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robbobobo

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robbobobo last won the day on September 29 2019

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  1. Hey all! Got a tournament in a few weeks and I'm brushing up a last hurrah to the current book before the new one comes out. I feel this is just right. I'm always open to suggestions for any changes!
  2. Ask and you shall receive 😃 Facehammer 2019. Scroll down a bit to see it. Enclave: Dhom-Hain LEADERS Vulturnos, High King of the Deep (280) General Isharann Soulscryer (130) Artefact : Cloud of Midnight Isharann Soulscryer (130) Black Ark Fleetmaster (40) Allies 5 x Khinerai Heartrenders (90) UNITS 3 xAkhelian IshlaenGuard(140) 6 xAkhelianMorrsarGuard (340) 3 xAkhelianMorrsarrGuard (170) 3 xAkhelianMorrsarrGuard (170) 3 x AkhelianMorrsarrGuard (170) 3 x AkhelianMorrsarrGuard170) 3 x AkhelianMorrsarGuard170) TOTAL: 2000/2000 There are a lot of small zaps to soften single targets and is less susceptible to being corner tagged, rendering a big 9-man Morrsarr Guard without a strong charge bonus. The list seems to be able to take board control and have smaller counter punches.
  3. I decided to put way too much effort into this, but I hope everyone finds this useful as I don't see a write up anywhere atm. If anything seems off or if there are mistakes do let me know. Cities of Sigmar Allegiance Traits.txt
  4. I mean, I don't dispute that they don't know it. It's just a surprise given the Engineer could before.
  5. Curious. The app has the rules for both Arcane Bolt and Mystic Shield but it doesn't say that they know it. Same goes for the Bombardier. Might be an idea to shoot a message to the rules team, otherwise I've learned something new today and have a need to apologize to several opponents...
  6. It depends on the game type and what kind of army YOU are fielding; if you have unbreakable hordes of Clanrats that you can rush up the board to clog the objectives with, go first. This puts pressure on your opponent to take you off the objective, they can't always chew through them all to steal them. If you don't feel need to do so and feel comfortable with your positioning and/or your opponents lack of mobility go second. Going second also lets you keep your heroes and critical units out of harms way if you deploy further back, they will be heading towards you in some capacity, if not directly. Though a point I do want to emphasize with list building in general, regardless of game/opponent, is to build lists that don't mind going second. I tend to do this as they are more adaptable and/or resilient.
  7. I'd drop the extra Grey Seer; you already have six casts/dispels so having two more doesn't really help you here unless you blow out on the cheaper endless spells. Otherwise The list looks great. EDIT: There are never enough Clanrats. Never consider dropping any amount without thinking long and hard about putting yourself at a disadvantage.
  8. The Tidecaster can; it has a Bauble of Buoyancy. I do like the list, though. Let us know how it goes in the smaller games!
  9. Ignax's Scales only cares about mortal wounds. The Suspicious Stone negates both wounds and mortal wounds on a 5+. What's better; a Warpseer with a 4+ re-rollable armour save, then a 5+ Protection of the Horned Rat, then a 5+ Suspicious Stone? Or a 4+ re-rollable armour save, then a 5+ Protection of the Horned Rat, with a 4+ save against mortal wounds only?
  10. Go with the second list; the Warbringer, while a substantial support caster, doesn't have good targets for DDF unless you feel like polishing those Clanrats. You also have another hammer in the list with the Plague Monks to move up once things have been softened up by the WLV and the Jezzails. I think you're taking the Screaming Bell for the wrong reason if you think keeping nine models around it is considered a chore. A Grey Seer on foot is a good choice. If you want to buff out the last 80pts you can fill out a squad of Clanrats to 40, run another 10 Plague Monks, take different flavours of Endless Spells (Soulsnare Shackles pairs well with WLV), or you could buy a CP.
  11. I see the general sentiment regarding the FAQ is: 'Yeah, we saw it coming. No, we're not fussed.' Although, I am quite happy with the Stormvermin points drop. I'll take 80 and feel less guilty for wanting a little bit of fun =P I would go with the Corruptor; it has a good amount of attacks, great spell, loves Sword of Judgement and you actually want it to be in the thick of it with Plague Monks for those sweet rerolls. The Warbringer, despite having some nasty attacks, is more support oriented. You don't want him to die before casting Dreaded Death Frenzy and it's command ability is best served in the middle of a Verminus block.
  12. So, I had my first game with Wanderers today at 1500pts. It As exciting as it was, I'm curious to know a few things: 1) When is the right time to move up with Eternal Guard vs Boughing up? 2) I've read somewhere in this thread that one of the more viable ways to deploy is to castle up and wait for them to come to you; what is the best way to go about that and/or is there a way to move up in a defensive ball and take objectives?
  13. Hey there, I really hate to add to deluge of 'new Wanderer player with list here' but I want to make this my GHB2019 army. The main plan is to have a wall to shield the ranged units whilst other units teleport around the board, secure objectives, nuke stuff etc. whilst having decent magic support with a Knight-Incantor ally (since the price drops make room for such things now). Allegiance: Wanderers Mortal Realm: Ghyran Leaders Nomad Prince (80) - General - Trait: Stalker of the Hidden Paths - Artefact: Forget-me-knot Wayfinder (80) Spellweaver (100) - Heartwood Staff - Artefact: Wending Wand Waystrider (80) Waywatcher (120) Knight-Incantor (140) - Allies Battleline 10 x Eternal Guard (70) 10 x Eternal Guard (70) 20 x Glade Guard (240) Units 20 x Sisters of the Watch (320) 10 x Wild Riders (200) 5 x Sisters of the Thorn (210) Battalions Waystone Pathfinders (160) Endless Spells / Terrain Emerald Lifeswarm (50) Quicksilver Swords (30) Total: 1950 / 2000 Extra Command Points: 2 Allies: 140 / 400 Wounds: 120 I am aware that you need to spend 50pts to gain a command point but I've left it as is for simplicity. Hopefully I've gleamed something from this thread and I welcome any and all feedback.
  14. In order to allay fears that Gnawholes are not usable with the new terrain rules, there has been a response from the Warhammer Age of Sigmar FB page.
  15. Your only option is to try and try again, cast what you can, bait out the dispels, then try to get off one of your two Skitterleaps (Dreaded from the Deceiver, and normal from the Grey Seer, which forms your 5th caster) and try to assassinate Nagash. If not outright kill, then hurt him enough to make his cast and unbinds significantly weaker.
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