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Maturin

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Everything posted by Maturin

  1. But they're so slow. They can be useful in Skyborne slayers, but otherwise you'll have to consider them as a palisade for your more important units.
  2. You have to be unhappy and "blasé" about everything to be really french
  3. You can have a look here guys on the french warhammer forum : https://www.warhammer-forum.com/index.php?/topic/253966-aos-ordre-seternal-bretcast-haut-en-couleur/
  4. You could if you bring Vanguard raptors. But I don't see the point.
  5. You don't have to ally SCE. They're COS too. You can take 1 unit of them for three nonSCE COS units you take. So If you want only 1 unit of Aetherwings, you can just take them.
  6. Yes. Solid core. Not invulnerable but very very solid. Nope. It's just that I played a Hallow Heart bunker list that day. If you want to be able to use the ca, you need something that will die and you won't care about it. 80/100 points max units are perfect for that. You've got lots of choices. Depends on what you own.
  7. Phoenix Guards are the BEST infantry in the Order alliance. There can't be no question to that, even with the 20 points increase. 20 PG are already quite resilient, but 30 of them won't go anywhere soon (unless you're THAT unlucky with dice). 4+ 4++ 2 attacks each, rend -1, 2" range. They're just too good. If you bring wizards to raise them back from the dead (you should) you can bring max 6 of them a turn. I did that in a HH army, my opponent wasn't amused. He focused the 2*10 handgunners right behing my PG with the shooting attack then some of his melee attacks, so he pretty much wiped them, but the PG tanked his remaining charging MAwcrusha attacks and Goreguntas. In my turn, PG got resurrected, Sisters shot, Hurricanum shot and GG and MC were gone
  8. I didn't see the list. Yes libs would bé 2+ if he can stack all of them inside 9 inch of the castellant. Still, they won't be able to move. If your opponents wants to avoid grandhammers, it's easily zone. No? And you can't Make a Line, if you do, you're 3+
  9. 40mm base 1" reach, even with 3+, it's not great. When you want to resurrect you can only bring one a turn. In sce list libs are taking at minimum size as core tax
  10. He Comes with thé bow. It's Not an option. They get +1 to hit in mêlée and shooting
  11. Nope. 10 judicators won't do enough damage to what you'll point them at. PLus They're the only threat in the list.
  12. He will bring back at max 1 liberator a turn, that's not what I would call a resurrection. Those resurrects are only good on very tough 1W models lke PG.
  13. He's a buffed up Lord Celestant on foot : https://www.belloflostsouls.net/2020/06/age-of-sigmar-light-of-eltharion-rules-arrive.html
  14. Yeah, there are more interesting battalions if you want to do a 2 drop list :). Warrior Brotherhood for instance + Tauralon. We really need a decent battalion including either 3 juds or 3 libs units.
  15. If you play narrative battles or against a friend, make a wizard with the anvil of apotheosis, take the -1 to save rolls spell for 1 enemy unit, then 10 libs with paired warhammers would be worth it.
  16. My guess would be because they've got no rend and the only weapon worth benefiting from the rule, the grandhammer, doesn't. Don't forget they're reach 1", so you can't have 30 liberators hitting at the same time + BIG PHAT BASE.
  17. You're not replying in the correct thread.
  18. The only thing you have to do is to try it :). I'd personally go for 20 juds, 2*5 libs, since the libs are a tax. Anvil of heldenhammer for double tap, take a very hard anvil unit from another book if you want to protect the juds and heroes. Offensively, liberators aren't really interesting. Plus you can't cast the prayer on both juds and libs at the same time.
  19. Just for fun, I'd like to try that : Allegiance: Stormcast Eternals Knight-Incantor (120) 5 x Liberators (90) - Warhammer & Shield 5 x Liberators (90) - Warhammer & Shield 5 x Liberators (90) - Warhammer & Shield 12 x Vanguard-Raptors with Hurricane Crossbows (560) 9 x Vanguard-Raptors with Hurricane Crossbows (420) 6 x Vanguard-Raptors with Longstrike Crossbows (340) 3 x Aetherwings (40) 3 x Aetherwings (40) 3 x Aetherwings (40) Vanguard Justicar Conclave (120) Extra Command Point (50) Total: 2000 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 107
  20. Yes. Lord Relictor with Bless weapons = 6 to hit = +1 hit on target Vanguard Wing trait 6 to hit = +1 Dmg You roll a 6 : One normal hit at D2 + One exploding hit at D2. Best unit for that is judicators. They've got rend unlike liberators, and they've got Shockbolt bows (D6 hits). When you roll a 6, you've then got yourself 7 hits at D2.
  21. I tried a 20PG unit against IJ backed by 2*10 Handgunners during a 1500game a few month ago. It survives thé charge of a Mawcrusha and a 6man GoreGunta unit, but hé had shot thé Handgunners behind. I then raides 6of them. You should have Seen his face( COS HH). So even in an SCE liste it Can bé powerful, especially with th -1 to be hit. Concerning thé Tauralon, I didn't play it yet because of the Covid. Maybe you could try on-line ?
  22. 20 phoenix gyards instead of longbeards. Tauralon for +1 to judicators who are the main damage dearlers sicne you take Anvils.
  23. Allegiance: Stormcast Eternals Leaders Lord-Relictor (100) - Artefact: Soulthief - Prayer: Bless Weapons Lord-Arcanum on Tauralon (280) - General - Command Trait: Deathly Aura - Celestial Staves (Artefact): Staff of Azyr - Spell: Azyrite Halo - Mount Trait: Steel Pinions Lord-Exorcist (90) - Spell: Lightning Blast Battleline 5 x Liberators (90) - Warhammer & Shield - 1x Grandhammers 5 x Liberators (90) - Warhammer & Shield - 1x Grandhammers 20 x Judicators (560) - Skybolt Bows - 4x Shockbolt Bows Units 20 x Phoenix Guard (320) 3 x Prosecutors with Stormcall Javelins (90) - 1x Stormsurge Tridents 3 x Prosecutors with Stormcall Javelins (90) - 1x Stormsurge Tridents 3 x Prosecutors with Stormcall Javelins (90) - 1x Stormsurge Tridents Battalions Vanguard Wing (140) Endless Spells / Terrain / CPs Emerald Lifeswarm (50) Total: 1990 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 118
  24. If you take protectors you'll have to drop 5 Libs. What would you protect with them ? Heroes ? If so yeah, they're quite useful.
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