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Bjørn Gunnerson

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  1. I’ve actually been bringing a Runesmiter on Magmadroth using AoD with a surprising amount of success for a few reasons. It’s kind of a distraction carnofex: if they focus it, my guns are safer. With access to All Out Attack the Magmadroth doesn’t feel terrible anymore and it’s done way more damage than I expected: having a good target for cp’s in the combat phase is nice. Finally and most importantly, it’s a priest with access to curse. I find curse interesting because it’s extre Good with volume of fire, volley guns, decksweepers, and arkanaughts in general get amazing value from it. The downside is it’s low range. I like the Magmadroth because it allows me to get close without getting deleted like a runelord could. I’m hoping the new hero is a decent alternative here. With curse I’ve been adding 3-4 mortals to my Arkanaughts output which I feel is awesome. My opponents have been having a lot of trouble with this although the AoD nerf may change this. TLDR: Not sure about the FS in the box, but a Magmadroth isn’t too bad. Edit: I do remember a reinforced Hearthguard Berserker unit with the tunneling hero sounds good and that’s 5 hearthguard from the box. “Shrug”
  2. Fulminators hit extremely hard on the charge now. I think they’ll be a good sweeper unit for us. 10 attacks 2 rend 3 damage 6 attacks 2 rend 2 damage.
  3. Can you explain to me why balloons can no longer hitch when using Fly High from Zilfin footnote? I’m not understanding this.
  4. The thing is that the book rules require you to be able to make a normal move by saying INSTEAD. You cannot make a normal move in three inches per core rules so you can’t fulfill the instead of a normal move requirement.
  5. Interesting, since the actual shooting is after the unit charges, our thunderers +1 attack in engagement range could be big. Dropping off some thunderers might not be such a bad idea.
  6. @Gultars The endrinriggers should be able to hitch again or move because the rule states “As long as this unit has not already made a normal move in the same phase.” Since it’s a different phase you are fine to move or hitch in the movement phase after hitching in the hero phase. I’m sure this has been answered but my digging hasn’t found a definitive answer. Barak Mhornar’s Opportunistic Privateer Command trait says you can’t make a normal move in the first turn if you use it to set up. But Fly High isn’t a normal move so you can still teleport around if needed right?
  7. Hello everyone! I’m building my first list of KO with some room of the FAQ. This is also my first time magnetizing anything other than the base. While building my Endrinriggers it seems that the sprue only has one gun that can build one of the three special weapons and that magnetizing different parts is impractical. My question is, does this mean I need to buy another kit just to get another load out? I’ve checked bit selling stores and found nothing. I would like to expand past 2k points and be able to switch things up. Thanks.
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