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Maturin

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192 Celestant-Prime

About Maturin

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    Lord Castellant

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  1. 1 : Staunch defender onmy kicks in if you haven't charged. Careful. 2 : That's too much. If I was to take two mage, I'd rather take to incantors.
  2. Nah, there was a guy selling in my coutnry, a LCoSD and 6Dracoths for 140euros. Unpainted/magnetized.
  3. Though when you have only the comet + a drake, it's always good to know you can do 3MW for sure in a random radius! Tough choice. The psychological impact of a non yet arrived Prime is hilarious though. It makes people do mistakes! But as mine always disappoint me melee wise, I tend to play him as a mobile MW artillery. @Django I can have a pretty sweet deal for you for a Stardrake+Dracoths if you're interested. PM me.
  4. @DjangoI'll add that while 6 evocators on kittens are the best size when you take them, they hit hard in MELEE only. They have no range attacks. Meanwhile you could field 4 fulminators for 480points, boasting a massive 3+ save, hard hitting on charge, since you're not going to be at 2000points you might be able to get the free rerolls to hit, use a Cp for the Stardrake's ability giving them reroll to wounds. That's in MELEE. Because they can actually shoot a mini comet! range 12, hits on 4+, D3MW per model. They're not wizards but in my opinion, if you want to field a cavalry unit instead of a drake, Dracothian guards are the real deal. They're closer to the idea of blasting from afar before engaging. Where are you from mate ? Allegiance: Stormcast Eternals Mortal Realm: Aqshy Celestant-Prime (340) Lord-Celestant on Stardrake (500) - General - Celestine Hammer - Command Trait: Staunch Defender - Artefact: Ignax's Scales - Mount Trait: Storm-winged Knight-Incantor (140) Lord-Castellant (120) 5 x Liberators (100) - Warhammer & Shield 5 x Liberators (100) - Warhammer & Shield 5 x Liberators (100) - Warhammer & Shield 4 x Fulminators (480) Everblaze Comet (100) Total: 1980 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 85
  5. I do get it now, thanks. Well if they do that, it's clearly anti-game. I wouldn't like to play against someone like that
  6. I"ve always rolled three dices but one at a time only. I choose this mini, I roll. Alive ? I continue on him. Dead ? I choose another one. That's why I usually like to act with the dragon last, if his units can't outright kill me. So I can try to break his unit apart Sorry I do'nt get what you mean here what do you think they'll complain about.
  7. I think you should try the chameleon skinks if that makes you able to squeeze in the vortex. Templar + Dracoth would be totally fine in a Living City list. The only problem I see is that a competent player with a horde list could deny you entry by the rear and side, or at least not his side.
  8. Templar + Dracoth would be totally fine in a Living City list. The only problem I see is that a competent player with a horde list could deny you entry by the rear and side, or at least not his side.
  9. They won't be effective they need a general + Hurricanum and will die like a breeze.
  10. I'd like to try something like that one day : Allegiance: Stormcast Eternals Mortal Realm: Ulgu Drakesworn Templar (420) - General - Tempest Axe - Command Trait: Staunch Defender - Artefact: Sword of Judgement - Mount Trait: Storm-winged Lord-Celestant (100) Doppleganger cloack or artifact on castellant Lord-Castellant (120) Talisman of the watcher Knight-Incantor (140) 5 x Judicators (160) - Boltstorm Crossbows - 1x Thunderbolt Crossbows 5 x Judicators (160) - Boltstorm Crossbows - 1x Thunderbolt Crossbows 5 x Liberators (100) - Warhammer & Shield 5 x Liberators (100) - Warhammer & Shield 5 x Decimators (180) - 2x Starsoul Maces 5 x Protectors (180) - 2x Starsoul Maces Skyborne Slayers (190) Everblaze Comet (100) Extra Command Point (50) Total: 2000 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 102 Ulgu is one of the best realm for artifacts geared toward attack! Lots of combinations possible.
  11. Playing cities of Sigmar with a lot of SCE units is unfeasible! Unless you go back to 10 pages ago and go for one of the list I theorycrafted ;). But you need money! A lot of money! Hint : Lots of Gyrocopters !
  12. Space marines have access to cheap and always essential characters that give an aura to hit and wound. We're stuck with the celestant for +1 to hit (the LCoSD should it too btw), the Azyros who's meeeh since he has to get into enemy lines and a spell, that we first need to cast. We're not very efficient poster boys
  13. The only beef I have with the deso list is that lacking the Comet you're not 100% sure to One shot the opponent's puny heroes. But what I like is that you still have the Swiss army tool that the Prime is with his 3 guaranteed MW + when the desolators hit, they hit hard! Plus they synergize well with the drake. The only downside is that the castellant has to choose whether to shine on the drake or deso. Depending on what you're facing, that can be a problem. Seems interesting. The only beef I have with the balistas is they're unreliability. 4 of them + LO is too much to be unreliable.
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