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Graftonianman

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24 Lord Celestant

About Graftonianman

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  1. Graftonianman

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    There’s not much in a mortal army that does. Characters are pretty hard, and there’s some cool synergies with the realm artifacts. And there’s the chaos monsters. I’m toying with a build of warriors and allied monsters. They’re all pretty neat; 400 pts fills up fast!
  2. Graftonianman

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    There’s not much in a mortal army that does. Characters are pretty hard, and there’s some cool synergies with the realm artifacts. And there’s the chaos monsters. I’m toying with a build of warriors and allied monsters. They’re all pretty neat; 400 pts fills up fast!
  3. Graftonianman

    Events & Bolt Ons

    The events that used the realm rules chose those that were not that unusual. I haven’t heard of any games at these events where the realm rules changed gameplay or impacted the outcome significantly. They merely add flair and variance. AOS 2, when compared to old fantasy battle, has incredible variety built into the battleplans. This encourages balanced armies and fun. Realm rules add additional variety to these battleplans in a more controlled way to what existed in the community. Many organizers were already adding additional rules to scenarios. Realm rules are an additional resource for organizers to create a unique and fair event. House-made rules and game effects are more at risk for un-balancing games.
  4. Graftonianman

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    I don’t see why not. Although, he seems a bit pricey. A sorcerer on a manticore is only 40 more points!
  5. Some TOs are specifying that you can’t. I suspect that there will be clarification from GW soon along this line. Remember, if you end the move of an endless spell near one spellportal, it will teleport to the other. In the meantime, just agree with your opponent before the game. If you can’t, roll off. Arguments both ways are convincing.
  6. Graftonianman

    AoS 2 - Wanderers Discussion

    I think it’s a cool idea.
  7. Graftonianman

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    The lord of chaos ability only works on 1 unit.
  8. Graftonianman

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    Oh I see. That’s an interesting tactic. And a lot of characters to pull off!
  9. Graftonianman

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    Is it assumed that the mark of the all favored gives the Demon Prince (or chaos lord, etc) all of the effects on his warscroll? I could argue that it doesn’t. The mark of the all favored just says it gets those keywords. The warscrolls say to gain the keyword AND the effect. It’s different things adding key words. Adding the warscroll effects from the artifact can be inferred, but is not explicit.
  10. Graftonianman

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    Oh there he is. He’s not in the app and he’s hiding on the website! Thanks
  11. Graftonianman

    AoS 2 - Wanderers Discussion

    The biggest change to wanderers in AOS 2 is the allegiance ability applying to 1 unit only. This makes Wanderers good if you take the battalion. They are not a “tier 1” army, but are totally outclassed only by a couple builds; they provide a skilled player with an enjoyable game every time. Holding the waywatchers as reserves forces the opponent to make a choice: spread out over the board to limit reserve deployment or not. Either way, you can focus on only one part of the enemy’s army for most of the game. Cavalry are super fast and can roadblock key enemy units. I just had 5 wild riders hold up a steam tank for 3 turns! And eternal gaurd with locked shields in cover are really hard to kill. Stash 10 on objectives and the opponent will have to invest a lot to claim those objectives. Meanwhile, a defensively buffed unit of wildwood rangers can eat through just about anything. They are an elite melee unit that teleports. But save your command points for a big block’s battleshock or a unlucky charge roll. Wanderers don’t have mortal wound output nor something big but an allied Drycha fits this roll. Bubble wrap her with some EG and set her loose! When criticizing point costs, don’t forget the big picture.
  12. Graftonianman

    AoS 2 - Wanderers Discussion

    You’re getting into gameplay tactics. Of course they are a target. So are GG before their nuclear strike. That’s not an excuse to avoid bringing them. “...it’s how you use it!”
  13. Graftonianman

    AoS 2 - Slaves to Darkness / Darkoath Discussion

    Didn’t there used to be a darkoath king? What happened to him? He’s not in the app nor the GW website.
  14. Graftonianman

    AoS 2 - Wanderers Discussion

    Wild wood rangers are under appreciated. They have a 2” reach on a small base!Used correctly, they do lots of damage because it is really easy to get all models in combat. A unit of 30 means a realistically achieved 61 attacks. I always take a block of 30. They lose effectiveness in smaller amounts; 10 is pointless. Balance is critical in any AOS army and WWR are a great combat unit. They are compatible with wanderer tricks, so they are more versatile than allies. Alternatively, you could take an allied combat unit, but this potentially limits your game tactics. However, Thralls with a scyrer works really well. And someone mentioned shooting out of combat for the nomad battalion volley thing. I disagree that it lets you ignore the combat restriction. That’s how I interpret it and play my games like that. I always err to the opponents advantage on vague rules.
  15. Graftonianman

    AoS 2 - Wanderers Discussion

    I think the app is having some trouble. Deepkin warscrolls are all janky. Ive noticed that the realm of Light has a spell titled “shield of thorns”. Shall we start speculating on the outlook of the sisters of the thorn?
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