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Black Blade

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Dracothian Guard

Dracothian Guard (7/10)




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  1. Can someone explain to me why Blood Stalkers jumped so much? I haven't played in over a year so I'm out of the loop.
  2. Is anyone else feeling let down by this new battletome? It feels like a blanket de-fanging and it doesn't really make the faction anymore interesting. I think Morathi is great and I like the new endless spells/prayers but overall its a bummer for me.
  3. The only hero I'm not thrilled with is the knight and in two different ways. For one the head is subpar compared to every other model. The hair seems off and facial features seem sour. The other way is the design of the knight archetype. I always loved Empire/Demigryph Knights association with late medieval styles. The puff and slash garments and the stylized armour. Her armour and clothing looks too close to Stormcast design for my tastes, bit too high fantasy. I do like the Gryphon mantle however.
  4. I think he was referring to the regular Witch Elf which is what really threw me. As far as the Melusai I thought it fits because that's just a woman's upper body with a strong core. She's a warrior so its not surprising she has muscle and its accentuated by her wide hips which also makes sense.
  5. "Excess body fat." What are you even talking about?
  6. I've only just come back to the hobby after a year long hiatus but some changes seemed to have happened in my absence. For one, general power creep seems to have occurred where we aren't as unstoppable as we once were if you turned your list up to 11. The other issue is we received a points hike to our moat valuable unit, the Hag Queen. As for lists it still seems like Hag Nar is the most competitive but I have been running the following lately... Allegiance: Daughters of Khaine- Temple: KhailebronMortal Realm: UlguLeadersSlaughter Queen on Cauldron of Blood (330)- General- Command Trait: Mistress of Illusion- Artefact: Iron Circlet- Prayer: Blessing of KhaineHag Queen (100)- Prayer: Catechism of MurderHag Queen (100)- Prayer: Crimson RejuvenationBloodwrack Shrine (210)- Artefact: Rune of Ulgu - Mindrazor- Lore of Shadows: The WitheringBattleline30 x Sisters of Slaughter (300)- Barbed Whips and Sacrificial Knives10 x Sisters of Slaughter (120)- Barbed Whips and Blade Bucklers10 x Sisters of Slaughter (120)- Barbed Whips and Blade BucklersUnits5 x Khinerai Heartrenders (90)5 x Khinerai Heartrenders (90)10 x Blood Sisters (280)5 x Khinerai Lifetakers (80)BattalionsSlaughter Troupe (130)Endless Spells / Terrain / CPsExtra Command Point (50)Total: 2000 / 2000Extra Command Points: 2Wounds: 121
  7. Oof that does seem overly harsh. I wish they gave a justification.
  8. I don't understand this, my copy tells me that Battlemages are 90 points just like when the CoS book came out. Maybe I'm out of the loop though, I haven't played in some time.
  9. If the humans lose the 16th century German mercenary look, I'm out. It is the single element that got me into Warhammer in the first place. It's unique because they are low fantasy humans in a high fantasy setting and i love the grim and gritty nature of it. I have been waiting on a mounted general on demigryph for sooooo long. The gunner and guard troops could use an update but I like the "look" the way it is. Just look at the greatsword on the cover of our book! Thats the look people.
  10. They just keep bumping the price of the Freeguild General on Griffon. Sooo unnecessary. Also wondering why the Greatswords went up 20 points.
  11. Rules as written on this day September 1, 2019= each individual Flayer makes 1 attack. So if you have 3 in range you would roll that attack 3 times.
  12. DoK elites are over priced by about 15 pts a piece. Unless you roll above average amount of 6s no amount of strategy is going to make up for 3 strength and 1 damage army wide against another decent player.
  13. I wasn't complaining about Untamed Beasts, just stating they have arguably the weakest unit option in the Runner though he is only 55 points. I actually think the Untamed Beasts are really good overall with good unit diversity. I was mostly just trying to say DoK is an army of Runners without the unit diversity (damage wise).
  14. I haven't experienced every warband yet but I have had the opportunity to play around half of the available ones so far. Legions of Nagash seems strong possible even broken when you look at their Senechals. Strength 5 with very reliable damage and 15 wounds is off the chain for 120 points. They can easily field 10+ models with more than half be senechals. They have very useful abilites on their team card and the necromancer is both tanky and killy. Conversely Daughters of Khaine seems average to weak. They are reliant on crits and their "normal" damage is always 1 unless it's a leader. They are fast buts that's it. Untamed Beasts are considered to have one of the worst units in Plains Runners and it basically the same stats as a witch elf for 10 fewer points. Think about that. Their ability card is generally a mess as well, being highly restrictive of who can make use of the abilities. Everything is either over pointed, underpowered or both. The Gorgi is the only decent unit.
  15. I have a few games under my belt now using the Iron Golems, Splintered Fang and finally the Daughters of Khaine... here are my takeaways for the DoK... Feels a little like revenge on us for how well the ladies do in AoS. The fact that none of our non-leader have more than 1 damage for a base attack almost all are 3 strength feels unnecessary. Our abilities are kinda clunky for the most part too because of how locked down they are to specific models. Witches are fast but that's about it, I wish they seemed like a better choice vs the SoS but to me the SoS are the only way to go unless you don't have the points. Bloodsisters should be either 2 base damage or 4 strength from their halberds. Kinerai are overcosted if you ask me at 10 wounds. A flying 12" move is great for a few reasons but at only 10 wounds 4T all that really means is you can rush to your death faster. The various chaos cults seemed to be better across the board in the way their abilites are more flexible. If you dont take a Kinerai your quad is useless. If you don't take a Blood Stalker one of your trips is useless. If you don't take a Blood Sister one of your doubles is useless. It's nice to have warband building variety but at the cost of an interesting unit faction card and having to rely on critical hits before taking attacks yourself is a frustrating play style.
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