Charlo Posted August 27, 2021 Share Posted August 27, 2021 Just now, W1tchhunter said: Oh what really? So there's two monster arcanums? Yep, one is legends and one is not. I think its mostly down to what is/ isn't discontinued by Forgeworld! Quote Link to comment Share on other sites More sharing options...
Climb Posted August 30, 2021 Share Posted August 30, 2021 Does anyone have clarification on the despoilers [Twisted Dominion] and it's interaction with the command trait, [Paragon of Ruin]? Twisted Dominion says "after a daemon prince finishes a move" and paragon of ruin says "before the first battle round, move d3 units up to 5"". Does paragon of ruin trigger the Twisted Dominion ability and let me put up smokescreens before the game starts? Quote Link to comment Share on other sites More sharing options...
Kurrilino Posted August 31, 2021 Share Posted August 31, 2021 4 hours ago, Climb said: Does anyone have clarification on the despoilers [Twisted Dominion] and it's interaction with the command trait, [Paragon of Ruin]? Twisted Dominion says "after a daemon prince finishes a move" and paragon of ruin says "before the first battle round, move d3 units up to 5"". Does paragon of ruin trigger the Twisted Dominion ability and let me put up smokescreens before the game starts? Since it says "a move" it could be any move of any kind. I would say those 2 work together Quote Link to comment Share on other sites More sharing options...
Holy_Diver Posted August 31, 2021 Share Posted August 31, 2021 (edited) https://www.warhammer-community.com/2021/08/31/white-dwarf-468-is-all-about-wolves-warriors-and-kill-team-hunter-clades/ Well, let's hope in a first class treatment here. Edited August 31, 2021 by Holy_Diver 2 1 Quote Link to comment Share on other sites More sharing options...
Leafs Posted August 31, 2021 Share Posted August 31, 2021 38 minutes ago, Holy_Diver said: https://www.warhammer-community.com/2021/08/31/white-dwarf-468-is-all-about-wolves-warriors-and-kill-team-hunter-clades/ Well, let's hope in a first class treatment here. The WD treatment, while I'm ecstatic about PtG changes, this also means we are not getting a new battletome (and by extension multiparts) anytime soon. Quote Link to comment Share on other sites More sharing options...
drcrater Posted August 31, 2021 Share Posted August 31, 2021 59 minutes ago, Holy_Diver said: https://www.warhammer-community.com/2021/08/31/white-dwarf-468-is-all-about-wolves-warriors-and-kill-team-hunter-clades/ Well, let's hope in a first class treatment here. I'm just scared that they somehow change the mark of tzeentch and leaving us without the reroll ones on save rolls. Hope not 1 Quote Link to comment Share on other sites More sharing options...
LordPrometheus Posted August 31, 2021 Share Posted August 31, 2021 10 minutes ago, drcrater said: I'm just scared that they somehow change the mark of tzeentch and leaving us without the reroll ones on save rolls. Hope not That's exactly the first thing I said LOL 1 Quote Link to comment Share on other sites More sharing options...
Charleston Posted August 31, 2021 Share Posted August 31, 2021 Nah they would have quickfixed it in the FAQ instead, along the other changes. Also, if they forgot to do so, they would have just update the FAQ this week. They didn't, I assume because Mark of Tzeentch is in a sweet spot right now that is a good buff without beeing too gamebreaking compared to other factions (althrough internal balance got shifted a bit, from Khorne/Nurgle/Unmarked towards Tzeentch, althrough Undivided may come back with the return of Ward-stacking.) Keep in mind that WD Articles have also some redactory time required so I assume this were written likely 3-4 months ago already. Quote Link to comment Share on other sites More sharing options...
annarborhawk Posted August 31, 2021 Share Posted August 31, 2021 1 hour ago, Charleston said: Nah they would have quickfixed it in the FAQ instead, along the other changes. Also, if they forgot to do so, they would have just update the FAQ this week. They didn't, I assume because Mark of Tzeentch is in a sweet spot right now that is a good buff without beeing too gamebreaking compared to other factions (althrough internal balance got shifted a bit, from Khorne/Nurgle/Unmarked towards Tzeentch, althrough Undivided may come back with the return of Ward-stacking.) Keep in mind that WD Articles have also some redactory time required so I assume this were written likely 3-4 months ago already. Yeah, I'm re-marking to Undivided from Tzeentch for an upcoming game vs. LRL. It's going to be more about mortal wound defense than buffing normal saves, I think. Warrior blob can be 5+/6+/6+ vs. mortals with general's aura near shrine. Kark Lord general with amulet of destiny near shrine can be 5+/5+/6+/6+ vs mortals. Quote Link to comment Share on other sites More sharing options...
W1tchhunter Posted August 31, 2021 Share Posted August 31, 2021 15 minutes ago, annarborhawk said: Yeah, I'm re-marking to Undivided from Tzeentch for an upcoming game vs. LRL. It's going to be more about mortal wound defense than buffing normal saves, I think. Warrior blob can be 5+/6+/6+ vs. mortals with general's aura near shrine. Kark Lord general with amulet of destiny near shrine can be 5+/5+/6+/6+ vs mortals. No way is that ward save stacking sticking around, there's no point playing games using it. 1 1 1 Quote Link to comment Share on other sites More sharing options...
annarborhawk Posted August 31, 2021 Share Posted August 31, 2021 2 minutes ago, W1tchhunter said: No way is that ward save stacking sticking around, there's no point playing games using it. Well, as it stands, we can't really kill anything. So the least they can do for us make it difficult for us to be killed.... I'm using it until I can't. 2 Quote Link to comment Share on other sites More sharing options...
W1tchhunter Posted August 31, 2021 Share Posted August 31, 2021 Just now, annarborhawk said: Well, as it stands, we can't really kill anything. So the least they can do for us make it difficult for us to be killed.... I'm using it until I can't. Can't argue with that haha 😛 Quote Link to comment Share on other sites More sharing options...
Xs_0013 Posted August 31, 2021 Share Posted August 31, 2021 Big question. Will GW make the updates to the battletome free from another source without needing to buy a chonky mag for 6 pages of rules? I don't even mind paying tbh, but I resent carrying around another book to find all my rules for 1 faction. 5 Quote Link to comment Share on other sites More sharing options...
W1tchhunter Posted August 31, 2021 Share Posted August 31, 2021 Do we think we will ever be able to buy the new warriors separately in a box of 20 with changeable weapons? (Same question for knights I guess lances suck ) Quote Link to comment Share on other sites More sharing options...
ian0delond Posted September 1, 2021 Share Posted September 1, 2021 4 hours ago, Xs_0013 said: Big question. Will GW make the updates to the battletome free from another source without needing to buy a chonky mag for 6 pages of rules? I don't even mind paying tbh, but I resent carrying around another book to find all my rules for 1 faction. You can cut the 3 pages you want . Or Warhammer Vault looks like it has a 6 months delay with white dwarf. Quote Link to comment Share on other sites More sharing options...
Neverchosen Posted September 1, 2021 Share Posted September 1, 2021 This WD update for S2D alongside our countless expansions made me wonder what will be carried forward. For those who play 40k were the updated rules throughout 8th edition such as characters, rules and subfactions from Psychic Awakening included in the 9th edition codices? In other words can we expect the rules from Broken Realms and Wrath of the Everchosen to carry forward into our eventual tome? Quote Link to comment Share on other sites More sharing options...
Eldarain Posted September 1, 2021 Share Posted September 1, 2021 (edited) 3 hours ago, Neverchosen said: This WD update for S2D alongside our countless expansions made me wonder what will be carried forward. For those who play 40k were the updated rules throughout 8th edition such as characters, rules and subfactions from Psychic Awakening included in the 9th edition codices? In other words can we expect the rules from Broken Realms and Wrath of the Everchosen to carry forward into our eventual tome? Some elements were retained and others jettisoned. A recent campaign book reprinted the entirety of the Chaos Space Marine PA stuff alongside adding the Be'Lakor mixed mortal/daemon subfaction but both those factions are waiting for their 9th book. Edited September 1, 2021 by Eldarain 1 Quote Link to comment Share on other sites More sharing options...
Eldarain Posted September 1, 2021 Share Posted September 1, 2021 Also finally painted my avatar: 3 4 Quote Link to comment Share on other sites More sharing options...
Holy_Diver Posted September 1, 2021 Share Posted September 1, 2021 21 hours ago, Leafs said: The WD treatment, while I'm ecstatic about PtG changes, this also means we are not getting a new battletome (and by extension multiparts) anytime soon. Yeah, that's can easly be the other face of the coin. But before the leaks of the new rules, I wanna read some of your (mean anybody of course) wishes about Slaves 3.0. Mine: - KoTET untouched. They are so, so good now. If I can exagerate I'll say: choose a Circle for the General. - Everchosen must say that you can deploy every CHAOS MORTAL unit from other tomes and give them SLAVE TO DARKNESS keyword. - Despoilers maybe a new Command ability: at the end of the movement phase, players can't set up new units whitin 12" from this model. Until your next movement phase. - Ravagers are nice, but if I can choose something new, I'll say: the ability to activate "Rally" in close combat and "run and charge" for Marauders. - Idolators can grant the Warshrine Hero, so can be your general. - Cabalists are the only ones imho that need an heavy rework. Cabalist must have flat bonuses for cast/dispel (other than the ritual), new command traits and artifacts, plus wizards can cast 2 Endless at round. 1 Quote Link to comment Share on other sites More sharing options...
annarborhawk Posted September 1, 2021 Share Posted September 1, 2021 (edited) 1 hour ago, Holy_Diver said: Yeah, that's can easly be the other face of the coin. But before the leaks of the new rules, I wanna read some of your (mean anybody of course) wishes about Slaves 3.0. Mine: - KotET untouched. They are so, so good now. If I can exagerate I'll say: choose a Circle for the General. - Everchosen must say that you can deploy every CHAOS MORTAL unit from other tomes and give them SLAVE TO DARKNESS keyword. - Despoilers maybe a new Command ability: at the end of the movement phase, players can't set up new units whitin 12" from this model. Until your next movement phase. - Ravagers are nice, but if I can choose something new, I'll say: the ability to activate "Rally" in close combat and "run and charge" for Marauders. - Idolators can grant the Warshrine Hero, so can be your general. - Cabalists are the only ones imho that need an heavy rework. Cabalist must have flat bonuses for cast/dispel (other than the ritual), new command traits and artifacts, plus wizards can cast 2 Endless at round. Those are some great ones! How about Varanguard can be given a Circle no matter what damned legion they are in. Make them worth 280 points outside Archaon/KoTET lists. Mostly, I'm hoping for a sea-change to the Aura/Mark of Chaos system. I'd like to see marked units just get some inherent buff. I would like for them to make it more worthwhile/doable to run an army that uses multiple marks. Get us further away from being better off using one of the 4 other books. Edited September 1, 2021 by annarborhawk 4 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted September 1, 2021 Share Posted September 1, 2021 I‘d like the Chaos Marks to have a passive effect that’s not linked to any kind of hero. apart from that (yet they won‘t do this) I‘d love S2D to be able to get 1 in 4 units from any chaos BT. 3 2 Quote Link to comment Share on other sites More sharing options...
Charleston Posted September 1, 2021 Share Posted September 1, 2021 I'd expect rather some completly new Suballigiences rather than updates. We have one for Marauders/Cabalists/Mortal Heroes, one for DP's, one for Sorcerer and one for the Everchosen. Varanguard and Belakor have their own cherry on their cake in campaign books. The Priest-Mechanic as well as cultists are also added in Idolators in a campaign book. We lack a Legion centered around Knights, Warriors and Chosen. So I hope we get exactly this: A Legion that rewards Warriors, Knights and Chosen. While Warriors are okay as Anvils they lack Damage. Meanwhile Knights lack something (enscrolled weapons are too weak to matter due to save stacking now and lances are way too risky to use. I could imagine this to be paired with some mechanic centered around Aura of Chaos or the Eye of the Gods table. Maybe allow unit Champs to roll for Eye of the Gods. Or provide Chaos Heroes unique CA's dependend on their mark. Having one that allows your units to charge in the opponents charge phase would be awesome and provide lances a solid boost. 1 Quote Link to comment Share on other sites More sharing options...
Grimrock Posted September 1, 2021 Share Posted September 1, 2021 Maybe a few warscrolls will get rewrites? I played against a blood knight heavy soulblight army recently and they were pretty much everything I could ever want in heavy cavalry. Give the knights the statline for ensorcelled and +1 damage/-1 rend on the charge, a 3+ save, and if I'm being really greedy the mortal wound ability from ruinbringers. Then make them the same cost as blood knights and I think we'd be rolling. 3 Quote Link to comment Share on other sites More sharing options...
W1tchhunter Posted September 1, 2021 Share Posted September 1, 2021 35 minutes ago, Grimrock said: Maybe a few warscrolls will get rewrites? I played against a blood knight heavy soulblight army recently and they were pretty much everything I could ever want in heavy cavalry. Give the knights the statline for ensorcelled and +1 damage/-1 rend on the charge, a 3+ save, and if I'm being really greedy the mortal wound ability from ruinbringers. Then make them the same cost as blood knights and I think we'd be rolling. If knights where like this I would be SOOO happy. 4 Quote Link to comment Share on other sites More sharing options...
annarborhawk Posted September 1, 2021 Share Posted September 1, 2021 Agreed. Chaos Knights - at a minimum - should be made to be a reasonably effective hammer unit with even a modest buff. And if they need to be made 200 pts along with it, I'd be more than happy. 4 1 Quote Link to comment Share on other sites More sharing options...
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