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119 Celestant-Prime

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About Sedraxis

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  1. This topic is a good example of where the "most people play matched play only" mindset comes from.
  2. Imo winning doing well in tournaments is exactly what validates armies as tier 1. If you think Seraphon will get buffed with a new battletome you might be very disappointed. They might get a terrain piece, spell lore, endless spells and the like, but they will probably lose all the things that make them so strong right now. No more cheap one-drop battalions, no deepstriking rippers 3" away and getting free rerolls on everything, no 40 pt razordons and no summoning free skinks everywhere all the time. Now this is purely speculation of course. I agree they need an overhaul, but mainly because they break so many basic rules of the game it feels like cheating sometimes. Beating someone because I can just teleporting some guys or flood the board with skinks for free never feels like a "oh wow well played" moment. I do hope the saurus part of the army will recieve some love. The current allegiance abities do nothing for them
  3. Please don't let all the initial negative reactions to nerfs ruin all the new goodies, bonuses and tools you are getting. Khorne was already in a good spot and I don't believe they'll be worse off after this new tome. Some people just have a hard time dealing with the loss of their abuseable mechanics like congalines, buff-stacking and other outdated rules. Nerfs always seem to hurt more then buffs seem to heal. Besides, in AoS you as a player has the biggest influence in wether you get crushed or not!
  4. This. Also remember that most of the complaints about DoK and LoN come from people looking up tournament stats rather then play experience. They aren't actually problematic unbeatable auto-win armies, AoS doesn't have any of those. If GH 2019 or an updates tome brings the changes suggested by Kenshin620 they will be at the same level as most factions are right now. I don't have any experience with Skaven or the new FEC yet, but while they appear strong I think the initial reaction will blow over as we've seen with Gloomspite.
  5. I think the new Khorne book will be a great example of this "power creep" while not actually making the army more powerful. It just brings it in line with current rules and gives them new tools while removing old "cheese".
  6. Seems like the Bloodthirster CA's have changed too. Wrath of Khorne now use the ability in the combat phase and allow reroll hit rolls of a daemon unit wholly within 16". No more Run+Charge. All these changes are pretty much in line with the changes from Wrath & Rapture. Less buff-stacking but more base power
  7. Thanks for sharing man! I think Khorne will do great overall with the new changes, the nerfs were bound to happen and the new stuff makes more then up for it imo. Looking forward to see it in action!
  8. How can people possibly already count Khorne as part of a power creep, the book isn't even out yet. I cannot take anyone saying things like that seriously. Just like when Gloomspite was on preview and people went nuts on how broken it would be. Then it turned out to be just fine. I feel most people complaining about a power creep or poor balance are mainly unable to take control of their own games. You can have so much influence as a player and you aren't just relying on your factions OP rules. Like Stormcast players saying they can't compete without Evocators or Undead without Grimgast Reapers. Complaining is omnipresent, but the game right now is in a great place and every supported faction can compete.
  9. It seems you didn't bother to actually read anything I might've referred to, so I'll just share again. Artefacts of power ARE abilities, just as command traits and other bonuses gained from allegiance abilies. Therefore in this example the staff of focus is an ability the hero has and is covered by the faq. "TYPES OF ABILITY Most allegiance abilities include sets of battle traits, command traits, artefacts of power and spell lores. These are sometimes presented on a table – you can either roll on that table to randomly generate an ability or you can choose one." -Core Book pg. 242
  10. And in the end, it's not really all that much powercreep when you look at it from a broader perspective. A GH 2017 Tourneylist with their rules could match up against todays lists just fine. It feels more like in the narrative. The great powers and shift over time and units and factions rise and fall. I think it's a great example of game design.
  11. I think the term "Powercreep" gets thrown around all the time when people feel something is unfair, but without any further thought on what, how and why. There are always balance issues in games like this. AoS has arguably one of the best balanced competitive scene amongst its competitors and it's issues are minor in comparison. The strong factions in AoS aren't always the newer ones and while most new books can certainly compete, they don't outright beat everything before it. Not by a long shot! In most peoples early reactions I see a clear combination where the grass is always greener and "WTF 16 MORTAL WOUNDS WHAT ARE THEY THINKING!?" without further concern about odds, costs and other downsides. I feel that in AoS players still have a lot of inluence during the game outside of listbuilding, where tactical movement, dice rolls and creative use of your army strengths can change the course of battle more often then not. So while there may be a case of powercreep going on, it is done in a slow, steady wave of releases where everyone can join in at any time. On a side note: "free" summoning has nothing to do with it, c'mon can we get over that already?
  12. Since this hinges on technicalities and precise wording I'm going to attempt to nip this in the bud. Artifacts of Power are part of Allegiance abilities and are therefore also abilities. Core rules, Allegiance Abilities, Types of abilities (pg 15 on the app)
  13. A unit is always counted as being within " of itself, so if an ability reads: "Friendly models within 8" do not have to take battleshock tests" that includes the unit that has the rule. In your example the hero can use those command abilities on him/herself. It's in the core rules, page 239 (page 12 in the app)
  14. Right now Grims are the best units available to LoN, but if you buy into then be aware that they come with the risk of getting nerfed in a few months. Morghast on the other hand might get better/cheaper. I recommend going with the option you like painting and playing best instead of mathhammer power.
  15. Meanwhile on every other faction discussion people feel like LoN is unbeatable and unfair. Once again the grass is always greener. There are plenty of balance changes that could be made to improve the game, but they include stuff we have too. Don't just compare 2 units/abilities and complain, it doesn't work that way.
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