madmac Posted September 28, 2019 Share Posted September 28, 2019 12 minutes ago, Maturin said: Did you get the points from the video posted in CoS discussion ? Yep Quote Link to comment Share on other sites More sharing options...
Maturin Posted September 28, 2019 Author Share Posted September 28, 2019 1 minute ago, madmac said: Yep Ok. Too bad the guy eats his words a bit, I'm not a native english speaker, it's a little bit blurry :). Quote Link to comment Share on other sites More sharing options...
Syrex Posted September 28, 2019 Share Posted September 28, 2019 For anyone looking for points (Let me know if I made any mistakes, he ran through them pretty quickly) Hellblaster Volley Gun - 120 Hellstorm Rocket Battery - 130 Bleakswords - 90/320 Darkshards - 100 Dreadspears - 90/320 Eternal Guard - 130/330 Freeguild Crossbow - 100 Freeguild Guard - 80/280 Freeguild Handgunners - 100 Ironbreakers - 130/330 Longbeards 110/270 Celestial Hurricanum - 220 Flamespyre Phoenix - 200 Frostheart Phoenix - 220 Kharybdis - 170 Luminark - 210 Steam Tank - 200 War Hydra - 170 Annointed - 100 Assasin - 80 Battlemage - 90 Black Ark Fleetmaster - 60 Cogsmith - 60 Freeguild General - 100 Nomad Prince - 120 Runelord - 90 Sorceress - 90 Warden King - 110 Annointed on Flamespyre - 300 Annoinyed on Frostheart - 320 Battlemage on Griffon - 300 Celestial Hurricanum w/ Battlemage - 280 Dreadlord on Black Dragon - 300 Freeguild General on Griffon - 320 Luminark w/ Battlemage - 270 Sorceress on Black Dragon - 300 Steamtank w/ Commander - 250 Black Guard- 140 Dark Riders - 110/360 Demigryph Knights - 180 Drakespawn Chariots - 80/210 Drakespawn Knights - 170 Executioners - 130/330 Flagellants - 80/280 Greatswords - 160/420 Freeguild Outriders - 100 Freeguild Pistoliers - 100 Gyrobomber - 80/210 Gyrocopter - 70/180 Hammerers - 140/360 Irondrakes - 150 Phoenix Guard - 160/420 Scourgerunner Chariots - 60/150 Shadowarriors - 110 Sisters of the Thorn - 130 Sisters of the Watch - 160 Wild Riders - 130 Wildwood Rangers - 130 1 9 Quote Link to comment Share on other sites More sharing options...
Maturin Posted September 28, 2019 Author Share Posted September 28, 2019 Gyrocopter/bombers are a steal for all the MW they do! 2 Quote Link to comment Share on other sites More sharing options...
dekay Posted September 28, 2019 Share Posted September 28, 2019 (edited) I've gone through the changes in freeguild pistoliers and outriders and, well: Pistoliers: pistols changed from 5+ to 4+ to hit. lost their melee pistol prifile, instead gaining 2 4+/4+/-/1 attacks. reckless riders changed from run bonus to straight up re-roll charges. gained 'hail of bullets' rule, allowing them to shoot immediately after their charge move. Outriders: now hit on 4+ can now shoot after running and retreating +1 to hit skill changed into +1 shot from repeater handgun. Both got 20 points cheaper. Needless to say, they got way better. So. Still thinking of Tempest's Eye possibilities. Outriders. Battleline and required for the battalion, so naturally, worth taking. For 100 pts you get 5d3+5 4+/3+/-1 shots. City's warlord trait adds +1 to wound. They have +2 to run and can shoot afterwards. In battalion they can also retreat and shoot. First turn threat range: up to 41 inches. Like.. damn. Oh, and they have, of course, easy access to the Hurricanum [that, with 13+d6+1 run furst turn move can keep up with them] for +1 to hit, and wildform, for +2 additional threat range on one unit. I need those. Edited September 28, 2019 by dekay Quote Link to comment Share on other sites More sharing options...
adreal Posted September 28, 2019 Share Posted September 28, 2019 42 minutes ago, Syrex said: For anyone looking for points (Let me know if I made any mistakes, he ran through them pretty quickly) Hellblaster Volley Gun - 120 Hellstorm Rocket Battery - 130 Bleakswords - 90/320 Darkshards - 100 Dreadspears - 90/320 Eternal Guard - 130/330 Freeguild Crossbow - 100 Freeguild Guard - 80/280 Freeguild Handgunners - 100 Ironbreakers - 130/330 Longbeards 110/270 Celestial Hurricanum - 220 Flamespyre Phoenix - 200 Frostheart Phoenix - 220 Kharybdis - 170 Luminark - 210 Steam Tank - 200 War Hydra - 170 Annointed - 100 Assasin - 80 Battlemage - 90 Black Ark Fleetmaster - 60 Cogsmith - 60 Freeguild General - 100 Nomad Prince - 120 Runelord - 90 Sorceress - 90 Warden King - 110 Annointed on Flamespyre - 300 Annoinyed on Frostheart - 320 Battlemage on Griffon - 300 Celestial Hurricanum w/ Battlemage - 280 Dreadlord on Black Dragon - 300 Freeguild General on Griffon - 320 Luminark w/ Battlemage - 270 Sorceress on Black Dragon - 300 Steamtank w/ Commander - 250 Black Guard- 140 Dark Riders - 110/360 Demigryph Knights - 180 Drakespawn Chariots - 80/210 Drakespawn Knights - 170 Executioners - 130/330 Flagellants - 80/280 Greatswords - 160/420 Freeguild Outriders - 100 Freeguild Pistoliers - 100 Gyrobomber - 80/210 Gyrocopter - 70/180 Hammerers - 140/360 Irondrakes - 150 Phoenix Guard - 160/420 Scourgerunner Chariots - 60/150 Shadowarriors - 110 Sisters of the Thorn - 130 Sisters of the Watch - 160 Wild Riders - 130 Wildwood Rangers - 130 You're doing the Lord's work 1 Quote Link to comment Share on other sites More sharing options...
Charleston Posted September 28, 2019 Share Posted September 28, 2019 (edited) Order Serpentis: Drakespawn Knights: Lost their save reroll but got a 3+ save instead. Lances have a basic -1 Rend, improving into -2 Rend and 2D on Charge with a 3+/4+. A buff which comes with a 50pts point increase. Drakespawn Chariot: -1 Rend on the Spears and Blades. Charge Effect of Scythed Runners simplified: From " Roll a dice for each enemy model in 1" after the charge and deal a MW to the unit for each 6+" changed into "If a model from this unit finishes a charge move, select one enemy unit. On a 2+ Deal W3 Mortals." + clarification how to handle the rule when you have more than one Chariot in a squad (Move first Chariot, Determine unit and roll for MW, do not remove any models until you repeated the process for each other Chariot, then remove casualities). No Point Changes so far. Edited September 28, 2019 by Charleston Quote Link to comment Share on other sites More sharing options...
Charleston Posted September 28, 2019 Share Posted September 28, 2019 Order Serpentis: Dreadlord on Black Dragon: Noxious Breath now counts as ranged attack, resolved the rame way. Damage table was cropped down: From even 3-damage-steps into smaller steps, reaching the lowest profile now with 10+ wounds. Movement shrunk also by 2" for all damage steps. An overall nerf here. Weapon Stats unchanged but rework on rules: Lance now -2 Rend and 2D on Charge, Tyrant Shield gives +1 to save instead of rerolls, Ecile Blades now reroll all misses, not only on a 1. "The Price of Failure" Rule is gone (ignore morale for Order Serpentis in 14"). CA reworked from "Reroll all failed Wound Rolls for the selected Order Serpentis Unit within 14" in the combat phase (Note: Used in Hero Phase)" into an 18" wholly within bubble that grants +1 to wound for Order Serpentis Units. Activated at beginning of Combat step, explicitely unstackable. 20pts cheapter. All in all the "Heavy Cavallery" Block for CoS. When there are no abilities that improve thoose units even further, there is little to no point in taking Drakespawn Knights over Demigryph Knights, assuming the point costs mentioned ealier are correct. Dreadlord seems like a strict nerf to me. Quote Link to comment Share on other sites More sharing options...
Laststand Posted September 28, 2019 Share Posted September 28, 2019 Idea for a tempest eye list. Comes in just under 2000 with the new points (new artifacts, command traits unknown atm). Allegiance: Tempest's EyeLeadersWarden King (100)Runelord (80)Celestial Hurricanum With Celestial Battlemage (380)BattlelineUnits20 x Hammerers (280)20 x Hammerers (280)30 x Irondrakes (540)10 x Freeguild Pistoliers (240)10 x Freeguild Pistoliers (240) total: 2140 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 131 The pistoliers provide a screen for the duardin to walk up behind. Buffed irondrakes provide heavy shooting. Huricanum buffs and shoots. Hammerers hold the objectives and counter charge anything that gets through. Quote Link to comment Share on other sites More sharing options...
Nasnad Posted September 28, 2019 Share Posted September 28, 2019 is it worth it, doing an army, using chariots, dark riders, drakespawn knights, hydra/kharibdyss. Might include some pistoliers or outriders, to make it an all mounted army. Maybe some dreadspear/bleakswords or dark shards What city could work well with this? 1 Quote Link to comment Share on other sites More sharing options...
Belper Posted September 28, 2019 Share Posted September 28, 2019 (edited) So it looks like only 1 model can take a long rifle. That's really different yeah? Or did I just not read the old warscroll right? Edited September 28, 2019 by Belper Quote Link to comment Share on other sites More sharing options...
Artobans Ghost Posted September 28, 2019 Share Posted September 28, 2019 6 hours ago, Syrex said: For anyone looking for points (Let me know if I made any mistakes, he ran through them pretty quickly) Hellblaster Volley Gun - 120 Hellstorm Rocket Battery - 130 Bleakswords - 90/320 Darkshards - 100 Dreadspears - 90/320 Eternal Guard - 130/330 Freeguild Crossbow - 100 Freeguild Guard - 80/280 Freeguild Handgunners - 100 Ironbreakers - 130/330 Longbeards 110/270 Celestial Hurricanum - 220 Flamespyre Phoenix - 200 Frostheart Phoenix - 220 Kharybdis - 170 Luminark - 210 Steam Tank - 200 War Hydra - 170 Annointed - 100 Assasin - 80 Battlemage - 90 Black Ark Fleetmaster - 60 Cogsmith - 60 Freeguild General - 100 Nomad Prince - 120 Runelord - 90 Sorceress - 90 Warden King - 110 Annointed on Flamespyre - 300 Annoinyed on Frostheart - 320 Battlemage on Griffon - 300 Celestial Hurricanum w/ Battlemage - 280 Dreadlord on Black Dragon - 300 Freeguild General on Griffon - 320 Luminark w/ Battlemage - 270 Sorceress on Black Dragon - 300 Steamtank w/ Commander - 250 Black Guard- 140 Dark Riders - 110/360 Demigryph Knights - 180 Drakespawn Chariots - 80/210 Drakespawn Knights - 170 Executioners - 130/330 Flagellants - 80/280 Greatswords - 160/420 Freeguild Outriders - 100 Freeguild Pistoliers - 100 Gyrobomber - 80/210 Gyrocopter - 70/180 Hammerers - 140/360 Irondrakes - 150 Phoenix Guard - 160/420 Scourgerunner Chariots - 60/150 Shadowarriors - 110 Sisters of the Thorn - 130 Sisters of the Watch - 160 Wild Riders - 130 Wildwood Rangers - 130 Why no Excelsior Warpriest ? Why???? ......😹 Quote Link to comment Share on other sites More sharing options...
Zanzou Posted September 28, 2019 Share Posted September 28, 2019 (edited) 8 hours ago, Remus Prime said: I’m a little confused, have we lost the excelsior warpriest along with all of the old war priests? And the Witch Hunter too? I’ve consumed a lot of the AoS Black Library stuff, and I’m really surprised if we’ve lost all of these, unless I’m missing something. The narrative needs mortal followers of Sigmar...that’s where all the Stormcast come from! It was also a bit glum to listen to Blacktalon: First Mark that had a Swifthawk chariot as a character. 38 minutes ago, Artobans Ghost said: Why no Excelsior Warpriest ? Why???? ......😹 Huge oversight that they didn't included a single devoted of sigmar hero, synergy wise or lore wise... Especially since flagellants are still there with the devoted keyword. Very messy imo. 5 hours ago, Laststand said: Idea for a tempest eye list. Comes in just under 2000 with the new points (new artifacts, command traits unknown atm). Allegiance: Tempest's EyeLeadersWarden King (100)Runelord (80)Celestial Hurricanum With Celestial Battlemage (380)BattlelineUnits20 x Hammerers (280)20 x Hammerers (280)30 x Irondrakes (540)10 x Freeguild Pistoliers (240)10 x Freeguild Pistoliers (240) total: 2140 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 131 The pistoliers provide a screen for the duardin to walk up behind. Buffed irondrakes provide heavy shooting. Huricanum buffs and shoots. Hammerers hold the objectives and counter charge anything that gets through. Your celestial hurricanum points need updating Edited September 28, 2019 by Zanzou 1 Quote Link to comment Share on other sites More sharing options...
zilberfrid Posted September 28, 2019 Share Posted September 28, 2019 1 hour ago, Belper said: So it looks like only 1 model can take a long rifle. That's really different yeah? Or did I just not read the old warscroll right? This was always the case, people would run 10 man units to have more long rifles Quote Link to comment Share on other sites More sharing options...
Artobans Ghost Posted September 28, 2019 Share Posted September 28, 2019 45 minutes ago, Zanzou said: Huge oversight that they didn't included a single devoted of sigmar hero, synergy wise or lore wise... Especially since flagellants are still there with the devoted keyword. Very messy imo. That is a bit crazy. In the 14 years of war hammer life, the warrior priest then excelsior warpriest where my all time favourite models/fluff. When the warpriest came out, I though brilliant transition. I felt good that that would survive. I have to say, I am sorry of this oversite. A real downer. I do hold out hope it will come back. Quote Link to comment Share on other sites More sharing options...
Ravenrei Posted September 28, 2019 Share Posted September 28, 2019 Anointed on Frostheart Phoenix seem quite sick in Living City with the +1 save / +1 to wound warlord trait, (effectively at +2 save with the buff from casting, otherwise base +3). Add +4 fnp against wounds and mortal wounds, flat 1w heal each round, access to D6 heal spell, -1 to wound aura ... not to mention that you can do this also with Stardrake (but Phoenix is tankier) Add 6 Kurnoth hunters with Scythes and Arch Revenant to buff them with his command ability and the Living City artifact (total +2 attacks) for some dmg output, sturdy battleline options in Phoenix guard and Ethernal Guard with +2 save in the open with the spell from Sisters of the Thorn ... Some nice synergies are there for sure 2 Quote Link to comment Share on other sites More sharing options...
spenson Posted September 28, 2019 Share Posted September 28, 2019 (edited) 53 minutes ago, Ravenrei said: Anointed on Frostheart Phoenix seem quite sick in Living City with the +1 save / +1 to wound warlord trait, (effectively at +2 save with the buff from casting, otherwise base +3). Add +4 fnp against wounds and mortal wounds, flat 1w heal each round, access to D6 heal spell, -1 to wound aura ... not to mention that you can do this also with Stardrake (but Phoenix is tankier) Add 6 Kurnoth hunters with Scythes and Arch Revenant to buff them with his command ability and the Living City artifact (total +2 attacks) for some dmg output, sturdy battleline options in Phoenix guard and Ethernal Guard with +2 save in the open with the spell from Sisters of the Thorn ... Some nice synergies are there for sure Ghyran also gives you the buffed emerald lifeswarm, doesn't it? Bringing back D6 phoenix guards or heal D6 to your anointed looks quite nice for 50pts. I was thinking about either bringing the kurnoth/arch revenant combo or maybe drycha (because she's a beast) with a few Tree-Revenants for their teleport ability. Did I misread something or can Drycha move 18" with the living city command ability (if she managed to shot the enemy 18" away) and then charge? There are so many combos with 50% CoS, 25% stormcast and 25% Sylvaneth. Edited September 28, 2019 by spenson Quote Link to comment Share on other sites More sharing options...
Maturin Posted September 28, 2019 Author Share Posted September 28, 2019 2 hours ago, spenson said: Ghyran also gives you the buffed emerald lifeswarm, doesn't it? Bringing back D6 phoenix guards or heal D6 to your anointed looks quite nice for 50pts. It does indeed. Imagine the face on your opponent, when you raise those PG he just worked very hard to kill :D. Quote Link to comment Share on other sites More sharing options...
Maturin Posted September 28, 2019 Author Share Posted September 28, 2019 2 hours ago, spenson said: There are so many combos with 50% CoS, 25% stormcast and 25% Sylvaneth. Try a Frostheart phoenix with anointed + Lord Castellan. It will simply never die. Quote Link to comment Share on other sites More sharing options...
kuroyume Posted September 29, 2019 Share Posted September 29, 2019 2 hours ago, Maturin said: Try a Frostheart phoenix with anointed + Lord Castellan. It will simply never die. Warding Lantern can only target an SCE unit for the save buff. Quote Link to comment Share on other sites More sharing options...
robbobobo Posted September 29, 2019 Share Posted September 29, 2019 I decided to put way too much effort into this, but I hope everyone finds this useful as I don't see a write up anywhere atm. If anything seems off or if there are mistakes do let me know. Cities of Sigmar Allegiance Traits.txt 11 Quote Link to comment Share on other sites More sharing options...
Syrex Posted September 29, 2019 Share Posted September 29, 2019 (edited) Is it just me, or do Sisters of the Thorn seem pretty great in a Hallowheart list? They're Wizards, so get to cast a 2nd spell. Their signature spell copped a fairly large hit, but they also dropped to 130pts... Edited September 29, 2019 by Syrex Quote Link to comment Share on other sites More sharing options...
Thiagoma Posted September 29, 2019 Share Posted September 29, 2019 2 hours ago, Maturin said: It does indeed. Imagine the face on your opponent, when you raise those PG he just worked very hard to kill :D. I think healing effects only restaure wounds and dont bring back models. Quote Link to comment Share on other sites More sharing options...
Thiagoma Posted September 29, 2019 Share Posted September 29, 2019 15 minutes ago, robbobobo said: I decided to put way too much effort into this, but I hope everyone finds this useful as I don't see a write up anywhere atm. If anything seems off or if there are mistakes do let me know. Cities of Sigmar Allegiance Traits.txt 13.8 kB · 2 downloads Well done sir! Quote Link to comment Share on other sites More sharing options...
Black Blade Posted September 29, 2019 Share Posted September 29, 2019 They just keep bumping the price of the Freeguild General on Griffon. Sooo unnecessary. Also wondering why the Greatswords went up 20 points. Quote Link to comment Share on other sites More sharing options...
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