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Black Blade

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132 Celestant-Prime

About Black Blade

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  1. This has been my thinking as well. There is just a large amount of MW flying around lately too.
  2. I for one hope they keep a lot of the medieval Holy Roman Empire aesthetic. The concept of something like real medieval humans fighting these supernatural forces with gunpowder and steel is really appealing.
  3. *Attempts to revive a dead thread* So they take up a lot of space, deal mortal wounds to the enemy, also kill them if they try and charge or run across them, also provide teleportation shenanigans and summoning zones... what if, and I mean what IF... they lose or pair down one or two of these benefits. I'm thinking they lose the "dangerous terrain" benefit and you aren't penalized for try to take an objective by fighting them there. Maybe the Wyld Mortal Wounds thing too unless intentionally cast a spell that makes the woods attack.
  4. Has anyone considered that Settra was reforged without his aleianating hubris? That is part of the process, you have "impurities" blasted out of you by lightning thus making Settra more amicable to serving Sigmar.
  5. I'm trying to fill the last elite spot in a list and I'm having trouble deciding which to go with. In a vacuum: do you take a single unit of Dracolines or Fulminators. In general which do you rate more highly if you want to take a "faster than infantry unit that fights well on the charge?"
  6. @PJetski has the correct reading. If you consult the rules on "units of wizards" they elect a single model to cast and/or unbind each action. This would also follow the wording for manipulating the cogs. They are all also considered wizards so long as there are at least two of them in the unit.
  7. @Braneric and @PJetski Appreciate the advice but I only own 3 Dracolines, the game is later this week and we know it will be in the realm of Ulgu. I will update the old post with this information.
  8. Can I get some brutally honest opinions about this list please? Allegiance: Stormcast Eternals - Stormhost: Celestial Vindicators Mortal Realm: Ulgu Leaders Lord-Arcanum on Celestial Dracoline (240) - General - Trait: Single-minded Fury - Artefact: Stormrage Blade - Spell: Azyrite Halo - Mount Trait: Pride Leader Lord-Castellant (100) Knight-Heraldor (100) Knight-Vexillor (120) - Pennant of the Stormbringer Battleline 10 x Sequitors (240) - Tempest Blades and Soulshields - 5x Stormsmite Greatmaces 5 x Liberators (100) - Warblade & Shield - 1x Grandblades 5 x Liberators (100) - Warblade & Shield - 1x Grandblades Units 10 x Evocators (400) - 10x Grandstaves - Lore of Invigoration: Celestial Blades 5 x Evocators (200) - Lore of Invigoration: Celestial Blades 3 x Evocators on Dracolines (300) - 1x Grandstaves - Lore of Invigoration: Terrifying Aspect Endless Spells Everblaze Comet (100) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 123 Edit: I only own 3 Dracolines and the match is in Ulgu. I don't want to crush hobby but I wan't to have a list I can fight with while having a good time.
  9. Good point, my advice as a SC player: you have three options. 1. Hit them with an endless spell(s) 2. Deal mortal wounds with non line of sight spells 3. [The most likely option] charge them and pray. The way they can spawn woods over the game you just have to accept you are always going to be playing them on their turf. No way around it just charge them after hopefully buffing a combat unit and pray the dice gods are kind to you.
  10. I just got absolutely wrecked by a Gloomapite army running 14 endless spells in my local league and I have no idea how I could have played that game to win. Has anyone else come up against something like that?
  11. No one is arguing that Sylvaneth need nerfed, its just the way Wyldwoods work that people have a problem with. Even if you win vs someone spamming the woods its not a fun game and you feel like you just worked a shift instead of participated in a recreational hobby. No one here is arguing that the woods should be nerfed to undermine the whole faction. Almost everyone has suggested they get buffs/boosts to compensate and make them stronger overall.
  12. I will say one more thing in defense of my position. First of all let me also say that I like Sylvanneth, sweet faction with very cool/models and themes. Its cool manipulating the board like that. I have no animosity towards you guys and wish you many awesome models in your future. What i think makes for a good tactical game is choice. I think the way the Wyldwoods work now or can work, removes choice. You don't have to think tactically when in turn one you can have your 1-drop list and then populate the board with 4 Wyldwoods consisting of 3 citadel woods apiece. 12 pieces of terrain that block line of sight, kill things that move or go to fight in it, punish spell casting and offer you teleporting and summoning abilities. That's just turn 1, only getting worse after that. It literally comes to the point where the opponent is punished for playing the game at all. That's not good for a game. I hope it changes in some way that is even handed and your faction is fairly compensated for the changes. When a player can spam so much of something they don't need to make tactical choices and when other players have no choice but to be penalized for any gameplay action, those are not good or healthy for a game.
  13. The problem is how oppressive the woods are themselves. They rewrite the entire battlefield. I would be fine with a simple nerf that wild woodd are just citadel woods with all the extra rules but only being a single wood. the footprint of 3 woods spawning one or more times is SO MUCH. Edit: "extra rules"
  14. Little out of place but I played a LoN player recently. Tried to bring back a unit of 20 grimghasts but due to my positioning he could only fit 4 models in a space. we decided he was unable to summon anything. Did we play that right? In order to summon must it be the entire unit you are trying to revive or can you revive part of a unit? Furthermore can it be an obtuse number like 4 models in a 10 model minimum unit?
  15. Your manager has confused "overpowered" with "competitive" and I say this as a DoK player. Melusai are great just not autopilot. I run one unit of Witchelves the rest are Melusai for my battleline. Plus unless you are playing in a competitive tournament worrying about "optimal" choices us usually overkill. Most people enjoy taking models they like.
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