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Black Blade

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149 Celestant-Prime

About Black Blade

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    Dracothian Guard

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  1. I've only just come back to the hobby after a year long hiatus but some changes seemed to have happened in my absence. For one, general power creep seems to have occurred where we aren't as unstoppable as we once were if you turned your list up to 11. The other issue is we received a points hike to our moat valuable unit, the Hag Queen. As for lists it still seems like Hag Nar is the most competitive but I have been running the following lately... Allegiance: Daughters of Khaine- Temple: KhailebronMortal Realm: UlguLeadersSlaughter Queen on Cauldron of Blood (330)- General- Command Trait: Mistress of Illusion- Artefact: Iron Circlet- Prayer: Blessing of KhaineHag Queen (100)- Prayer: Catechism of MurderHag Queen (100)- Prayer: Crimson RejuvenationBloodwrack Shrine (210)- Artefact: Rune of Ulgu - Mindrazor- Lore of Shadows: The WitheringBattleline30 x Sisters of Slaughter (300)- Barbed Whips and Sacrificial Knives10 x Sisters of Slaughter (120)- Barbed Whips and Blade Bucklers10 x Sisters of Slaughter (120)- Barbed Whips and Blade BucklersUnits5 x Khinerai Heartrenders (90)5 x Khinerai Heartrenders (90)10 x Blood Sisters (280)5 x Khinerai Lifetakers (80)BattalionsSlaughter Troupe (130)Endless Spells / Terrain / CPsExtra Command Point (50)Total: 2000 / 2000Extra Command Points: 2Wounds: 121
  2. Oof that does seem overly harsh. I wish they gave a justification.
  3. I don't understand this, my copy tells me that Battlemages are 90 points just like when the CoS book came out. Maybe I'm out of the loop though, I haven't played in some time.
  4. If the humans lose the 16th century German mercenary look, I'm out. It is the single element that got me into Warhammer in the first place. It's unique because they are low fantasy humans in a high fantasy setting and i love the grim and gritty nature of it. I have been waiting on a mounted general on demigryph for sooooo long. The gunner and guard troops could use an update but I like the "look" the way it is. Just look at the greatsword on the cover of our book! Thats the look people.
  5. They just keep bumping the price of the Freeguild General on Griffon. Sooo unnecessary. Also wondering why the Greatswords went up 20 points.
  6. Rules as written on this day September 1, 2019= each individual Flayer makes 1 attack. So if you have 3 in range you would roll that attack 3 times.
  7. DoK elites are over priced by about 15 pts a piece. Unless you roll above average amount of 6s no amount of strategy is going to make up for 3 strength and 1 damage army wide against another decent player.
  8. I wasn't complaining about Untamed Beasts, just stating they have arguably the weakest unit option in the Runner though he is only 55 points. I actually think the Untamed Beasts are really good overall with good unit diversity. I was mostly just trying to say DoK is an army of Runners without the unit diversity (damage wise).
  9. I haven't experienced every warband yet but I have had the opportunity to play around half of the available ones so far. Legions of Nagash seems strong possible even broken when you look at their Senechals. Strength 5 with very reliable damage and 15 wounds is off the chain for 120 points. They can easily field 10+ models with more than half be senechals. They have very useful abilites on their team card and the necromancer is both tanky and killy. Conversely Daughters of Khaine seems average to weak. They are reliant on crits and their "normal" damage is always 1 unless it's a leader. They are fast buts that's it. Untamed Beasts are considered to have one of the worst units in Plains Runners and it basically the same stats as a witch elf for 10 fewer points. Think about that. Their ability card is generally a mess as well, being highly restrictive of who can make use of the abilities. Everything is either over pointed, underpowered or both. The Gorgi is the only decent unit.
  10. I have a few games under my belt now using the Iron Golems, Splintered Fang and finally the Daughters of Khaine... here are my takeaways for the DoK... Feels a little like revenge on us for how well the ladies do in AoS. The fact that none of our non-leader have more than 1 damage for a base attack almost all are 3 strength feels unnecessary. Our abilities are kinda clunky for the most part too because of how locked down they are to specific models. Witches are fast but that's about it, I wish they seemed like a better choice vs the SoS but to me the SoS are the only way to go unless you don't have the points. Bloodsisters should be either 2 base damage or 4 strength from their halberds. Kinerai are overcosted if you ask me at 10 wounds. A flying 12" move is great for a few reasons but at only 10 wounds 4T all that really means is you can rush to your death faster. The various chaos cults seemed to be better across the board in the way their abilites are more flexible. If you dont take a Kinerai your quad is useless. If you don't take a Blood Stalker one of your trips is useless. If you don't take a Blood Sister one of your doubles is useless. It's nice to have warband building variety but at the cost of an interesting unit faction card and having to rely on critical hits before taking attacks yourself is a frustrating play style.
  11. Mindbound wear cloth only, Mirrorblade have chest armor
  12. I will be playing against a Khorne player. I expect at least two thirsters. Thanks for telling me it's a bit strong. Most games I play are casual and so far at the lower points I have left feeling kind bad about running over my opponents. Not so much against Plague Monks though... "cheese meet cheese."
  13. This is the list I'm taking to my first 2k game with DoK. Where did I do wrong? Too few wounds? Or is this a decent list? I brought two cauldrons because a lot of battle plans have objectives across the board and instead of turtling forward with one I thought I could split my force somewhat and pressure multiple points at once forcing my opponent to do the same. Allegiance: Daughters of Khaine- Temple: Hagg NarMortal Realm: AqshyLeadersSlaughter Queen on Cauldron of Blood (330)- General- Trait: True Believer - Artefact: Ignax's Scales - Prayer: Blessing of KhaineHag Queen on Cauldron of Blood (300)- Artefact: Iron Circlet - Prayer: Catechism of MurderHag Queen (90)- Prayer: Martyr's SacrificeBattleline30 x Sisters of Slaughter (300)- Barbed Whips and Sacrificial Knives20 x Sisters of Slaughter (240)- Barbed Whips and Blade Bucklers10 x Witch Aelves (120)- Sacrificial Knives and Blade BucklersUnits5 x Khinerai Heartrenders (90)5 x Khinerai Heartrenders (90)10 x Blood Sisters (280)BattalionsSlaughter Troupe (130)Total: 1970 / 2000Extra Command Points: 1Wounds: 121
  14. I should have kept quiet 😅 I'm still pretty new to DoK and I had not yet considered her ability to just gum up death blobs like Plague Monks. Learn something new every day.
  15. I don't think she is a crutch so much as the only option for magic competing in the magic meta. Our wizards are kinda pricy and our only access to dispels outside of the one Slaughter Queen you might take. She comes with 3 casts and 2 dispels in her human sized form. Plus she has utility for holding hero objectives since she is limited to 3 wounds at a time.
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