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Xs_0013

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Everything posted by Xs_0013

  1. ./sigh Sad times for us goats. Just as it was getting good. Once summer 2025 comes around, and I've had one last blast with my boys; I'm gunna take a look at the state of other potential armies to proxy as. Currently the thought is I can do some slight conversions and run a pretty decent Disciples of Tzeetch army. Or as many have suggested, Slaves to Darkness will cover a lot of like for like units (Gors as warriors, ungors for darkoath, etc)
  2. So my revised list might look something like this: Beastlord Shaman Shaman Gibbering Congregation Tzaangors x10 Tzaangors x10 Gors x20 Ungor Raiders x10 Ungor Raiders x10 Cockatrice Ghorgon Ghorgon puts me on 1990pts. the Beastlord hangs with the gors and cockatrice each shaman hangs with tzaangors, a ghorgon, raiders. a spawn goes with each group. so the army splits into 3 mini squads, each with support, chaff and debuffs. I'm sure I'll get a better feel for this as I play more games, I just dont have that much actual experience under my belt yet.
  3. This is majorly helpful thank you! ithink I was just relying on brute force of warscrolls and hoping the Allherd bonus keeps my board presence relevant. I do have access to 20 bestigors, cockatrice, and the congregation so maybe I'll write a new list up with an eye for debuffing. what are your thoughts on a shaggoth to support the DrOgres? too much investment? is gavespawn the best sub faction right now?
  4. Hey guys, just looking for a little feedback for a list I'm thinking of running. Going in for a little local league and I'd like to not get crushed every game. Allegiance: Beasts of Chaos Greatfray: Allherd Grand Strategy: Desecrating Brayherd LEADERS Beastlord (140) General - Command Trait: Skullfray Gorehorn Artefact: Brayblast Trumpet Great Bray-Shaman (100) Great Bray-Shaman (100) Great Bray-Shaman (100) UNITS 20 x Gors (220) - Gor-Blades & Beastshields 10 x Ungors (80) - Shortspears & Half-Shields 10 x Ungors (80) - Shortspears & Half-Shields 10 x Ungor Raiders (130) 10 x Ungor Raiders (130) 3 x Dragon Ogors (210) 3 x Dragon Ogors (210) BEHEMOTHS Ghorgon (240) Ghorgon (240) Undecided on spells yet, and maybe changing the artefacts. I haven't looked into battalions yet. TIA!
  5. New GHB points! Looks like a few things have dropped by a bit, no increases. Quite pleased with this I think! Bestigors seem to be more efficient than ever! Thoughts? Edit: mostly 5/10 point drops for some units. Endless spells have all dropped substantially
  6. Actually pretty simple! I'm not the best with greenstuff. But fur is a doddle. The loincloths are from the marauders kit ithink, capes for them. Seemed a perfect fit as the front part looked a bit ugly where the transition is
  7. Great stuff dude! That's pretty much what I had envisioned for my guys, and as promised here are the first few
  8. Oh nice work! The Knights/skullreapers work really well! I'm gunna be aiming for something a little less armoured, but no fewer horns and spikes. I'll post some pics when I get my mock ups sorted
  9. Okay, now that Warhammer fest is all done with and we've kinda been forgotten about (with the exception of some future awesome bullgor proxies) I took it upon myself to decide to increase the herd with some centigors and dragon ogres, to keep my new Shaggoth conversion company (half karkadrak, half ogroid) Centigors will be half marauder horses, half gors naturally. Cos the old sculpts stink. I'd love to see anyone elses take on this. *Degenerate braying*
  10. Imo, the spectral bolts special rule is great! Flavoury and unique. But the stats just suck butt. They won't do any meaningful damage. Maybe they have a huge movement and therefore a large threat range? Dunno, shame
  11. Nope, I smell intern. Mannock doesn't have the Kruleboyz Orruk keyword, so venom encrusted weapons does nothing for him. So his ability to give him mortals on 5+ is pointless Edit: the warscroll does look cool though, I like his bodyguards rule. Plus the model is badass! Edit 2: I might be wrong! Has the ruling for the venom weapons changed?
  12. Detailed design makes me happy! It's so impressive that the sculptors are able to do the things that they can! When I got the new SC slaves to Darkness I was blown away by the dynamic poses on those knights, I eagerly clipped them off and glued them up. It was only starting to paint that I realized I had no hope of getting to all those details with a brush. I was pretty disheartened. I sort of made an attempt with contrast but I couldn't do it all justice. That's my only issue with the details and dynamism. I usually can't reach them without sub assembly, which isn't my favourite way to hobby. I spent years in the habit of getting a box, clipping, glueing , then painting, and the results were great, very few hard to reach areas. But as the quality of models has gone up, I'm forced into half building and painting. It's jarring, but I'm learning.
  13. Howdy Boyz! Im wondering what people think of the Murknob with belcha-banner. How useful has he been in your games? I can see how his magic deny can be quite affective in certain matchups but it's no guarantee. And his damage output could be quite useful for supporting some gutrippaz taking down a hero etc. I have no experience with him yet, he's still un- built. Ultimately I'm wondering if I should convert him into another shaman for tasty buffs. Seeing a lot of theory lists taking 2 swampcallas and the Murknob doesn't get a look in! He would be awesome with a unit of Murknob brutes bit they don't exist sadly. Thoughts? Conversion ideas? HMU
  14. Big question. Will GW make the updates to the battletome free from another source without needing to buy a chonky mag for 6 pages of rules? I don't even mind paying tbh, but I resent carrying around another book to find all my rules for 1 faction.
  15. Soooo... I'm thinking of not getting the Battletome straight away( whenever it may drop). I have the Dominion half and I will totes get some big beasties at some point, but my Boyz aren't likely to see the table much any time soon so I'm not too keen to invest in everything. Honestly I'm a little worried that there will be a 2nd wave of models along with a newer BT. LRL style. How likely do we think this will happen?
  16. Great preview from the spell lore today. Those 2 so far look really juicy! I'm going to need another shaman...
  17. Just my poor poor beastmen then. All those options are 'add +1 to saving throws with models equipped with beastshields'. I'm fine with the rule being capped at +1, but if it was baked into a warscroll rather than altering the dice roll it would be a welcome change. My eg above the Killaboss with a shield can still benefit from all out defense. Sadly Gors/ungors cannot. I dont know of other warscrolls this affects but I bet they're out there Edit: had a quick look on the app for shield mobs. Grots, clanrats, fyreslayers bezerkers to name a few all get +1 to saving rolls for having shields. No all out defense I'm afraid.
  18. Hey gang! I don't know if this has been asked, but regarding the new rules specifically 'all out defense'. Models equipped with shields generally get +1 to saves. So they cannot benefit from the new command ability with saves being capped at +1. To me this just feels bad How likely is an errata? Eg models equipped with a shield have a sv value of X instead of y. There is precident for this to be the new format, see: killaboss warscroll
  19. Yeah I'm sure I'm not the only one but I'm quite underwhelmed by the Kruleboyz warscroll leaks. Gutrippaz 5+ sv, boltboyz 6+ sv seems like a joke. Compared to the stormcast they're boxed with it's very one sided. Ynndrasta could probably solo half the orruks without breaking a sweat. The salt is real.
  20. It gives us an idea of the increasing armour saves GW are going with, not just for the poster boys which is a good thing IMO. I may have to re-evaluate how effective loincloth armour is! EDIT: it seems they may have snuck in a new unit type that we haven't seen for the KruleBoyz; Beast-breakaz. As well as hinting at more swamp gribblies!
  21. Just here to say I am super pumped to start collecting KruleBoyz! They'll be my first destruction faction army to date. I do hope they are slightly elite though! The hobgrots obvs will be 1 wound chaff screens. But hopefully the gutrippaz Boyz will be at least 2 or 3 wound guys. They are orruks after all! I like me some meaty infantry and they'll need to be to even stand a chance against them hefty primaris stormcast
  22. I don't mind the sculpts themselves, it's the price tag that comes with that's a little eye watering for me. I have been looking at Avatars of War chaos corruptors as a proxy
  23. Yeah I feel any unit needs heavily investing with buffs/Command ability to make it more impactful, bit like has been pointed out the base sizes really hinder them, and on the table you'll rarely get them in that ideal position, which is where the chosen might pull ahead? Likewise, it'll be hard to get them all in fighting range but even half a unit has more attacks at a similar profile than knights
  24. Hey guys What are people's thoughts on chaos chosen as a heavy hitter unit? Like others I have found battle line choices to be a bit lackluster when trying to dish out damage. Their profile seems pretty solid, whack on a mark of khorne and they suddenly look pretty scary with all those attacks rerolling ones to hit and wounding on 2's plus additional MW. On the more expensive side, granted. But I don't really see another option. Would a 10man unit be effective line breaker?
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