pile ins awkward for my opponent, especially when faced with way larger units (say rats or horrors). Having a few models around the edges of your opponent's units can significantly decrease a numbers advantage. This isn't specific to a Relictor of course, but it's there. :3
  13. I'd argue that it is a good trade if your opponent goes for the Relictor instead of the Raptors or the melee hammers. If he doesn't and you don't need the translocation, the warscroll prayers are pretty good to, to allow your cats or grand slammers to survive that bit longer.
  14. Considering the Imperatant a pure delivery system seems a bit narrow to me, the man is a free cp a turn. I'd rather argue he's a CP engine with a nice delivery option for annihilators on top.
  15. Totally agree, imagine we see a tourney banning Foot of Gork or Protection of Teclis Caveat: Translocation wasn't totally banned though, just the move after setup part, right? Not making it much better, but...
  16. Let me ensure you, the reports of my death have been grossly exaggerated. These days i don't trust rumors further than i could throw them and a warscroll rewrite without a print publication would be quite the novelty. I'm still having fun throwing lists around, even without drakes and grand slammers. I didn't even get to play my beloved kitties yet, due to sickness. Not saying Gdubs didn't mess this release up (and still does), not saying we couldn't see harsh nerfs to our theoretical power houses, but i'd love to see something official before i burn my plastic lightning manz (which, i won't).
  17. I second that, the warscroll explicitly says to not make a roll.
  18. The old issue with paladins was they're slow, no tougher than Liberators and even if they get to scrap, they can't compete with other elite units in the game (or Evocators within the same book). I'd argue all of these points have changed in the new book, the mobility part only partially due to translocation. That said, Decimators are still meh, retributors are strong in a 5man squad and Protectors are superb in a larger unit (15 in KE? Yes please!) with their extra save and reach. Biggest issue with all of these remains delivery, even if you translocate and move, a key target can always relocate. And that's where Annihilators pull ahead imo, you just get an Imperatant and scions them in. Just my 2 cts on paladins ^^
  19. Only the units in the battalion get to one-drop deploy, not the entire army. So you'll have make room. What stormhost do you intend to use? Knights Excelsior could fix that problem, with Paladins being BL you can reinforce those units together and place everything in the battle regiment (1×15 Vindictors, 1×3 Annihilators, 1×6 Hammer Annihilators). This would ofc diminish your ability to send several small units to different places, but also increases the Alpha of those hammer annihilators. For artefacts, the gold standard is a Relictor as general with High Priest and considering this list is low on bodies and high on Alpha you want that thunderbolt volley, maybe even unleash thy hatred, too. If you want to protect the Relictor against shooting (dependent on local meta) consider that mirrorshield. That would need a warlord battalion though. This list looks pretty solid, i just fear it runs into similar problems as Gavbombs used to in 2nd. If your deepstrike alpha fails, your entire list fails, as you have no mobility outside scions and the Relictor. And the more opponents face this kind of list, the more they'll be savvy of it and know how to screen from deepstrike. Maybe a squad of Vangurad Hunters (-5 vindictors or even - 3 Annihilators +3 Aetherwings?) can fix that mobility issue, BUT that's theory and needs to be tested on a table. Maybe there's no issue at all and blowing up stuff with Raptors and Annihilators just works ^^
  20. If you take this in KE, no vindictors needed, add a Knight Vexillor or 2 instead to either get the annihilazors somewhere else or add another splash of MW, as i just ealized they need no LoS for the meteoric banner now. Mhmmmm.
  21. Depends on the rest of a list ofc but celestial vindicators for exploding 6s seems good or hammers to get that ward when fighting over objectives.
  22. They're not for dealing damage, they are to run around and take objectives, maybe man handle a backline unit or support hero. They can certainly do that. If they add a bit of damage via shooting, that's gravy. They have a good number of wounds and teleport every frigging round without any other resources. I think they are very much worth it once damage output and BL requirements are met in a list.
  23. On average staves still do more damage to anything with a sv 4+ or worse, moreso if we get extra attacks (celestial vindicators for example or the unit's prime). Swords get better vs 2+ which will be more prevalent with AoD and have less variance, so staves will be more awesome if they hit but will also whiff more completely if they whiff (for staves it's either 2 damage or 0 with less swings total, swords get more attacks and 1 rend to smooth that curve closer to the average). I hope the latter part is understandable, i find it kinda hard to get that point across and keep it brief
  24. Take out the Retributors for a squad of Palladors and list 2 seems mean BUT you have no way to efficiently remove screens, you'll have to run into them. So maybe drop one annihilator unit or the protectors for some shooting, xbow judicators for example.
  25. I like that approach, though i'm not that into the prime, i'd rather reinforce the Judis once more as well as the vindictors for staying power. Also i'd recommend stormkeep over scions here, the cats are fast enough, the prosecutors can dance around objectives and the prime can DS anyways. Only Vindictors left behind and those can be translocated once the cats took off. Also consider the Lord Relictor as general with high priest. Finally battalions, why not take hunters of the heartland and warlord? Those are my 2cts, but certainly an interesting proposition!
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